ElDesmarque's Scores

  • Games
For 213 reviews, this publication has graded:
  • 57% higher than the average critic
  • 11% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 6 out of 213
213 game reviews
    • 77 Metascore
    • 75 Critic Score
    Elden Ring: Nightreign offers an alternative experience to the main series, presenting a daring concept rich with compelling ideas. This frenetic co-op experience, while sacrificing some of the Souls series' hallmark elements, nonetheless conceals some of FromSoftware's most masterfully crafted villains.
    • 77 Metascore
    • 80 Critic Score
    Ultimately, Starfield is a solid, classic RPG with that signature Bethesda DNA. It delivers a compelling narrative and masterfully captures the sense of scale. However, it is weighed down by an archaic structure; for a studio that is starting to lag behind the modern market, it’s a title that desperately needs more risk-taking and modernization.
    • 77 Metascore
    • 82 Critic Score
    The improved learning curve, the inclusion of enhancements in Pro Clubs and Career Mode, and the weekly events make the game even more appealing. The question is what each player aspires to achieve, because it takes hours to complete a year despite there being some areas for improvement. In the meantime, if everyone does their part to make it more realistic, FC 26 is the game for the whole season.
    • 77 Metascore
    • 85 Critic Score
    Mandragora is a dark medieval metroidvania RPG with some great ideas and the kind of artisanal quality I've been missing in this genre. It pulls many things off well but doesn't achieve excellence in any of them, and yet I couldn't stop playing it for the 30 hours it took to finish it.
    • 77 Metascore
    • 80 Critic Score
    Hell is Us is an amazing experience thanks to its story and narration. Unfortunately, it loses steam over time due to an underutilized combat system. With a little more variety, it would undoubtedly have been a clear contender for game of the year. Rarely do we see worlds as interesting as Hadea, capable of arousing many mixed feelings while making us reflect on our own emotions.
    • 77 Metascore
    • 85 Critic Score
    Call of the Elder Gods is a fabulous sequel to Call of the Sea that manages to be even more interesting for those who enjoy cosmic horror, environmental puzzles, and mystery stories with the flavor of pulp literature, tabletop RPGs, and impossible archaeology. It improves on its predecessor in every way: in length (it’s somewhat longer), in its number of different locations, characters, narrative, script, technical quality, and, above all, in the variety, mechanics, and depth of its puzzles.
    • 77 Metascore
    • 84 Critic Score
    Crimson Desert is a vast and ambitious sandbox that stands out for its living world, deep systems and sense of freedom. At its best, it delivers memorable combat, strong boss encounters and cleverly designed puzzles. However, its MMO-like structure and abundance of routine tasks can disrupt pacing and overwhelm some players. It’s an excellent game overall, but one that demands time, patience and the right mindset to fully appreciate.
    • 77 Metascore
    • 80 Critic Score
    Cronos: The New Dawn is a great survival horror game, a fine tribute to the genre, and a new direction that suits Blooper Team perfectly. However, by playing it safe, it loses some of its originality, and some strange decisions have been made that slow down the pace.
    • 77 Metascore
    • 80 Critic Score
    South of Midnight is a game that, with certain successes and limitations, leaves an indelible mark thanks to its unique atmosphere, proving once again that video games can be powerful vehicles to explore both the shadows and the lights of folklore and human history.
    • 77 Metascore
    • 76 Critic Score
    Yooka-Replaylee is a clear example of how a remake can fix many technical and gameplay issues without completely reinventing its soul. Playtonic has made a remarkable effort to improve on the original experience, and that deserves recognition. However, the lack of inspiration in the level design and challenges weigh down a package that, while adequate, never shines with its own light. An ideal title for those who love 3D platformers without high expectations, but far from the podium reserved for the greats of the genre.
    • 77 Metascore
    • 78 Critic Score
    Hitman: World of Assassination - Signature Edition is a brave and generous adaptation in content, but with clear technical compromises. It performs better on handheld than in dock mode, and the experience is marred by online dependency and a lack of control improvements. Still, it remains a valid (and very fun) way to enjoy the stylish stealth and assassination trilogy.
