Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
Its most striking ideas don't fulfil their promise, and its successes are etched by pervasive minor flaws. The towering, terrifying city, and the lens through which it is shot, drag you onwards through the game's lesser parts, but you sense that the real crime in this whole bloody escapade is that it doesn't live up to its dark flashes of imagination.- Edge Magazine
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- Critic Score
You'll soon learn the groove: shoot, dodge, shoot, dodge. It should get tedious, but it doesn't. P.N.03 rewards skill above all else and mastery brings huge satisfaction. Grace under fire has rarely been done better. [June 2003, p.96]- Edge Magazine
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- Critic Score
Bladestorm works hard to appease both the keen strategist and the action-hungry player, while confidently answering critics who claim that Koei is nothing more than a one-trick warhorse. [Christmas 2007, p.95]- Edge Magazine
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- Critic Score
Like so many of its class of 2019 contemporaries, The Blackout Club attempts to turn a traditionally solitary genre into a shared world of sorts. Also, like so many contemporaries, it doesn't find a compelling reason for doing so. [Issue#337, p.118]- Edge Magazine
Posted Sep 12, 2019 -
- Edge Magazine
Posted Dec 30, 2021 -
- Critic Score
In borrowing from stories that are so often about one kind of ambiguity, Empire of Sin creates another: the ambiguity of too many numbers and systems for any to feel significant. [Issue#354, p.114]- Edge Magazine
Posted Dec 31, 2020 -
- Critic Score
The Occupation's design could take a few cues from its world when it comes to balancing the analogue and the digital. [Issue#331, p.112]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
Much remains to be done, certainly, but after a dire six months, Destiny is, at last, back on track. [Aug 2018, p.104]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Rare’s late-‘90s obsession with currencies and unlockables, combined with the new additions to adventure mode, make Diddy Kong Racing feel at times like a maze of conditions and transactions in search of an actual game, and put many of its attractive new features behind bars with no word of how to free them. [Apr 2007, p.87]- Edge Magazine
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- Critic Score
At heart, Dangerous Golf simply wants you to make a big, beautiful mess, and it's an invitation that proves surprisingly hard to resist. [Aug 2016, p.108]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
Vanguard simply fails to deliver the pomp and bluster or the window dressing so essential in disguising the shortcomings inherent in "Call of Duty's" framework. [May 2007, p.92]- Edge Magazine
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- Critic Score
Sir, You Are Being Hunted needs something more – a change in objective, focus or challenge to sustain engagement beyond the point when snatching teleporter pieces from robots on the coast loses its sense of mystery. As it is, it’s caught in an awkward hinterland of its own.- Edge Magazine
- Posted May 29, 2014
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- Critic Score
This Arkham Origins is a brawny, brainless offering, then, that takes one aspect of the series and remixes it for iOS in a way that should temporarily scratch that Batman itch ahead of the main event.- Edge Magazine
- Posted Oct 23, 2013
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- Critic Score
While online play provides more convincing competition, with only eight riders supported the circuit will appear as underpopulated as the scenery. [Aug 2008, p.100]- Edge Magazine
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- Critic Score
The simple tasks - jump, drag, hide - create a sort of meditative state, where the bare bones of the game itself don't matter and your eyes are free to drink in its sumptuous world. Counterintuitive puzzles aside, that's a sensation worth chasing. [Nov 2018, p.120]- Edge Magazine
Posted Sep 13, 2018 -
- Critic Score
Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave. [Dec 2008, p.90]- Edge Magazine
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- Critic Score
Sadly, the developer's good work is all but undone by its publisher's demanding IAP structure.- Edge Magazine
- Posted Sep 25, 2012
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- Critic Score
Board game fans might be able to overlook these sins to find the deep game within, but developers Full Control has done too little to evangelise the cult of Space Hulk.- Edge Magazine
- Posted Dec 19, 2013
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- Critic Score
Sluggish menus, clumsy controls, and an intrusive, atmosphere-scuppering soundtrack mar each excursion, while excessive weather effects will have you straining to see as you awkwardly bump up against objects to find out if they can be ransacked. [Aug 2017, p.122]- Edge Magazine
Posted Jun 22, 2017 -
- Critic Score
If there is a criticism, it's the essentially unvarying mission objectives. In the hands of a lesser developer, it might have resulted in a monotony over the game's long life span. That it never does is a testament to Drag-on Dragoon's excellence. [Dec 2003, p.98; JPN Import]- Edge Magazine
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- Critic Score
It's the cutest game we've seen in a while, but not nearly as good as it looks. [July 2010, p.105]- Edge Magazine
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- Critic Score
On a console where tried and tested ideas continue to dominate, it would be wrong to entirely dismiss an experiment like this, even if the result is only fleetingly worthwhile.- Edge Magazine
- Posted Mar 12, 2014
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- Critic Score
Whereas Super Meat Boy accounted for its punishing difficulty by creating micro levels, most of which could be traversed successfully in just a minute or two, Wakfu frequently commits the cardinal sin of using extended sections of grind to raise the stakes during its seismic and vaguely arbitrary difficulty spikes.- Edge Magazine
- Posted Apr 11, 2011
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- Critic Score
Global Storm feels like the true heir to the Conflict: Desert Storm games in more than just surname, and remains a worthy war effort, despite there being other games that may do it grander or deeper. [Nov 2005, p.102]- Edge Magazine
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- Critic Score
There's a fine line between graphic artistry and immaturity, and while Alter Echo makes an attempt at the former, it probably falls into the latter. The hues are creative enough, and the faux-naturelle structures suitably curled and alien but perhaps the real problem is that a world made from plastic would look as dull as it sounds. [Nov 2003, p.109]- Edge Magazine
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- Critic Score
Technically, ... Dead Man's Hand is a mess - which is a shame because this could have been a whole barrel of fun. [May 2004, p.107]- Edge Magazine
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- Critic Score
A stunt-filled shooter in the vein (but not the league) of Stranglehold, it's a game that takes control away, reverts to how things used to be done, and judders between debilitating combat and haywire presentation. [May 2009, p.92]- Edge Magazine
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- Critic Score
In Agents of Mayhem, the limits are all around you, all of the time - from the moment you start playing to the minute you stop, it feels permanently imprisoned by its own lack of imagination. The result is a game that carries the weight of a litany of sins - a saint that has fallen far, far from grace. [Issue#311, p.116]- Edge Magazine
Posted Sep 14, 2017 -
- Critic Score
This is a cheap game with an expensive price tag, and there's nothing remotely super about it. [May 2017, p.123]- Edge Magazine
Posted Apr 16, 2017 -
- Critic Score
Most baffling of all is the way each match concludes. [Issue#360, p.112]- Edge Magazine
Posted Jun 17, 2021