Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
-
- Critic Score
Stacking's best qualities are its eccentricity and ingenuity. The puzzles lack the tortured bite of Double Fine's early work, but in broadening the narrative-led puzzle game's scope and carefully choosing which elements of tradition to keep and which to discard, Stacking is a bold and charming reinvention.- Edge Magazine
- Posted Feb 10, 2011
- Read full review
-
- Critic Score
Fraught, oppressive and tense, Thumper has been built to a singular vision - and one we can certainly respect, if not always enjoy. [Christmas 2016, p.117]- Edge Magazine
Posted Dec 14, 2016 -
- Critic Score
It’s a strange situation for the series to truly hit its stride in a game that’s both beginning and conclusion, and you can’t help but wish Dante would never grow up, that there could have been more stories of his teenage roundhouse kicks. [Apr 2005, p.90]- Edge Magazine
-
- Critic Score
In terms of reaching its clearly defined goals, it is a triumph. [May 2015, p.122]- Edge Magazine
Posted Apr 24, 2015 -
- Critic Score
No other game catches the exhilaration of mental exercises, while doing just enough to smooth over their occasional frustrations, in quite the same way as Layton. [Nov 2009, p.104]- Edge Magazine
-
- Critic Score
Frostpunk's atmosphere, tight structure and sense of purpose make it stand out in a genre often given over to abstraction. [July 2018, p.106]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82]- Edge Magazine
-
- Critic Score
If Keep Driving isn't the Kerouacian roman-a-clef you might hope for, every trip will leave you with something to remember it by. [Issue#408, p.116]- Edge Magazine
Posted Feb 20, 2025 -
- Critic Score
Just Cause 2 can hardly be called an average game. It's a good one undermined by a selection of mediocre elements, and it's all the more frustrating this time around because Avalanche shows us glimpses of just how much fun two weeks on holiday with Rico should be. [Apr 2010, p.96]- Edge Magazine
- Read full review
-
- Critic Score
While fans will revel in the HD sheen of its signature gore, long-standing cynics and newcomers alike will find a game that, just as it did 19 years ago, pales in comparison to its more fluid, graceful peers. [June 2011, p.95]- Edge Magazine
Posted May 8, 2011 -
- Critic Score
Polybius is a profoundly consuming and transportive experience of eye-watering intensity that'll leave you dazed and bewildered in the best possible way. [Aug 2017, p.118]- Edge Magazine
Posted Jun 22, 2017 -
- Critic Score
In the big dumb act of blowing its extraordinary world to kingdom come, Crysis finds itself smarter than ever. [Nov 2008, p.97]- Edge Magazine
-
- Critic Score
DMC4 is not the grotesque misstep it so easily could have been. DMC4 is hardcore. [Mar 2008, p.90]- Edge Magazine
- Read full review
-
- Critic Score
Lost Legacy's shorter runtime and reduced scope means it has something many of its mainline forebears lack: focus. There is a game with neither faff nor filler, no sense of a story being stretched too thinly across a game that is too big for it. Once it gets into gear, this is a rare breed: a finely paced action game with a story to tell and no creeping sense that the needs of one are undermining the quality of the other. [Issue#311, p.108]- Edge Magazine
Posted Sep 14, 2017 -
- Edge Magazine
Posted Jul 16, 2021 -
- Critic Score
Even without the luminous pixel art to continue, there's always an impetus to investigate further. [June 2016, p.116]- Edge Magazine
Posted Jun 7, 2016 -
- Critic Score
Ragebound sparkles when it doesn't over-egg the pudding, confusing additional layers for mechanical depth. And we remain convinced that, whichever clan they're from, the best ninjas work alone. [Issue#414, p.114]- Edge Magazine
Posted Aug 8, 2025 -
- Critic Score
Black Box’s sequel ultimately struggles to offer any single compelling justification for its own existence. [Feb 2009, p.93]- Edge Magazine
- Read full review
-
- Critic Score
SimCity 4 might sit down among the many footnotes in the history of gaming, but it fills its remit with skill, creating a game that genuinely demands something of our oft-neglected intellect. [March 2003, p.101]- Edge Magazine
-
- Critic Score
Once fluent in Hulk's explosive vocabulary of lamppost-javelins, boulder-bowling balls and tank football, it becomes apparent how much there is to praise in this game. It's hard to think of a superhero title that has come so close in delivering the spirit of the hero's super-ness. [Sept 2005, p.95]- Edge Magazine
-
- Critic Score
When the cards become familiar enough to make zooming a thing of the past, Ascension flowers thanks to its speedy and unfussy online integration. A simple game to learn, it's one that builds into rich and complex battles, big and small. It probably won't impress the airhead in your life, unfortunately – but that's what iPint's for.- Edge Magazine
- Posted Sep 20, 2011
- Read full review
-
- Critic Score