    • 76 Metascore
    • 80 Critic Score
    Screamer isn't a perfect game, but it is one of the most interesting titles to emerge from the arcade scene in recent years. Its greatest strength is its willingness to try something different. The gameplay is deep, demanding, and tremendously satisfying once mastered. The visuals have personality, and the whole experience exudes a very unique energy. The story might bore or frustrate you, but when you focus on the driving, Screamer proves to be a worthwhile experience.
    • 76 Metascore
    • 82 Critic Score
    Mario Tennis Fever is the saga’s natural evolution and its finest mechanical hour, boasting a unique flair. It’s a masterclass in creative design, scaling seamlessly from casual couch co-op fun to high-stakes competitive depth.
    • 76 Metascore
    • 80 Critic Score
    Invincible VS perfectly captures what an adaptation of Invincible needs: over-the-top violence, lightning-fast combat, charismatic characters, and a constant sense of superheroic destruction. As a competitive fighting game, Quarter Up’s work is very promising. The system has depth, the online play is incredibly responsive, and the fights are tremendously fun to both watch and play. However, it’s also clear that the game is a bit light on content.
    • 76 Metascore
    • 82 Critic Score
    Super Meat Boy 3D is a game we admire as much as we question. It offers brilliant moments, where precision, speed, and design align to create memorable experiences. But it also confronts us with design decisions that hold back its potential. At its core, it’s a faithful adaptation… perhaps too faithful. Rather than completely reinventing itself, it chooses to bring the original formula into 3D, with everything that entails.
    • 76 Metascore
    • 70 Critic Score
    Raidou Remastered: The Mystery of the Soulless Army is an interesting game with very good ideas that has been improved with a lot of skill but that in turn weighs down some difficult problems to solve. The combat lacks forcefulness to be more fun as the hours go by, but it makes up for it with a greater depth in the management of demons and skills.
    • 76 Metascore
    • 80 Critic Score
    Patapon 1+2 Replay is a good pack to revive these two classic games, which has much more value in its Nintendo Switch version. They are two games that seem to be created for this platform. Its unique proposal, a mix of rhythm and strategy, is kept fresh thanks to its original design and technical improvements.
    • 76 Metascore
    • 62 Critic Score
    The sequel to Trails through Daybreak follows a continuity-driven approach but falls short in its narrative aspect. The battles remain its strongest point.
    • 75 Metascore
    • 70 Critic Score
    A visually upgraded but mechanically outdated remaster of a PS2 cult classic. Onimusha 2 retains its charm and historical value, but the stiff controls and static camera make it a tough sell for modern audiences. Best suited for nostalgic fans and genre historians.
    • 75 Metascore
    • 85 Critic Score
    Of course, Baby Steps is too ‘out there’ for everyone to like. In reality, it's a very special game that will only appeal to those who are looking for truly new experiences and enjoy delirious, crude, and politically incorrect humor, combined with gameplay that is as challenging as it is frustrating but, despite being difficult and painful, ultimately addictive. Many people will hate it, but for me it's the freshest and most original game I've enjoyed in years.
    • 75 Metascore
    • 66 Critic Score
    Wild Hearts S delivers solid gameplay with creative combat and customization, but technical issues on the Nintendo Switch 2 (including low-res textures, frame drops, and popping) significantly hinder the overall experience. The docked mode performs better but still falls short of expectations, making this version a mixed bag for fans of the series.
    • 75 Metascore
    • 82 Critic Score
    MotoGP 26 isn't a revolution, but it is a very well-focused evolution. Milestone understood where to focus its efforts and made the right choice by concentrating on improving handling and the feel on the track. The result is a game that’s more intuitive, more dynamic, and, above all, more fun to play. The improved physics, the realistic impact of rain, and the dynamic weather system transform the experience in a way that’s noticeable at every turn.
    • 75 Metascore
    • 75 Critic Score
    Mega Man Star Force Legacy Collection is, above all, a time capsule. A compilation that allows us to look back and understand how a saga tried to evolve on one of the most creative consoles of its generation. It’s not perfect, nor does it try to be. But it cannot be denied that it has soul. For those who lived through the Nintendo DS era, it’s a direct ticket to nostalgia.
