Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 68 Metascore
    • 50 Critic Score
    At best, this might have been a cute piece of original downloadable content on a system that sorely needs some. As a full price piece of software, it's genuinely worth less than forty quid's worth of dog-eared primary school maths books.
    • 68 Metascore
    • 50 Critic Score
    There's a solid, clever, comprehensive fitness game buried away in here that's fighting to get out. And I hope EA can at least issue a patch that resolves some of these problems.
    • 68 Metascore
    • 60 Critic Score
    Atlas Fallen echoes other mid-00s slashers with fun melee combat and cool ideas, trapped in a run-of-the-mill open world.
    • 68 Metascore
    • 60 Critic Score
    Bad Company 2 remains a superb shooter (if still rather borked by that last patch), but having gorged on it for three months we need something more interesting than second-hand spaghetti bolognese if we're expected to pick up the tab.
    • 68 Metascore
    • 80 Critic Score
    This heartwarming gestalt is a lovely and joy-bringing piece of our history, and anybody who ever popped a shiny round coin in any one of these machines' welcoming slots owes themselves a copy, today.
    • 68 Metascore
    • 60 Critic Score
    Providing Fatshark can quickly patch the problems, then the player base may build. But that's a big if, and while its problems remain, it's difficult to see Lead And Gold making a big impression on players schooled in big-budget multiplayer thrills.
    • 68 Metascore
    • 80 Critic Score
    The ideal alternative to Wii Sports. It's a highly enjoyable, well-designed game with simple appeal and real depth. It's the game the Wii's been waiting for - well, one of them, at least.
    • 68 Metascore
    • 60 Critic Score
    There are enough flaws in it to stop recommending it to anyone but real X-com fans - who, it seems, are busy trying to mod it into something closer to their desires.
    • 68 Metascore
    • 60 Critic Score
    Apart from the obvious fact that party games have moved on an awful lot since Samba De Amigo first appeared, there's no denying that the control system just doesn't quite translate as well as it might have - and that can only hurt its appeal in the long run.
    • 68 Metascore
    • 60 Critic Score
    As there's no real burden of expectation on its shoulders, it's hard to imagine anyone getting angry with Fable Anniversary, and yet it's equally hard to shake a feeling of disappointment. It's the original, rather than this update, that's the problem. Fable's fundamentals already had a major overhaul in 2, and while a return to those ideas in rawer form provides an insight into the evolution of game mechanics, it also serves as a stark reminder of its age.
    • 68 Metascore
    • 70 Critic Score
    This is a bombastic, flippant, amusingly grotesque game that compensates for a lack of wit with hyperactive energy and overstatement.
    • 68 Metascore
    • Critic Score
    By building something you also invest in it and care about it, and in turn it makes you more likely to go on and decorate and experiment with it, which is clever. And when you do eventually discard it, you can simply take it apart and recycle it - no plastic guitar in a landfill here. It's as though Nintendo thought of everything (although I don't know if the cardboard came from recycled sources to begin with).
    • 68 Metascore
    • 70 Critic Score
    Between the swearing-hard bits and the lulls, it's actually a lot of fun, much like hanging around with any true mentalist. When I read the back of the (Asian import) box, in its three-screenshotted features, it listed "Quick Time Events" as one. That raised an eyebrow. It's like listing "Ineffectual, infinitesimal penis" on a dating site. But Ninja Blade was right. It totally sold me on its ludicrous quick-time events. [JPN Import]
    • 68 Metascore
    • 60 Critic Score
    Boom Street's left, then, to capitalise only on the love and appreciation we all feel towards our global banking overlords.
    • 68 Metascore
    • 70 Critic Score
    If BloodRayne: Betrayal gives Uwe Boll an excuse to make another movie, its appearance might not be such a good thing, But if you can get over such matters, this is a satisfying and brutal return to the old school.
    • 68 Metascore
    • 60 Critic Score
    It's all reasonably diverting, but the mix of genres never really gels and when things get frustrating the game lacks that basic addictive lure to keep you playing.
    • 68 Metascore
    • 60 Critic Score
    While crafted from familiar pieces, Capcom's latest shooter is an enjoyable combination of mechs, dinosaurs and general silliness.
    • 68 Metascore
    • Critic Score
    There are some neat new toys while Portal delivers the series at its best, but 2042 launches as the weakest Battlefield in some time.
    • 68 Metascore
    • 60 Critic Score
    Has all the right atmosphere and, for once, really comes across as how a game of a film should look and feel, and it's just the game to successfully bridge the gap between role-playing and strategy.
    • 68 Metascore
    • 70 Critic Score
    There's something undeniably pleasing about basketballs - except when they hit you in the nose - and while there isn't much to Hotshot, you'll lose more time to it than you might expect.
    • 68 Metascore
    • Critic Score
    An imaginative co-op experience that demands communication and teamwork, and conjures something memorable and unique as a result. [Eurogamer Recommended]
    • 68 Metascore
    • 60 Critic Score
    Furiously frustrating. The game pitch works wonderfully in the realm of theory but in practice its problems undermine most of the flashes of brilliance.
    • 68 Metascore
    • 70 Critic Score
    It's certainly decent enough, but it's not good enough to unseat Virtua Tennis from its position as the best game of tennis on the PSP.
    • 68 Metascore
    • 60 Critic Score
    Ultimately, despite the pleasing use of the stylus, there aren't enough original ideas to make it stand out from the crowd.
    • 68 Metascore
    • 60 Critic Score
    Its redeeming features are those it shares with Odyssey to the West – a sweet and nicely told story, an essential humanity. However, their redemptive powers are outdone by anachronistic trial-and-error gameplay, which grinds its gears and snaps your patience once too often.
    • 68 Metascore
    • 50 Critic Score
    There is absolutely no reason to trade money like that for a game like this, for a mouldy time-capsule that will likely mar your memories of the original. This time, history needs to be left to rest.
    • 68 Metascore
    • 70 Critic Score
    So Deadlight can lay claim to being as smart and atmospheric as previous 2D XBLA hits such as Limbo or Shadow Complex. There's one problem, though: Deadlight is an incredibly slight experience. A single play-through comes in at under two hours, and that running time's been bloated by an uncomfortable number of trial-and-error moments.
    • 68 Metascore
    • 70 Critic Score
    Given its fractured development and lumpen structure, the fact that The Bureau is actually pretty good is arguably victory enough. It's certainly the "contemporary" game 2K wanted - but it's never as inventive or memorable as the strategy game that inspired it.
    • 68 Metascore
    • 80 Critic Score
    It's basic stuff, its frame-rate can stutter, and it's got a handful of minor - ha! - bugs, but if you're looking for a source of guilt-free insect murder over the next few weeks, this is the best show in town. Just ask the ants.
    • 68 Metascore
    • 80 Critic Score
    Its central mechanic is truly empty and truly compulsive, and yet the barest, most devastatingly mindless circuit of its interactions is redeemed by the wonderful art and the sly imagination on display.

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