Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 68 Metascore
    • 50 Critic Score
    There's nothing sadder than a great idea wasted, but it's no longer enough to simply come up with a concept and let it do the heavy lifting for the entire length of a game.
    • 68 Metascore
    • 70 Critic Score
    It's a long journey through this huge game and TDU2 offers an unrefined, bumpy ride. Thankfully, if it all gets too much, you can set the grind aside for a long journey of your own – just following your front wheels across the islands, revelling in one of the great videogame open worlds...Unsteady but passionate and ambitious, TDU2 is fantastic escapism. It's just a shame it sometimes needs to escape from itself.
    • 68 Metascore
    • 60 Critic Score
    There's no doubting Juiced is a quality game, but it veers off the racing line with a flawed progression system that starts off promisingly but penalises players too harshly and makes it a frustrating experience to claw your way back.
    • 68 Metascore
    • 70 Critic Score
    If you can accept the pleated pixels for what they are, can appreciate the accomplished fluidity of the on-screen animations and - more importantly - are prepared to invest time into learning a technically demanding yet ultimately rewarding combat system, then Arcana Heart 3 is one of the most flexible, diverse fighting games that money can buy. It's far from perfect - and the variety it offers will be too spicy for some - but it effortlessly positions itself next to the current cream of the crop as a colourful, curious alternative.
    • 68 Metascore
    • 70 Critic Score
    In a perfect word, the meta-games would be as good as the mini-games themselves. But with four people, Lambrini and deely-boppers (just me?), Wii Party's still a reliable, if fairly thin, source of entertainment all the same.
    • 68 Metascore
    • 60 Critic Score
    It's hard to ignore the fact that the 3DS has smarter and more inventive puzzlers - a handful of them are also on the eShop, in fact - but if you want a good old idea dressed up in garish new duds, Tokyo Crash Mobs should just about do the trick.
    • 68 Metascore
    • 60 Critic Score
    It might go some way to negating the slightly impersonal feeling of Master Quiz, too. The format is always fun and yet, as polished as the presentation is, this PSP version is a little bit Every Second Counts to the PS3's Who Wants To Be A Millionaire?
    • 68 Metascore
    • 60 Critic Score
    Another polished, oily, neon-drenched street-racing game with bags of 'tude, some neat ideas, and a decent riff on the classic Ridge Racer drift handling. But with so many genuinely inspired driving games out there at the moment, the fact that Juiced 2 ended up merely solid is not enough when it needed a spark of inspiration to draw attention away from everything else out there.
    • 68 Metascore
    • 60 Critic Score
    It's just not the Grand Theft Auto experience most people will be gunning for, and certainly not for this price, not a chance in hell.
    • 68 Metascore
    • 50 Critic Score
    Shallow and repetitive, Costume Quest 2's winsome appearance and occasional wit never quite obscure the busywork at its core.
    • 68 Metascore
    • 50 Critic Score
    It never feels more than throwaway fun. And while it never claimed to be anything to the contrary, its blatant copying of the Brain Training formula and the lack of innovation that results don't do it any favours.
    • 68 Metascore
    • 60 Critic Score
    As a concept, it works. The physics is decent enough, but the game itself never finds the tone or hook that elevates its gameplay model into something truly compelling.
    • 68 Metascore
    • 70 Critic Score
    Honestly, the question isn't whether you should play Bejeweled or not. It's more of a question of how much you covet the glory of fast-paced simultaneous competition.
    • 68 Metascore
    • 80 Critic Score
    Food Run is a pleasure to play, its only frustrations coming right near the end when the increasingly complex levels and lack of checkpoints mean some annoying restarts.
    • 68 Metascore
    • 60 Critic Score
    The game succeeds with this approach simply because it has so few contemporary rivals but it's a modest sort of success, one that proves the strategy RPG in its traditional form has run out of steam - but suggests that nevertheless, there's enjoyment to be had in revisiting old flames.
    • 68 Metascore
    • 50 Critic Score
    It has straightforward puzzles, cute rabbits, an unsual-for-its-kind multi-character dynamic, and lovely brassy music. I know I'd have loved this when I was a kid. For a while. Probably.
    • 68 Metascore
    • 80 Critic Score
    If you enjoy impish cartoon worlds that mask their pristine internal consistency under a measured low brow, and you can put up with falling in a pit occasionally and having to go back to a checkpoint, then Hell Yeah: Wrath of the Dead Rabbit is probably exactly the game about Hell that you've always wanted.
    • 68 Metascore
    • 60 Critic Score
    In The Azoth of Destiny, these smaller cogs have been removed in favour of a more cumbersome larger gimmick and, as a result, grinding the sequel through its revolutions is tiresome and often unrewarding work.
    • 68 Metascore
    • 50 Critic Score
    Treasure World has a nice idea at its core and is fun as far as it goes, but it doesn't go far enough.
    • 68 Metascore
    • 70 Critic Score
    Thanks to the game's fundamental competitive structure, in two-player mode it shines and the charming art style, which ably mimics Japanese fighting game aesthetics, lends the package character sorely missing from its DS Sudoku rivals.
    • 68 Metascore
    • 70 Critic Score
    Neither particularly clever nor particularly beautiful. Instead it's relentlessly videogamey - distilling most of the clichés that onlookers might hold about both comics and videogames.
    • 68 Metascore
    • 40 Critic Score
    Instead, try teaching them to spell 'soulless merchandising opportunity' because this isn't a worthy companion piece at all.
    • 68 Metascore
    • 70 Critic Score
    The greater focus on third-person sections is also a pleasant diversion (especially when you're outside of the ship) but, realistically, the real problems are the drudgery of constant waypoint-following and the inability to play the campaign mode with a pal.
    • 68 Metascore
    • 60 Critic Score
    Both While Waiting and The Swimmer seem deeply interested in life - what it's made of, how it unfolds, and how easy it is to miss important details. Both are larks, in a way, but difficult, complex, ponderous larks. You know, if such a thing is possible.
    • 68 Metascore
    • 60 Critic Score
    Supermassive Games' collaboration with Dead By Daylight developer Behaviour Interactive results in occasionally awkward fan service.
    • 68 Metascore
    • 40 Critic Score
    In the face of such opposition, Nightshade, a pretty damn poor game when stacked against PS2 contemporaries like "Devil May Cry" or "Castlevania," simply doesn't have a candle to hold.
    • 68 Metascore
    • 50 Critic Score
    In terms of his strength and abilities, The Invincible Iron Man is one of the wimpiest game heroes we've encountered and deserves to be locked away in this rather limp platformer-with-guns.
    • 68 Metascore
    • Critic Score
    Level-5's latest multimedia outing makes a belated western outing in an RPG that's eccentric, exuberant and more than a little clumsy.
    • 68 Metascore
    • 70 Critic Score
    But if you're looking for a Kinect fitness game which provides more motivation than Your Shape and is technically sounder than EA Sports Active, and if you can put up with the relentless cheeriness, Ultimate Loser is a decent choice.
    • 68 Metascore
    • 60 Critic Score
    Overall not a bad attempt to move the Mario Kart formula into the skies by any means, but one that's initially far too easy, then bizarrely too tough, and chock full of fairly irritating and unavoidable shoot-'em up-boss encounters that simply take you away from what you'd rather be doing.

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