Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • 81 Metascore
    • 80 Critic Score
    More than the script (generally witty and sharp, if occasionally undercut by an iffy voice-actor) or the graphic design (a brother to Fable's faux-fantasy charm), the constant capering of your charges is what gives the game its personality. That is, they have a lot of personality and so does the game.
    • 66 Metascore
    • 50 Critic Score
    A once-reasonable game for the 360 is now a distinctly mediocre game for the PC.
    • 67 Metascore
    • 60 Critic Score
    With the RPG situation on PSP as overwhelmingly dire as it currently is, Anniversary stands out as one of the more enjoyable, its simplicity and charm forever keeping it gently compelling, in spite of the irritating throwbacks inherent to its age.
    • 79 Metascore
    • 80 Critic Score
    Difficulty is introduced by sheer numbers and, for players who aren't grabbed by the core mechanics, the game will soon become tiresome. But the combination of sumptuous 2D art style, interesting structure, enjoyable storyline and ever more unmanageable fights to tackle, for those who are, GrimGrimoire will be one of the most interesting games to come out of Japan in some time.
    • 70 Metascore
    • 60 Critic Score
    It's a fine showcase for some good ideas, doing for Arkanoid what Flipnic did for pinball. But its novelty value doesn't make it a game you'll come back to for long, though.
    • 56 Metascore
    • 50 Critic Score
    Competent in its own right, playable even, but deep down as nutritionally void as the popcorn you'll scoff while watching the movie.
    • 59 Metascore
    • 60 Critic Score
    The truth is that there's more than a whiff of exploitation about this wholly unnecessary release - especially as it's a game which few people rated highly in the first place. Although it does benefit from better controls, that doesn't disguise how boring the storyline is, or how mediocre the missions are.
    • 82 Metascore
    • 80 Critic Score
    The thing that really marks The Darkness out, we'll repeat, is its "minute-to-minute gameplay". You can't argue with that. It's a game which offers thrills arguably as intense as anything the genre has to offer. It is, for the most part, an extraordinarily entertaining game with precious little fat around the edges,and often technically stunning.
    • 53 Metascore
    • 40 Critic Score
    If you've got a DS, plus Pearl or Diamond, and you've got a sizable collection of Pokémon that you'd like to see rendered in 3D on the TV, then Battle Revolution might be worth the asking price. Even then, you'd have to be a pretty hardcore Pokémon fan.
    • 37 Metascore
    • 20 Critic Score
    Every aspect - from concept to execution - is so sorely flawed as to make even "GoldenEye: Rogue Agent" blush and to find a game so virtually meritless in this day and age is a rare thing indeed.
    • 71 Metascore
    • 70 Critic Score
    As pointless distractions go, this is one of the best in a while.
    • 68 Metascore
    • 50 Critic Score
    The broader fault is simply that by the time you've spent an hour in Potter's company, you'll have sussed out the rest of the game, leaving you with even less to look forward to than usual - because of course you know what's going to happen to everyone anyway. If you don't, you're better off reading the book.
    • 72 Metascore
    • 60 Critic Score
    With some tighter programming, and far fewer invisible barriers and dumb deaths, BiA could have been rather good. As it is - flawed and fun - it's a fantastic signpost.
    • 68 Metascore
    • 70 Critic Score
    Niggles aside, Band of Bugs is another solid addition to the increasingly well-stocked Live Arcade line-up, and although it's not the most astounding or original title, it's got the sort of charming pick-up-and-play feel that you want from a cheap, casual game. Definitely one to check out for fans of Advance Wars.
    • 83 Metascore
    • 80 Critic Score
    A wonderful package and a triumphant return to form for Codies, DiRT sets a mean precedent for future rally games to match and really manages to capture the excitement, the fear and the challenge of off-road racing. It's, like, totally sick, dude. Killer.
    • 63 Metascore
    • 60 Critic Score
    The evolving nature of the gameplay, and its intriguing story structure keeps you going. Not only that, the actual location design and some individual set-pieces are very atmospheric, and it somehow appeals to the old school adventurer in us that used to routinely find ourselves trapped somewhere with one single, set solution.
    • 67 Metascore
    • 70 Critic Score
    The characters are funnier, the stories more interesting and the gameworld that little bit more interactive thanks to the hairy companions running around. Let's just hope that volume 3, Castaway Stories, features a smoke monster and mysterious hatches.
    • 69 Metascore
    • 60 Critic Score
    While it's obvious that, in theory, SimCity can be done on the DS, in practice it could have been done a lot better with a lot less wackiness and a little more depth.
    • 91 Metascore
    • 70 Critic Score
    It's just a shame that one of the best ever action games has become another casualty of the Wii controller. Indeed, for a controller that was supposed to herald a new dawn of inclusive gaming there are a lot of third-party publishers who have yet to get their heads round it.
    • 64 Metascore
    • 50 Critic Score
    Judged solely as a collection of such textbook tasks Hot Brain is passable enough, but it pales alongside the original Brain Training.
    • 45 Metascore
    • 50 Critic Score
    Everything works pretty much as it should - the controls and camera rarely freak out and leave you confused and defenceless - but it's just utterly uninspired and devoid of life.
    • tbd Metascore
    • 50 Critic Score
    It's not quite educational enough, nor entertaining enough. You'd be better off with a good history book, and a better strategy game.
    • 62 Metascore
    • 60 Critic Score
    While Go! Puzzle succeeds in so many ways (particularly in its multiplayer battle modes) the bottom line is that none of the core games are anywhere near to matching the fun of, say Tetris or even a 'lower tier' classic like "Lumines."
    • 82 Metascore
    • 70 Critic Score
    Survival mode is where it's at in terms of ultra-difficulty - completing all levels without a single death requires a superhuman level of dedication.
    • 72 Metascore
    • 80 Critic Score
    Of all the cowboy games in the last few years, Call of Juarez is the one which most feels like it has a soul. Impassioned and imaginative, its velocity of invention can make you smile through any flaws. It's a game which you feel someone actually cared about making.
    • 60 Metascore
    • 30 Critic Score
    Movement is on the analogue nub, camera controls on the face buttons. It's a system that has worked okay for other PSP shooters, but there's a stiffness here that makes it feel more like Super Treacle Squad than a simulation of impeccably-trained Special Ops.
    • 55 Metascore
    • 50 Critic Score
    This is nineties videogame cliché; an unrelenting gangbang of tired mechanics presented in mostly derivative clothing. The script, dialogue and voice acting grasp for irony but only manage weak cliché.
    • 59 Metascore
    • 50 Critic Score
    This is nineties videogame cliché; an unrelenting gangbang of tired mechanics presented in mostly derivative clothing. The script, dialogue and voice acting grasp for irony but only manage weak cliché.
    • 73 Metascore
    • 60 Critic Score
    it's an enjoyable plug in the market until number three, and perfectly acceptable for Naruto fans, albeit not absolutely essential for those happy with what they've got, or what they'll get in the future.
    • 71 Metascore
    • 70 Critic Score
    It seems churlish to completely dismiss Scarface's many amusements just because of control issues, especially as they can be accommodated with patience and practice. For the bulk of its playing time Scarface remains an indecently entertaining bad taste romp and, for those who don't have access to a PS2 or Xbox, it's still worth having.

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