Eurogamer's Scores
- Games
For 5,045 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | The Orange Box | |
|---|---|---|
| Lowest review score: | Ghostbusters (2013) |
Score distribution:
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Positive: 2,009 out of 5045
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Mixed: 2,425 out of 5045
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Negative: 611 out of 5045
5965
game
reviews
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The original Pokémon Diamond and Pearl were strange, uneven games. The remakes file them down to something still enjoyable, but textureless.- Eurogamer
- Posted Nov 19, 2021
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The addition of more traditional 'gamey' elements is a complete failure, and Dreamfall lacks the crossover appeal found in something like Fahrenheit, with its self-contained story.- Eurogamer
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It may well be widely-regarded as being up there with the best Vietnam-based FPSs (and we're thinking Vietcong on PC specifically, which shades this), but stood next to the likes of Call Of Duty its bothersome AI leaves the game hamstrung in one of the most crucial areas.- Eurogamer
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This is the best execution of Animal Crossing so far, but it is difficult to view it as anything other than a lazy remake of what's gone before.- Eurogamer
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It’s doesn’t have the adrenaline fuelled action of the original, nor any neat new ideas to make it feel like a progression.- Eurogamer
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By tying efficient progress to this random system, rather than old-fashioned player skill, Cubello ultimately fumbles the delicate balancing act, which can be the difference between a very good puzzler and a great one, and so it proves.- Eurogamer
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With the same sort of instant appeal and practically infinite replayability of Tetris, it joins the pantheon of puzzle gods and goes down as another GBA must-buy - so long as the lack of multiplayer doesn't irk you.- Eurogamer
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That's not to say it's not without its own unique pleasures, but while I'm curious to see what happens next, it so far lacks the edge-of-the-seat impatience that The Walking Dead conjured up at the end of each episode.- Eurogamer
- Posted Feb 11, 2014
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As the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.- Eurogamer
- Posted Oct 28, 2014
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Still, on the whole Savage Moon is a well-executed and polished example of what tower defence has to offer, and for GBP 6.29 offers a great play-for-pound ratio.- Eurogamer
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A devastating story unfolds across text messages in this unforgettable piece of interactive fiction. [Eurogamer Recommended]- Eurogamer
- Posted Jan 10, 2019
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It's a great game in so many respects, and we're overflowing with admiration that Revolution stuck to its purity of vision about what an adventure game can and should be about in the mid noughties. But when you're sat in front of the monitor filled with rage because of some utterly obscure puzzle, you'll have to question whether consistently busting a player's balls in so many ways is the right approach these days.- Eurogamer
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If you're interested in a serious relationship with gaming rather than purely out for a good time, please do take a look at Penumbra. It does some truly clever stuff, has an effectively creepy atmosphere and there's a few signposts in it that action and adventure games alike would do well to follow.- Eurogamer
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The latest Lego game is a typically crammed tribute to Marvel comic lore that buffs the well-worn formula up to a shine.- Eurogamer
- Posted Nov 14, 2017
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As it is, Sepp Blatter's EA Sports FIFA Coca-Cola Budweiser World Cup 2014 Brazil is partly a game many of its audience will already own, and partly a very, very well made promotional souvenir - one that will aid your enjoyment of this summer's festivities hugely, but that doesn't quite justify its price tag.- Eurogamer
- Posted Apr 15, 2014
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Ska Studios' sequel to Salt and Sanctuary offers a wonderful suite of combat customisation, but some shallow storytelling holds it back.- Eurogamer
- Posted May 16, 2022
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Some people have nightmares about taking out their zombie wife with a sniper rifle. Me? I'm spinning through 3D space at high speed fretting about getting shapes to fit through narrow gaps. Horses for courses.- Eurogamer
- Posted Dec 21, 2010
