Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • 68 Metascore
    • 60 Critic Score
    Another polished, oily, neon-drenched street-racing game with bags of 'tude, some neat ideas, and a decent riff on the classic Ridge Racer drift handling. But with so many genuinely inspired driving games out there at the moment, the fact that Juiced 2 ended up merely solid is not enough when it needed a spark of inspiration to draw attention away from everything else out there.
    • 86 Metascore
    • 90 Critic Score
    Punishingly difficult but ultimately rewarding, games of Skate's caliber are a rare breed and as far as first attempts go, it's been years since we saw one this accomplished. Just... sick, man.
    • 79 Metascore
    • 70 Critic Score
    No amount of lavish technical polish and drama-filled cut scenes can disguise how it feels to play, and the fact that at its core, the combat doesn't quite cut it. Put simply, it feels like it's trying too hard to be different for the sake of it, and throws all manner of good, well-established ideas out to its detriment. Instead of being a spectacular refinement of what's gone before, Heavenly Sword is a reinvention that doesn't quite pay-off.
    • 85 Metascore
    • 70 Critic Score
    Time in the cooler has allowed our favorite frozen sport (sorry, curling) some time to roll out genuine improvements. The enhanced AI isn't quite a cure-all for 07's passive defences, but it does bring a satisfying, sim-like feel to the franchise for the first time in years.
    • 82 Metascore
    • 90 Critic Score
    An all-time great.
    • 83 Metascore
    • 80 Critic Score
    Sure, some of Codies tactics in 'going mainstream' are a tad irksome, but in the main the game succeeds by not only being exceptionally good fun to play, but being unquestionably one of the finest looking racing games on the market too.
    • 61 Metascore
    • 60 Critic Score
    If you're a fan of the genre, though, and think you're willing to put up with weak framerate and some ill-conceived technical features in return for trying out genuinely interesting tracks and innovative weaponry - then by all means, put Fatal Inertia through its paces. For the rest of us, though, the search for racing carnage should probably lead back to superior franchises like FlatOut and Burnout.
    • 72 Metascore
    • 60 Critic Score
    As a concept it sounds pretty liberating, but in reality, the fact that there are no preset challenges actually limits Jam Sessions in terms of actual playability.
    • 77 Metascore
    • 80 Critic Score
    As it is, it's a game that veers between excellence and anguish a little bit too often.
    • 73 Metascore
    • 60 Critic Score
    Unfortunately, the worthwhile drawing concept is let down by some rather ropey platforming action. Levels are somewhat uninspired, reminding us of the doldrums of the Amiga era. Jumping feels too floaty, and shooting imprecise. More irritating, you can't save mid-way through the longish levels.
    • 77 Metascore
    • 80 Critic Score
    Simply put, it's exceptionally good at what it sets out to achieve, which is to distil the best bits of John Woo's cinematic vision and turn it into a crazed video game approximation that anyone can play - in that sense, you can't really fault it.
    • 41 Metascore
    • 50 Critic Score
    American Football fans looking for a cheap retro fix will probably squeeze 400 points worth of fun out of Cyberball before déjà vu sets in, but the absence of any real multiplayer challenge means any amusement comes with a built-in expiry date, one that arrives sooner than you'd like. It's no Speedball, that's for sure.
    • 63 Metascore
    • 70 Critic Score
    Fatal Fury Special thoroughly deserves the sort of audience that Live Arcade can deliver, it's just a shame that this particular version feels rather unloved, hampered as it is by frustrating control issues and lacking the game mode that many players will want most.
    • 73 Metascore
    • 80 Critic Score
    What's important, though, is to not get bogged down in the detail too much. It's a game that, when played under pressure, can be a real pain, but taken at your leisure is one to savour.
    • 80 Metascore
    • 80 Critic Score
    From the fully-featured multiplayer to a host of carefully crafted single player modes, Worms hasn't been this fresh in years.
    • 53 Metascore
    • 40 Critic Score
    Lair, sadly, is a classic example of the apocryphal polished turd. Strip away the HD bluster and the game beneath is little more than a basic PS2 shooter with a makeover.
    • 83 Metascore
    • 90 Critic Score
    On top of all this timeless goodness, the icing on the cake is the remodelled, sharpened-up graphics (with character art from Udon Comics), new special effects, online play in every mode, some evil achievements to go for, and, of course, online leaderboards.
    • 76 Metascore
    • 80 Critic Score
    Top notch side-scrolling brawler from 1993, and, in many respects almost as much fun now as it was then.
    • 53 Metascore
    • 30 Critic Score
    Nobody cared about yet another shovelware DS game like this cluttering up the shelves. "Why don't you all just buy the books instead if you're so interested?" he thought.
    • 75 Metascore
    • 50 Critic Score
    Weighing in at a hefty 20-25 hours in length, Dead Head Fred outstays its welcome and never really elevates above being a fun yet ultimately frustrating platform-cum-action adventure game.
    • 84 Metascore
    • 80 Critic Score
    Incognito has taken the DNA of Battlefield and crafted a sublime online console game - a virtual battlezone that serves up more than its fair share of wonderful audio-visuals, but more than that, plays beautifully, with every game you play supplying a key gameplay moment that only online gaming provides.
    • 79 Metascore
    • 50 Critic Score
    A very poor introduction to the genre for Xbox owners. It's by no means terrible; but without borrowing Sakaguchi's rose-tinted glasses, it's not much fun either.
    • 72 Metascore
    • 70 Critic Score
    Sadly, just as your monster hunting hero is prone to do, it comes within striking distance of greatness, but then swings hopelessly wide and just misses the mark.
    • 75 Metascore
    • 80 Critic Score
    Some of you might also grumble about how little innovation there is in this sequel. In most senses, yes, this is a straightforward re-run of the last one. In its favour, though, it boasts vastly superior visuals, instant restarts, an achievement system, and, of course, an online components like a leaderboard, uploadable replays and multiplayer modes.
    • 79 Metascore
    • 70 Critic Score
    Offering new items, skills and other general stuff for level 20 Guild Wars players certainly justifies the lessened price tag, but I'm not sure that the overall quality of the adventures here can really be said to make this one of the more interesting outings into the Guild Wars universe. They're just not interesting enough.
    • 85 Metascore
    • 80 Critic Score
    The problem with all these things which have been coded to create historical semi-realism is that it creates a limit of the tech-tree they can climb.
    • 60 Metascore
    • 80 Critic Score
    Never boring and always thrilling. It's a brilliant combination of two massively popular brands and a clever blend of subtle strategy and bombastic button-bashing.
    • 56 Metascore
    • 50 Critic Score
    This is the kind of game you'll only get out when you've got people round who want to play the Wii cos they've seen it on the telly, and you'd rather eat soap than play one more round of Wii Sports baseball.
    • 58 Metascore
    • 40 Critic Score
    The trouble is, it's a little too easy, even for a game aimed at children.
    • 80 Metascore
    • 80 Critic Score
    Almost every area of the game can be customised in line with your tastes to the extent that, if you ask nicely, Tiger will probably even dress up as Sailor Moon and call you Susan.

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