    • 75 Metascore
    • 70 Critic Score
    Rematch is a contradictory experience. On the one hand, it is an original, intense and fun proposal. On the other hand, it is an online game that seems unfinished, lacking structure and with debatable design decisions. If Sloclap manages to polish its flaws and add the necessary social tools, it could become a benchmark in multiplayer arcade soccer.
    • 74 Metascore
    • 80 Critic Score
    This series strips things back to basics, introducing a fresh combat loop set against a sprawling, The Witcher 3-esque open world. Even though you’re essentially just sliding cards around, the lore is top-tier, perfectly capturing the essence of Geralt and Jaskier.
    • 74 Metascore
    • 71 Critic Score
    Dragon is Dead stands out with its dark pixel art and satisfying combat, though its slow progression may test less patient players.
    • 74 Metascore
    • 79 Critic Score
    In short, Yakuza Kiwami 3 is a title in which much more care has been taken with the narrative than in previous installments, resulting in a much more serious final product that nevertheless retains its DNA. It is, quite simply, one of the best stories in the series, thanks to its ambitious aspirations, its tone, its use of editing, and how it doses out information. Kiryu becomes more of a father figure than a mobster, and it suits him well. However, the activities outside of that story that are part of the main missions slow down the pace considerably.
    • 74 Metascore
    • 80 Critic Score
    Tingus Goose is one of the most unique clicker games you'll ever see. Its blend of cozy body horror, surreal humor, and Goldberg machine designs made of flesh and feathers makes a hackneyed genre feel fresh. As an experience, it's half artistic experiment, half cheap toy, and that duality works surprisingly well.
    • 74 Metascore
    • 80 Critic Score
    Fatal Frame II Remake adapts a great game, delivering a constant, suffocating sense of dread through darker areas and meticulously crafted ghost designs, while making a natural push to boost replayability.
    • 74 Metascore
    • 60 Critic Score
    Wuchang: Fallen Feathers is a very uneven game that forces you to bump into unnecessary walls, making it very difficult for beginners. However, the difficulty is reduced to a minimum once you learn which style works best against each boss. There is little to say about the game's story because it is never interesting.
    • 73 Metascore
    • 88 Critic Score
    The Stone of Madness is a highly strategic research title. The game's save game, the sanity system and knowledge fit perfectly in a title that exudes solemnity. Something in which also adds the phrases dubbed into Spanish, which as in Blasphemous, manages to reach us deep inside, contributing to a total immersion.
    • 73 Metascore
    • 80 Critic Score
    Slots & Daggers is a little indie gem that dares to combine two seemingly opposite worlds: slot machines and tactical RPGs with roguelite dynamics. Its approach is fresh, original, and surprisingly deep. Not everything is random: you have to think, optimize, and above all, enjoy every pull of the lever.
    • 73 Metascore
    • 78 Critic Score
    You can tell that MainFrames is a game made with a lot of love. Its platforming approach, unique mechanics and nostalgic aesthetics make it a recommendable experience for fans of the genre. It doesn't reach the narrative excellence of other titles and it's a somewhat short game but it shines in what really matters: being fun, challenging and visually charming.
    • 73 Metascore
    • 70 Critic Score
    Metal Eden is a title that shines brightly... for a short time. Its frenetic pace, solid combat system, and fluid mobility make it a very enjoyable experience while it lasts. But its weak story, short and explosive length, and lack of additional content prevent it from reaching the level of the greats of the genre.
    • 73 Metascore
    • 72 Critic Score
    John Carpenter's Toxic Commando is a cooperative shooter that gets straight to the point: a chaotic zombie party with an '80s aesthetic. Its most spectacular moments, when hundreds of enemies advance toward your team while turrets spit fire, are fun, and the addition of vehicles and open maps introduces fresh ideas into a rather exploited genre. However, the game rarely manages to overcome the feeling that it is combining elements already seen in other titles, and the feeling of repetition sets in very quickly.
    • 73 Metascore
    • 80 Critic Score
    This GuitaR-PG is a musical delight. A classic RPG of a lifetime, with your exploration to find hidden treasures, and turn-based combat... but where parry is the key to everything. Fun and rocking, loaded with adrenaline at every step.
