Eurogamer's Scores

  • Games
For 5,045 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Orange Box
Lowest review score: 10 Ghostbusters (2013)
Score distribution:
5965 game reviews
    • 74 Metascore
    • 70 Critic Score
    Rather like Half-Life’s "Blue Shift" expansion, Spearhead is over in barely three hours... It’s only because Spearhead chimes in at 20 quid or thereabouts that we don’t rip it apart – as it is, it’s rather like buying a DVD of your favourite war flick.
    • 74 Metascore
    • 60 Critic Score
    Perhaps Neverwinter has more potential, perhaps it will grow beyond this, but games can only be reviewed on what they are, not what they might become, and for now the many user-forged forays into fantasy are, just like the rest of Neverwinter, mostly about going to a place, bashing heads in and grabbing swag.
    • 74 Metascore
    • 70 Critic Score
    The combat in Phantom Crash is mostly excellent.
    • 73 Metascore
    • 60 Critic Score
    It remains a simple, addictive and hugely enjoyable game concept, and that alone makes Bomberman PSP into what you might call a "fairly good game" - nothing remarkable, but a nicely presented repackaging of a much-loved original.
    • 73 Metascore
    • 60 Critic Score
    Like most games from the Nippon Ichi stable, though, it's not one for the majority - obscured as it is by obtuse mechanics and a sometimes-vicious difficulty level. Hurrah for them all the same.
    • 73 Metascore
    • 80 Critic Score
    For all the game's lighthearted sleuthing and slinking, it does not shy away from dreadful subject matter, concerning itself, to a large degree, with the Church's often monstrous real-world legacy. The most affecting story is that which occurs through the bodies and minds of its uniformly endearing characters. As they are beaten and maimed by fearsome monks and brutish henchmen, a slow accretion of hardship takes place. It is not the enjoyably flexible stealth action, nor the undercooked mystery, or even the lavish monastery that lingers in the mind, but their human suffering. Foregrounding this emotion is reason enough to tell such a story again.
    • 73 Metascore
    • 70 Critic Score
    Pursuit Force remains a great idea in search of the right execution, and there's clearly a fantastic arcade game in here absolutely bursting to get out, but it's still not there yet. Not quite.
    • 73 Metascore
    • 60 Critic Score
    it's an enjoyable plug in the market until number three, and perfectly acceptable for Naruto fans, albeit not absolutely essential for those happy with what they've got, or what they'll get in the future.
    • 73 Metascore
    • 80 Critic Score
    It is weakness in the basic concept of the franchise, and some excessively similar events, which prevent this from climbing any higher in our scoring system - but as an execution of an admittedly simple concept, this is genuinely brilliant.
    • 73 Metascore
    • 50 Critic Score
    Next to ageing titles like Frontlines and European Assault, it feels soulless, hastily cobbled together and depressingly formulaic.
    • 73 Metascore
    • 70 Critic Score
    Rome is another largely enjoyable offering from Paradox, and the fresh personnel management aspects add an interesting new twist to the series.
    • 73 Metascore
    • 30 Critic Score
    If you harbour kleptomaniacal tendencies and find curvy polygons racier than we do, then the increasingly repetitive bouts of volleyball and weakness in the rest of the package won't bother you.
    • 73 Metascore
    • 60 Critic Score
    YourShape revolutionises fitness gaming with its amazing use of technology, but fails to back that up with a game that does enough to encourage you to be active. Which is ultimately the whole point.
    • 73 Metascore
    • 70 Critic Score
    There's little doubt that anyone who fell in love with the first game's slender charms will be enthused by the prospect of more of the same delivered with a higher degree of HD polish. With its A-list production still held back by B-list ambition, though, there's ultimately not enough of substance to lure players away from the multitude of other co-op gaming experiences for more than a few days.
    • 73 Metascore
    • 70 Critic Score
    There's a lack of confidence here that contrasts starkly with Guerrilla's dazzling, sure-footed command of the new hardware. It's a game that any new PlayStation 4 owner will be proud to show off - but it won't be one they remember by the time PS5 rolls around.
    • 73 Metascore
    • Critic Score
    Rainbow Six Extraction's tactical PvE is good, punchy fun with a squad, and has a couple of nice little twists - but that's about it.
    • 73 Metascore
    • 70 Critic Score
    It's a blast from start to finish and somehow manages to be greater than the sum of its parts. It's perhaps a classic example of the ideal game to rent.
    • 73 Metascore
    • 70 Critic Score
    A classy package with plenty going for it to satisfy those with kleptomaniac/sado-masochistic leanings.
    • 73 Metascore
    • 70 Critic Score
    I polished off the three main Match Race cups, most of the Time Trials (to unlock the better boards), the final Extreme Challenge and most of the Gate Challenges, not to mention completing each Trick Attack course to a decent standard, well within one five-hour sitting.
    • 73 Metascore
    • 80 Critic Score
    FlatOut 2 seems content to cement itself in the niche of Burnout's bratty redneck cousin, but it passes at least one basic quality test with flying colours: I couldn't help taking regular breaks during this review to creep back to the joypad for another go.
    • 73 Metascore
    • 70 Critic Score
    Still, if you fancy a means of enjoying the unhinged insanity of user-created microgames on the big screen, Showcase is a worthy purchase.
    • 73 Metascore
    • 60 Critic Score
    A wide range of systems make Dune: Spice Wars an enjoyable 4X, but the depth of Frank Herbert's world-building is largely lost in translation.
    • 73 Metascore
    • 60 Critic Score
    With brainless autoaim combat, forgettable missions and little in the way of challenge, the flash stunts and crazy moves can't hide Just Cause's flaws, and ultimately, rather than being some sort of "GTA"-beater, it's more of a poor man's "Mercenaries," ludicrously padded out with hundreds of entirely worthless side missions that sprawl over uninteresting terrain.
    • 73 Metascore
    • 70 Critic Score
    A cheap, but rather lovely remake of the simple shooter that kicked off Rare's legacy. It's a wonderfully playable link to UK gaming's past, and well worth the 400 points Microsoft's charging for it, but way too repetitive to keep you amused for long.
    • 73 Metascore
    • 70 Critic Score
    There are some truly magic moments here that transcend nostalgia. Even now, that first time you achieve absolutely blinding speed is exhilarating.
    • 73 Metascore
    • 60 Critic Score
    Not half as bad as the limp first few hours suggest. It's perhaps not the greatest company epitaph in the world but, as Devlin might say, while throwing himself out of a speeding car, knocking back a slug o' the good stuff and mashing a Nazi's head in with one punch: "It coulda been a lot worse."
    • 73 Metascore
    • 70 Critic Score
    But as tools for improving your language skills, whether you're starting from scratch or have some basic knowledge, they're great.
    • 73 Metascore
    • 60 Critic Score
    There are glimpses of a game worth loving tucked away in the folds of LittleBigPlanet Karting's chunky lop-sided weave, but it too often goes out of its way to bury those simple joys under fussy distractions and needless obstructions.
    • 73 Metascore
    • 80 Critic Score
    What's important, though, is to not get bogged down in the detail too much. It's a game that, when played under pressure, can be a real pain, but taken at your leisure is one to savour.
    • 73 Metascore
    • 90 Critic Score
    Like the very best ghost town, it can be surprisingly hard to leave.

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