Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 73 Metascore
    • 60 Critic Score
    Despite a number of difficult to spot and ultimately underwhelming "improvements", the Cube and PS2 versions of Dead to Rights remain generally engaging, with an uneven sprinkling of genius.
    • 73 Metascore
    • 80 Critic Score
    Once you're onto the medium levels and beyond, you'll be cajoled into smack-talking the level designers and laughing like a drain when it all slots into place, as if you're exacting some strange form of revenge by solving their unseemly riddle. It's that kind of game.
    • 73 Metascore
    • 70 Critic Score
    It's a game that does things a little differently from its peers, and has the rare distinction of being a game that stands out in its own right. But the very fact that it's an action game with a strategic bent also makes it quite tough to appreciate at first.
    • 73 Metascore
    • 60 Critic Score
    With obvious debts to such indie hits as Braid, Limbo and The Misadventures of P.B. Winterbottom, The Bridge ultimately feels like a truncated compilation of iconic motifs rather than a fully-fledged experience in its own right.
    • 73 Metascore
    • 70 Critic Score
    Cold Winter felt at times like a dark TimeSplitters, almost GoldenEye-esque in feel and certainly deserves much credit for delivering an accomplished alternative that hits the mark enough to warrant a recommendation to those that hunger for a decent PS2 shooter.
    • 73 Metascore
    • 60 Critic Score
    It might be cheap and considerately tooled for both the iPad or iPhone, but it's no Piyo Blocks. But hey, it has birds, and we all know that's all that matters.
    • 73 Metascore
    • 60 Critic Score
    Fantasy Life fails to capture either the lazy, pleasing routine of village life seen in Animal Crossing or the sense of urgency from the strongest Japanese RPGs. In its eagerness to offer variety, Fantasy Life somewhere lost its focus.
    • 73 Metascore
    • 100 Critic Score
    It carries the sensibilities of its inspirations, and it feels and looks just as it should. There's some irritation there, but like the best folk tales, Never Alone is all about sharing the game with someone else.
    • 73 Metascore
    • 60 Critic Score
    If you like the sound of Second Sight, make sure you play it on a console. It is possible, we suppose, that you might get on with the PC version, but in truth we just can't see it.
    • 73 Metascore
    • 50 Critic Score
    Combat is the brightest highlight, though it's still dulled by clumsy controls. Beyond that, the environments are so monotonous as to kill any passion for the thing.
    • 73 Metascore
    • 50 Critic Score
    Taken on it own, Scribblenauts Unlimited is dull, simplistic, and devoid of challenge. What begins as an unbridled experiment in omnipotence swiftly devolves into a lackadaisical chore. It's still rife with warmth, humour and creativity, and the Wii U's TV support transforms the solitary snickering of previous Scribblenauts into a party game that's especially well suited to the young or inebriated.
    • 73 Metascore
    • Critic Score
    Cloudpunk offers a beautiful city to explore, but unfortunately there's not much to discover there once you delve deeper.
    • 73 Metascore
    • 80 Critic Score
    You might not readily associate the humble rat with an ability to get their groove on, but needs must when you're being held captive in a lab and you've got electrodes attached to your genitals.
    • 73 Metascore
    • 70 Critic Score
    An effortlessly engaging, if rather slender, dose of wanton destruction that should satisfy the appetites of both retro fans and mainstream gamers without alienating either group.
    • 73 Metascore
    • 70 Critic Score
    With some of the most basic visuals seen since the days of the ZX81 and mind-numbingly uninspired audio it's not going to woo gamers looking for the quick thrill that other eye-candy laden DS titles will.
    • 73 Metascore
    • 70 Critic Score
    The constant changes in scenery and obstacles also help to lift the tedium of endlessly chasing sheep around brighly coloured mazes, and while the game is best handled in small doses it is addictive enough to keep you coming back for more.
    • 73 Metascore
    • 70 Critic Score
    Experienced platform fans will recognise its tricks before they even hit, and they may feel mildly short-changed for it, even if I have a strong suspicion they'll be as happy playing it as I have been.
    • 73 Metascore
    • 60 Critic Score
    It’s just a shame that for all the initial graphical beauty, complexity and diversity of The Clone Wars, it really boils down to a simple, flawed, over-stretched game design.
    • 73 Metascore
    • 60 Critic Score
    For those expecting massive advancements or a radical departure from the original, this will come as a disappointment. A more honest, realistic assessment would be to treat this as a mission pack, and for those who do just want more of the same, you'll come away a satisfied customer.
    • 73 Metascore
    • 60 Critic Score
    An expressive, characterful entry point for metroidvanias.
    • 73 Metascore
    • Critic Score
    HAL Laboratory delivers a brilliant chemistry set of a 2D platformer. [Recommended]
    • 73 Metascore
    • 50 Critic Score
    X-Men Origins: Wolverine may be unapologetically violent, but it's also unapologetically repetitive, and it's the one apology that needs to be made.
    • 73 Metascore
    • 50 Critic Score
    The new elements fail to meet expectations, but the bash-and-grind basics haven't changed at all.
    • 73 Metascore
    • 70 Critic Score
    Comment on the solid but surprise-free multiplayer mode recognising that most buyers will never touch it.
    • 73 Metascore
    • 80 Critic Score
    It's interesting. By the end of the adventure, Oxenfree 2 has tied up a lot of mysteries. It had for me, anyway, and with a web-like game such as this there's always reason to go back in, make different choices, and see what else is waiting in there to be solved. But there's this other feeling to everything too, just as there was in the first game.
    • 73 Metascore
    • 60 Critic Score
    Developer Harebrained Schemes returns with an evocative and pulpy tactical adventure, where enjoyable turn-based combat just about offsets some woeful real-time stealth.
    • 73 Metascore
    • 60 Critic Score
    There is going to be an inevitable split between tabletop players absolutely delighted with the best-ever visual recreation of their game of choice (though possibly also apoplectic about some of the liberties taken with Warhammer rules) and general strategy gamers nonplussed as to why they'd possibly want to play this messy, sometimes broken-feeling thing over the hugely superior (but less aesthetically inventive) "Medieval II: Total War."
    • 73 Metascore
    • 80 Critic Score
    Add the graphical overhaul, refined handling and experimental modes together and you end up with a racer that feels much more competitive that its immediate predecessors.
    • 73 Metascore
    • 80 Critic Score
    More than anything, it demands your attention and teaches you about coding in the most natural way possible.
    • 73 Metascore
    • 70 Critic Score
    Xenosaga 2, is a big commitment for any gamer. If you want to get the most out of the game you're looking at weeks of concentrated staccato playing/watching/playing/watching as you work your way through the huge narrative arc.

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