eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 73 Metascore
    • 88 Critic Score
    The game succeeds, though perhaps not as brilliantly as past iterations. Musical taste is always a subjective criteria, but more objectively it could be argued that SuperNOVA is a case of too many musical cooks spoiling the broth.
    • 73 Metascore
    • 65 Critic Score
    Merely a mediocre licensed title with charm that falls flat after the tenth super is used in one fight. Its decent graphics and authentic voices from the show do little to improve its playability.
    • 73 Metascore
    • 85 Critic Score
    The best thing about this release, though, is that the gameplay for both titles is some of the best the King of Fighters series has seen since "King of Fighters ’98." Both games are exceptionally fast paced and offer a wide variety of characters.
    • 73 Metascore
    • 70 Critic Score
    The real appeal of the game is in its visuals and production values, and these elements take a real hit on the Wii console. If you have the option to invest in one of the other versions, that’s the best route to take. The "novel" controls on the Wii are more gimmicky than fun in this particular title.
    • 73 Metascore
    • 75 Critic Score
    The nunchuck-only method, which has players tilting the device left and right to move, seems odd, takes some time to get used to, and really just comes off as clunky and inaccurate. The nunchuck/remote combo works well mostly, but aiming with the analog stick can prove bothersome when the action gets heavy.
    • 73 Metascore
    • 80 Critic Score
    The music is pretty cheesy, but the sound effects are spot on perfect. From the radio chatter to the roar of the engines, the audio in Lethal Skies II is a rich tapestry of eardrum nirvana.
    • 73 Metascore
    • 60 Critic Score
    Game play stutters and disappearing goons are more common than they should be in this title, and it might be time for Koei to plan the next title in this series to be for a next-gen system.
    • 73 Metascore
    • 78 Critic Score
    It does everything it sets out to do very well, but it’s not very compelling beyond the obvious nostalgia value.
    • 73 Metascore
    • 75 Critic Score
    With the exception of the very first level (the Battle of Stalingrad) you hardly get the sense of urgency that you should feel while playing this game.
    • 73 Metascore
    • 89 Critic Score
    What really pushes God Hand over the top, though, is the presentation and how fun it is. In other brawlers, you’re restricted to punching guys in the face or kicking them in the stomach. God Hand finally lets you kick that stupid demon that’s been giving you trouble right between the legs.
    • 73 Metascore
    • 78 Critic Score
    Earth 2160 is competent, and while it doesn’t break much new ground, it is nonetheless a decent game.
    • 73 Metascore
    • 90 Critic Score
    It has a few minor flaws, but the overwhelming amount of fun this game offers more than makes up for it.
    • 73 Metascore
    • 60 Critic Score
    The only real complaint is that the game is perhaps a bit too shallow. Most likely to be left as a rental for the masses, the game is nonetheless a fun and very original gaming experience.
    • 73 Metascore
    • 70 Critic Score
    Collections such as these should serve as a punctuation mark on the series, and as such should come packed full of extras so that even those fans who already own the included games individually will feel enticed to return to the checkout counter. That isn't the case here.
    • 73 Metascore
    • 96 Critic Score
    Such games are rare, and I consider Contact to be a triumph of development. But, putting aside my assessment of its artistic merit, Contact is really just a fun, engaging RPG that Nintendo DS owners have been waiting for ever since the system was released.
    • 73 Metascore
    • 70 Critic Score
    A fun, quick, stripped down turn based strategy game. Instead of placing emphasis on hardcore micromanagement, small worries like resource gathering and the like are taken right out of your hands and exchanged for some slight action.
    • 72 Metascore
    • 84 Critic Score
    Excite Truck is a very fun, fast, and – dare I say it – exciting return to grass roots arcade style racing. There no tuning to worry about, no license tests, and no underground street cred here. All of those things can be found elsewhere. Excite Truck is just about racing, and it excels in this regard.
    • 72 Metascore
    • 83 Critic Score
    As it stands, it feels like the exact same multiplayer game that was offered a year ago. While a great deal of fun, this does little inspire existing players to jump from the equally entertaining SOCOM 3 to this latest game in the franchise.
    • 72 Metascore
    • 89 Critic Score
    Add in the co-op mode, and it comes down to the fact that if you've ever liked any first-person shooter, you should pick up Serious Sam II.
    • 72 Metascore
    • 78 Critic Score
    It's not the best FPS ever made, but it is one of the more action-packed and genuinely interesting titles to come out in recent memory.
    • 72 Metascore
    • 60 Critic Score
    A bland, generic first-person shooter that does very little to advance the genre, and is far from worth paying full price for at retail. The gameplay and graphics fail at being interesting, and the game's only high point is its sound design.
    • 72 Metascore
    • 50 Critic Score
    Even running through a level on the first try is more of a task than an adventure. And neither the gameplay nor the story are enough of an incentive to push through.
    • 72 Metascore
    • 70 Critic Score
    The driving missions are decent but frustrating, as it is sometimes difficult to know where the game wants you to go without a map.
    • 72 Metascore
    • 87 Critic Score
    Nearly everything about the game is antiquated, yet at the end of the day it delivers a more fulfilling experience than many, more “advanced” Role-Playing titles.
    • 72 Metascore
    • 75 Critic Score
    This game is ideally suited for players looking to relive Samurai Warriors, or who are diving in for the first time. For anyone who got their fill of Samurai Warriors the first time around, there isn't enough here to warrant your attention.
    • 72 Metascore
    • 60 Critic Score
    While somewhat interesting in parts, most players will be only marginally amused by the effort, while those who grew up on the source material will be more inclined to come away feeling sadly disappointed.
    • 72 Metascore
    • 82 Critic Score
    It's considerably derivative and it doesn't bother with experimental gameplay or ideas.
    • 72 Metascore
    • 92 Critic Score
    It is, in essence, the perfect example of how to make an engrossing, addictive game through the most minimalist means.
    • 72 Metascore
    • 85 Critic Score
    Despite its flaws with pacing and the emphasis on role-playing clichés, Tales of Legendia is a very enjoyable game. The disappointment here stems largely from the fact that many fans hold the Tales series to a relatively high standard and expect a certain consistent level of quality across all facets of the experience.
    • 72 Metascore
    • 80 Critic Score
    If you’ve played "Final Fantasy Adventure" and were looking to have as great of an experience with this game, you might be a little let down. Thankfully, Sword of Mana does not continue the downward slide that the Mana series seems to be suffering from in recent installments.

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