If you take away the window dressing, the epic sounds and the preordained surprises this is a derivative, one-note and sometimes flawed game, but see it as a spectacular amusement ride and you can play and it's a distinguished achievement. [Christmas 2003, p.110]- Edge Magazine
-
- Critic Score
When it isn't engaging in playful (self-)mockery, it finds ways to explore videogames' quirks in witty, insightful fashion. [Issue#343, p.120]- Edge Magazine
Posted Feb 27, 2020 -
- Critic Score
Short but memorable, this is a low-key triumph: if Japanese indie developer NamaTakahashi doesn't go on to even greater things, well, we'll be shocked. [Issue#365, p.119]- Edge Magazine
Posted Nov 4, 2021 -
- Critic Score
It's a loud, mindless end to a game that features many stunningly crafted elements but rarely puts them to memorable use - a letdown after RE7 rescued the series from the convolutions of Resident Evil 6. [Issue#359, p.102]- Edge Magazine
Posted May 20, 2021 -
- Critic Score
Big Huge Games has dressed the RTS in its finest coat-tails, sent it on the most captivating of journeys and transformed its communication skills. There's no question it has become a creature with broader horizons and more refined taste, but there's also no question it's still a familiar figure. [June 2006, p.84]- Edge Magazine
-
- Critic Score
With such a focus, People Can Fly has made the best game possible: one which is smart enough to make a case for looking dumb. [Apr 2011, p.86]- Edge Magazine
Posted Mar 15, 2011 -
- Critic Score
Race Driver 3 understands that a processional win from pole is less fulfilling than a hard-fought, championship-saving fifth place from the back of the grid. And though it can’t exactly engineer those situations, it does everything in its power to make them more likely and leave them unpunished. [Mar 2006, p.87]- Edge Magazine
-
- Critic Score
Like Spelunky before it, survival often depends on what you're carrying, and when you happen across life-prolonging shops and lucky weapon drops. But FTL is a less masterful game than Derek Yu's cave diver, throwing more chance into the mix.- Edge Magazine
- Posted Sep 21, 2012
- Read full review
-
- Critic Score
Creatively, New Vegas gets almost everything right. Mechanically and technically, it's a tragedy. So, it's a simultaneously rewarding and frustrating game, the gulf between what it is and what it could be a sizeable stretch indeed.- Edge Magazine
- Posted Oct 22, 2010
- Read full review
-
- Critic Score
Seasoned with tragedy and humour, it’s a poignant tale that courts cliché but which, thanks to its charm and creative twists on well-worn themes, represents one of the narrative high points of the series. [Apr 2009, p.123]- Edge Magazine
-
- Critic Score
X is a triumph of art over design, the wonder of the world enough to make periods of drudgery worthwhile. [Jan 2016, p.116]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
The Unsung War doesn’t break any boundaries, but it perfectly fulfils expectations. What might look unambitious is in actuality an adventure that whisks you through brilliantly rendered backdrops with a touch more polish than previous iterations, always flying hard and successfully conveying the buzz of aerial combat. [Jan 2005, p.90]- Edge Magazine
- Read full review
-
- Critic Score
It’s gorgeous; Resogun draws on its host hardware’s graphical capabilities to make you feel like the most powerful entity in the room.- Edge Magazine
- Posted Nov 28, 2013
- Read full review
-
- Edge Magazine
Posted Nov 7, 2015 -
- Critic Score
The developer’s cleverest trick here, beyond creating a game that’s worth it for the presentation alone, has been to throw open so many of its rules to player customisation. [Nov 2006, p.90]- Edge Magazine
-
- Critic Score
It's perhaps because the title benefits from such a high production spend … that the average design and execution becomes more pronounced. [Mar 2004, p.101]- Edge Magazine
-
- Critic Score
This is a case study in how to get it right the first time - and, finally, students of this genre will discover what happens when devs don't have to spend the first 12 months of a loot game's life knocking it into shape. For one, the future looks bright. [Issue#332, p.108]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
But this is a production that feels increasingly aged in the face of modern game design. The creeping and eventually overriding feeling is that this meticulously precise simulation, and its lovingly constructed catalogue of automotive history, deserved a little more game to come along for the ride.- Edge Magazine
- Posted Dec 6, 2010
- Read full review
-
- Critic Score
Although inadequacies prove more memorable than the game's positive features, dig deep enough and there's and enjoyable game. It's just that finding it sometimes proves unnecessarily arduous. [Nov 2003, p.102]- Edge Magazine
-
- Critic Score
