Edge Magazine's Scores

  • Games
For 4,019 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4019 game reviews
    • 79 Metascore
    • 70 Critic Score
    That conviction gives it charm next to the bloat of certain other Star Wars games, but when you're skimming the hull of an exploding frigate, it's hard not to wish for more. [Issue#352, p.102]
    • Edge Magazine
    • 77 Metascore
    • 50 Critic Score
    If Massive Damage's kitchen-sink approach to combat systems threatens to become overwhelming, it is at least built upon solid foundations. [Issue#351, p.107]
    • Edge Magazine
    • 75 Metascore
    • 50 Critic Score
    The studio cannot seem to reconcile with itself, and in this sense, it's unwittingly proved the point its latest narrative fails to: with so many sides to consider, not all stories are so easily tied up. [Issue#351, p.106]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Assuming its most patience-testing proclivities don't put you off, there's a good chance it'll capture your heart. [Issue#351, p.104]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Despite the posthuman setting, these puzzling exhibitions are gently life-affirming, offering warmth and ingenuity in equal abundance. [Issue#351, p.104]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    In the end, we're rather glad we stuck our beaks in. [Issue#351, p.102]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    You'll want to see each and every one of Pendragon's journeys through, even knowing that its survivors are set to live miserably ever after. [Issue#351, p.100]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    For all those little frustrations, it's clear Paradise Killer is going to stay with us for a while longer. It's a considerable achievement for this tiny studio. Kaizen Game Works: may you continue to reach for the moon. [Issue#351, p.98]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    It still requires a deeper commitment than most games ask for, but the rewards positively tumble forth, year after year, generation after generation, treacherous vassal after treacherous vassal. [Issue#351, p.94]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    Marvel's Avengers has a lot of good parts, a lot of indifferent ones, and an overall lack of direction. [Issue#351, p.90]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Fujio's empathetic tale could almost be a playable short from filmmaker Hirokazu Kore-eda; like Kore-eda's best work, this compassionate snapshot of Japanese working-class life finds pleasure and wonder in the routine. [Issue#350, p.107]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    Cramming more surprises and ideas into five hours than many games manage in 50, There Is No Game is a brain-scrambling treat. [Issue#350, p.106]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There's still no one else making games quite like this, and whether you've got a headset or not, it's a joy to be transported once again so completely to the Minter dimension. [Issue#350, p.105]
    • Edge Magazine
    • 66 Metascore
    • 40 Critic Score
    Whatever its merits as a brawler, it's safe to say that in years to come no one will be ringing up game shops to preorder this one. [Issue#350, p.104]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    This is a fine calling card for the Derbyshire developer: far from flawless, but clear proof that this new hybrid has a bright future ahead. [Issue#350, p.102]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    It's a throwback rather than an advancement. [Issue#350, p.100]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    It couches relatable stories in its highly individualistic setting, presenting it all with a mastery of varying tones so as to make its point without being reductive or mawkish. [Issue#350, p.98]
    • Edge Magazine
    • 84 Metascore
    • 60 Critic Score
    Spiritfarer loses itself in so much tiresome back-and-forth, ladling on delightful incidental details in the hope that you won't notice that each character's story has become little more than an extended shopping list. [Issue#350, p.96]
    • Edge Magazine
    • 93 Metascore
    • 90 Critic Score
    We may be in hell, but as far as the Roguelike genre goes, this is a glimpse of heaven. [Issue#350, p.92]
    • Edge Magazine
    • 91 Metascore
    • 80 Critic Score
    Despite the laundry list of issues that have arisen as a result of Asobo's ambition, in the end, it's those sudden sensations - especially the frequent feeling that we've finally got our hands on something truly next-gen, imperfect as it may be - that count for the most. [Issue#350, p.88]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    If, as Roger Ebert said, movies are a machine that generates empathy, then Spelunky 2, even more so than the original, is a machine for generating surprise. And, inevitably, its close cousin: delight. [Issue#350, p.]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Despite the grim subject matter, Before I Forget isn't just about the pains of living with dementia; it's a deeply emotive tale that highlights an extraordinary life. [Issue#349, p.105]
    • Edge Magazine
    • 69 Metascore
    • 50 Critic Score
    Ultimately, though, the derivative puzzling and repetitive grid of traversing Sker House at an absolutely snail's pace makes Maid of Sker more like a crawling simulation than a game that truly makes our skin crawl. [Issue#349, p.104]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    One of the year's finest grid-based strategy games, a steely and engrossing work of calculation. [Issue#349, p.102]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    A gentle joy in a horrible year - a window upon a parallel world that makes life seem a little kinder in our own. [Issue#349, p.100]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    As much as Carrion's moment-to-moment feel might benefit from the uniquely wobbly shape it gives you, the game as a whole wears its own amorphousness a little less elegantly. [Issue#349, p.98]
    • Edge Magazine
    • 70 Metascore
    • 60 Critic Score
    In the end, it falls beneath our expectations as often as it stretches beyond them. [Issue#349, p.96]
    • Edge Magazine
    • 56 Metascore
    • 40 Critic Score
    This less ambitious, full-priced follow-up is a lesser experience in every sense. [Issue#349, p.92]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Like many of its predecessors, The Origami King marches to an eccentric rhythm at times, but in a challenging year, you'll struggle to find a game that strives to consistently to put a smile on your face. [Issue#349, p.88]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    At a time when, more than ever, connecting with others starts by working on ourselves, this endearing twist on the tend-and-befriend genre is a friend indeed. [Issue#348, p.106]
    • Edge Magazine

Top Trailers