Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
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| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
The overly sensitive dirt bikes simply don't have the physics for the rigors of competitive driving, leading to spill after spill. [Aug 2006, p.90]- Electronic Gaming Monthly
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Combat is sloppy, with poor hit detection and enemies that score cheap shots; all of the fun special moves have to be unlocked, which requires meeting unreasonably difficult time and health goals; and most of the levels devolve into tiresome thug/robot hunts.- Electronic Gaming Monthly
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Don’t get me wrong, I love weird games as much as the next guy, but SP never moves beyond what feels like an elastic 3D engine tech demo. [Sept 2001, p.144]- Electronic Gaming Monthly
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Played it, beat it, forgot it... Oh, and it has the worst unlockable secret ever - an art gallery of the load screens...that's right, the ones burned into your memory during the long load times. Gee, thanks. [Oct 2003, p.139]- Electronic Gaming Monthly
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Pretty levels and power chords can't hide Dawn of Fate's real weakness: crappy gameplay. [Nov 2002, p.304]- Electronic Gaming Monthly
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Too bad the actual b-balling action has been done before and better. [July 2006, p.92]- Electronic Gaming Monthly
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The repetitive challenges are uncreative, and the game's choppy graphics and collision-detection isues make the whole experience head-splitting. [Aug 2003, p.116]- Electronic Gaming Monthly
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Something is wrong with a football title when you spend more time laughing at the instant replays than actually playing the game. [Oct 2001, p.154]- Electronic Gaming Monthly
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Perhaps I wasn't clear enough the first time: THIS GAME NEEDS VOICE CHAT. [May 2005, p.135]- Electronic Gaming Monthly
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This Frankenstein seems to have been assembled from the Pariah spare-parts bin. [May 2006, p.104]- Electronic Gaming Monthly
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Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]- Electronic Gaming Monthly
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What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]- Electronic Gaming Monthly
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Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]- Electronic Gaming Monthly
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The whole package amounts to a single "Vice City" car mission in which you tail jalopies along rigidly scripted trails, but without the room for improvisation you'd find in "GTA." [Nov 2003, p.173]- Electronic Gaming Monthly
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The controls are great once you get them customized properly*fire buttons on L1 and R1), with nimble movement and crazy bursts of speed seldom seen outside of anime, but this dexterity is wasted on short missions, bare-bones multiplayer, and the same ol' gameplay AC has been recycling for years. [Apr 2007, p.85]- Electronic Gaming Monthly
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The whole package amounts to a single "Vice City" car mission in which you tail jalopies along rigidly scripted trails, but without the room for improvisation you'd find in "GTA." [Nov 2003, p.173]- Electronic Gaming Monthly
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From the annoying time management of the schedule-based career mode to the ho-hum training minigames, Smash Court feels like a less entertaining "Virtua Tennis" knock-off. [Aug 2007, p.84]- Electronic Gaming Monthly
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The controls are great once you get them customized properly*fire buttons on L1 and R1), with nimble movement and crazy bursts of speed seldom seen outside of anime, but this dexterity is wasted on short missions, bare-bones multiplayer, and the same ol' gameplay AC has been recycling for years. [Apr 2007, p.85]- Electronic Gaming Monthly
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Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]- Electronic Gaming Monthly
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Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]- Electronic Gaming Monthly
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The edgy cartoon trappings kept me interested in this game far longer than its actual gameplay. Which is to say, about an hour - or maybe three, if you count the two times I had to restart because I was still figuring out the Story mode's rules that don't let you retry events.- Electronic Gaming Monthly
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An epic adventure is hiding in here somewhere, but AI3 doesn't bother getting around to it till it's done boring you. [June 2007, p.91]- Electronic Gaming Monthly
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In other words, it's prescribed, with reservations, for patient <i>The Longest Journey</i> zealots only. [Jun 2006, p.115]- Electronic Gaming Monthly
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Where Ape Escape Academy should feel like a festive minigame extravaganza, it comes off as more of a collection of half-assed prototypes due to the overly complex challenges, unresponsive controls, and complete lack of coherency. [Feb 2006, p.111]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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Played it, beat it, forgot it... Oh, and it has the worst unlockable secret ever - an art gallery of the load screens...that's right, the ones burned into your memory during the long load times. Gee, thanks. [Oct 2003, p.139]- Electronic Gaming Monthly
