Eurogamer Germany's Scores

  • Games
For 1,177 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Minishoot' Adventures - Nintendo Switch 2 Edition
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
1177 game reviews
    • 60 Metascore
    • 50 Critic Score
    Kinect itself might be a more powerful device that before. But without developers that harness its potential, the games for it will not make any progress for yet another generation.
    • 72 Metascore
    • 50 Critic Score
    In the end, it's all right there in the title. There's nothing here to elevate it above mediocrity.
    • 58 Metascore
    • 50 Critic Score
    A hack & slash game without a skinner-box loot reflex is bad enough. T o make matters worse, the quality of the fighting mechanics never holds up with the wide roster of heroes. If your favorite Marvel character is in the starting line up of this free-to-play MMO, one go can't hurt. Still, it's a shame what this turned out to be, considering the promising license.
    • 57 Metascore
    • 50 Critic Score
    Little Deviants is the sort of inevitable minigame collection that seems to grace every new console with more exotic control options, but is forgotton rather quickly. (...) You have to wonder why Sony saw the necessity to make a game that says little more than "We can also do smartphone-gaming". As if we ever asked.
    • 62 Metascore
    • 50 Critic Score
    It´s not a really an aggravating game, but one that could have used six months of extra development time, to make it an organic and natural extension to its PS3-counterpart. As it stands, Sony is leaving the ModNation Racers community hanging in the air – not a big surprise after the announcement of LittleBigPlanet Karting, though.
    • 55 Metascore
    • 50 Critic Score
    Playing Spellforce 2 – Faith in Destiny feels like watching a DVD of some show from the 80s. Before you do that, you have all those wonderful memories of heroes long gone. Afterwards you just shake the head and feel old. The world has kept turning during this time. (…) It has to be seen where Nordic Games will go with the license. There is still a lot of potential here.
    • 64 Metascore
    • 50 Critic Score
    The score alone doesn't fully mirror how I feel about Gods will be watching. It represents what I think about it as a fair and entertaining game, which is what most people will be looking for. As an experiment and a lesson in adventure design, though, it's worth so much more.
    • 60 Metascore
    • 50 Critic Score
    Karateka shouldn't cost 10 Euros, at least not in its current form, without any sort of challenge beyond the one it offers if you want to finish it with only one life. And even that isn't as challenging as it should be in such a short and completely linear experience devoid of any extras. Karateka is a game completely oblivious of its time and environment. Beautiful, fun even, for those few times you play it, but Karateka ultimately overstays its welcome all too quickly.
    • 53 Metascore
    • 50 Critic Score
    Ice cream was just so much sweeter in the nineties. Sometimes it hurts seeing your old favorites not having aged that well at all.
    • 50 Metascore
    • 50 Critic Score
    It's a likeable adventure, albeit a very short and easy one that's sparse in animation. Parents might want to try it out with their kid(s), but then again, there's so many more involving, clever and not least prettier games like this, Machinarium for example.
    • 41 Metascore
    • 50 Critic Score
    It's nothing new that a decent look can't rescue an otherwise failing game. Dark isn't exactly bad, but at the same time it is never interesting. There is a couple of good moments in this, but in the end, I was kind of glad it was over.
    • 52 Metascore
    • 50 Critic Score
    Escape Dead Island is a perfectly functional, if flat and quite interchangeable experience.
    • 72 Metascore
    • 50 Critic Score
    A Machine for Pigs is like a fully automated haunted house ride suffering a power outage. The carnies sure do their best to keep the tension up, banging against the girders from the outside and shooing some freak show attraction through the corridors every once in a while. The ride's boss even throws sinister letters over the paper mâché wall for you to read. Well-written as they are, you even like the story that they were going to tell you. But you just can't help but hope that somebody would finally find the god damned breaker box to get this whole thing going for real.
    • 51 Metascore
    • 50 Critic Score
    Make no mistake, 'functional' is the key word here. It is playable, not too much fun, though, and its tactics seem half-baked. Controls are serviceable but never really all that good. Enemy AI isn't up to much, never realizing the options the game presents it with. The game's biggest plus is how closely it sticks to actual history, meaning that you can actually learn a bit about this phase of war, if you should so desire. Also it doesn't hurt 'History' that, at least on 360, there's not that much competition.
