Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 69 Metascore
    • 50 Critic Score
    In my mind, said mixed bag, when emptied onto the table, would yield all manner of mostly shiny looking baubles, most of which have some redeeming features but very few of which are worth pursuing for longer than a couple of minutes.
    • 69 Metascore
    • 70 Critic Score
    Look beyond the famous name, however, and Ivy the Kiwi? is a fresh, if limited, spin on the 2D platformer. If you're a leaderboard junkie, there's plenty of replay pleasure to be had as you chase down the best times for each level and find all the secrets.
    • 69 Metascore
    • 60 Critic Score
    On a rainy day there's an enjoyable few hours to be had riding these highs. On a sunny day, a trip to the theme park and riding a rollercoaster would be more understandable.
    • 69 Metascore
    • 60 Critic Score
    Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.
    • 69 Metascore
    • 70 Critic Score
    The lack of real depth to the combat engine means it'll never match up to the standard of its loftier genre peers, and the absence of any co-op or multiplayer mode in a game this demented is inexcusable, but it does make for a more shamelessly enjoyable blade-swinging romp than the similar but oh-so-dull "Heavenly Sword." And it has more naked boobs.
    • 69 Metascore
    • 80 Critic Score
    What I Am Alive lacks in originality, though, it makes up for in execution, because it really nails the tone.
    • 69 Metascore
    • 70 Critic Score
    The combat may lack depth in skill terms - certainly you wouldn't compare it to something like Ninja Gaiden in terms of technique - but in the end Neo's the perfect embodiment of stuff you want to and now can do in a game. It's just the Path that's the problem.
    • 69 Metascore
    • 60 Critic Score
    World of Warplanes is not bad, but it's not nearly as exciting as World of Tanks. It's a sometimes enjoyable, occasionally tiresome arcade shooter that's forgiving to fly and a challenge to master. Compared to its smart, successful older brother, it's not nearly as sophisticated and, most importantly, it's not nearly as much fun.
    • 69 Metascore
    • 50 Critic Score
    That's Keane - a potentially enjoyable game, broken by terrible performances, and puzzles that make little sense.
    • 69 Metascore
    • 70 Critic Score
    At its best, it's arguably the most accomplished Phantasy Star yet, and undoubtedly the new king of loot-hoarding on the PSP. We just hope next year's Sega-developed Phantasy Star Online 2 does more to reinstate this classic series to its former glory.
    • 69 Metascore
    • 60 Critic Score
    The biggest question mark is whether a big enough online community will spring up around it to allow it to fulfill its potential. Sadly, with a fair amount of optimisation issues rearing their heads early on, Quake Wars looks destined to line-up with the also-rans in the online shooter stakes.
    • 69 Metascore
    • 80 Critic Score
    Regardless of whether you've played these games before or not, trawling through the Oddbox is a rare pleasure. Such unfettered creativity has been sorely missed.
    • 69 Metascore
    • 80 Critic Score
    The line between heroic acts of rescue, and hapless mass murder is wafer thin, and so begins a mini-obsession with blowing up little chunks of rock against the clock.
    • 69 Metascore
    • Critic Score
    An excellent, deceptively unshowy blend of platformer and roguelike. [Eurogamer Recommended]
    • 69 Metascore
    • 60 Critic Score
    With nothing to aim for other than a slightly higher score, Food Processing feels like one of those apps which burns brightly and briefly before you move on to something more involved. That's a guaranteed few million sales, then.
    • 69 Metascore
    • 70 Critic Score
    Despite the number of maps on offer, 1200 Microsoft Points (£10.20 / €14.40) is too high a price for what has become, sadly, a niche title.
    • 69 Metascore
    • Critic Score
    Technically shambolic, obsessed with hoarding, and a waste of a once-promising society simulation. [Avoid]
    • 69 Metascore
    • 50 Critic Score
    The control system isn't much fun, and feels unfinished and somewhat unloved - but it is certainly possible to get to grips with it and to eke some enjoyment out of the superbly designed levels of the game.
    • 69 Metascore
    • 70 Critic Score
    It's a shame Octodad leans so heavily on traditional gameplay tropes like boss fights and stealth sections in its second half, especially when the opening sections suggest something quirkier and more inventive - but taken as a whole, it's still a minor triumph.
    • 69 Metascore
    • 70 Critic Score
    The true strength of Heroes of Ruin is in the pleasing flexibility of the online experience - and it's a model Nintendo itself could learn a few things from.
    • 69 Metascore
    • 60 Critic Score
    The wonderfully directed cut scenes from Kinji Fukasaku combined with the decent plot without doubt give players plenty of incentive to keep plugging away, but despite the obvious quality on display the real meat of the game seems to lack that something extra to demand a glowing recommendation.
    • 69 Metascore
    • 70 Critic Score
    At full price it's hard to justify a purchase in our view as it's simply not all that essential or different from anything that's gone before, but if you ever fancy a quality party game that you can slip out when the time is right for some multiplayer action and see this game knocking around for a more realistic price then you won't be disappointed.
    • 69 Metascore
    • 50 Critic Score
    We really should expect better treatment for titles of this calibre. Nothing better sums up the sheer laziness of it all than a glaring typo scrolling past in the new credits.
    • 69 Metascore
    • 50 Critic Score
    Even if the surface mistakes were removed, its problems are so fundamental to its design that it's hard to imagine it transcending into a serious competitor for the big boys.
    • 69 Metascore
    • 40 Critic Score
    Editing in game design is as important as it is in writing or filmmaking. Get to the point. Respect both the time and financial investment of your audience. Above all else, don't send me chasing after the goddamn lorry.
    • 69 Metascore
    • 70 Critic Score
    A fantastic virtual pinball engine, the practical application of which is slightly hamstrung by the restrictions of the (old) Live Arcade regulations and by the shape of modern TV sets.
    • 69 Metascore
    • 70 Critic Score
    • Eurogamer
    • 69 Metascore
    • 80 Critic Score
    The core strength of the experience ensures Virtua Tennis 4 is best in class where it matters, on the court. Likewise, a well-structured World Tour mode, while slightly anachronistic in its straight Japanese presentation, provides a sense of journey and progression that is wholly engaging. But the motion controls, core selling points for many buyers, are woefully implemented and provide little interest or value.
    • 69 Metascore
    • 60 Critic Score
    There's really something fundamentally wrong in a game where I start keeping a book beside the table to read while my armies trudge into battle.
    • 69 Metascore
    • 20 Critic Score
    A serviceable tactics game lumbered with an uninspiring setting and narrative, brought right down by bigoted stereotypes.

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