    • 73 Metascore
    • 70 Critic Score
    Puyo Puyo Tetris 2S is an excellent proposal if you've never played the saga: it's fun, complete, accessible and varied. But as a Nintendo Switch 2 exclusive re-release, it falls short. The improvements are minimal, the new content scarce and the distribution decisions debatable. Ideal if you didn't play it before, dispensable if you already did.
    • 73 Metascore
    • 80 Critic Score
    MercurySteam has created a coherent, risky and honest work, which vindicates the role of the videogame as a deep experience, in which mechanics, art and story converge into an indivisible whole. It is not perfect, but it is essential for those who are looking for something more than a simple digital pastime in their next adventure.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country is a visual and narrative journey that captures the linear and cinematic essence of the series, but stumbles in terms of gameplay. Its story, though predictable, is well told and supported by a memorable supporting cast and outstanding setting. However, the basic mechanics, limited AI, and lack of ambition in progression make it feel more like a tribute that fails to break the mold than a triumphant return.
    • 73 Metascore
    • 90 Critic Score
    I have to say I had an absolute blast with this gripping first-person horror and shooting adventure. The story and the atmosphere they’ve built in Vermila hooked me from the very start, and I really enjoyed uncovering each and every one of the little stories scattered throughout the game, which gradually put together the puzzle that makes up Crisol’s dark and twisted script. All of it is peppered with moments of horror, tension and small jump scares, as well as fantastically well-blended sections of combat, action, puzzles and exploration.
    • 72 Metascore
    • 40 Critic Score
    We are faced with a game that falls halfway, with great ambition in theory, but little in execution. In conclusion, Karma: The Dark World is a game with the potential to go further than it has. It is tedious to play, and its story does not contribute as much as it pretends to.
    • 72 Metascore
    • 40 Critic Score
    Directive 8020 falls into a gameplay loop that is frankly tedious and unsatisfying. While the narrative elements offer some light entertainment, the overall sense of progression is a major letdown.
    • 72 Metascore
    • 40 Critic Score
    Despite some original narrative hooks and a compelling mystery, the combat falls flat due to clunky controls and repetitive enemy encounters. Even with its clear ambitions for an engaging plot, the lackluster exploration and uninspired level design fail to deliver.
    • 72 Metascore
    • 70 Critic Score
    My Hero Academia: All’s Justice is a game that wants to be many things at once: a tribute, a farewell, a celebration, and an evolution of the franchise. It partly succeeds, especially when it lets the player enjoy its huge roster and its best fights without artificial restrictions. But its balance problems, a poorly tuned difficulty curve, and uneven execution prevent it from reaching the greatness it promises. A farewell with heart and ambition, but also with too many thorns along the way. Fans will know how to forgive them; everyone else, perhaps not so much.
    • 71 Metascore
    • 85 Critic Score
    Bleach: Rebirth of Souls is the long-awaited dream game for shōnen fans—a distinctive fighting game and a journey through the saga, crafted with a unique sense of care that transcends mere gameplay.
    • 71 Metascore
    • 70 Critic Score
    We’ve enjoyed DAMON and BABY, but we’ve also struggled with some of its more questionable choices. It’s a game with great ideas, a solid foundation, and genuinely fun moments, but it’s held back by quality-of-life issues that could have been avoided. It’s not for everyone, but if you connect with its concept, there’s an interesting adventure waiting beneath that layer of chaos.
    • 71 Metascore
    • 90 Critic Score
    Dealing with Life is Strange: Reunion is like reawakening a flutter in your stomach that had been dormant for far too long, As the minutes tick by, Chloe’s return never feels like forced fan service, and she shines simply through the sheer impact of her presence. The game is once again a "heart on its sleeve" experience destined to move the player.
    • 71 Metascore
    • 67 Critic Score
    This video game is based on a gameplay loop of platforming and combat phases, with a strong emphasis on stealth. These phases are repeated over and over again, offering a boring experience due to their length. Neither aspect is satisfying.
