Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
The game feels somewhat tormented by its turgid dialogue and a one-note plot, both given preference over the raw thrills of doing kickflips in hell. [Issue#419, p.108]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
A monument to the entire trilogy, it allows IO to move on (the studio has another numerically monikered agent in its sights) in the confidence that these masterful feats of in-game architecture will last in the lone and level sand of a new console generation. [Issue#356, p.88]- Edge Magazine
Posted Feb 25, 2021 -
- Critic Score
The Alters is unique in how it explores trust, regret, choice, self-sacrifice, labour and autonomy through its characters every bit as much as its pylon puzzles. [Issue#413, p.110]- Edge Magazine
Posted Jul 10, 2025 -
- Edge Magazine
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- Critic Score
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]- Edge Magazine
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- Critic Score
Rogue Legacy offers the silly, slapstick cruelty of the best roguelikes, but twins it with something just as appealing: a tantalising hint of control over your fate.- Edge Magazine
- Posted Jul 25, 2013
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- Critic Score
Bright, colourful and mostly dismissive of current trends, it’s clear The Behemoth wants to delight players with every moment of its latest performance. That it succeeds in only most of those moments is still a remarkable achievement.- Edge Magazine
- Posted Apr 5, 2013
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- Critic Score
The essence of the classic JRPG distilled into an unlikely form. [Issue#336, p.114]- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
Bright and breezy, it offers almost bottomless value, creates a believable and consistent world, offers a real strategic challenge as well as the kind of brainless completism that’s best suited to delayed trains and rainy afternoons, and hides a staggeringly intricate set of mechanics inside an accessible and non-threatening world. [July 2007, p.84]- Edge Magazine
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- Critic Score
Even in this compromised form, Virtua Fighter 5’s depth and beauty are unrivalled, and it can finally take its rightful place as the only game in town. [Apr 2007, p.76]- Edge Magazine
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- Critic Score
It's tricky to pick dourly over the faults in a game that refuses to take itself seriously, even when the fate of Japan itself is at stake. [Nov 2018, p.114]- Edge Magazine
Posted Sep 13, 2018 -
- Critic Score
Series veterans may find there's no individual mission that can compare to past highlights like the nails-down-a-blackboard dread of Return To The Cathedral or the emergent possibilities of Life Of The Party, but they remain admirably clever pieces of level design. [July 2004, p.101]- Edge Magazine
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- Critic Score
That there's nothing conventional about this beauty is firmly to its credit. [Issue#405, p.118]- Edge Magazine
Posted Nov 29, 2024 -
- Critic Score
The thrill of the chase is still present, then, even if we've come to expect something a little more subversive from Adult Swim.- Edge Magazine
- Posted Aug 20, 2012
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- Critic Score
This is a puzzle-platform game pared down to its base essentials, with a sweet, simple tale and an artfully imagined world wrapped around that core. [July 2013, p.122]- Edge Magazine
- Posted Jun 12, 2013
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- Critic Score
If you take away the window dressing, the epic sounds and the preordained surprises this is a derivative, one-note and sometimes flawed game, but see it as a spectacular amusement ride and you can play and it's a distinguished achievement. [Christmas 2003, p.110]- Edge Magazine
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- Critic Score
Although the decision to lengthen the already generous cut-scenes may deliver the odd treat for MGS veterans, many will find their duration exasperating. Crucially, though, some of the reworked sequences end up interfering with the game's pacing while failing to bring anything of substance to the experience. [Apr 2004, p.102]- Edge Magazine
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- Critic Score
As a reinvention it's a resounding success, and there are no pretenders to its comprehensiveness [May 2004, p.107]- Edge Magazine
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- Critic Score
Handsomely uncluttered, if more than a little austere, this is a modish, elegant puzzler.- Edge Magazine
- Posted Jan 9, 2013
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- Critic Score
The controls are excellent and the visuals might be a touch more rakish, but what really matters is that Radiangames has found a hectic pace that lends the blasting a kind of cumulative drama. In doing so, this until now polite series has picked up a bit of an attitude.- Edge Magazine
- Posted Jan 9, 2026
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- Critic Score
It's when the game is at its most GTA-like that it comes alive, conjuring up scenarios that take in whole city boroughs and throwing at you groups of adversaries and challenges you have to juggle on the fly… and then you get to a tediously engineered boss encounter and it all begins to get tiresome again. [Christmas 2005, p.109]- Edge Magazine
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- Critic Score
Though the explosions scale with progress, and the act of detonation continues to be a giddy pleasure, Mars could do with a thicker atmosphere.- Edge Magazine
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- Critic Score
It's not taxing or provocative, it will leave you neither upset nor elated; it simply wants to give you a good time. Sometimes that's enough. [June 2016, p.114]- Edge Magazine
Posted Jun 7, 2016 -
- Critic Score
The scenarios are often ingenious finding fresh ways to breathe new life into familiar systems. [December 2018, p.116]- Edge Magazine
Posted Oct 11, 2018 -
- Critic Score
The attention that’s gone into the update extends much further than a mere 3D overhaul and this update feels like a labour of love, even if its conception was merely for profit. [Sept 2008, p.96]- Edge Magazine
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- Critic Score
Those who've never understood the appeal of Kirby are unlikely to be convinced by his move into 3D. But otherwise this compact, imaginative adventure is a low-key triumph, a work of great craft and wit that, unlike its lead, doesn't bite off more than it can chew. And it only leaves you hungry for more. [Issue#370, p.110]- Edge Magazine
Posted Mar 24, 2022 -
- Critic Score
Earned In Blood might not seem like a radical departure from the original but the gloriously cascading AI and open maps have effectively transformed it into a very special WWII experience. The fact that there's nothing quite like it in such a crowded genre speaks volumes. [Dec 2005, p.103]- Edge Magazine
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- Critic Score
Far Cry 3 asked for the definition of insanity, and its sequel answers it. [Jan 2014, p.100]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
It demands your full attention at every moment, something that was equally true of Mimimi's previous two games. [Issue#388, p.108]- Edge Magazine
Posted Aug 11, 2023 -
- Critic Score
Beautifully detailed with impressive lighting, accurately modelled protagonists and a terrific sense of speed. A refreshing and captivating direction for the series. [Christmas 2003, p.115]- Edge Magazine