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The game is stupidly, punishingly difficult. And its save "system," pardon my Latin, blows syphilitic goats. [Jan 2004, p.108]- Electronic Gaming Monthly
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Too bad the actual b-balling action has been done before and better. [July 2006, p.92]- Electronic Gaming Monthly
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Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]- Electronic Gaming Monthly
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- Critic Score
Many of the characters that are included in this game are awkward to control or just plain boring. The gameplay itslef is fairly bare bones. [Holiday 2004, p.115]- Electronic Gaming Monthly
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And like "Dynasty Warriors 4: Empires," it mistakes drastically overcomplicated tactical menus for strategic depth...but underneath, it's just another tepid hack-n-slash tour of ancient China. Wise man say: Learn some new tricks.- Electronic Gaming Monthly
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It’s a solid game from a technical standpoint, but extraordinarily bland from a gameplay perspective. [Jan 2002, p.208]- Electronic Gaming Monthly
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Even with my "I dig all things Star Wars" glasses on, I still realize this is an average-at-best game. [Feb. 2007, p.99]- Electronic Gaming Monthly
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What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]- Electronic Gaming Monthly
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What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111]- Electronic Gaming Monthly
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What could have been an awesome Predator game is actually one ugly motherf***er. [July 2005, p.111]- Electronic Gaming Monthly
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You can button mash your way to victory, trust me. Even the hardest of hardcore UFC fans should pass on Sudden Impact. [Bryan; July 2004, p.98]- Electronic Gaming Monthly
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With the bland levels, generic PS1-era platform gameplay, and cheap enemies, you shouldn't bother. [Sept 2005, p.116]- Electronic Gaming Monthly
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The game is such a generic experience, I wouldn't be surprised if it came in a plain yellow box labelled "Video War Game." [June 2005, p.106]- Electronic Gaming Monthly
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The game is stupidly, punishingly difficult. And its save "system," pardon my Latin, blows syphilitic goats. [Jan 2004, p.108]- Electronic Gaming Monthly
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Every good idea here is brought down by bad basic design, including a shoddy third-person camera, a too-slow first-person mode, and bizarre forced switching between the two. [Sept 2008, p.82]- Electronic Gaming Monthly
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The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]- Electronic Gaming Monthly
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Why would you bother with its blundering ways with "Madden" and "ESPN" around? [Nov 2003, p.184]- Electronic Gaming Monthly
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If Superman spent more time flying around the city and zero time fighting repetitive enemies, his game would be way better. [Jan. 2007, p.102]- Electronic Gaming Monthly
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My biggest problems, though, are with the unevenness of the penalties called and shots that go in.- Electronic Gaming Monthly
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When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]- Electronic Gaming Monthly
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The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99]- Electronic Gaming Monthly
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The manual flight controls are overly sensitive and take serious getting used to, forcing you to rely on autopilot. [Aug 2006, p.92]- Electronic Gaming Monthly
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Shooting centerfolds and putting together a magazine is halfway interesting, but the gameplay is nothing more than a third-rate "Sims" clone. [April 2005, p.114]- Electronic Gaming Monthly
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Remind me - what exactly is it about frantic, feverish, and somewhat random button-pressing that's...fun? 'Cause these minigames just aren't. [Oct 2004, p.114]- Electronic Gaming Monthly
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The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99]- Electronic Gaming Monthly
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If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]- Electronic Gaming Monthly
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The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]- Electronic Gaming Monthly
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If you've already hacked through any of the "Champions of Norrath" or "Baldur's Gate" PS2 games, then you'll find little here to hold your interest. [Jan. 2007, p.80]- Electronic Gaming Monthly
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Suffers from a steep difficulty curve. Blame it on the excessive enemy quotient, the steep cost of healing, and the unwieldy inventory control. [Feb 2002, p.148]- Electronic Gaming Monthly
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It's a decent enough action-platforming romp, sure, but it's clearly not the product of the real Wario crew. [May 2007, p.87]- Electronic Gaming Monthly
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This game can't even show a bunt without a glitchy flaw or two. [May 2002, p.114]- Electronic Gaming Monthly
