Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 74 Metascore
    • 80 Critic Score
    There's something about Bohemia's world-building that inspires people. Importantly though, Arma 3's vanilla content now stands on equal footing with those third-party inspirations. It's still a little rough around the edges, but it's a darned impressive package nonetheless.
    • 82 Metascore
    • 80 Critic Score
    For all its foibles though, I have confidence that Valve is at least pushing the game in the right direction. After all, both CS: Source and CS:GO evolved considerably after their initial launch and became classics in their own right, and all the building blocks are here for Counter-Strike 2 to follow the same trajectory - and from a much better starting position. The bottom line? This is already an incredible game that's well worth playing - after all, it is Counter-Strike, too.
    • 75 Metascore
    • 80 Critic Score
    The game itself is fast and accessible, tailored toward the younger gamer, but with enough depth and interest to appeal to experienced gamers too.
    • 79 Metascore
    • 80 Critic Score
    Between Galaxies' moreish every-ad-break appeal, Retro Evolved's continued brilliance, the control system's effectiveness and the well-thought-out multiplayer modes, it's ever so nearly excellent. Unlike the inside of my stupid head.
    • 77 Metascore
    • 80 Critic Score
    Just as distinctively great as it always was.
    • 79 Metascore
    • 80 Critic Score
    Ubisoft have given us a gripping, gorgeous, WW2 submarine sim, it's just a bit of a shame its fundamentally so similar to the last gripping, gorgeous, WW2 submarine sim they gave us. Finger-crossed Silent Hunter 5: Meerkats of the Med will be braver.
    • 71 Metascore
    • 80 Critic Score
    These classic games remain as ingenious, memorable and frustrating as ever.
    • 77 Metascore
    • 80 Critic Score
    While the companions may prove annoying at times, it's easy enough to resign yourself to their whining and manage the task in hand; for every platform blunder there are ten moments of huge satisfaction to look back on.
    • 75 Metascore
    • 80 Critic Score
    If you do like games that challenge you to work out the rules for yourself, to find the edges of the world by falling over them, then Fract is a unique and often remarkable experience, best savoured in the dark at full volume. Go on, get lost.
    • 71 Metascore
    • 80 Critic Score
    The game is arguably a little too tough, with plenty of ways to lose health but few to top it back up again, and there are a couple of precision do-or-die leaps that act as stark reminders of the game's unforgiving vintage. Those caveats aside, Comix Zone still impresses with its ideas and execution and is a definite highlight of SEGA's retro line-up.
    • 81 Metascore
    • 80 Critic Score
    If you've been suffering with the last version in whatever form, success will be a lot sweeter for it, too.
    • 83 Metascore
    • 80 Critic Score
    The story and acting is guff - and easily ignored - but the sense of being involved in some epic fantasy movie is quite tangible.
    • 73 Metascore
    • 80 Critic Score
    More than anything, it demands your attention and teaches you about coding in the most natural way possible.
    • 78 Metascore
    • 80 Critic Score
    What's most disappointing about the whole thing, though, isn't so much the lack of me-too deathmatch variants, but that LucasArts didn't bother to allow players to play the campaign mode co-operatively as Red Storm achieved so successfully in the likes of Ghost Recon 2, Rainbow Six 3 and Black Arrow... As it is Republic Commando deserves huge respect for managing to be the best Star Wars shooter ever.
    • 80 Metascore
    • 80 Critic Score
    Set over an impressive 80 levels (including five tutorial run-throughs), Sarbakan's game is an instantly engaging bite-sized affair with plenty of replay value. Screenshots don't really do it justice.
    • 84 Metascore
    • 80 Critic Score
    Alongside this stuff you get all the silliness and cute little extras you could hope for. This is a game for zooming in close. A museum curator will be scanning an alien pod with a PKE device. A ghost will be idly checking out the furnishings. A thief will be absconding with a fossil, while a kid then hangs from part of the frame it was once displayed on. In the aquariums, faces press up against the tanks. People clamber on the bigger exhibits and try to climb into them. What's that clown doing? Why are all those people suddenly running?
    • 82 Metascore
    • 80 Critic Score
    Developer Balloon Studios cultivates a beautiful puzzle game with the timeless allure of a summer's day stroll.
    • 76 Metascore
    • 80 Critic Score
    Despite Desperate Escape being little more than a rehash of any number of Resident Evil 5's levels, this is still a hugely enjoyable example of why DLC has become a vital part of the gaming landscape.
    • 83 Metascore
    • 80 Critic Score
    Type:Rider couldn't be a more unlikely game, really. It's a collision of visual and gameplay styles topped off with an incredibly narrow educational focus, and yet through ingenious design and polished gameplay it emerges as one of the best mobile titles of the year. You don't have to be a graphic design student to enjoy this one.
    • 75 Metascore
    • 80 Critic Score
    Quite possibly, the best game I've played this year. While it's not for everyone, those who are willing to look past what they could consider childish graphics, and an obsession with housework that's nearly as strong as your mum's, will find a title with as much heart as there is fun wrapped up into a four-inch-tall bundle.
    • 73 Metascore
    • 80 Critic Score
    It's really, really good gaming, assuming you don't let the game push you around like a playful big brother with little a superiority complex. God Hand just wants to have fun. And so do we.
    • 82 Metascore
    • 80 Critic Score
    When the game clicks, which it does often enough across its many modes and missions, it overcomes the inadequacy of its storytelling and reminds you why Splinter Cell was so appealing in the first place.
    • 87 Metascore
    • 80 Critic Score
    PixelJunk Shooter is a taut, well-made and original game that's been lavished with good design and slick coding. It won't detain you long - and without giving too much away, the post-credits kill-screen suggests a DLC expansion is highly likely, as does PixelJunk's past history. But for every minute of those few hours, it's an unpredictable, fluidly entertaining blast.
