eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 70 Metascore
    • 80 Critic Score
    My only real complaint with this game is the length. It's far too short - taking around three hours to complete, at the most. It can't possibly take more than three hours, in fact, because there's a timer built into the game.
    • 70 Metascore
    • 50 Critic Score
    The ten or so new missions aren’t anything special, and playing them on your PS2 might prove a painful experience.
    • 70 Metascore
    • 55 Critic Score
    Koei should stop feeding its fans new gameplay through an intravenous drip, especially if they expect them to pay for their games.
    • 70 Metascore
    • 74 Critic Score
    Scurge: Hive isn’t a bad investment if a player is seeking fast paced pick up and play action, but players who appreciate more depth in their titles should probably shy away.
    • 70 Metascore
    • 55 Critic Score
    It is absolutely impossible to recommend this game to anyone, and indeed adherents to the Sims franchise will probably like it less than the average joe for its cavalier disregard for franchise staples.
    • 70 Metascore
    • 69 Critic Score
    The Outfit, while it presents an interesting spin on the traditional take for a game of its sort, falls short of not only of its own developmental aspirations, but also of the rigorous standards of console gamers.
    • 70 Metascore
    • 70 Critic Score
    It’s not entirely engaging or original, but it is fun. It’s attractive, sounds nice, and the story—for all its faults—can be ignored safely with no detrimental effects.
    • 70 Metascore
    • 80 Critic Score
    The game is also quite easy. Baku is able to practically heal on demand, so even boss fights basically go on until you win.
    • 70 Metascore
    • 65 Critic Score
    The sheer amount of weapons helps make the game more interesting as does its sense of humor. Though, I must admit that while the game can be quite charming, a lot of the jokes tend to fall flat.
    • 70 Metascore
    • 68 Critic Score
    Even the online mode feels lacking, supporting only one-on-one matches using either your custom character or an unlocked NBA star, rather than the two-on-two match ups available offline.
    • 70 Metascore
    • 75 Critic Score
    While not a horrible game; due to camera issues, a problematic story and dated graphics, Tenchu strikes in at average.
    • 70 Metascore
    • 88 Critic Score
    It is the game’s endearing story and characters, coupled with an intriguing adventure that help to make Trace Memory succeed in being truly memorable, pardon the pun.
    • 70 Metascore
    • 55 Critic Score
    The ideas are well thought out, but implemented poorly, and nothing can excuse the total lack of speed in a racing game.
    • 70 Metascore
    • 78 Critic Score
    The use of physics brings a genuine uniqueness to the title, but it ends up feeling more like a gimmick than anything else. Without these physics, FlatOut would fail on all fronts to be memorable. With them, it only succeeds in being only slightly above average.
    • 70 Metascore
    • 78 Critic Score
    Beyond the P.E.C. mode and faster gameplay, not a whole lot has changed since Black Arrow, which disappoints even the most meager expectations for change.
    • 70 Metascore
    • 50 Critic Score
    While the Bomberman franchise is chock full of potential, Bomberman Jetters squanders the good things it has going for it in order to serve up another dish of reprocessed mediocrity.
    • 70 Metascore
    • 85 Critic Score
    The devilish tracks and quick, pick-up-and-play nature of the mission structure result in a game that is perfectly suited for the PSP console, and gamers looking for something a little different could certainly do a lot worse.
    • 70 Metascore
    • 86 Critic Score
    With crisp visuals, pleasant audio and lots of content, it will likely find an audience, but those looking for the next great Donkey Kong game aren't going to find it here.
    • 70 Metascore
    • 80 Critic Score
    While the "Power Stone"-esque gameplay would probably appeal to most people, an overwhelming portion of the experience seems to require at least a passing interest in the anime. Still, it's a great package for what it is and I genuinely enjoyed my time with it.
    • 70 Metascore
    • 65 Critic Score
    As the game stands now, it’s just too mundane, slow and...well...gray (either literally and/or figuratively, depending on your palette preferences) to really merit much applause.
    • 70 Metascore
    • 70 Critic Score
    Looks and sounds the part of a goofy adventure game, and for the 10 or so hours it takes to complete players will be sure to enjoy its charms. It is far from a masterpiece, but it is the current highlight to the series.
    • 70 Metascore
    • 60 Critic Score
    The racing in Cars is fun and accessible for children, and the story is appropriate for all ages, but frustrating mini-games and lack of direction at key points in a children's game are both unforgivable oversights.
    • 70 Metascore
    • 75 Critic Score
    With three race varieties available, grand prix, time trial, and one on one boss races, and unlockable racers and paint jobs, Cars offers a fair bit of replay value.
    • 70 Metascore
    • 80 Critic Score
    If you are indeed intrigued then it's that sense of inquisitiveness that will, at the end of the day, carry you right through the slightly slapdash puzzles, past the occasionally repetitive combat, right through the final cutscene and, if you're anything like me, onto endless debate about the game's ending.
    • 70 Metascore
    • 30 Critic Score
    It seems as if those at Midway decided that the “hook” they would use in the game would be the good Doctor’s ability to change into various inane things, such as a spider or squirrel. The whole game in fact is based around this concept, and it is easily one of the most contrived, useless gimmicks I have seen in a game to date.
    • 70 Metascore
    • 75 Critic Score
    Its impact is muted rather significantly by the age of the engine, but it still succeeds in being rather unlike anything else released this year.
    • 70 Metascore
    • 68 Critic Score
    Bottom line: if you like adventure games, this one is okay—but you won’t be doing yourself any disservice by GameFAQing your way through it.
    • 70 Metascore
    • 90 Critic Score
    I think the game may pose a greater challenge for adults than the young, but both will find the game frantic. Oddly, I never found the game frustrating, even after losing countless times.
    • 70 Metascore
    • 60 Critic Score
    The final nitpick I will make is the load times. Dear god! They are easily over a minute. It's like the code for the game is being written on the fly between levels.
    • 70 Metascore
    • 58 Critic Score
    Short of being the Halo-killer it was promised to be; the game design lacking focus, the graphics lacking variety, and the multiplayer lacking players.

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