Edge Magazine's Scores

  • Games
For 4,019 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4019 game reviews
    • 73 Metascore
    • 40 Critic Score
    The last thing on Glory Days’ mind is fun: it instead angrily stomps forward to the beat of the ‘war is hell’ drum. [Oct 2007, p.99]
    • Edge Magazine
    • 59 Metascore
    • 40 Critic Score
    Nucleus stands as a poorly executed game in a field where there are so many excellent others that it’s impossible to recommend. [Aug 2007, p.94]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    It’s impossible to ignore the fact that, with titles like this, Nintendo has perfected a genre. [July 2007, p.95]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    The eventful, minute-long matches and frantic to-and-fro make Mario Strikers a suitable curtain-raiser for online gaming on the Wii, but a balanced and deep extreme sports game this is not. [June 2007, p.87]
    • Edge Magazine
    • 51 Metascore
    • 40 Critic Score
    Perhaps EA would have done better to port a previous Wing Commander game in its totality rather than staple the name to a somewhat anaemic effort of an awkwardly inauthentic shape. [Oct 2007, p.99]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    For the most part the game has been intelligently repositioned for the PC platform, but a lack of polish means that many minor flaws coalesce to make the experience a rather uneven one, often obscuring the creators’ worthwhile efforts. [Sept 2007, p.96]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    Ninja Gaiden is as good as it ever was, and the visual improvements can’t be faulted. The minor redesign of some of the levels is generally irrelevant next to the meat of the game, however, and not worth the update in itself. [Aug 2007, p.90]
    • Edge Magazine
    • 38 Metascore
    • 50 Critic Score
    Despite the aforementioned illusion of choice, there is really only one pre-determined way to conquer a given mission, each stealthy ability in reality a functional button-press to move the game along. [Apr 2007, p.87]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    In a growing field of downloadable shooters, it stands out as one of the best. [Aug 2007, p.94]
    • Edge Magazine
    • 52 Metascore
    • 20 Critic Score
    Describing the game at all is simply to tick off a litany of annoyances punctuated by one minor triumph, namely that the Transformers themselves look pretty good. [Sept 2007, p.90]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It’s a great idea but a flawed execution, and will need a sequel to achieve its potential. [Aug 2007, p.92]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    A few interface niggles and the eventual feeling of repetition don’t hold back a creative reimagining of a game type that, thanks to the execution, is as important as it is enjoyable. [Nov 2007, p.96]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    Fans of the series are in the position of seeing a game that is an enhancement, rather than an exploitation, of its source material – and fans of the FPS have another good example of the genre to add to their busy schedules. [Aug 2007, p.86]
    • Edge Magazine
    • 37 Metascore
    • 20 Critic Score
    It’s not often that a war game captures almost perfectly the feel of walking drunk through a Las Vegas casino – that overpowering mix of randomness, mediocrity and nausea. [Sept 2007, p.94]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    As a game of corners, conditions and the times in which you master them, DIRT is an outstanding engine of online competition, powered by an outstanding engine of sight, sound and physics. [July 2007, p.88]
    • Edge Magazine
    • 63 Metascore
    • 70 Critic Score
    For its dramatic and cinematic flair, its lovingly crafted chaotic destruction and above all its network of interconnected personalities, it's an adventure that shouldn't be missed. [JPN Import; June 2006, p.92]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    The Wii addition sends players on the same astonishing, grisly funfair ride with a slight new twist. But, though it does little to take the experience to new heights, Resident Evil 4 is still an immense pleasure to return to. [Aug 2007, p.95]
    • Edge Magazine
    • 72 Metascore
    • 50 Critic Score
    Call Of Juarez has mined its source material well, collecting a wealth of imagery that it then squanders on lacklustre and dysfunctional gameplay. [Aug 2007, p.93]
    • Edge Magazine
    • 55 Metascore
    • 50 Critic Score
    While Monster Madness does much to scratch the co-op itch, and offers some titillating online modes, it sullies it with patchy execution and a series of poor design choices. [Sept 2007, p.93]
    • Edge Magazine
    • 59 Metascore
    • 50 Critic Score
    While Monster Madness does much to scratch the co-op itch, and offers some titillating online modes, it sullies it with patchy execution and a series of poor design choices. [Sept 2007, p.93]
    • Edge Magazine
    • 56 Metascore
    • 60 Critic Score
    It’s a game that’s full of faults, but also one in which they can be immaterial to the experience of playing. [Sept 2007, p.95]
    • Edge Magazine
    • 71 Metascore
    • 50 Critic Score
    Call Of Juarez has mined its source material well, collecting a wealth of imagery that it then squanders on lacklustre and dysfunctional gameplay. [Aug 2007, p.93]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Offering the quiet contemplation of a puzzle mode, the soothing time-wasting of a marathon session, or the frenetic rivalry of multiplayer: this has it all. [July 2007, p.95]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    The racing, in itself, is excellent. Striking a wonderful balance between simulation and thrills. [July 2007, p.86]
    • Edge Magazine
    • 66 Metascore
    • 60 Critic Score
    Shadowrun has too many cooks: it’s a heady broth initially, and the possibilities might seem unmatched, but ultimately it turns out to be limited fun. [Aug 2007, p.88]
    • Edge Magazine
    • 67 Metascore
    • 60 Critic Score
    Shadowrun has too many cooks: it’s a heady broth initially, and the possibilities might seem unmatched, but ultimately it turns out to be limited fun. [Aug 2007, p.88]
    • Edge Magazine
    • 62 Metascore
    • 40 Critic Score
    Criticism has often been aimed at Hudson’s perpetual shrug of the shoulders as to how to milk new games from the same old buttons and analogue stick setup, yet here we find all-new motion controls and still no freshness. [Aug 2007, p.95]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    The game is full of charm, from the easily-distinguishable block types and hero in dressing gown, to the sequences that detail the game’s story and a delicate hint mode. [July 2007, p.93]
    • Edge Magazine
    • 60 Metascore
    • 70 Critic Score
    Anyone prepared to look beyond the candy colourings and initially floaty controls will discover a game of real depth and precision. [July 2007, p.90]
    • Edge Magazine
    • 83 Metascore
    • 60 Critic Score
    That the game’s numerous niggles don’t ruin the experience sooner is testament to its unusual artistic coherence which creates a compelling world. But familiarity does eventually break the visual spell to reveal a mostly average and repetitive game underneath. [Sept 2007, p.91]
    • Edge Magazine

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