    • 78 Metascore
    • 80 Critic Score
    For dedicated PC strategy nerds it might seem a little lightweight in comparison to what the desktop platform currently has to offer but, for accessible, deep, pocket-sized empire-building this is a game hard to fault.
    • 78 Metascore
    • 80 Critic Score
    It's not offering anything revolutionary, and you could argue that it doesn't fix anything that was wrong with it last time out, but the new toys are a lot of fun, it still stands out for looking absolutely stunning and given that it lasts about as long as most full priced shooters you're getting good value for money.
    • 78 Metascore
    • 80 Critic Score
    This is a love letter to childhood innocence, to that age where truth and justice and awesome costumes seem almost real, as well as the coolest things in the world. In that light, picking at it seems churlish, because The Wonderful 101 doesn't make you feel like a hero; it makes you feel like hundreds.
    • 77 Metascore
    • 80 Critic Score
    Almost to its detriment, it doesn't play its hand early on; if anything, the game takes fully three or four hours before you really start to unravel its charms, and even then it never feels like a game in a hurry.
    • 96 Metascore
    • 80 Critic Score
    With excellent stagecraft and meticulous detail, Baldur's Gate 3 conjures the illusion of perfect freedom - and then it disappears.
    • 77 Metascore
    • 80 Critic Score
    Fans of smart sci-fi and bold game design should jump aboard now.
    • 84 Metascore
    • 80 Critic Score
    As downloads go, this is generous and imaginative, then, and the richness of the world is more than enough to make up for an occasionally tricksy camera, a fair amount of backtracking and a tendency to pad things out as it heads towards the final act.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 72 Metascore
    • Critic Score
    Battletoads is short. Really short. TOO short.
    • 78 Metascore
    • Critic Score
    A vibrant interpretation of golf that expands on the series' distinguished lineage without compromising, or distracting from, its strengths. [Recommended]
    • 73 Metascore
    • Critic Score
    If you've somehow yet to play an undead-themed action-RPG or you have an appropriately on-brand mindless hunger for the subgenre, Dead Island 2 might be worth your while. It's certainly got the zombie disassembly part down pat. If you are neither of those things, all the sturdy design and flying organs in the world can't hide the shortage of lingering excitement here. Dead Island 2 isn't a bad game, but it does feel superfluous, which is a sad thing to conclude about a project that's been in development for almost a decade. Still, at least they spared us the zombie booby merchandise this time.
    • 82 Metascore
    • Critic Score
    Tarsier returns with another slice of horror that's just about glorious enough to make up for the frustrations. [Eurogamer Recommended]
    • 70 Metascore
    • Critic Score
    Wildlands is an environment worth lingering over, but the mechanics and themes it propagates are wearing extremely thin.
    • 89 Metascore
    • Critic Score
    Norco is a beautiful, surprising, human, and utterly magnetic debut. [Eurogamer Recommended]
    • 76 Metascore
    • Critic Score
    The biggest success of the game, though, is its sense of authenticity. The LGBT+ representation is excellent, with diverse characters normalising queer relationships. The developer's devotion to authentic twentysomething reference points is commendable. And where so many music stories push songwriting and acoustic instruments as more "authentic" than manufactured pop, here the secret to success is simple: just be yourself.
    • 72 Metascore
    • Critic Score
    It's too anarchic, too messy and too unreadable in its combat, as well as too erratic in its execution. But then it's that anarchy that's key to The Wonderful 101's charm, and that runs through so much of the work of Hideki Kamiya. The Wonderful 101 is Platinum at its most imperfect, but I don't necessarily mean that as a slight. There's a real thrill to be found in all that chaos. [Eurogamer Recommended]
    • 86 Metascore
    • Critic Score
    A sumptuous, generous and absolutely gorgeous RPG that isn't quite the measure of Dragon Quest's illustrious past.
    • 80 Metascore
    • Critic Score
    Pokémon's Switch debut deftly toes the line between returning fans and all-new ones, with a few small wobbles along the way. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Kirby's long anticipated move to 3D platforming sees the series step up to a new level of invention and wonder. [Eurogamer Recommended]
    • 67 Metascore
    • Critic Score
    A middling racer in a dreary package that contains one of the finest achievements in the racing genre in years. [Recommended]
    • 83 Metascore
    • Critic Score
    A beautifully structured, rich and thoughtful adventure with gentle but decisive RPG elements. [Eurogamer Essential]
    • 79 Metascore
    • Critic Score
    Pokémon's Switch debut deftly toes the line between returning fans and all-new ones, with a few small wobbles along the way. [Eurogamer Recommended]
    • 82 Metascore
    • Critic Score
    Another handsome, well built and entertaining Forza rolls off the production line - though there are controversial changes under the hood. [Recommended]
    • 84 Metascore
    • Critic Score
    So yes, Turtles single-player has been an absolute delight. I can't wait for my first six-player match.
    • 60 Metascore
    • Critic Score
    Metal Gear's first post-Kojima outing plays fast and loose with the formula, with results that are equal parts brilliant and baffling.
    • 64 Metascore
    • Critic Score
    This is a slight muddle of a game, but it has its pleasures.
    • tbd Metascore
    • Critic Score
    Draknek masters a genre with a game of little touches, big challenge, and giant heart. [Eurogamer Essential]
    • 80 Metascore
    • Critic Score
    Nintendo's long-running fantasy series looks to its rich history for this smart, satisfying turn-based strategy game. [Eurogamer Recommended]
    • 72 Metascore
    • Critic Score
    Witty and wonderfully scrappy, turn-based combat has never looked quite like this before. [Recommended]

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