Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 85 Metascore
    • 80 Critic Score
    A love letter to the NES era, Shovel Knight is punishingly difficult, a game of quick reflexes and exacting precision. [Sept 2014, p.112]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Whether you're truly getting to co-author Fortuna's story isn't always clear, but then divination is an ambiguous practice - and here, a terrifically enjoyable one. [Issue#389, p.121]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Like the early Tomb Raiders, this is a game in which you truly get to know your environment, connecting with it physically and emotionally: a puzzle to be solved, yes, and a story to be unearthed, but also a space to respect and to feel humbled by. [Issue#391, p.116]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    After a lengthy hiatus, the series has returned with a sense of forceful creativity it's lacked for some time. [Issue#416, p.106]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    It’s almost shocking how seamless, engrossing and accessible Fahrenheit is. It’s sad, then, that it shows weakness in the one area where it needed to be stronger than any other game: the script. [Oct 2005, p.84]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    This is a wonderful, expansive piece of sequel-craft that has already drawn us in for a second go-around at a higher difficulty, with no fear that we've scraped the ceilings of its systems and stories. For something like that, we'll take a bit of instability any time. [Issue#407, p.90]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    This is easily the better sequel, a firm improvement on "Warrior Within." So why the long face? For the simple and saddest reason of all: ennui. [Christmas 2005, p.100]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    But the puzzles themselves are nearly an unmitigated joy.
    • 85 Metascore
    • 70 Critic Score
    As the game strays further from this core fantasy, its charms are dulled. Nioh 2 is a rather conservative sequel. [Issue#346, p.96]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    The fundamentals of the game are intoxicating.
    • 85 Metascore
    • 70 Critic Score
    It's in traditional multiplayer (and to some degree singleplayer) where the game shines and attains that perfect shallowness of being both addictive and immediately forgettable - until the next go. [Apr 2004, p.109]
    • Edge Magazine
    • 85 Metascore
    • 50 Critic Score
    Remarkably compelling. But there's only so much joy to be found in repetition, particularly when dogfighting interludes are so mannered. Ultimately, it's difficult to recall what all the fuss was ever about. [May 2003, p.100]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Guitar Hero 5 does stand as the most accessible version of the game concept to date, presenting a significantly tidier, more intuitive menu to get you playing sooner. [Nov 2009, p.103]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    In a growing field of downloadable shooters, it stands out as one of the best. [Aug 2007, p.94]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    The best Metroid game in years. [Dec 2017, p.112]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Charming, irrepressible and inventive, the fact that it never manages to blend its ingredients smoothly together doesn’t stop it being a toothsome pick ‘n’ mix of playful puzzles, familiar faces and unrestrained whimsy. [June 2007, p.84]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    This core loop of planning and upgrading defences while plugging the gaps in your frontline is enriched by art that imbues surprising amounts of character into your microscopic soldiers, and sound design that turns the clash of swords and crackling fizz of magic spells into a compulsive symphony.
    • 85 Metascore
    • 80 Critic Score
    What emerges from the emotional wreckage is a paean to human resilience in the face of catastrophe, one that amply rewards your own perseverance. [Issue#382, p.113]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    There are lots of puzzles, a fun environment to tootle around in, and little to dislike. Utterly charming. [Apr 2008, p.95]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Such steps forward may seem at odds with the time period, but that late-'80s setting is put to brilliant use in the story. [March 2017, p.98]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Mario 64 DS is a magnificent execution of entirely the wrong content. Happily, despite its age, that content is so robust and remarkable that the result is still surprising, spectacular and, yes, downright Super. [Jan 2005, p.78]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Thematically eccentric, mechanically shambolic and technically stunning, Dead Rising is the kind of infectious experience that yearns for a sequel. [Oct 2006, p.80]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    The singleplayer adventure is yet another sprawling, puzzle-heavy artefact hunt which, truth be told, is far bigger than we had any right to expect. [May 2006, p.89]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    A distinctive twist on an established formula, and a remarkable accomplishment for such a small team. Its subject matter might seem like serious business, but this game about death feels thrillingly alive. [Issue#362, p.112]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    For the more casual - OK, more sane - player, however, Destiny 2 is almost a triumph. It is a game much better at explaining itself, that wants to be enjoyed and understood, and is happy to reward players for simply being there. [Dec 2017, p.102]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    Nintendo has clearly been experimenting with how to better exploit its system's obvious potential, and its solution is a natural, graceful implementation of 3D that complements and even improves its games, rather than feeling tacked on.
    • 85 Metascore
    • 70 Critic Score
    This is easily the better sequel, a firm improvement on "Warrior Within." So why the long face? For the simple and saddest reason of all: ennui. [Christmas 2005, p.100]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    With incessant dialogue boxes and the option to tweet every other scrap of text you come across, this second iOS outing from Fable designer Dene Carter has picked up some of the worst habits of smartphone gaming.
    • 85 Metascore
    • 70 Critic Score
    For those willing to invest in all of the paraphernalia required to experience it, Phantasy Star Online remains a beguiling prospect. [May 2003, p.104]
    • Edge Magazine

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