    • 71 Metascore
    • 75 Critic Score
    Little Nightmares III is a reminder of why we fell in love with this series: for its ability to tell cruel stories without a word, for the way it turns a room into an oppressive setting, for that vertigo of running away without looking back. Supermassive has understood the essentials, adding the sweetness of cooperation and maintaining the atmosphere and basic mechanics. But we miss a little more ambition, as it seems that they have strictly adhered to the recipe of the previous installments, without wanting to try any new ingredients.
    • 71 Metascore
    • 70 Critic Score
    An adorable indie game that is, in many ways, a love letter to the 3D platformers of the 90s. Its visual style, core mechanics and variety of scenarios are proof of overflowing creativity. However, it also suffers from execution flaws that prevent it from shining to its full potential. It's a game that will be especially enjoyed by those who grew up with the Nintendo 64 and PlayStation era, but may turn off modern gamers accustomed to greater refinement.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II is a sequel that remains firmly anchored to its genre tropes; while it excels through its flashy, high-octane combat systems, it ultimately stumbles when it comes to narrative depth and meaningful character development.
    • 70 Metascore
    • 78 Critic Score
    to a T is an interactive tale about accepting our differences, embracing what makes us unique, and finding joy in the everyday, no matter how strange. Keita Takahashi proves that you don't have to be perfect to be unforgettable. A charming fable with execution problems, but with a necessary message and a world that makes you want to return to.
    • 70 Metascore
    • 70 Critic Score
    King of Meat is a chaotic, over-the-top party game with simple but varied combat, absurd humor, and vibrant, destructible arenas. Best enjoyed to play with friends, it delivers laughs, spectacle, and memorable moments, though solo play can feel overwhelming.
    • 70 Metascore
    • 77 Critic Score
    Agatha Christie - Death on the Nile offers a thrilling and challenging adventure. However, the console version falls short in some puzzles, which can be awkward. Some significant bugs also detract from the experience. But overall, it's a very enjoyable title that hooks you from the very first minute.
    • 69 Metascore
    • 70 Critic Score
    Mixing so many different concepts and getting it halfway right is quite an achievement and it can't be said that the setting, design and mechanics of Eternal Strands are not well cared for. But maybe the team has wanted to cover too much and has left much of the game halfway.
    • 69 Metascore
    • 70 Critic Score
    The Awakening isn't a perfect title, but it has a particular charm. It combines classic action, exploration elements, and a strong nostalgic component that will appeal to both veterans and the curious. Its control issues, uneven difficulty, and somewhat flat visual finish prevent it from shining brighter. However, the essence of the character, his charisma, and the originality of the Psycho-Gun are enough to keep us hooked. It's not a must-have in the genre, but it is a worthy tribute.
    • 69 Metascore
    • 70 Critic Score
    The Marvel MaXimum Collection is a very interesting compilation, but it’s far from essential. Its value lies in nostalgia and preservation, rather than in the overall quality of the games. There are some gems, yes, but there’s also a lot of filler and titles that haven’t aged quite as well. Still, it’s worth it for those rare moments when everything clicks and we’re reminded why these games were important.
    • 69 Metascore
    • 70 Critic Score
    Locomoto is a charming train ride that more than delivers on its cozy promise. Yes, it has some technical and narrative ups and downs, but nothing that can't be fixed with love and future updates. If you're looking to relax, decorate adorable trains, and help lovable characters, Locomoto is just what you need.
    • 68 Metascore
    • 60 Critic Score
    Hotel Barcelona is a game we will remember more for its extravagance than for its quality. A title that will thrill fans of its creators, but will hardly convince those looking for a polished and addictive roguelike. A cursed hotel that is a pleasure to enter... but one that you want to leave quickly.
    • 68 Metascore
    • 72 Critic Score
    Shadow Labyrinth is a dark sci-fi metroidvania with precise controls, creative power ups like a powerful mecha transformation and PAC-MAN possession mechanics. Its bosses shine, but its slow story and linear level design hold it back.
    • 68 Metascore
    • 64 Critic Score
    Ultimately, this title is a mix of good ideas and uneven execution. It has a clear identity, dares to experiment with less common proposals within the genre, and delivers a well-crafted atmosphere. But when the core mechanics (such as combat, stealth, or resource management) are not properly tuned, the whole experience suffers. A survival game with personality that fails to make the most of its potential. Recommended only for die-hard fans of the genre or of the original comic.