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Even crash-test dummies would yawn at this wreckage. [June 2004, p.96]- Electronic Gaming Monthly
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Ultimately, the game simply isn't that engaging: The unique FFVII setting feels totally wasted here, as you're often running through boring corridors looking for keycards. [Sept. 2006, p.103]- Electronic Gaming Monthly
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Screw fighting, I surrender--anything to keep me from wading through this awkward war game. [May 2007, p.81]- Electronic Gaming Monthly
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With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]- Electronic Gaming Monthly
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With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]- Electronic Gaming Monthly
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The killer visuals just can't disguise the repetitive levels and frustrating trial-and-error missions. [May 2004, p.108]- Electronic Gaming Monthly
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Shooting centerfolds and putting together a magazine is halfway interesting, but the gameplay is nothing more than a third-rate "Sims" clone. [April 2005, p.114]- Electronic Gaming Monthly
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Apparently, someone out there was itching for a game that combines the witless banality of "Jake and the Fat Man" with the absurd chase scenarios of "CHiPS." [Apr 2006, p.106]- Electronic Gaming Monthly
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When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]- Electronic Gaming Monthly
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With its bleak environments, surreal plot and button mashin' gameplay, Eve of Extinction is one big mess. [May 2002, p.106]- Electronic Gaming Monthly
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The boring, repetitive, annoying missions will only frustrate you. If you must drive a Mini, buy the much better (and much cheaper) Italian Job on PS1. [Sept 2003, p.121]- Electronic Gaming Monthly
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The game where yelling at the television is actually productive. [Jan 2004, p.189]- Electronic Gaming Monthly
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If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]- Electronic Gaming Monthly
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Without the strategy element to back it up, combat (by which I mean tapping the same button over and over) gets repetitive quickly. [August 2002, p.124]- Electronic Gaming Monthly
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When its fundamentals are botched this badly, not even Dragon Song's semidecent story can save it. [Nov 2005, p.162]- Electronic Gaming Monthly
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After Burner sports merely decent graphics while managing to suck all the fun out of a once-great franchise. [Apr 2007, p.92]- Electronic Gaming Monthly
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The moronic A.I. and repetitive missions will bore you, and the irritatingly humongous levels just prolong the torture. [Aug 2003, p.123]- Electronic Gaming Monthly
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A tough but unrewarding arcade-action game that's fun to look at and worth checking out..for about 10 minutes. [Nov 2004, p.144]- Electronic Gaming Monthly
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My Street challenges me to think of a single type of gamer who would actually enjoy playing it. [Apr 2003, p.116]- Electronic Gaming Monthly
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Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]- Electronic Gaming Monthly
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Any aspect of the game that apires to distinction is negated by mediocrity. [May 2003, p.126]- Electronic Gaming Monthly
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Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]- Electronic Gaming Monthly
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A bland dish indeed, whipped up by chefs who were asleep, or perhaps dead, when lessons on taste and flavor were being taught. [Feb 2003, p.154]- Electronic Gaming Monthly
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What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
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An overhead shooter mash-up of "Dead to Rights" and High Voltage's own "Hunter: The Reckoning", Fiddy's PSP game fails in the same way his songs succeed: by taking one element and repeating it over and over. [Oct. 2006, p.116]- Electronic Gaming Monthly
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Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]- Electronic Gaming Monthly
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The game deteriorates into a sloppy mess of nonsensical objectives, oh-so-awkward moments, and guards as brainy as microbes. [Oct 2004, p.110]- Electronic Gaming Monthly
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"Need for Speed Underground 2" did two years ago everything this game does, but with much more style and variety. [Nov. 2006, p.124]- Electronic Gaming Monthly
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This is a well-put-together mini-game masquerading as sports entertainment. [Dec 2002, p.250]- Electronic Gaming Monthly
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Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]- Electronic Gaming Monthly
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When it comes to graphics, it still almost looks like an N64 game…It’s worth renting QB Club 2002 just to play these mini-games. [Mar 2002, p.141]- Electronic Gaming Monthly
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The controls are sluggish, and combos are difficult to pull off because of the GBA's tiny directional pad. [Sept 2003, p.134]- Electronic Gaming Monthly