It's when the game is at its most GTA-like that it comes alive, conjuring up scenarios that take in whole city boroughs and throwing at you groups of adversaries and challenges you have to juggle on the fly… and then you get to a tediously engineered boss encounter and it all begins to get tiresome again. [Christmas 2005, p.109]- Edge Magazine
-
- Critic Score
Black Box’s sequel ultimately struggles to offer any single compelling justification for its own existence. [Feb 2009, p.93]- Edge Magazine
- Read full review
-
- Critic Score
Earned In Blood might not seem like a radical departure from the original but the gloriously cascading AI and open maps have effectively transformed it into a very special WWII experience. The fact that there's nothing quite like it in such a crowded genre speaks volumes. [Dec 2005, p.103]- Edge Magazine
-
- Critic Score
As the more intimate title suggests, this may be as much about Croft's brand awareness in the face of unprecedented (and Uncharted) competition. [Oct 2010, p.96]- Edge Magazine
-
- Critic Score
With its pulsing, ever-changing playing fields and foppish rhythm-action audio elements, one of the main reasons to play Fractal is simply to enjoy its wonderful aesthetics.- Edge Magazine
- Posted Nov 21, 2011
- Read full review
-
- Edge Magazine
-
- Critic Score
It's almost shocking how seamless, engrossing and accessible Fahrenheit is. It's sad, then, that it shows weakness in the one area where it needed to be stronger than any other game: the script. [Oct 2005, p.84]- Edge Magazine
-
- Critic Score
It's certainly fun, but at times it's more than that: around the parody of leveling orbits a whole universe of bigger and better systems to lose yourself within. [Feb 2010, p.92]- Edge Magazine
-
- Critic Score
Spiritfarer loses itself in so much tiresome back-and-forth, ladling on delightful incidental details in the hope that you won't notice that each character's story has become little more than an extended shopping list. [Issue#350, p.96]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
The control system deserves special mention, as it could so easily have been crude or overwhelming. Instead, it's sophisticated and sensitive, catering solidly enough for corridor-cleaning run'n'guns while allowing ambitious flights of TK fancy. [Aug 2004, p.100]- Edge Magazine
-
- Critic Score
Its thesis - that a multiplicity of cultures leaves a society profoundly enriched - has never seemed more urgent and vital. [Issue#390, p.130]- Edge Magazine
Posted Oct 5, 2023 -
- Critic Score
An efficient and well thought out expansion. Short, tight and intense, it's a considerably different experience from Medieval proper and well worth experiencing. [June 2003, p.105]- Edge Magazine
-
- Critic Score
Vietnam is not about skill or proving your worth. It's about taking part in recreations of famous battles, crawling on your belly, loving every minute. And when it works, nothing can touch it. [Apr 2004, p.103]- Edge Magazine
-
- Critic Score
It refines the core shooting and user interface, but otherwise adds only a clutch of enjoyable yet nonessential extras, such as settlements and armour pieces. [Jan 2016, p.106]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
By juxtaposing a hero who retreats in denials against an antagonist who'll go to any lengths to change the past, The Drifter offers a poignant take on trauma, and the ways it keeps gnawing at the soul the longer we refuse to process it. [Issue#414, p.123]- Edge Magazine
Posted Aug 8, 2025 -
- Critic Score
Ultimately, this is a Metroidvania not in any loose sense but a direct descendent of both parents. [Issue#407, p.102]- Edge Magazine
Posted Jan 24, 2025 -
- Critic Score
A brainteaser that's nervy, humbling, and strangely energising. If you can handle the stress, SpellTower is magnificent.- Edge Magazine
- Posted Dec 5, 2011
- Read full review
-
- Critic Score
In a catalogue festooned with gems, this wild heart glitters brightest of all. [Issue#338, p.96]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Fortunately, it has a reliable stream of Gilbert gags, puns, and musical numbers to fall back on, ensuring that just as the challenge eases off, the charm comfortably picks up the slack.- Edge Magazine
- Posted Jun 10, 2013
- Read full review
-
- Critic Score
It's a whole that still offers an intricate series of diversions - some old, some new - but one that has lost some sparkle, despite its sharper, more colourful looks. Most players will get sick of Disgaea 2 long before Disgaea 2 gets sick of them. [Sept 2006, p.80]- Edge Magazine
-
- Critic Score
No other combat game has maps this lavish, or ambitiously designed. [Nov 2007, p.88]- Edge Magazine
-
- Critic Score
Warhawk's manic pace makes for an instantly gratifying experience, and its brilliantly implemented notion of flight and considered balance among combat options more than compensate for the slenderness of its offering. [Oct 2007, p.90]- Edge Magazine
-
- Critic Score