    • 67 Metascore
    • 68 Critic Score
    Formula Legends is a game made with passion, there's no doubt about that. It has no official licenses, nor does it seek to rival the Codemasters series, but it makes up for this with humor, a love for the history of Formula 1, and gameplay that, although uneven, manages to hook you in. Its shortcomings are obvious: the absence of multiplayer, AI balance issues, and certain inconsistencies in the simulation mechanics. It doesn't quite gel as either an arcade game or a simulator. It's a strange but lovable mix that might work if you love this motor sport.
    • 67 Metascore
    • 60 Critic Score
    Warriors: Abyss had potential. A musou with roguelike mechanics could have been a breath of fresh air for the series, but instead we get a grueling, chaotic and frustrating experience.
    • 67 Metascore
    • 65 Critic Score
    Quarantine Zone: The Last Check is a very focused proposition, but one that puts you in a highly original role within the whole zombie imagery. It’s not perfect and can quickly fall into repetition, but it offers an uncomfortable, tense, absurd, and fun experience in equal measure.
    • 67 Metascore
    • 74 Critic Score
    AI LIMIT is a good soulslike game. It has some things to improve on technical issues and it looks so much like its inspiration games. However, its good level design, the amount of different enemies and its gameplay makes it worth it.
    • 67 Metascore
    • 77 Critic Score
    TRON Catalyst keeps the essence of the classic '82 film alive, in the form of a roguelite that plays nicely with time loops, but ends up not surprising in any way. Very entertaining, but without grandiloquence.
    • 67 Metascore
    • 72 Critic Score
    Possessor(s) is a bold, distinctive Metroidvania with a very strong identity. It features a mature storyline, endearing characters, and a memorable world. Its atmosphere, visual style, and plot are all very well crafted. However, it stumbles in key areas such as combat fluidity, exploration clarity, and some technical issues. Furthermore, it doesn't stand out in almost any way, which is not good in a genre saturated with so much competition.
    • 66 Metascore
    • 72 Critic Score
    The Precinct is a game with personality, taking a police approach that's unusual in sandboxes. The dirty, decadent ambiance suits it perfectly, and the arrest mechanics are a real standout. The problem is that we grew a little tired of being a cop early on. It perfectly captures the routine of being an average cop.
    • 66 Metascore
    • 66 Critic Score
    Aphelion is a game that works better as a narrative experience than as a video game in its own right. DON’T NOD once again demonstrates its talent for storytelling. However, the lack of challenge, its short length, and some unpolished gameplay mechanics prevent it from reaching greater heights.
    • 66 Metascore
    • 62 Critic Score
    Echoes of the End draws inspiration from titles like Hellblade or God of War, offering a linear adventure with stylish but shallow combat, limited exploration, and a cliché-ridden story. Despite technical issues, its promising magic system adds some genuine appeal.
    • 66 Metascore
    • 68 Critic Score
    The Occultist is an experience with some good ideas and standout moments, but it doesn't quite come together. It falls somewhere between what it wants to be and what it could have been. It's a game with its share of interesting elements and plenty of personality, but it needs a little more punch to truly stand out.
    • 66 Metascore
    • 60 Critic Score
    FBC: Firebreak is a proposal that, while technically competent, fails to capture the magic that defined Control. Its gameplay loop is repetitive, its progression frustrating and its setting bland. While there are moments of fun mayhem and certain clever mechanical ideas, they are not enough to sustain a multiplayer experience that, in a saturated market, needs much more to stand out. In its current state, it's a game that may entertain a couple of afternoons with friends, but will be forgotten just as quickly if Remedy doesn't do something to ‘remedy’ it.
    • 66 Metascore
    • 71 Critic Score
    Star Overdrive is an uneven but quite original experience. It shines brightly in those moments when we fly over the dunes or hills to the rhythm of music and when we explore some of its scenarios and solve its intricate puzzles. But it also disappoints for its obvious lack of content, some technical failures or unsatisfactory combats.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 is a contradictory title, caught between the need to evolve the series and the fear of leaving behind what defines it. Its gunplay is still superb and the Zombies mode shines brightly, but the campaign is a huge drag and Endgame fails to deliver the excitement and clarity needed to become a new benchmark. When everything clicks, you have fun. When it fails, it's all too noticeable. It's an enjoyable COD, yes, but far from the level expected of a numbered Black Ops. A hard blow to the series that may set the course from now on.
