Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 44 Metascore
    • 40 Critic Score
    There is a place for more substantial 3D games like this on the platform but Street Trace: NYC provides nothing to recommend itself over the slew of more tightly focussed and expressed rivals on the platform.
    • 44 Metascore
    • 40 Critic Score
    Later levels tend to get merely more irritating rather than more enjoyable, and the many fans of the Oddworld series would have been better served with handheld versions of "Abe's Oddysee" and "Abe's Exoddus," rather than this frankly overpriced, lame effort.
    • 44 Metascore
    • 50 Critic Score
    I realise that it's financially unrealistic to expect a property as offbeat and niche as Hellboy to really benefit from ambitious game design, but that doesn't stop me from wishing that someone would let Blizzard loose on the character, for instance.
    • 44 Metascore
    • 30 Critic Score
    This is one of the biggest disappointments of the system, and the year.
    • 44 Metascore
    • 60 Critic Score
    If you can look past the lack of polish and horrible graphics, there's a compelling and unique take on cover-based shooters here, along with an interesting lesson on how games deal with plot. It's a rewarding little game, if you can hack it.
    • 44 Metascore
    • 40 Critic Score
    Even the best endeavour seems futile in the face of a clunky control system and a lack of strong visual feedback. To call it a relaxing piece of leisure software doesn't excuse it, either.
    • 44 Metascore
    • 40 Critic Score
    With a frustrating yet easy single-player mode that can be exhausted in less than an hour, it falls to multiplayer to improve the score - and it's true that playing with other people does liven things up a tad.
    • 43 Metascore
    • 20 Critic Score
    Were your movements less plodding, the weapons a bit meatier, the enemies even basically tactical, the story and dialogue more than perfunctory, the environments remotely imaginative, or the co-operative mode online-enabled, Terminator Salvation would still be far too rough around the edges, far too short, and far too cynical to withstand much critical inspection, but as it is, it's rubbish on virtually every count.
    • 43 Metascore
    • 40 Critic Score
    Monster Jam is a terrible racing game, and a laughable attempt at recreating the hefty impact of monster trucks to boot. With zero challenge and aggravating control, I don't think "MotorStorm 2" has much to worry about.
    • 43 Metascore
    • 40 Critic Score
    New Rally-X is fun for about ten minutes, but that's all, and for the price that's just not enough.
    • 43 Metascore
    • 30 Critic Score
    The original Ape Escape was charming and innovative, but this entry is as basic as motion gaming gets. What really hurts is that there's no reason why Ape Escape couldn't have been the game to take the waggle genre to the next level, if only it had a bit more passion behind it.
    • 43 Metascore
    • 30 Critic Score
    Oh, Haemimont. You've broken my heart...Omerta: City of Gangsters is patchy and clunky, but it's also dull and frustrating.
    • 43 Metascore
    • 30 Critic Score
    Right from first touch, it's clear that Republic Heroes hasn't undergone nearly enough of this sort of testing, and the uninspired foundations are further compromised as they are built upon. As a result, this is a product that will make children frustrated and unhappy, the very opposite of that to which Star Wars should aspire.
    • 43 Metascore
    • 20 Critic Score
    With humour too dumb to even be offensive and one-note gameplay blighted by clumsy design, it's really only possible to cede Yaiba a couple of plus points: wading into zombies with a katana is moderately amusing even in this shonky form, and some of the jokes might raise a smile if you've recently suffered a head injury.
    • 43 Metascore
    • 30 Critic Score
    Even the staunchest of Myst fans can't deny that this is a pretty poor port. Despite being faithful to the original in sound effects and atmosphere, its glitches and lack of new, DS-specific functions ultimately inhibit its worth.
    • 43 Metascore
    • 30 Critic Score
    It deserved to be left dying in the gutter, begging for loose change, and is in no way a glorious representation of a fondly remembered era of classic arcade gaming. It's a clunky, somewhat charming period piece that's interesting for five minutes if you have childhood associations with it, but, for everyone else, it isn't even worth going beyond the free trial version.
