Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 64 Metascore
    • 65 Critic Score
    Just consider it a still-good, if a little threadbare hand-me down from your PC-gaming big brother Trip Hawkins.
    • 57 Metascore
    • 65 Critic Score
    If multiplayer had been added to this game, I could like it a lot more.
    • 57 Metascore
    • 65 Critic Score
    A goofy, good-looking fighter, with a definite challenge to dexterity but devoid of any real depth, especially geared to those who enjoyed the Anytown urban cinescapes of "The Matrix."
    • 59 Metascore
    • 65 Critic Score
    Precisely good for two-player gaming; nothing more, and not much less.
    • 78 Metascore
    • 65 Critic Score
    Prime rental territory; it's one of those games that will be adored by some and abhorred by others, with hardly any middle ground.
    • 73 Metascore
    • 65 Critic Score
    If Racer Revenge wasn't a Star Wars game, such a generic little arcade-racer wouldn't even be worth mentioning.
    • 54 Metascore
    • 65 Critic Score
    Is it addictive? Yes. I'm a "Bust-a-Move" junkie and I found that habit-forming gameplay in this game too.
    • 59 Metascore
    • 65 Critic Score
    With human opponents the games seemed much more lively and unpredictable, and of course, human opponents are more fun to beat on.
    • 60 Metascore
    • 65 Critic Score
    Some nasty, stale visuals for a GameCube game. Fuzzy, flat, funky--if Dark Legacy were food, you'd find it in a pub, on a Friday, because nobody had touched it on Monday, Tuesday, Wednesday or Thursday.
    • 61 Metascore
    • 65 Critic Score
    Not as bad as I feared, not as good as I'd hoped. I find some features, such as camera control, more intuitive than even the 360 version. Other functions don't hold out so well.
    • 57 Metascore
    • 65 Critic Score
    If you prefer racing with Namco characters as opposed to Nintendo characters, this is the game for you. But Mario Kart still finishes first with everybody else far behind.
    • 69 Metascore
    • 65 Critic Score
    The game remains single-player only.
    • 56 Metascore
    • 65 Critic Score
    Cityscape has the look of "Unreal" and uses the "Serious Sam" engine, but falls way short of both in playability, artificial intelligence, ingenuity, and environment.
    • 71 Metascore
    • 65 Critic Score
    The game is a little bit tough to get into. The controls (mouse look and arrows keys to move) are a tad ungainly.
    • 74 Metascore
    • 65 Critic Score
    There's nothing remarkably groundbreaking, but it is a good game overall. One problem however is that this game is replete with glitches.
    • 51 Metascore
    • 65 Critic Score
    All about mashing buttons faster and more accurately than anyone else. The only guarantee is fatigued and sore, cramped, arthritic fingers; well, that and Olympic Glory.
    • 85 Metascore
    • 65 Critic Score
    It’s very frustrating, and enough to make more sensitive gamers nauseous. You’ll get angry and start swearing at the TV.
    • 76 Metascore
    • 65 Critic Score
    As far as multiplayer goes, Rune comes with seven deathmatch levels that, much like the single player version, quickly become monotonous. (Oh look. We’re back here again.)
    • 71 Metascore
    • 65 Critic Score
    It has problems keeping track of continuity... The attempts at adding some freedom and multiple approaches weren't quite pulled off, but points for effort.
    • 69 Metascore
    • 65 Critic Score
    Jaw-dropping crashes cannot an entire game carry, however. While passable handling provides for a mildly entertaining play experience, it's an incredibly short affair.
    • 46 Metascore
    • 65 Critic Score
    A well thought out and logical adventure game that, other than the no riding of dragons problem, is fairly solid, if a bit boring.
    • 49 Metascore
    • 65 Critic Score
    Unfortunately, the game design doesn’t quite live up to the game play.
    • 44 Metascore
    • 65 Critic Score
    Blue Planet has thankfully left the basic gameplay alone.
    • 56 Metascore
    • 65 Critic Score
    Savage Skies isn't going to change your life, it isn't going to have you thinking about it for hours and hours when you are away from it, and it will grow a little tiresome after a relatively short time, but it will entertain you, especially if you've ever had any metal or fantasy leanings.
    • 58 Metascore
    • 65 Critic Score
    A good mythological storyline goes a long way towards making a sometimes-frustrating game a whole lot of fun.
    • 75 Metascore
    • 65 Critic Score
    There's a lot of survival in this survival horror, but very little horror. Occasionally it manages to surprise you with some good monster placement and give you a little jolt, but that's all.
    • 65 Metascore
    • 65 Critic Score
    There is some basic strategy, but once you've got the hang of it, Casino Empire is a pretty simple game.
    • 62 Metascore
    • 65 Critic Score
    Pump up the difficulty, unlock more videos, and more players, create more characters; you can and will still have a lot of fun with Street Hoops after you start to catch on to its flaws.
    • 64 Metascore
    • 61 Critic Score
    A very faithful recreation of its coin-operated brethren in both its graphics and gameplay. The bad news, however, is that without the light gun, it’s just not as fun. Plain as that.
    • 49 Metascore
    • 60 Critic Score
    I think they shot themselves in the foot when they made the sword something you have to power-up to--that should be something you have continual access to.

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