Eurogamer Germany's Scores

  • Games
For 1,177 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Minishoot' Adventures - Nintendo Switch 2 Edition
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
1177 game reviews
    • tbd Metascore
    • 60 Critic Score
    A somewhat sluggish version of Vampire Survivors with active combat and manual triggering of abilities. The number of enemies is lower, but some extras are exceptionally fun.
    • 70 Metascore
    • 60 Critic Score
    And yet I spent quite a bit of time with this, because when things are going well, Knights in Tight Spaces feels just as satisfying as its cool predecessor ... I just hope developer Ground Shatter will streamline the concept a little to ensure quicker battles, speed up the start a little and make the game a little less restrictive on the meta level.
    • 75 Metascore
    • 60 Critic Score
    I appreciated South of Midnight for its world, characters, and story. It's just a shame that its outdated and formulaic action-adventure ideas can't keep up with its powerful audiovisual and narrative imagination.
    • 78 Metascore
    • 60 Critic Score
    The physics and presentation are so well done that you can have a pleasant game. In terms of gameplay and audiovisuals, however, Zen's tables are still no match for the classics.
    • 77 Metascore
    • 60 Critic Score
    This 15-minute daily sitcom is wonderfully charming and often makes you laugh. But like a swing that you have to occasionally push, it’s only fun as long as you’re willing to put something into it. Occasional repetition and Nintendo’s sharing restrictions are annoying.
    • 68 Metascore
    • 60 Critic Score
    What remains is a solid new edition. Is that enough to fork out 40 bucks? As already mentioned, this is still a long way from a real "Master Crafted Edition" for me. It looks prettier, yes, it also plays better than the original on the Xbox 360, but overall it could have been even better.
    • tbd Metascore
    • 60 Critic Score
    Magin combines deckbuilding, an unusual dark fantasy world and challenging turn-based tactics but lacks some adjusting in melding all its pieces into a coherent whole.
    • 62 Metascore
    • 60 Critic Score
    Do you need to have played these games? No. But it's nice that Aspyr offers the opportunity to do it on modern systems with a few improvements. As always with Aspyr's releases, it could have been taken even further. In summary, more could have been done, but it's good entertainment and a chance to reminisce. As long as you don't expect miracles from it and know what you're getting yourself into.
    • 70 Metascore
    • 60 Critic Score
    Reveil is an atmospheric horror tale with memorable moments, whose strengths are successful puzzles and a visually and playfully vivid setting. Unfortunately, the ending fails to bring the emotional story to a convincing conclusion.
    • 77 Metascore
    • 60 Critic Score
    Charming adventure that's a little too similar to Journey and somewhat lacking in depth - but unique in how it has you herding fantastical beasts on a wordless trip into the mountains.
    • 69 Metascore
    • 60 Critic Score
    But that doesn't mean that Bearded Ladies' latest doesn't deserve a look, if this kind of game is usually to your taste. Especially if - for you - percentages are simply part of the turn-based tactics experience, if you like to plan your turns meticulously, and you love to save and load your games a lot, while exploring every nook and cranny of a game world, Miasma Chronicles might be your Eldorado.
    • 66 Metascore
    • 60 Critic Score
    If you go through a few fantasy books every week, love long texts or maybe even text-adventures and feel the urge to be the master of the battlefield for a day, then this might be the one for you.
    • 68 Metascore
    • 60 Critic Score
    Still, Deadlight has many visually striking and mechanically satisfying moments in store for you... In some ways Tequila Works might just have reached their goal: The punishing qualities of their game does indeed evoke its older cousins – Flashback and Another World. It's just a shame that they had to use the wrong means to do so.
    • 61 Metascore
    • 50 Critic Score
    It's totally okay that WRC 3 doesn't have the finely-tuned stylings of the bigger racing brands. Real rallying has become somewhat of an endangered species, so I'm fully prepared to even overlook the career mode that is all but completely absent here. Where a game like this absolutely cannot fail, though, is in the connection of car and road, which sadly is what WRC 3 does. Theoretically this could have been much, much worse, to be fair. And WRC 3 might even find some friends amongst the most starving of Rallye fans. But that's only because this is basically their only option right now.
    • 60 Metascore
    • 50 Critic Score
    Frustrations aside: playing this with a friend is still somewhat fun … again.
