Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 64 Metascore
    • 60 Critic Score
    Putting a 3D face on a 2D game just doesn’t cut it.
    • 72 Metascore
    • 60 Critic Score
    It's got a marked cosmetic advantage over competition. When it comes to playability, though, this sucker doesn't even make the scoreboard.
    • 54 Metascore
    • 60 Critic Score
    After all this time and two tries at the genre, I hoped for something more.
    • 48 Metascore
    • 60 Critic Score
    Repetitive missions are a strike against it, but the real damage is done by the annoying auto-aim and the slow to respond control.
    • 67 Metascore
    • 60 Critic Score
    Since the X universe limits you to mostly trade and price tracking, X starts to feel like "Excel in Space" only with better graphics than the Microsoft game. Eventually, X’s lack of depth creates a game of commuting, which kills off your urgency to see the main story come to a conclusion.
    • 76 Metascore
    • 60 Critic Score
    If you are the obsessive type who likes to control every little happening, the trade of every historically-accurate bushel of grain, then Patrician II will supply a lengthy, stream of satisfaction.
    • 53 Metascore
    • 60 Critic Score
    The gameplay that exists in BDB is decent, but there isn't a whole lot of it (though the difficulty level may make it take awhile to complete).
    • tbd Metascore
    • 60 Critic Score
    There's nothing that makes you gasp with pleasure, but neither is there anything seriously wrong.
    • 54 Metascore
    • 60 Critic Score
    I did manage to have some fun with Reign of Fire, but never got past the frustration with the controls.
    • 57 Metascore
    • 60 Critic Score
    Its uninspired dungeons, two-dimensional characters, repetitive gameplay and frustrating technical problems make this one not worth the time or the money.
    • 51 Metascore
    • 60 Critic Score
    Buggy doesn’t quite describe the gaming experience with this rush-job.
    • 53 Metascore
    • 60 Critic Score
    Simplicity is normally a virtue on a handheld, but I'd say this game is too simple.
    • 65 Metascore
    • 60 Critic Score
    Even the level layout and "puzzle" elements--find the key, backtrack to the door--smack of things we've already seen, which makes the game, despite its arguable technical flow, something of a letdown.
    • 56 Metascore
    • 60 Critic Score
    I’m hoping that EA Replay makes it to another platform; I have a feeling that it will do better there.
    • 61 Metascore
    • 60 Critic Score
    I enjoyed the story elements of the game immensely. The communication between the characters in Mission: Impossible is mature and completely in tune with the feel of the series and film. Unfortunately, the bulk of the gameplay in the adventure is not up to the quality of the atmosphere that is created for us.
    • 57 Metascore
    • 60 Critic Score
    Though the in-game graphics and animated cut-scenes are quite nice in Endgame, the game is not entirely polished.
    • 61 Metascore
    • 60 Critic Score
    If you enjoyed Rune but wanted more multiplayer play, these two new modes offered in Halls of Valhalla will likely do very little to satiate your needs. Action fans should pass on this game altogether and put that same $20 towards "Serious Sam."
    • 64 Metascore
    • 60 Critic Score
    Not as fun as the extra-exaggerated Triple Play games of the past and nowhere near as good as better baseball simulations by 3DO and Acclaim.
    • 71 Metascore
    • 60 Critic Score
    While it is fun in short spurts, there are too many issues to make it a first round pick.
    • 73 Metascore
    • 60 Critic Score
    Whatever the reasons, Lady Sia is able to remain enjoyable for at least half the time it takes to complete its quest, which is more than can be said of the majority of the new titles out this winter.
    • 61 Metascore
    • 60 Critic Score
    You've seen these types of puzzles before, but they are decently difficult and varied enough to please most adventure gamers.
    • 83 Metascore
    • 60 Critic Score
    I would have also liked the game to last longer. An, average monster's life span is three to four years. That can be played through in about one or two sittings.
    • 68 Metascore
    • 60 Critic Score
    The entire game boils down to some annoyingly simple button mashing that gets old faster than most UFC matches last.
    • 41 Metascore
    • 60 Critic Score
    Hardcore types probably won't care for it, but the more mainstreamers might be interested in a little monkey business.
    • 66 Metascore
    • 60 Critic Score
    They got it all in there, it's just a little discordant and rough around the edges. And, despite the failings of this game, there is every reason to believe that All-Star Baseball 2003 will be the best console baseball game available next season.
    • 71 Metascore
    • 60 Critic Score
    Sadly, automakers have yet to realize that it's better to have one of their cars in a good game than to enforce their no-damage policy and end up with a bad game because of it.
    • 67 Metascore
    • 60 Critic Score
    When the levels are as easy as this, you end up spending less time with the music, which is where most of the joy in this game comes from.
    • 59 Metascore
    • 60 Critic Score
    The lack of stimulating combat or camp building will turn off quite a few others. But hey, the premise is cool.
    • 57 Metascore
    • 60 Critic Score
    Unfortunately, this writer is unable to provide a worthwhile explanation for such a pitiful display of graphical engineering.
    • 67 Metascore
    • 60 Critic Score
    The combination of the game's way-frenetic pace and the fact that you can only carry one weapon at a time (which translates to this being a game you play with a single button) adds up to an undeniably action-packed but ultimately shallow game.

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