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A half-interesting game is buried by a mess of its own making - and represents an industry conundrum that will only continue to grow.- Eurogamer
- Posted Mar 6, 2023
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It's a solid, enjoyable shooter, but one that ultimately fails to leverage its strange control decisions into a truly unique experience. It should be different yet, for all its bold ideas about movement, it ends up feeling strangely generic over the long haul.- Eurogamer
- Posted Aug 9, 2012
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While this remains a great multiplayer, social game for some people, and it's certainly a good way to work up a sweat, at heart it's still an eight year old game with remarkably little alteration from the original.- Eurogamer
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It has jaw-dropping graphics, gripping gameplay and if it weren’t for the stodgy AI and lack of damage skins on vehicles, the game would be untouchable.- Eurogamer
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It delivers the essential basics pretty much perfectly, and it's hard to complain much about that.- Eurogamer
- Posted Sep 10, 2012
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Taking a "glass half full" approach, you could say that this rather unwieldy spread of mini-games and challenges offers something for everyone, regardless of your style of play. Alternatively, you could bemoan the way that the game's strongest elements are the ones reduced to a couple of trials, and that these are the best ones with the most replay value.- Eurogamer
- Posted Dec 12, 2012
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If you've somehow yet to play an undead-themed action-RPG or you have an appropriately on-brand mindless hunger for the subgenre, Dead Island 2 might be worth your while. It's certainly got the zombie disassembly part down pat. If you are neither of those things, all the sturdy design and flying organs in the world can't hide the shortage of lingering excitement here. Dead Island 2 isn't a bad game, but it does feel superfluous, which is a sad thing to conclude about a project that's been in development for almost a decade. Still, at least they spared us the zombie booby merchandise this time.- Eurogamer
- Posted Apr 18, 2023
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I liked playing Banished. It was complex, but never fiddly, difficult, but rarely cruel, though it would benefit from a little more transparency. But as soon as I had a handle on it, as soon as I'd started to see through some of the fog of its complexity, I wanted to grasp for something bigger, something greater. Banished is satisfying, but never spectacular. That's not quite enough for me.- Eurogamer
- Posted Feb 28, 2014
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Minute of Islands is a beautiful thing, but the gameplay can't keep up and there's no real narrative to be found.- Eurogamer
- Posted Jun 14, 2021
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Emotional cruelty, suicide, haunted euphoniums - there's a surprisingly dark heart beating away inside this cheery little Halloween special. There's a genuine sense of mischief, too, conveyed by the bug-eyed howls of your prey and the looping, lilting tones of the jazz-club soundtrack.- Eurogamer
- Posted Jan 24, 2013
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More than any of that, saving the Mudokons from their cruel punishment provides the reason for these games to exist in the first place, and the reason for anyone to spend all this time and effort resurrecting a 1990s game and bringing it blinking into 2021. Slaves travelling in cattle cars, people left to die by the side of the road, toxic big business rolling the environment up and smoking it, the various opiates of the masses and their uses and abuses - the enduring point of Oddworld is that its most horrific elements are not remotely fictional, and that it uses fantasy to refocus our attention on the bizarre horrors of our own world. Back in the day, Oddworld seemed to want more from games, and from its players and it still does. That's worth giving it a little leeway on the rough edges and mis-steps, I reckon.- Eurogamer
- Posted Apr 9, 2021
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Marvel Ultimate Alliance 3 is, ultimately, just fine, but it feels like a last-gen game visually and in design. You can see it in every door you have to press a button to open, in every recycled enemy, in every spotlight you wait to pass, in every move-block-to-the-right-pad puzzle. Some of my colleagues said it reminded them of one of those late 2000s superhero MMOs, and I get that. Marvel Ultimate Alliance 3 launches 10 years after Marvel Ultimate Alliance 2, but it feels like it could easily have come out just a year later, when the Xbox 360 and PS3 were still going strong. I suppose this is exactly what some had hoped for from the game, but I was hoping for a bit more.- Eurogamer
- Posted Jul 18, 2019
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