Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Ditching the self-aware snuff-movie set-up for an unsubtle conspiracy story, Manhunt 2 lacks the redemption of a smart commentary on violence as entertainment. [Christmas 2008, p.98]- Edge Magazine
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- Critic Score
The experience certainly isn’t awful, but nor is it in any way exceptional – and up against the accomplished competition, that simply won’t be good enough. [June 2007, p.93]- Edge Magazine
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- Critic Score
BW2 is a strategy game that doesn't demand much strategy. That doesn't mean it's not sometimes enjoyable, but it's nothing more than an occasional diversion. [Jan 2008, p.84]- Edge Magazine
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- Critic Score
Guitar Hero has one of the most intuitive and subtle control systems of any game, but here it becomes increasingly subservient to making the game – yes – rock hard, and for the average player will often descend into button-mashing. [Christmas 2007, p.98]- Edge Magazine
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- Critic Score
There are nice touches – cockroaches that scatter under your flashlight, the occasional puzzle, effective cutscenes – but there is little that you won’t have found implemented in a vastly more satisfactory form elsewhere. [May 2008, p.99]- Edge Magazine
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- Critic Score
The virtual interface does little to help players and, if anything, slows the game down as you wait for it to catch up with things that are already evident to players – such as victory, failure and boredom. [Dec 2007, p.89]- Edge Magazine
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- Critic Score
The game's failure to monopolise on its squad dynamic relegates it to a shooter-by-numbers, and its appeal is then further undercut by the fact that, while Barker clearly has a sense for the grotesque, it is the only note that Jericho plays. [Dec 2007, p.91]- Edge Magazine
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- Critic Score
The game's failure to monopolise on its squad dynamic relegates it to a shooter-by-numbers, and its appeal is then further undercut by the fact that, while Barker clearly has a sense for the grotesque, it is the only note that Jericho plays. [Dec 2007, p.91]- Edge Magazine
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- Critic Score
Conan is a genuine surprise. It’s not innovative in its entirety, but it does almost as much as it can with the central conceit, and thus proves one of the better examples of the hack’n’slash genre. [Dec 2007, p.93]- Edge Magazine
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- Critic Score
A sometimes grim but always compelling experience. [Christmas 2007, p.96]- Edge Magazine
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- Critic Score
And the visuals? Well, if you want more screenshots, just pop your head out of the window and look up. [Dec 2007, p.96]- Edge Magazine
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- Critic Score
From simple lever cranks to rotational unscrewing, Zack & Wiki finally puts to use the myriad Remote possibilities touched on in WarioWare: Smooth Moves. [Christmas 2007, p.93]- Edge Magazine
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- Critic Score
Often you’ll present a piece of evidence on a hunch and find him explaining it far beyond your own understanding. The result is a distance from the story, and a reminder of the paucity of interactivity on offer. [Nov 2007, p.99]- Edge Magazine
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- Critic Score
That Insomniac has so confidently found its feet makes the prospect of Ratchet’s annual return an exciting, rather than obligatory, one. [Dec 2007, p.86]- Edge Magazine
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- Critic Score
Unlike PSP competitors Final Fantasy Tactics and Disgaea, this game lacks the colour and complication to really drag players into the depths of its strategy. [Jan 2008, p.89]- Edge Magazine
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- Critic Score
That's how it feels: brand extension, dilution rather than enrichment. [Mar 2008, p.102]- Edge Magazine
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- Critic Score
It might not be a system seller, but provides further compelling evidence of the Wii controller’s lofty potential. [July 2007, p.92]- Edge Magazine
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- Critic Score
Proving Ground is, at best, a functional sequel. It gives the fans what they want, throws in a handful of awkward or undeveloped ideas, and leaves it there. At worst, it’s a poor entry to the Tony Hawk’s lineage. [Christmas 2007, p.91]- Edge Magazine
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- Edge Magazine
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- Critic Score
As a whole it is almost overwhelming in its depth, irresistible in value and certainly, unreservedly, brilliant. [Dec 2007, p.82]- Edge Magazine
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- Critic Score
As a whole it is almost overwhelming in its depth, irresistible in value and certainly, unreservedly, brilliant. [Dec 2007, p.82]- Edge Magazine
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- Critic Score
Perhaps, in this fastest of genres, it’s simply six months too late...in a race with "Forza Motorsport 2," "PGR4," "Dirt" and even the likes of "MotoGP '07," there’s the unmistakeable feel that Sega Rally’s been superseded before it leaves the grid. [Nov 2007, p.89]- Edge Magazine
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- Critic Score
When it comes to multiplayer options, Bleach kills 99 per cent of known beat ‘em up stars – even the excellent Jump Superstars – dead. [JPN Import; Apr 2006, p.94]- Edge Magazine
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- Critic Score
This still stands as one of videogaming’s greatest achievements, one finally properly served by an excellent English translation to reveal a game that feels far fresher than its age, setting and rivals might otherwise suggest. [Nov 2007, p.97]- Edge Magazine
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- Critic Score
As with Sony’s other long-awaited exclusives, Lair and Heavenly Sword, Folklore pulls its punches, and the romance of its vision ultimately all but vanishes in a puff of fairy dust. [Dec 2007, p.88]- Edge Magazine
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- Critic Score
Its fortunes rely on satisfying a burgeoning community of simulation racers, for whom authenticity is the top priority, and in that respect it’s a success. [Dec 2007, p.94]- Edge Magazine
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- Critic Score
No other combat game has maps this lavish, or ambitiously designed. [Nov 2007, p.88]- Edge Magazine
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- Critic Score
If zSlide wants to directly compete with WarioWare’s creativity, not toying with the PSP’s optional camera or microphone has been a missed opportunity. [July 2007, p.94]- Edge Magazine
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- Critic Score
Ultimate Carnage is a generous package that can be highly entertaining. But it’s a pity that it fails to apply a comprehensive design overhaul to FlatOut’s robust engine. [Aug 2007, p.91]- Edge Magazine
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- Critic Score
As efficiently and proficiently designed as Logan’s Shadow is, it’s unavoidably tied to the problems associated with action games of this type on PSP. [Feb 2008, p.96]- Edge Magazine