    • 65 Metascore
    • 55 Critic Score
    Gear.Club Unlimited 3 is a title with good intentions and a competent gameplay foundation. However, it accumulates too many technical issues, the driving feel and physics are poor, the AI does not behave well, and the absence of online multiplayer along with the very limited content weigh too heavily.
    • 65 Metascore
    • 75 Critic Score
    Outbound feels like a deliberate detox from the "doomscrolling" era. The gameplay loop is built entirely around relaxation and is beautifully uncomplicated. It nudges you onto the open road with zero pressure and zero velocity, offering a steady, comforting rhythm that accompanies you rather than demanding anything from you. It’s simple, soulful, and exactly the kind of slow burn the modern world makes us crave.
    • 65 Metascore
    • 65 Critic Score
    Synduality has potential as extraction shooters and a lot of good ideas in terms of setting and gameplay mechanics, but the game is in dire need of more content, better balance and a better user experience.
    • 64 Metascore
    • 55 Critic Score
    Finding Frankie is not for everyone. It's not a deep, innovative or technically polished game. But it can be a lot of fun for streamers, content creators, or a younger audience looking for a fast-paced, visually appealing experience with a touch of macabre humor. Finding Frankie has heart and style, but stumbles in its execution.
    • 64 Metascore
    • 65 Critic Score
    LAN Party Adventures does not seem like a game made for all audiences. It works through that nostalgia effect, and it would be strange for new generations to enjoy building a PC the old-fashioned. For everyone else, it is an experience to try and enjoy.
    • 62 Metascore
    • 68 Critic Score
    Lost Soul Aside delivers fast, fluid, and visually striking combat with diverse weapons, combos, and Arena powers. Each weapon has its own skill tree and customization options, but the story is cliché, levels are repetitive, platforming is imprecise, and replayability is minimal. Technical performance suffers occasional frame drops.
    • 61 Metascore
    • 60 Critic Score
    A short, atmospheric, and highly guided investigative noir, perfect for those who want to solve a crime from their sofa in a single night, but far from the great references of the genre in terms of depth, surprise, and ambition.
    • 60 Metascore
    • 50 Critic Score
    Hirogami is a title with good ideas, but it doesn't really stand out in any particular area. Platform game lovers may enjoy its paper landscapes, but after playing a few levels and hearing the same musical themes over and over again, a feeling of repetition ends up overwhelming everything.
    • 58 Metascore
    • 62 Critic Score
    An experiment with good intentions and a recognizable core, but with too many questionable decisions surrounding it. Recommended especially for fans with patience... and anyone who wants the pack for Bubble Symphony almost as much as for the novelty.
    • 58 Metascore
    • 45 Critic Score
    Dreams of Another is a rarity, one of those indie games that plays with art. A visual and sensory experience that captivates at first glance, but quickly becomes frustrating. Like dreams, there is beauty, chaos, symbolism, and moments of lucidity. But there is also a lot of confusion, repetition, and fragmentation, and a bunch of mechanics and elements that serve no purpose, which seem like good ideas that were never fully implemented to make sense.
    • 57 Metascore
    • 68 Critic Score
    A Pizza Delivery is, ultimately, an honest and very personal work, but also rough around the edges. It's clear that the main objective was to express something about loneliness, depression, and empathy. If you are drawn to contemplative narrative adventures, games that are better “understood” the next day than when the credits roll, and you are not afraid to forgive bugs or somewhat clumsy sections, here you will find a short but soulful journey.
    • 55 Metascore
    • 60 Critic Score
    Double Dragon Revive isn't a disaster, but it's not the revival the series deserved either. You can see the love for the franchise and there are some interesting ideas, especially in the combat and visual art. But the execution is uneven: the controls aren't polished, the balance is broken, and the level design is uninspired.
