Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • 42 Metascore
    • 30 Critic Score
    A lazy and predictable slog through 20-year-old game design, stultifying 'action' and glaring, ridiculous omissions. There's no defending it on the grounds of being a kids' game, since most astute children will likely find this turgid, unengaging blast every bit as tedious and repetitive as their adult counterparts.
    • 65 Metascore
    • 50 Critic Score
    With repetitive, largely uninspired corridor combat, and boring, linear and samey mission design, the least you'd hope is that there would be some supplementary side quests to extend the lifespan - but not so.
    • 79 Metascore
    • 60 Critic Score
    Much like the cakes that the princesses so greedily scoff down, the game is delicious at first, an overwhelming confection of bright colours and varied flavours, but the sugar rush wears off much too quickly, leaving you bloated and exhausted.
    • 79 Metascore
    • 80 Critic Score
    Adorable, not only for kids as the presentation may immediately suggest, and very silly, it's another big success for PopCap. If only it would get properly challenging it would be a giant classic. As it is, it's a thing of loveliness you should buy this instant.
    • 82 Metascore
    • 90 Critic Score
    This really is the fighting game evolved to the level of artform, and while mastery can be a long, tough slog, it's also its own reward. There are few fighting games better.
    • 80 Metascore
    • 70 Critic Score
    With two or more players, the sequel is, once again, a compulsive riot. Played alone, however, some of its pieces seem sweet, but a little empty.
    • 63 Metascore
    • 70 Critic Score
    The biggest problem with The King of Fighters XII is that it feels unfinished. The combat is fun and robust but not particularly innovative.
    • 86 Metascore
    • 80 Critic Score
    Shatter is an engrossing, smart, beautifully conceived and executed arcade game, but it doesn't quite have the score-racking purity of purpose that makes a Geometry Wars, Pac-Man CE or Out Run Online Arcade so endlessly compelling. Once you've beaten it, which won't take long, you'll move on - but it's a blissful spell while it lasts, an absolute steal at ÂŁ4.79.
    • 89 Metascore
    • 90 Critic Score
    With a whole new 80-event campaign designed to showcase these new modes, along with a smattering of traditional races and fastest-lap challenges, Fury almost doubles the size of an already generous game and therefore thoroughly warrants its asking price. One of the best downloadable games available now has one of the best expansion packs.
    • 84 Metascore
    • 70 Critic Score
    Its immediate charms are tarnished only by some repetitive level design and some minor control frustrations.
    • 87 Metascore
    • 80 Critic Score
    Little King's Story is not the best game you'll ever play. It's repetitive, it's lacking in depth and it can feel slow and frustrating at times. Plus it's got some dodgy politics and a rubbish save system. But it's the best game I've played all year, and that includes Onechanbara: Bikini Samurai Squad. It's charming, engrossing and just plain fun.
    • 73 Metascore
    • 70 Critic Score
    There is depth here, especially for patient or committed fans, but the mercenary way that the game dangles this potentially richer gameplay as bait for overpriced DLC purchases sticks in the throat.
    • 69 Metascore
    • 60 Critic Score
    The game's peppered through with the sort of idiosyncratic humour that marks so many of Nippon Ichi's games, but here the jokes often come at the expense of clarity, with Badman more eager to poke fun at some crusty JRPG convention than to properly explain his game's own subversions.
    • 88 Metascore
    • 90 Critic Score
    Few games can stand the test of time with such confidence, and whether your interest stems from its genre-defining significance or its reputation as an unforgettable game, you won't be disappointed by time spent on Monkey Island. Anyone who disagrees probably fights like a cow.
    • 68 Metascore
    • 60 Critic Score
    There's just not enough depth and nuance here to sustain prolonged play.
    • tbd Metascore
    • 20 Critic Score
    Its skill system is like a twisted version of EVE Online's, without the intricacy or CCP's talent. Its mise-en-scène is somewhere between the grittiness of Conan and WAR's orcs and humans. Underneath the lack of originality, there's a hole where the game should be: a loose, incongruous mess of bad controls, horrible user interface, and broken combat system.
    • 83 Metascore
    • 80 Critic Score
    In the first flushes of infatuation it's an easy game to love, and one that will easily provide hours of ferocious enjoyment. In a few months' time the spell may well have worn off, but for this price that's really not something to worry about right now.
    • 77 Metascore
    • 80 Critic Score
    There's a thousand more things I could say to justify my hearty recommendation of this incomparably rich war sim.
    • 79 Metascore
    • 70 Critic Score
    Despite a rather forgettable supporting cast, Telltale makes up for it with consistently excellent puzzle design, and occasional flourishes of comedy genius.
    • 77 Metascore
    • 70 Critic Score
    The game is beautifully minimal and has the kind of difficulty curve that makes the best of such games so compelling.
    • 80 Metascore
    • 80 Critic Score
    Trine is simply an unpretentious and effortlessly lovely adventure, if never quite special enough to nudge into the echelons of 9/10 and above. Immediately likeable, hugely enjoyable and brimming with charming detail every step of the way, your enjoyment may depend on how many friends you can share the journey with, but few would regret time spent in the company of this trio.
    • 84 Metascore
    • 90 Critic Score
    Past the wordy stuff, the way the game is presented is second to none - there's a mix of animation and drawing styles in the cut-scenes and credits that evokes old-school LucasArts, and the in-game animation/design is kooky and amusing but rarely disturbing.
    • 77 Metascore
    • 70 Critic Score
    Above all, it's a proper western, set in a tangibly real Wild West, with proper, honest-to-goodness cowboys, Indians and bandits in it. Experience tells us that's harder to pull off in videogames than you might think, and it counts for a lot, no matter where it comes from.
    • 87 Metascore
    • 90 Critic Score
    I can think of only a few instances where a new fighting game has broken onto the genre as such a strong contender, but with the Drive system in place BlazBlue is a genuine challenger for any fight fan's time.
    • 68 Metascore
    • 50 Critic Score
    Treasure World has a nice idea at its core and is fun as far as it goes, but it doesn't go far enough.
    • 72 Metascore
    • 60 Critic Score
    What Blood Bowl offers is a way for enthusiasts to enjoy their chosen tabletop sport without much of the hassle, remotely and conveniently - and for those with friends who'll also indulge, it's probably a no-brainer purchase.
    • 69 Metascore
    • 60 Critic Score
    Someone somewhere is punching the air and whooping at their enjoyment of machine-gunning pseudo-Nazis while dressed like Elton John, but me, well, I'm hoping I'll soon move on to other, rather more evolved experiences.
    • 86 Metascore
    • 80 Critic Score
    An intense, heart-rattling experience that gets more rewarding the more time you invest in learning the nuances. With incredible attention to detail, technical achievements are more than mere eye candy and a deeper, more rewarding fighting system than ever before, it's an essential purchase for boxing fans and fighting game aficionados.
    • 69 Metascore
    • 50 Critic Score
    High Voltage deserves credit for its technology, for its commitment to multiplayer, and for tuning a perfect set of FPS controls on a console that was begging for them. Its efforts shame everyone but Metroid developer Retro who's gone before, and certainly do prove that you can do a great FPS on the Wii. It's just that The Conduit - slender, derivative, mechanical and uninspired - isn't it.
    • 61 Metascore
    • 40 Critic Score
    The quintessential movie tie-in, a self-fulfilling prophecy of functional banality. On the surface it's brash, busy and superficially attractive, but underneath it's hollow, blatantly padded and more than a little monotonous. It's never much fun, but nor is it wonky enough to be terrible. It's simply there, a forgettable distraction.

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