Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 68 Metascore
    • 90 Critic Score
    Penta Tentacles is like a cuddly drug; a game you won't feel guilty about playing relentlessly on a sunny day in June.
    • 68 Metascore
    • 60 Critic Score
    There's just not enough depth and nuance here to sustain prolonged play.
    • 68 Metascore
    • 60 Critic Score
    At this point, criticising a Lego game for being much like the other Lego games feels somewhat pointless. It's tempting, especially after so many, but it's a series that's long been more comfortable changing the wallpaper than rebuilding the entire house, and that's not likely to change any time soon.
    • 68 Metascore
    • Critic Score
    Lost Sphear is a more ambitious JRPG than its predecessor, yet it risks abandoning its purpose to return to the genre's simpler days.
    • 68 Metascore
    • 80 Critic Score
    Without a clear system to give players feedback on whether their inputs are constructive or destructive, Metrico's emphasis on perpetually shifting rule sets and experimentation just wouldn't work. Instead, all of the game's ideas respond to each other much like its own delightful infographics, creating a short and beautiful puzzler that feels like a wholly self-contained piece.
    • 68 Metascore
    • 50 Critic Score
    The Wii Remote and Nunchuk work perfectly fine on their own - especially considering the Wii Zapper is both less accurate and less comfortable.
    • 68 Metascore
    • 70 Critic Score
    For those who are investing scores of hours into the game every week, the Stimulus Package will live up to its name, revitalising the game once again by providing new scope to learn, master and dominate.
    • 68 Metascore
    • 60 Critic Score
    Only two of the four maps feel truly essential, the new game mode is more a frantic doodle than a fleshed-out idea, while the new weapon and vehicles are of negligible use beyond the shattered confines of Aftermath's dusty arenas.
    • 68 Metascore
    • Critic Score
    Atmosphere rules in this narrative game about a cabbie on the trail of a killer. [Eurogamer Recommended]
    • 68 Metascore
    • Critic Score
    There's much to love in this colourful free-to-play Switch exclusive, but it's obscured by some clumsy design.
    • 68 Metascore
    • 70 Critic Score
    I won't pretend that Joint Strike is the most thrilling shoot-'em-up to be revived and relaunched as a digital download, but it's a damn solid effort and if all classic arcade titles received this sort of careful updating before being shunted into our cyber-pipes the world would be a better place.
    • 68 Metascore
    • 70 Critic Score
    This isn't a game that sets out to change the world or to redefine the genre, but rather to rehash an existing genre in a solid and playable way. An objective which it achieves with room to spare.
    • 68 Metascore
    • 50 Critic Score
    It’s a curious gaming experience, and strangely enjoyable, even if, like us, you haven’t got even the faintest interest in fishing.
    • 68 Metascore
    • 50 Critic Score
    If only there were a few more moves to learn, and a bit more imagination than room after room of contrived fight sequences against hordes of identikit enemies.
    • 68 Metascore
    • 60 Critic Score
    If you already have the Sims 2 on PS2, it depends on how much you want to buy the same game again, but with dogs and cats.
    • 68 Metascore
    • 60 Critic Score
    Gamers under about the age of 25 will frankly be utterly amazed at how basic things were back then, while those old enough to have owned (and who knows, maybe loved) a 2600, or hung around the arcades will have a few hours of curiosity sated before moving well and truly on.
    • 68 Metascore
    • 70 Critic Score
    You can't accuse Vergil's Downfall of being more of the same, and Ninja Theory should be commended for offering up a punchy side dish with action that boasts its own distinct flavour.
    • 68 Metascore
    • 60 Critic Score
    It's the best portable Harvest Moon in quite some time, and the multiplayer is a promising development, but we're still waiting for another Friends of Mineral Town.
    • 68 Metascore
    • 70 Critic Score
    The presentation is flawed and even though SBK 07 looks rough in parts, we can't recall actually enjoying a bike game on PlayStation 2 this much since, well, since PlayStation 2 began.
    • 68 Metascore
    • Critic Score
    A beautiful but rather hollow and one-note trip to a familiar world of wonder and misrule.
    • 68 Metascore
    • 70 Critic Score
    There's huge satisfaction to be had from building your zoo, observing the animals and watching all the graphs go up. It's just a shame that over time, as the novelties wear off, the lack of depth makes it hard to keep coming back.
    • 68 Metascore
    • 60 Critic Score
    Taken at face value, these 'remakes' aren't as disastrous as they sound, but not including the original versions alongside them guarantees a testy dismissiveness among the very people who would champion this collection the most.
    • 68 Metascore
    • 60 Critic Score
    Unfortunately there's not a great deal to it; just a succession of questions, and no other modes to explore - and if you were expecting Game Center integration or real-time multiplayer competitions, you're out of luck.
    • 68 Metascore
    • 60 Critic Score
    A horror game with a twist? We've not seen one of those before! But The Cabin Factory's big trick is just enough to set it apart.
    • 68 Metascore
    • 70 Critic Score
    With its joyfully evil brand of warm humour enlivening every encounter, it's a game that makes you feel good about being bad. And with slick controls and a satisfying blend of action and strategy, it's a game that's never less than enjoyable to play. But while it provides superior controls and less frustration than Overlord II, it regrettably falls down by failing to offer enough of a concerted challenge.
    • 68 Metascore
    • 60 Critic Score
    Kinect Rush certainly lives up to its title, but only for the first hour or so. After that, the rush wears off and the grind sets in. That wide-open field turns out to be not so wide and not so open after all.
    • 68 Metascore
    • Critic Score
    Taito's comeback continues with this revival of its most famous series, and while it's slim the old magic remains.
    • 68 Metascore
    • 60 Critic Score
    There's just not enough to the game, and by the time you're frantically scribbling increasingly complicated symbols in order to chip away the health of some super-blocking AI opponent, the initially appealing simplicity of the concept proves a hindrance rather than a help.
    • 68 Metascore
    • 60 Critic Score
    Where Orcs & Elves leaves me is wanting a decent, full-length dungeon-crawling RPG for the DS. What it gives me is the first five or six hours of one that was already beginning to feel a bit repetitive. Nothing's inherently bad about it (apart from the attempt at touch-screen movement controls), but it's rarely unapparent that this belongs on your portable telephone.
    • 68 Metascore
    • 50 Critic Score
    Spider-Man: Web of Shadows is one of those games that seem content to just drone along, coasting on the ever-decreasing appeal of one gameplay element and gobbling up your free time with repetitive tasks and mindless exploration of a mostly empty space. It's not awful, but nor is it sufficiently different to any of the other Spider-Man games.

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