Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 71 Metascore
    • 80 Critic Score
    Like a lot of grumpy Eastwoods, Juarez treads the line just West of parody with Ray's juxtaposition of gravely scripture one minute, and then little red circles with lines through them hovering over whiskey bottles the next.
    • 61 Metascore
    • 80 Critic Score
    Adding to what has been an encouraging year so far for Live Arcade offerings, Voodoo Dice is another unexpectedly high quality puzzler.
    • 87 Metascore
    • 80 Critic Score
    It's pretty simple, very linear and slightly lazy in places but there can be no denying that it still manages to earn a place among the most beautiful and exciting adventures of recent years for gamers of all ages.
    • 71 Metascore
    • 80 Critic Score
    Alongside a rhythmic and uncommonly accessible beat-'em-up, Asura's Wrath is part rollercoaster, part anime blockbuster and part stress-ball. The end result may stretch the definition of a video game, perhaps, but it's also extremely hard to get angry about.
    • 70 Metascore
    • 80 Critic Score
    For the faithful, it comes highly recommended. It's newcomers who should really consider giving this a try, though. Carve your way through the crude visuals, archaic menus and seemingly inexplicable features and you may just find your new favourite game.
    • 86 Metascore
    • 80 Critic Score
    The new and improved package is increasingly attractive. There are still some rough edges, and moments of genuine drama are still undercut by how they're performed, but this is an agreeably driven RPG in an agreeably ornate package.
    • 77 Metascore
    • 80 Critic Score
    The mixture of task and race-based challenges, refined controls and delicately poised difficulty level are adequate compensation.
    • 69 Metascore
    • 80 Critic Score
    Sporting a beautiful hand-painted look, and an endearingly weird lead character who communicates only in excited squeaks and gurgles like some untroubled multi-amputee baby, it's like the arthouse brother of Wik and the Fable of Souls.
    • tbd Metascore
    • 80 Critic Score
    LCB's latest shows a powerful control of the things that make true pulps great.
    • 81 Metascore
    • 80 Critic Score
    An intriguing response to one of Nintendo's greatest ever games.
    • 80 Metascore
    • 80 Critic Score
    Woods games have often done volume, but this one does fidelity - and while the next-gen golfing genre isn't exactly broad, we suspect being the best in a field of one will do them fine, especially since, in this case, it feels like it is mostly as good as it could be.
    • 65 Metascore
    • 80 Critic Score
    Armored Core 4 is more accessible than its predecessors; and at its core, beneath the complicated controls and imposing arsenal of body parts, it's a pretty simple, superfast, graceful and smart mech-combat game, and it deserves your attention. [JPN Import]
    • 84 Metascore
    • 80 Critic Score
    Certainly an excellent game, but in becoming a much more accessible and polished title than its predecessor and taking significant advances in storytelling, it has left behind some key aspects of gameplay and much-loved variety from the first title.
    • 87 Metascore
    • 80 Critic Score
    It's not a long game, but for every section of simple platforming there's a moment of pure creative delight that leaves most other games looking stuffy and sterile, locked away behind their joypads and glass, away from your prodding, inquisitive fingers. Tearaway's tactile world may be no more real, but while you're under its spell it certainly doesn't feel that way.
    • 77 Metascore
    • 80 Critic Score
    For many of us trying to recapture those childhood feelings of awe and wonder, Retro Game Challenge gets to the very heart of why we still play videogames and for that is to be applauded.
    • 83 Metascore
    • 80 Critic Score
    During its best moments, it feels like something we might have been given by the Assassin's Creed team if they'd grown up immersed in the works of Steve Ditko rather than Umberto Eco: a hard-edged pulp adventure where your tools are perfectly matched to your missions. If the original game gave Cole a purpose, this one provides a little personality to go with it.
    • 80 Metascore
    • 80 Critic Score
    By the time you're done with it, you'll be shot to pieces. A weary wreck, surrounded by hastily sketched maps, wondering how a 59p iPhone App could do this to you.
    • 77 Metascore
    • 80 Critic Score
    This will split the Supreme Commander 2 fanbase in two. The game's made enormous compromises, but it's also brought in a superb sense of mayhem and variety.
    • 80 Metascore
    • 80 Critic Score
    The true narrative of this game is the journey of slow, dogged, satisfying improvement that you'll travel as you work the ineffable rhythms of the board into your fingers.
    • 78 Metascore
    • 80 Critic Score
    Offering encouragement and useful tips, as well as warnings about common exercise mistakes and pitfalls, the on-screen trainers are a fantastic resource.
    • 81 Metascore
    • 80 Critic Score
    In an age where self-consciously clever design can become an end in itself, there's something reassuring about a game that opts to be so deliciously old-fashioned, yet offers a deceptive amount of depth via well balanced upgrades and a robust scoring system.
    • 83 Metascore
    • 80 Critic Score
    Mirkwood is a great expansion, but compared to Moria, its quest and instance content is fairly limited. This is because the expansion was also introducing the Skirmish system, an entire new area of the game.
    • 82 Metascore
    • 80 Critic Score
    There is no doubt that this is the definitive version of a little-known, much-loved title. Sega's humility in collaborating with Whitehead, and artistry in bringing the game's strengths to the fore, is a striking achievement in 2011. For that reason, for the first time in a long time Sega, deserves its richest asset - and for the first time in a long time, those fans deserve Sega.
    • 87 Metascore
    • 80 Critic Score
    Not all its additions are for the better, but this excavation of Monolith Soft's alien opus remains as fascinating and enthralling as it was a decade ago.
