Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5964 game reviews
    • 77 Metascore
    • 80 Critic Score
    It may not have a licence behind it, it doesn't feature online play, and it could do with a few zanier tables and quirks to match the presentation, but until somebody comes along with a game of pool that plays this well - and is this accessible - it's by far and away our clacker of choice.
    • 86 Metascore
    • 80 Critic Score
    Although Creative Assembly hasn't quite overcome all of Total War's traditional shortcomings, this latest interface nevertheless feels better, much as the combat AI feels better and those battles at sea feel much, much better.
    • 77 Metascore
    • 80 Critic Score
    Its single-player campaign is elevated from mediocrity with the inventive Hot Swapping feature, while twenty-four players, armed to the teeth and unforgiving in their violence, is what Xbox Live was made for.
    • 71 Metascore
    • 80 Critic Score
    As an updating of an old favourite, this is a lovely piece of work; as a friendly shoving-off for a strange new handheld, it's wonderfully judged.
    • 83 Metascore
    • 80 Critic Score
    First-person shooter design has reached an evolutionary ceiling and desperately needs some mutant DNA to push it onwards and upwards. Resistance 3 could have provided that genetic jolt; but Insomniac has chosen to look back to how we used to play rather than grapple with how we could play in the future. As understandable as it is, that cautious approach results in a game that is extremely enjoyable, but never as imaginative as you want it to be.
    • 87 Metascore
    • 80 Critic Score
    In truth, I would have preferred to select events on the fly, change vehicles on a whim, and restart failed events when I choose, but nor is it a deal-breaker that these features have been omitted. Once you (reluctantly) adapt to the demands of the game, a massive amount of fun awaits.
    • 52 Metascore
    • 80 Critic Score
    With more than a nod to Trials in TerRover's DNA, the more patient among you will lap up TerRover and all of its wilful insanity.
    • 78 Metascore
    • 80 Critic Score
    Don't Nod drops the melodrama for a poignantly performed story about grief and injustice, where the difficult choices tug at your heart and principles.
    • 92 Metascore
    • 80 Critic Score
    Rebirth is a playful take on an emo classic that's bloated but full of character in a bid to justify its own existence.
    • 75 Metascore
    • 80 Critic Score
    Once you penetrate beyond the first few hours of torpid "Basic" races and start earning the praise continually heaped on you regardless by the game's obsequious announcer lady, this is a Ridge Racer experience that could be unlike any other. It has the pace, it has a solid structure and it has a new edge thanks to that magic 3D slider.
    • 83 Metascore
    • 80 Critic Score
    It's in the myriad ways you can decimate your attackers that the game's appeal lies, and the improvements made here have only made that pleasure more intense. While Orcs Must Die 2 still has balancing issues, they're more than outweighed by the sheer pleasure of the minute-by-minute gameplay, where calculated carnage is its own reward.
    • 91 Metascore
    • 80 Critic Score
    In its multiplayer, all you could have reasonably asked for; in its visuals, new heights reached, while cracks of old age are papered over; in its story, a fitting conclusion; and in its campaign, though short of the consistent brilliance of its predecessor, a mostly rousing and memorable spectacle.
    • 85 Metascore
    • 80 Critic Score
    While FM14 feels in many ways like a standard release, the subtle changes to philosophy beneath the hood feel like a corner being turned - an acceptance, perhaps, that sometimes for a complex simulation to remain captivating, parts of it must be made simpler.
    • 54 Metascore
    • 80 Critic Score
    If you play through this avalanche of new content and you still don't find yourself warming to KOEI's Warriors series, then you can probably forget about ever doing so, because Gundam Musou 2 is absolutely the best in its class. Here's hoping it won't be quite so criminally overlooked as the first game. [JPN Import]
    • 80 Metascore
    • 80 Critic Score
    Thankfully, while some of its design decisions are more than a little frustrating, it remains a brilliantly entertaining first-person shooter and probably deserves more credit for helping to shape the genre than it has been given. It's a shame the online modes aren't more compelling, but having spent two blissfully nostalgic days battling through the single player campaign, I'm happy to consider it 800 points well spent.
    • 85 Metascore
    • 80 Critic Score
    It's hard to see Super Street Fighter IV on 3DS becoming a serious alternative for high-level players, but no-one really expected it to. That Capcom gets so close is a tremendous achievement, and while let down on occasion by the awkwardness of the control layout, the game makes up for this through its innovation, depth, style and the endless joy of a fireball in the chops.
    • 83 Metascore
    • 80 Critic Score
    An ingenious puzzle-platformer that takes players from a children's book and out into the wider world around it.
    • 86 Metascore
    • 80 Critic Score
    Taking into account the superbly judged playability, classy visuals, variety, welcome element of stealth and replayability, Sucker Punch has managed to ensure that Sly Raccoon is elevated from being Just Another Platform Game.
    • 84 Metascore
    • 80 Critic Score
    For b-ball heads, it's one of the deepest, most well-rounded and entertaining simulations of the sport on the shelves. You can lose months of your life to it.
    • 73 Metascore
    • 80 Critic Score
    If Assassin's Creed 3 saw the series gracefully soar back into full flight, Tyranny is where it lets you strap on a jet-pack for the next adventure.
    • 71 Metascore
    • 80 Critic Score
    A nice blend of arcade and sim, which in my mind would be perfect for the uninitiated amongst you and die-hards alike. The split screen two-player option is also a bonus, and works extremely well.
    • 86 Metascore
    • 80 Critic Score
    Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well.
    • tbd Metascore
    • 80 Critic Score
    After its unnecessarily basic opening run of levels, the excitably named Go! Go! Island Rescue! begins to justify all the exclamation marks with some furiously taxing levels.
    • 79 Metascore
    • 80 Critic Score
    Unlike Canabalt, a definite structure awaits, with 30 levels to bound through - each with checkpoints - allowing you the chance to become mired in gleeful trial and error. He might have vengeance in his heart, this Gravity Guy, but his aim is true.
    • 71 Metascore
    • 80 Critic Score
    The key element of the game, of course, is combat and here it excels...Compared to many of its peers, Darkstar One may seem slight - but what it does, it does expertly.
    • 73 Metascore
    • 80 Critic Score
    A really great game, but emphatically not one for everybody. Thank goodness for trial versions.
    • 83 Metascore
    • 80 Critic Score
    It's by no means anything remotely original, borrowing almost all of its ideas from a three year old PC game, but in terms of console fragfoolery, it's up there with the best of them for visual splendour and all out intense action.
    • 72 Metascore
    • 80 Critic Score
    Improving old features, alongside introducing new ones, results in a delightful reimagining of a classic farming simulator.
    • 78 Metascore
    • 80 Critic Score
    Rez
    Once you get it on a big TV or monitor and hook it all up to a meaty stereo system, it really is something special to behold.
    • 79 Metascore
    • 80 Critic Score
    A punishing, exhasperating slog, or an off-beat love story between driver and car, human and the Zone? Pacific Drive is both and then some.

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