Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,236 out of 4019
-
Mixed: 2,352 out of 4019
-
Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Then it interrupts the action for a bit of brazen padding, inviting you to trudge back through earlier floors to track the spectral pawprints of an elusive cat, and you wonder if you were right first time. [Issue#339, p.96]- Edge Magazine
Posted Nov 10, 2019 -
- Critic Score
It's a bold first effort from the studio - the first spark of something great, perhaps. [Issue#338, p.122]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Early on, we wondered why they don't make games like this more often. Within a few short hours, we were grateful they don't. [Issue#338, p.120]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
This is not, then, the kind of game you pick up and play between train stops, but one to sit down with when you've got an afternoon stretching out in front of you. [Issue#338, p.118]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
A hypnagogic summertime escape to a place that lingers in the mind - prepare for some weird dreams. [Issue#338, p.116]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
From a game entitled Assemble With Care, we had really expected something with a bit more heart. [Issue#338, p.115]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Once again we leave a Nintendo mobile game feeling a little underwhelmed. [Issue#338, p.114]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
A genre piece with rare ambition, a mobile game that feels at once tailored to the format yet unusually expansive in its scope. [Issue#338, p.112]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
As Ellis crushes his umpteenth fistful of twigs, you're merely reminded of a far superior, far more disturbing journey through the woods near Burkittsville. [Issue#338, p.110]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Overland sadly feels much like out late friend Vernon: stuck in the rear-view mirror, lost in the fumes. [Issue#338, p.108]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
A freeplay mode and breezy multiplayer component let Hexagroove's bare essentials shine through. [Issue#338, p.106]- Edge Magazine
Posted Oct 10, 2019 -
- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Throughout there is a sense of a studio that, after its arduous struggles with "Below", has remembered how to have fun again. The feeling is mutual. [Issue#338, p.102]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
It might not have much to say, but Borderlands 3 gives you a lot to talk about. [Issue#338, p.100]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
In a catalogue festooned with gems, this wild heart glitters brightest of all. [Issue#338, p.96]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
There's a lot going on here, much of it captivating, some of it just for appearances and some of it annoying. [Issue#338, p.92]- Edge Magazine
Posted Oct 10, 2019 -
- Edge Magazine
Posted Sep 12, 2019 -
- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
Like so many of its class of 2019 contemporaries, The Blackout Club attempts to turn a traditionally solitary genre into a shared world of sorts. Also, like so many contemporaries, it doesn't find a compelling reason for doing so. [Issue#337, p.118]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
Despite its problems, and they're not insignificant, Ancestors has an unusual magnetism. [Issue#337, p.116]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
Rad is another great Lee Petty idea, then - though in its current form, it's a few mutations away from reaching its full potential. [Issue#337, p.114]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
It's strangely fitting that there should be moments of boredom: if the world occasionally seems too big and your destination too distant, well, isn't that what being a kid's all about? [Issue#337, p.112]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
There's always something new to prod at, to see exactly how the game's rules have been twisted this time. [Issue#337, p.110]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
After the peerless Bayonettas, this is the best game Platinum has yet made - and better yet, it reflects a developer growing in talent and ambition. [Issue#337, p.108]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
The variety of ways for a player to interact with a single narrative is breathtaking, and the way Barlow has paralleled how we shape our own view of a story in the digital era - clicking back and forth across an exploded timeline - truly incisive. [Issue#337, p.104]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
Most of all, though, there's consistently something new to experience. The thrill of spectacle, and of the weird, both fade fast - too much of the same thing and it begins to feel mundane. [Issue#337, p.100]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
What we've got here is one of the most thoughtfully constructed fighters we've ever played, but Fantasy Strike initially presents as off-puttingly amateurish, and we fear few are likely to give it the second chance it deserves. [Issue#336, p.122]- Edge Magazine
Posted Aug 15, 2019 -
- Edge Magazine
Posted Aug 15, 2019 -
- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
In Sky, knowledge can be a powerful thing, an asset that makes you more useful to those who seem lost, as you lead them toward the light. [Issue#336, p.116]- Edge Magazine
Posted Aug 15, 2019