    • 43 Metascore
    • 30 Critic Score
    Right from first touch, it's clear that Republic Heroes hasn't undergone nearly enough of this sort of testing, and the uninspired foundations are further compromised as they are built upon. As a result, this is a product that will make children frustrated and unhappy, the very opposite of that to which Star Wars should aspire.
    • 43 Metascore
    • 50 Critic Score
    Bliss Island is about as uninspired as mini-game compilations get, with a flavourless selection of challenges and a half-hearted attempt at adding charm and character.
    • 43 Metascore
    • Critic Score
    Don't be fooled. Rollercoaster Tycoon World is Dismaland without the irony, a machine designed to fleece your pockets and offer the bare minimum in return.[Avoid]
    • 43 Metascore
    • 40 Critic Score
    Naughty Bear sold itself to a lot of customers by pretending to be adult, gritty and brutal. In fact, it's childish, facile and more pointless than manning the phone-lines for the Rob Green retirement fund. Avoid at all costs, or at least wait until it's inevitably slashed in price if you're really desperate for some sledgehammer humour and cheap Gamerscore.
    • 43 Metascore
    • 20 Critic Score
    The gameplay in Undercover: Dual Motives consists entirely of finding a thing, using it to do a thing, then having a conversation with someone who tells you you need to find another thing, and going to find the thing. There is no sense of suspense or mystery whatsoever.
    • 43 Metascore
    • 40 Critic Score
    I realise first person shooters are getting shorter these days, but, come on. Did Saber Interactive really imagine that releasing a movie tie-in that you can sleepwalk through inside an hour was going to be acceptable?
    • 43 Metascore
    • 60 Critic Score
    If you can look past the lack of polish and horrible graphics, there's a compelling and unique take on cover-based shooters here, along with an interesting lesson on how games deal with plot. It's a rewarding little game, if you can hack it.
    • 42 Metascore
    • 40 Critic Score
    With the mood alternating between boredom and exasperation, Sanctum Of Slime is a spirit-crushing exercise that only a committed masochist could appreciate.
    • 42 Metascore
    • 60 Critic Score
    Star Trek becomes a rare movie game that rises above its peers and delivers something genuinely fun. It's only ever a partial success though, too bogged down by timid design and technical rough edges to really be the game that Trek deserves.
    • 42 Metascore
    • 30 Critic Score
    As we perch on the cusp of a bold new console generation there's simply no justification for games this anaemic and sloppy, especially at full price. Even in its best moments, The Sopranos is dull, shallow and repetitive - a game already five years past its sell-by date.
    • 42 Metascore
    • 30 Critic Score
    Just consider the gorgeous and stunning packages of Resident Evil, Maximo, Devil May Cry or Killer 7. How are we supposed to accept this unpleasant lump of gristle in comparison?
    • 42 Metascore
    • 30 Critic Score
    A lazy and predictable slog through 20-year-old game design, stultifying 'action' and glaring, ridiculous omissions. There's no defending it on the grounds of being a kids' game, since most astute children will likely find this turgid, unengaging blast every bit as tedious and repetitive as their adult counterparts.
    • 42 Metascore
    • 10 Critic Score
    What we have here is the shell of Bullfrog's pioneering strategy game, hollowed out and filled up with what is essentially a beat-for-beat clone of Clash of Clans. Every function, every mechanism, every online feature has been tried and tested already by Supercell's money machine and EA is following behind, drooling like a Pavlovian dog. That's what stings the most: not that Dungeon Keeper has gone free-to-play, but that it's done so in such soulless fashion.
    • 42 Metascore
    • 30 Critic Score
    There's no excuse to the get the basics this wrong and there's no reason why slicing your way through a wall of enemies shouldn't be fun. Yet there's nothing that's fun here, only a monotonous bloody grind that copies everything from its peers except their polish.

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