Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
With its Ikea backdrops and clipart objects, Bright Light has perhaps paid too much attention to functionality and not enough to form. [Christmas 2010, p.90]- Edge Magazine
Posted Dec 17, 2010 -
- Critic Score
Even with just an additional pair of buttons for camera movement, a broad switch of irritations could have been avoided, but as it is, Death Jr is recommended only for forgiving platformer enthusiasts. [Nov 2005, p.113]- Edge Magazine
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- Critic Score
Rogue Agent is the result of design by committee: a safe, reasonably accomplished but uninspiring offering which neither excels nor progresses its genre in any way. [Christmas 2004, p.82]- Edge Magazine
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- Critic Score
The components here function and rarely frustrate, but the machine they comprise only manufactures mediocrity. [Sept 2009, p.95]- Edge Magazine
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- Critic Score
It demolishes PC gaming’s dubious tradition of applauding technical ambition above all else with all the grace of a narcoleptic piling face first through a coffee table... A cold and flawed sandbox shooter, a rudimentary RPG and, for most, an almost unplayable experience. [July 2005, p.93]- Edge Magazine
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- Critic Score
Where Black Hawk Down bombards you with exasperating shootouts and tedious escort missions set against a background of jingoism, its competitive modes struggle for the refinements of a game made a decade ago. [Issue#409, p.112]- Edge Magazine
Posted Mar 20, 2025 -
- Critic Score
But it’s hard not to be disappointed that one of gaming’s true visions – of life’s multiplicity and constantly changing nature – should end up broadening itself by slumping into a worn groove of genre pieces and business dogma.- Edge Magazine
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- Critic Score
Objects that can be interacted with are circled with an icon, but this only appears if you are looking at exactly the right spot. Indeed, much of Rogue Ops is spent trying to make this cursed cursor appear. It's not a pleasant way to spend an evening. [Feb 2004, p.108]- Edge Magazine
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- Critic Score
Were it not for the driving model, which against all odds remains a pleasure, and desperately rare moments of imaginative mission design, this would be an abject failure. As it stands, it's simply a serious one. [Issue#314, p.114]- Edge Magazine
Posted Dec 10, 2017 -
- Critic Score
With all the weaknesses of its beloved inspiration and precious few of its strengths, Praey For The Gods- much like its protagonist - consistently struggles to retain its grip. [Issue#368, p.114]- Edge Magazine
Posted Jan 27, 2022 -
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While some poorly designed systems and mechanics chip away at your patience, the feeling of flying seamlessly from space down to a peninsula you spotted from orbit never fails to enthrall. [Nov 2016, p.106]- Edge Magazine
Posted Sep 27, 2016 -
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A more joined-up package than many games of its type. Unfortunately, it's just a rather limited one. [Christmas 2010]- Edge Magazine
Posted Nov 24, 2010 -
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Quietly competent to the very end, Avatar's certainly not the disaster you may have feared, but it can feel patronising, pompous and a little unnecessary. [Jan 2010, p.84]- Edge Magazine
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- Critic Score
Evoland’s short length means the conceit never tires, and it does provide a rather brilliant excuse for the game beneath being rather unoriginal. Sadly, Evoland’s barebones take on turn-based battles leads to some other unnecessary padding – but this is still a pleasant walk down memory lane.- Edge Magazine
- Posted Apr 19, 2013
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- Critic Score
It’s a clean game, at least, texturally crisp and evocatively lit, but the feeling of playing an interactive 3D Mark demo is discouragingly strong. [Apr 2007, p.88]- Edge Magazine
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- Critic Score
Fatal Inertia promised so much in its early showings (which claimed to represent in-game footage), but has turned out as a decent but thoroughly predictable racer. [Oct 2007, p.95]- Edge Magazine
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- Critic Score
None of this is very entertaining at all. The game offers some of the most slender, inconsequential, and ultimately, boring distractions to be found on the GameCube. [Sept 2003]- Edge Magazine
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- Critic Score
The dozens of pre-prepared puzzles can be fiendish enough in themselves, but the option of dragging modifier icons on to tiles, changing the pattern with which they flip, enables high scores just as surely as it does enormous headaches. [June 2007, p.92]- Edge Magazine
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- Critic Score
It's a game that makes you desperately want to feel like a Jedi, arcing your lightsaber across the screen, ducking under attacks, parrying counters and going in for the kill, but the subtlety just isn't there. [July 2005, p.94]- Edge Magazine
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- Critic Score
This is a game built with Kinect's limits in mind, and one that never risks defying them. The result is a modest, mechanically simple on-rails shooter, but it's one that offers a voyage with epic sweep for those looking to re-immerse themselves in Fable's world.- Edge Magazine
- Posted Oct 16, 2012
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- Critic Score
It purports to be a cross between pinball and puzzle game, but lacks the bells and whistles or tactile joy of the former, while the conundrums are nothing more than busywork.- Edge Magazine
- Posted Apr 25, 2012
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- Critic Score
Given his rich history, Wario deserves better than this. [July 2013, p.116]- Edge Magazine
- Posted Jun 12, 2013
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- Critic Score
With its extravagant art direction, Samurai Warriors was the obvious franchise for Koei to debut on Nintendo's new platform. The surprise is how well the simple combat and new ideas work as a portable experience. [May 2011, p.105]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
It's a shame, but LifeLine is just poorly implemented. With the laborious pacing complicated by the dodgy voice-recognition, flaws in the gimmicky technology negate what satisfying moments are on offer here. [May 2004, p.106]- Edge Magazine
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- Critic Score
Just as Double Dash's random nature levels newcomers and experts but means the game will never be as satisfying in the long term, so Gacha Mecha Athlete's flaws are initially forgivably amusing, but ultimately wearing. [Sept 2004, p.103]- Edge Magazine
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- Critic Score
Rivals’ biggest problem is that its chances of success are inexorably bound to the performance of the device around which it is designed.- Edge Magazine
- Posted Apr 11, 2014
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- Critic Score
Like a horse swishing its tail with futile persistence, Hunted never manages to rid itself of bugs.- Edge Magazine
- Posted Jun 13, 2011
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- Critic Score
As diverting as it can be, this is a slim offering, a paucity of customisation options, game modes and progress markers providing no higher-level hook. [Issue#415, p.106]- Edge Magazine
Posted Sep 4, 2025 -
- Critic Score
Beating the near-infallible AI to the line is a challenge best described as punitive, and periodically maddeningly unbalanced. [Mar 2008, p.103]- Edge Magazine
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- Critic Score
There’s a workmanlike simplicity to the core of Arcen’s game, one that lets down the powerful atmosphere suffusing it.- Edge Magazine
- Posted Mar 28, 2013
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