    • 53 Metascore
    • 50 Critic Score
    Arkane’s expertise in crafting an immersive sim does shine through, but a lot of Redfall’s mechanics, including the four-player co-op experience, feel undercooked and even faulty, resulting in a surprisingly mediocre first-person shooter in a bland open world playing field.
    • 72 Metascore
    • 50 Critic Score
    All things considered after a promising start, this title leads into an ultimately disappointing experience. If you like the design and also have a soft spot for games like Scott Pilgrim vs. the World, you might find an afternoon's worth of decent entertainment with this.
    • 57 Metascore
    • 50 Critic Score
    You're only a few minutes into this, before you realize that "more of the same" was all they aimed to achieve with Riptide. The devs didn't seem to care about anything else, not even ironing out all the kinks of the original game. There will be people who think this was enough, as the basic lot of zombie killing and looting is still intact. In a week where Capcom gives us a Dark Arisen that encompasses all of the original game – Dragon's Dogma – for a much, much lower asking price, you really can't help but feel like someone's having a laugh at your expense.
    • 64 Metascore
    • 50 Critic Score
    This is not a real simulation, but there is also very little action to be found. ... Nothing here is really bad, but it looks more like the basic structure for something that one day may be… well, something. I hope Microsoft has a plan of what this future game might be like, because I don´t really have a clue. But it sure would be sad to see this time-honored franchise just fade away like this.
    • 70 Metascore
    • 50 Critic Score
    If you have played the first two episodes of this DLC and want to know how the story ends, this is not a total waste. Get it over with 'Tyranny', remember for its nice core idea and its two actually quite good first episodes and not for the weak ending 'The Redemption' so listlessly provides.
    • tbd Metascore
    • 50 Critic Score
    You can see the love for the topic in Swordsman VR. However, this does not make it a good game. The possibility to duel with human opponents would make a big difference, but that is not available here.
    • 69 Metascore
    • 50 Critic Score
    I don´t know if this botched port can at least in some ways be fixed by patches and it seems, that the PS3 got it even worse. Be that as it may, the way Konami presents these classics is neither a favor to itself nor the franchise.
    • 71 Metascore
    • 50 Critic Score
    Playing this with a friend, you might get a solid evening's enjoyment out of JoJo's ludicrous special moves. But that's about it. As a fighting game, this doesn't present any contest to any of the established competitors.
    • 54 Metascore
    • 50 Critic Score
    The story is cleverly constructed, similarities between protagonist Malachi and Gabriel Knight abound. But herein lies the problem: In comparing itself to the classic, the difference in quality becomes all the more apparent.
    • 54 Metascore
    • 50 Critic Score
    It's short, not particularly easy on the eyes and loses elements you'd expect from a new Army of Two game. There being only a meager handful of 'Contracts' missions to keep you busy after you beat the campaign, speaks volumes about the expectations EA had for this going in. It was always going to be a dumb, dirty – and ultimately one-off – weekend affair. As such, The Devil's Cartel is just about passable.
    • 57 Metascore
    • 50 Critic Score
    I'm not usually one to judge a game by its title, but in case of this game, there's really not too much behind its generic denomination. It's a standard multiplayer shooter with some nice ideas which lack quality in their execution. Skip this one, this genre has loads of better alternatives that will entertain you better and longer.
    • 56 Metascore
    • 50 Critic Score
    Between the ever present shortcomings in the fighting system, the increasingly dull environments and story and the resulting frustration there is something just tolerable in here – that is, as long as you really don't have anything else to play.
    • 55 Metascore
    • 50 Critic Score
    There's a solid game somewhere in here, but it's one that continually trips over itself and the big name game of old it's filling in for. All in all, it's a bitter reunion for Panzer Dragoon fans.
    • 59 Metascore
    • 50 Critic Score
    For 20 Euros I had expected another planet or at least a new region for one of the existing ones. But with the exception of the raid, this feels like somebody just started a random number generator in their lunch break.
    • 64 Metascore
    • 50 Critic Score
    Trials would have been able to survive the free to play treatment. But coupled with the downgrade in precision and, consequently, the lacking will to challenge the player, Frontier just doesn't manage to 'wow' in the usual Trials way.

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