    • 46 Metascore
    • 30 Critic Score
    It’s a title so utterly devoid of ambition that it’s painful to consider how such a massive opportunity was squandered; we’re left with a by-the-numbers experience that takes zero risks, feeling more like a project built on the recycled foundations of countless other games. In today’s oversaturated market, playing it this safe does the game no favors.
    • tbd Metascore
    • 76 Critic Score
    This is a fun beat'em up that laughs at itself and is fabulously designed, with a lovely artwork. It's challenging, the combat feeling is very satisfying and lets us choose between 29 heroes with their notable differences. Better, in co-op.
    • tbd Metascore
    • 68 Critic Score
    Mexico, 1921: A Deep Sleep is a recommendable title for lovers of history and narrative adventures. While not without flaws, its passion for portraying a fascinating period in Mexico's history in an educational way makes it an experience worth exploring.
    • tbd Metascore
    • 80 Critic Score
    A great little game that proves that you don't need a gigantic budget to offer an unforgettable experience. Humor, an adorable little open world with no restrictions and endearing characters make it a perfect title for those looking for something fresh, light and away from the current conventions of the gaming world.
    • tbd Metascore
    • 72 Critic Score
    The Zebra-Man! is not a game for everyone. Its violent aesthetics, absurd narrative and uncensored humor may make some players love it and others hate it. However, it is undeniable that it has its own identity and a risky proposal that make it a truly unique experience.
    • tbd Metascore
    • 60 Critic Score
    A game that may appeal to fans of classic arcade games. Its fast pace, simplicity and sense of humor make it an entertaining experience in the short term. However it is a repetitive experience and has no further modes or additional content, making it a difficult game to recommend for extended sessions.
    • tbd Metascore
    • 62 Critic Score
    This game creates a good horror atmosphere. The dolls are so scary and you'll want to keep knowing the story, but the gameplay is not as good as the spooky feeling.
    • tbd Metascore
    • 80 Critic Score
    Kemono Heroes is a love letter to 90's action games, with simple but effective mechanics and a very challenging difficulty. Its gameplay shines in co-op, although the imbalance in difficulty may hold some players back. With a charming pixel art aesthetic and a great soundtrack, it's a fabulous title for fans of titles with the tone and gameplay of 16-bit titles.
    • tbd Metascore
    • 70 Critic Score
    A title that mixes very promising elements with a somewhat uneven execution. It has an outstanding art direction, a well-designed atmosphere and a functional combat system that, although it doesn't innovate, knows how to generate tension. However, its irregular narrative, the lack of depth of characters and combat and the repetitiveness of some systems prevent it from reaching the level of the greats of the genre.
    • tbd Metascore
    • 78 Critic Score
    Wings of Endless reminds me of old classic 8-bit adventures, but with the gameplay of modern titles. It's a game filled with love and packed with virtues like clever level design, very diverse playable characters, and a lovely story.
    • tbd Metascore
    • 70 Critic Score
    Yasha: Legends of the Demon Blade is a visually striking game that excels in its handling of three distinct characters, delivering notably engaging action. Set against the backdrop of Japan’s Edo period, it evokes a unique atmosphere, though its overall design closely mirrors the standard set by Hades, offering few innovations. Entertaining and enjoyable, yet occasionally frustrating—particularly in aspects like map design.
    • tbd Metascore
    • 80 Critic Score
    A dizzying, addictive and visually enchanting platformer, ideal for those who seek perfection in movement and enjoy pure challenge. It's not for everyone, but for those who love control and precision, Aureole - Wings of Hope is a real heavenly gem.
    • tbd Metascore
    • 90 Critic Score
    Monster Train 2 is a straight-up upgrade and a genre throne-snatcher that doesn't ask for permission. It’s the same addictive ride as the original, but now juiced up with way more options and a crazy depth of strategy. All eyes now are on Slay the Spire 2 — let’s see if it’s got what it takes to fight for the crown in this sequel showdown.
    • tbd Metascore
    • 70 Critic Score
    ANTRO is a great and exciting adventure. When Limbo meets 1984 from George Orwell. But the philosopher's stone of the game is the urban music, that carefully fits with every rhythm of the game.

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