    • 58 Metascore
    • 50 Critic Score
    There's some good moments and interesting concepts in here, together with the low price point, they counter some of the shortcomings a bit. Still, this is never more than a mediocre and ultimately a bit boring adventure-game, that lacks esprit and character.
    • 59 Metascore
    • 50 Critic Score
    My review in one word: 'meh'! You see a lot of good intentions, but in the end, the team somehow lacked the courage or the resources to execute on them.
    • 63 Metascore
    • 50 Critic Score
    Still, I do kind of like Quest for Infamy, even though it doesn't hold a candle to the original. For a price of almost 15 Euros, that's a bit sad.
    • 58 Metascore
    • 50 Critic Score
    It's competent enough, efficient as a means to fill the day and not totally devoid of fun, but you'll never be in it with all your heart. It's time to quit and leave EDN III. This time, maybe once and for all.
    • 53 Metascore
    • 50 Critic Score
    An average action-adventure, but with a little bonus for being likeable in an odd sort of way. That may not be much, but in some way a decent combat-system and a lovely lisp has to be rewarded.
    • 44 Metascore
    • 50 Critic Score
    If you´re not that into international teams, online- or score-racing, than better stay on the tracks of the 3DS or PSP.
    • 47 Metascore
    • 40 Critic Score
    It's charming, mind you, but it still boggles my mind how Yasuhiro Wada, the mind behind the brilliant Harvest Moon, managed to make this boring a game.
    • 62 Metascore
    • 40 Critic Score
    The atmosphere of the rundown City of Kowlong and the disgusting depiction of the Slitterheads show potential despite the outdated technology, but the game fails to create genuine horror. What remains is a somewhat stiff action game with horror elements that never really scare or disturb you.
    • 62 Metascore
    • 40 Critic Score
    Even though Sacred Citadel isn't an offensively bad game by any stretch, I find it hard to say anything positive about it. Sure, it can be pretty, isn't frustrating and works on a base level. But that's about it. Every mechanic is half-baked and heedlessly thrown in.
    • 76 Metascore
    • 40 Critic Score
    Some of the short stories are nice to listen to and the driving itself feels good - but that's about it. The decisions made have no consequences worth mentioning, neither on a large nor small scale, the many repetitive races against depressingly lame opponents are potently sleep-inducing and even the protagonist's story is frighteningly irrelevant. Neither the damn good soundtrack nor the strong presentation can really do anything about this.
    • 53 Metascore
    • 40 Critic Score
    These ingredients alone don't make a good game, just one that suggests the quality it could have had. It's almost tragic, really.
    • 61 Metascore
    • 40 Critic Score
    Some of the old strengths are on display here, though. The characters are likeable, the world is still a sight to behold … But playing the stuff that normally gets visualized by a loading screen is hardly an exciting proposition. Fable: The Journey started out as a lie and now ends as an utter disappointment. What a waste of Lionhead's considerable talents.
    • 72 Metascore
    • 40 Critic Score
    Where Winds Meet impresses with a strong Wuxia atmosphere and a vast, vibrant world. At the same time, it feels overloaded: multiple in-game currencies, cluttered menus, and bugs slow down the flow. Still, somewhere beneath it all lies a satisfying free-to-play experience.
    • tbd Metascore
    • 40 Critic Score
    Ferocious is basically Far Cry 1 with a dinosaur skin: punchy gunplay, great scenery, some smart ideas – but it’s in such an unfinished, buggy state that it’s very hard to recommend right now.
    • 62 Metascore
    • 40 Critic Score
    Beautifully wrapped but hollow inside: Bloodlines 2, dazzled by its own shine, forgets what once made the series special — depth and the courage to take risks.
    • 61 Metascore
    • 40 Critic Score
    Broken Roads lives up to its name, as it is teeming with breaks in both gameplay and content. And of all things, the interesting morality system disrupts the role-playing instead of deepening it.

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