    • 86 Metascore
    • 80 Critic Score
    The question is whether you can take the pain. The further you get, the more the game tightens the thumbscrews and does its upmost to drive you to the nearest loony bin. This game is not called League Of Evil for nothing.
    • 79 Metascore
    • 80 Critic Score
    It's never quite as great as it could be. Nor is it as successful as Mass Effect 2 at pitching itself across genres. Nevertheless, Dragon Age II presents an absorbing, sprawling story encased in blood-stained action RPG armour.
    • 83 Metascore
    • 80 Critic Score
    The final battle, in which you are transported to a cathedral in a fiery nether realm, can be accessed relatively early on. It is, however, an extraordinarily demanding fight in which you are set upon by waves of towering knights who battle alongside the Ivory king himself.
    • 88 Metascore
    • 80 Critic Score
    In truth, I would have preferred to select events on the fly, change vehicles on a whim, and restart failed events when I choose, but nor is it a deal-breaker that these features have been omitted. Once you (reluctantly) adapt to the demands of the game, a massive amount of fun awaits.
    • 86 Metascore
    • 80 Critic Score
    You sense that this is going to be some people's game of the year. Hell, with the amount of actual game here, it's possible that could be in a purely literal sense: in that they won't bother playing anything else because this will happily occupy all the time you care to throw at it.
    • 83 Metascore
    • 80 Critic Score
    Broken Mirror certainly addresses all the major complaints directed towards Omega Dawn, although by giving the APC so many tactical advantages Incog may have created a monster.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 72 Metascore
    • Critic Score
    Battletoads is short. Really short. TOO short.
    • 78 Metascore
    • Critic Score
    A vibrant interpretation of golf that expands on the series' distinguished lineage without compromising, or distracting from, its strengths. [Recommended]
    • 73 Metascore
    • Critic Score
    If you've somehow yet to play an undead-themed action-RPG or you have an appropriately on-brand mindless hunger for the subgenre, Dead Island 2 might be worth your while. It's certainly got the zombie disassembly part down pat. If you are neither of those things, all the sturdy design and flying organs in the world can't hide the shortage of lingering excitement here. Dead Island 2 isn't a bad game, but it does feel superfluous, which is a sad thing to conclude about a project that's been in development for almost a decade. Still, at least they spared us the zombie booby merchandise this time.
    • 82 Metascore
    • Critic Score
    Tarsier returns with another slice of horror that's just about glorious enough to make up for the frustrations. [Eurogamer Recommended]
    • 70 Metascore
    • Critic Score
    Wildlands is an environment worth lingering over, but the mechanics and themes it propagates are wearing extremely thin.
    • 89 Metascore
    • Critic Score
    Norco is a beautiful, surprising, human, and utterly magnetic debut. [Eurogamer Recommended]
    • 76 Metascore
    • Critic Score
    The biggest success of the game, though, is its sense of authenticity. The LGBT+ representation is excellent, with diverse characters normalising queer relationships. The developer's devotion to authentic twentysomething reference points is commendable. And where so many music stories push songwriting and acoustic instruments as more "authentic" than manufactured pop, here the secret to success is simple: just be yourself.
    • 72 Metascore
    • Critic Score
    It's too anarchic, too messy and too unreadable in its combat, as well as too erratic in its execution. But then it's that anarchy that's key to The Wonderful 101's charm, and that runs through so much of the work of Hideki Kamiya. The Wonderful 101 is Platinum at its most imperfect, but I don't necessarily mean that as a slight. There's a real thrill to be found in all that chaos. [Eurogamer Recommended]
    • 86 Metascore
    • Critic Score
    A sumptuous, generous and absolutely gorgeous RPG that isn't quite the measure of Dragon Quest's illustrious past.
    • 80 Metascore
    • Critic Score
    Pokémon's Switch debut deftly toes the line between returning fans and all-new ones, with a few small wobbles along the way. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Kirby's long anticipated move to 3D platforming sees the series step up to a new level of invention and wonder. [Eurogamer Recommended]
    • 67 Metascore
    • Critic Score
    A middling racer in a dreary package that contains one of the finest achievements in the racing genre in years. [Recommended]
    • 83 Metascore
    • Critic Score
    A beautifully structured, rich and thoughtful adventure with gentle but decisive RPG elements. [Eurogamer Essential]
    • 79 Metascore
    • Critic Score
    Pokémon's Switch debut deftly toes the line between returning fans and all-new ones, with a few small wobbles along the way. [Eurogamer Recommended]
    • 82 Metascore
    • Critic Score
    Another handsome, well built and entertaining Forza rolls off the production line - though there are controversial changes under the hood. [Recommended]
    • 84 Metascore
    • Critic Score
    So yes, Turtles single-player has been an absolute delight. I can't wait for my first six-player match.
    • 60 Metascore
    • Critic Score
    Metal Gear's first post-Kojima outing plays fast and loose with the formula, with results that are equal parts brilliant and baffling.
    • 64 Metascore
    • Critic Score
    This is a slight muddle of a game, but it has its pleasures.
    • tbd Metascore
    • Critic Score
    Draknek masters a genre with a game of little touches, big challenge, and giant heart. [Eurogamer Essential]
    • 80 Metascore
    • Critic Score
    Nintendo's long-running fantasy series looks to its rich history for this smart, satisfying turn-based strategy game. [Eurogamer Recommended]
    • 72 Metascore
    • Critic Score
    Witty and wonderfully scrappy, turn-based combat has never looked quite like this before. [Recommended]

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