Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 44 Metascore
    • 55 Critic Score
    The problem is, much of it is done so darned sloppily.
    • 59 Metascore
    • 50 Critic Score
    The deal killer for us in The Watchmaker is the acting, which we dare say qualifies as some of the worst voiceover work we have ever heard in a game, or even an elementary school play.
    • 46 Metascore
    • 50 Critic Score
    A title bearing the honorable Avalon Hill franchise name deserves much better than dated graphics, flawed gameplay, and shoddy voice acting. I don’t know what Hasbro Interactive/Microprose was thinking.
    • 51 Metascore
    • 50 Critic Score
    Mediocre graphics, poor design choices, and unfinished features sink what could otherwise have been a fine game.
    • 53 Metascore
    • 50 Critic Score
    Yeah, Gorasul can be fun, but the twisted translation, buggy game engine, skimpy manual, and weak sound indicate a game not ready for prime time.
    • 47 Metascore
    • 50 Critic Score
    Technology can't emulate personality, at least not yet. Maybe some day The Weakest Link will make a good holodeck program. Until then, pass.
    • 55 Metascore
    • 50 Critic Score
    Driving Emotion Type-S’ poor physics engine, overly touchy simulation mode, and mediocre graphics regulate the title to the horde of Gran Turismo also-rans that populate the discount bins.
    • 49 Metascore
    • 50 Critic Score
    It feels too much like a light copy of the Lord of the Rings button-mashers Stormfront released a few years ago, only not as good.
    • 41 Metascore
    • 50 Critic Score
    Rapala Tournament Fishing's controls just aren't intuitive, and worse, they're not especially responsive.
    • 55 Metascore
    • 50 Critic Score
    The graphics of FO 2003 aren't horrible, but they're definitely weak.
    • 75 Metascore
    • 50 Critic Score
    For fans of the Transformers license, this game has lots of cool extras to help disguise the fact that it’s really just an average action game.
    • 78 Metascore
    • 50 Critic Score
    Ridge Racer V is liable to give players flashbacks to the Commodore 64 days when you could start the game loading, go off and eat lunch, and then return to play the game.
    • 51 Metascore
    • 50 Critic Score
    Stick with "Tekken 5."
    • 59 Metascore
    • 50 Critic Score
    Multi-game shooters always seemed more like a way for arcades to collect quarters than games to satisfy the gamer. I just can't get into "the zone" long enough for such a shooter to satisfy me.
    • 63 Metascore
    • 49 Critic Score
    The fun of it, however, is pretty thin, and City Crisis is probably best as a one-night rental and no more.
    • 48 Metascore
    • 48 Critic Score
    Victim rescue is pretty unrewarding. All you need to do is stand over a victim and right click, and they vanish.
    • 41 Metascore
    • 45 Critic Score
    The primary problem with Mall Tycoon is that you don't get nearly enough feedback from your shoppers.
    • 47 Metascore
    • 45 Critic Score
    This seems less a case of a fun-filled movie inspiring a game than of a development company getting assigned a game by their publisher and told to crank it out quickly.
    • 48 Metascore
    • 45 Critic Score
    But the FPS of the characters rendered their movements choppy and the general artistic schemes – the pudgy blue Pimmons and boringly animated Amazons – were less funny than they were just not to be taken seriously.
    • 41 Metascore
    • 45 Critic Score
    This game is both frustratingly easy and frustratingly difficult.
    • 59 Metascore
    • 45 Critic Score
    It should work; it should be entertaining, even if not incredibly complex. Unfortunately, the game appears to have been coded by definite grown-ups with no sense of fun.
    • 50 Metascore
    • 45 Critic Score
    Acclaim employees take note--varying stats alone do not a satisfying roster of combatants create...that's where novel animations and sound bytes should've come in.
    • 65 Metascore
    • 45 Critic Score
    Mad Maestro!'s repetition, missing variety and sundry flaws make it the runt of the litter so far.
    • 77 Metascore
    • 45 Critic Score
    It took forever for Kirby to make it to Nintendo 64 but truth be told, after this formulaic and instantly forgettable cartridge, nobody’s likely to start whining about how long it takes for the ol’ pink pudge to make his return. Pass on this one.
    • 70 Metascore
    • 45 Critic Score
    Despite nice effects like the lighting on the torches in dungeons and the water effects that let you see the fishies swimming along, the whole game grows rather old rather fast. This happens because the game is indeed old.
    • 59 Metascore
    • 40 Critic Score
    With a boring story and uninspired game play, there is hardly reason to recommend this game, especially with the market filled with RTSes and RPGs that stand head and shoulders above KUF.
    • tbd Metascore
    • 40 Critic Score
    An exceedingly average first-person effort.
    • 53 Metascore
    • 40 Critic Score
    If this is some kind of punishment for all those people who complained "Onimusha" was too short, then Metro3D have produced what might be considered the ultimate gaming hell.
    • 66 Metascore
    • 40 Critic Score
    Not only is the gameplay un-revised on this much more powerful platform, but much of the former joy in the series has been drained away. The characters, levels and gameplay are essentially flat.
    • 46 Metascore
    • 40 Critic Score
    It is the fight system that fails Kakuto Chojin... once you discover each AI fighter's weakness, you can defeat them effortlessly with any character.

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