Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 85 Metascore
    • 90 Critic Score
    It’s uncompromising and involved and may not be for everyone, but you sense it’s the game Bizarre have been meaning to make for the last seven years, and for that alone, it’s precious. [Nov 2007, p.86]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    And though a clutch of score-based challenges are both too few and too brisk, they contribute to an iOS game of rare generosity and substance.
    • 85 Metascore
    • 60 Critic Score
    Its ragged edges mean it feels more like a competent cover version that occasionally strays off key, rather than the genuine article. [Dec 2017, p.120]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Level-5 and Studio Ghibli's contributions are harmonious. As a game, Ni No Kuni builds upon classic JRPG foundations, eschewing the evolutions of Xenoblade Chronicles and Final Fantasy XII. But the assured flair with which Level-5 has implemented each of the game's classic components combines with Ghibli's masterful storytelling to deliver a JRPG that's quite unlike any other.
    • 85 Metascore
    • 90 Critic Score
    Is 2010 about the show or the sport? It is, like the UFC itself, ready to be both. This confidence is what makes it such a complete and compelling package – a great MMA sim, a near flawless UFC sim. In a year, it’s made the kind of studious jump that took FIFA almost ten.
    • 85 Metascore
    • 70 Critic Score
    This is easily the better sequel, a firm improvement on "Warrior Within." So why the long face? For the simple and saddest reason of all: ennui. [Christmas 2005, p.100]
    • 85 Metascore
    • 80 Critic Score
    That central combination of philosophical debate and logical reasoning remains as robust as it did nine years ago. [Issue#392, p.112]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Ready At Dawn has successfully maintained its focus, making its debut game a standout title on a platform lacking in must-haves. [May 2006, p.91]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    The most ambitious game BioWare has ever made. [Jan 2014, p.104]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    On its own terms, Tales from the Borderlands is one of Telltale's best works yet. [Christmas 2015, p.116]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    An ambitious and largely successful attempt to meld the accuracy of traditional firstperson battling with the extra spatial agility and awareness afforded by thirdperson movement. It does feel slightly overdone, but not to the point of obscuring its offering of intensity and flighty action. [May 2005, p.90]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    No, it doesn't make any damn sense. But consider us compelled. [Issue#354, p.112]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    Where once upon a time this series might have built an entire dungeon around a single gadget, here it's possible to pick up new inventions every few minutes, for hours on end. [Issue#403, p.96]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    It might not always say what you want it to hear, but the words stay with you. [Issue#139, p.110]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    The 3DS' first fighting game happens to be a version of one of the genre's best, and it's lost little in the conversion to a portable system. Token additions, such as the cute-but-unworkable Dynamic (3D) View, bulk out the package, but it's what's stayed the same that's the real triumph here. SSFIV is just as vibrant, fluid and confident as ever – and it's just been unshackled from your TV.
    • 85 Metascore
    • 80 Critic Score
    One of the few games of its type you can actually play for an hour, take on one of its missions, and have a meaningful unit of experience. Staight in. Straight out. Gamer satisfied. [Sept 2004, p.105]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Bright and breezy, it offers almost bottomless value, creates a believable and consistent world, offers a real strategic challenge as well as the kind of brainless completism that’s best suited to delayed trains and rainy afternoons, and hides a staggeringly intricate set of mechanics inside an accessible and non-threatening world. [July 2007, p.84]
    • Edge Magazine
    • 85 Metascore
    • 60 Critic Score
    As the more intimate title suggests, this may be as much about Croft's brand awareness in the face of unprecedented (and Uncharted) competition. [Oct 2010, p.96]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    The extreme volatility of every moment carries a reward that overshadows the annoyances. [June 2005, p.85]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Though the Clancy series entirely consists of such well-rounded packages, it’s Splinter Cell that shines – a game of equally accomplished halves. [Dec 2006, p.82]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    This is a game that skilfully blends the safe with the courageous in an alchemical fusion of old and new, somehow brave and default all at once.
    • 85 Metascore
    • 80 Critic Score
    Survivor manages to leave us wondering what could possibly be left for a sequel - and surprisingly eager to find out. [Issue#385, p.106]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    Doom's shimmering, bombastic combat is as absorbing as it is revelatory. [Aug 2016, p.100]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Even if its technical handicaps are clear, what it achieves with the palette at its disposal is astounding. Instincts' lower resolution textures, sporadic pop-up, cruder characters and jagged shadows are all clearly defined beneath its baking sun, but the composition of the overall canvas offers a masterful distraction. [Nov 2005, p.100]
    • 85 Metascore
    • 70 Critic Score
    Relic seems afraid to let any of its ideas meaningfully vary your experience, in case the result isn’t as satisfying as the scenario it has clearly tested so well. [Apr 2009, p.119]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    It's easy to forget just how precious few of the genre's many exponents ever attain this level of competence, of course, but that said it's not unreasonable to have hoped for a little more innovation from Capcom. [July 2004, p.103]
    • 85 Metascore
    • 70 Critic Score
    Though the explosions scale with progress, and the act of detonation continues to be a giddy pleasure, Mars could do with a thicker atmosphere.
    • 85 Metascore
    • 60 Critic Score
    The problem is that, in the areas where Esoteric Ebb differs most from its clearest inspiration, it's imitating something else. [Issue#422, p.112]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    It doesn't so much break the fourth wall as move effortlessly through it as a spectre might, leading to conundrums that rival the dearly departed Cing's finest work: one more act of resurrection in an ingeniously constructed ghost story. [Issue#384, p.118]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Over-familiarity and stagnation has bred a cancerous apathy among gaming's cognoscenti. FFX-2, like it or not, gives players a reason to take notice again. [Jan 2004, p.98]

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