Funny and miserable, disgusting and endearing, the end result is a game that's smart enough to have things both ways, offering an often brutal critique of certain religious sacraments, while wallowing comfortably inside the rituals of one of gaming's oldest genres.- Edge Magazine
- Posted Oct 7, 2011
- Read full review
-
- Critic Score
The steadily dwindling friend tallies on our post-run leaderboards are convincing proof that Runner’s sharpest edges remain intact.- Edge Magazine
- Posted Apr 24, 2013
- Read full review
-
- Critic Score
Those who like their puzzlers to have a supplementary hook will find it wanting on that front, then, but you will struggle to find more ingenious challenges than these in any other game this year. [Issue#371, p.121]- Edge Magazine
Posted Apr 21, 2022 -
- Critic Score
In reckoning so candidly with the conflicting emotions we've experienced over the past few years, Mediterranea Inferno achieves a purgative potency few of its peers can match. [Issue#390, p.135]- Edge Magazine
Posted Oct 5, 2023 -
- Critic Score
Waking Mars is ultimately a game about ecological balance, but it's the balance of a different kind – of art, narrative, and puzzle mechanics - that makes it so very satisfying to play.- Edge Magazine
- Posted Feb 29, 2012
- Read full review
-
- Critic Score
Beyond the obvious aesthetic appeal of the jump to HD, New Super Mario Bros U doesn't make a particularly convincing case for Nintendo's new console, and there's very little here that couldn't have been done on Wii. But if it isn't a great showpiece for the console, it may have to settle for being a very good Mario game, perhaps the finest of the plumber's side-scrolling adventures since his 16bit heyday.- Edge Magazine
- Posted Nov 16, 2012
- Read full review
-
- Critic Score
If you take away the window dressing, the epic sounds and the preordained surprises this is a derivative, one-note and sometimes flawed game, but see it as a spectacular amusement ride and you can play and it's a distinguished achievement. [Christmas 2003, p.110]- Edge Magazine
-
- Critic Score
It feels, in other words, an awful lot like classic Street Fighter, and praise doesn’t come much higher than that.- Edge Magazine
- Posted Jun 27, 2014
- Read full review
-
- Critic Score
One of the most artistically accomplished games to have emerged from an independent studio, Trine 2 has enough minor tweaks and new things to see to draw you back into its playground. It's a short, sweet, occasionally imperfect little treat.- Edge Magazine
- Posted Dec 20, 2011
- Read full review
-
- Critic Score
It’s perhaps easier to admire than to enjoy, but those who are prepared to meet its bracing challenge may find themselves hooked by one of the smartest iOS games in some time.- Edge Magazine
- Posted Sep 2, 2013
- Read full review
-
- Critic Score
Where 999 gave you a more passive role in proceedings, Virtue's Last Reward makes you a key participant in its twisted tale – and that serves to make its mysteries that much more invigorating to unravel.- Edge Magazine
- Posted Dec 4, 2012
- Read full review
-
- Critic Score
The variety of ways for a player to interact with a single narrative is breathtaking, and the way Barlow has paralleled how we shape our own view of a story in the digital era - clicking back and forth across an exploded timeline - truly incisive. [Issue#337, p.104]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
It's scrappy, sure, but no racer offers such a breadth of choice, or seems so willing to let the player set the rules of the road. When Project Cars 2 gets into gear, there's little else like it. [Dec 2017, p.114]- Edge Magazine
Posted Oct 12, 2017 -
- Critic Score
Far more than just a quirky and adept multiplayer romp, then, Swords & Soldiers has found a deeply satisfying sweet-spot where chaos and control are almost perfectly balanced, and the result is a game that towers above everything else WiiWare currently has to offer.- Edge Magazine
- Read full review
-
- Critic Score
A convincing example of how 
motion control can breathe new life into a niche genre. 
More than that, it's a masterclass in audio design and the emotive power of CG imagery.- Edge Magazine
- Posted Jun 15, 2011
- Read full review
-
- Critic Score
It is, as a whole, smart stuff, and a refreshing new direction for McMillen's brand of twitch platforming. [Issue#310, p.118]- Edge Magazine
Posted Aug 17, 2017 -
- Critic Score
What follows is positively giddying, in the manner of a well-tuned ghost train or haunted house, provoking chuckles and squirms at the same time. [Issue#398, p.116]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
It's the game's flexibility that drives its enduring appeal, complemented by its granular UI and difficulty settings that enable you to make it as easy or as hard as you like - whether through developer-prescribed challenges or personal rules imposed as a matter of pride - without ever adjusting a slider. [Jan 2016, p.114]- Edge Magazine
Posted Dec 8, 2016 -
- Critic Score
Whatever you conclude about the bigger picture, this is special stuff. The claustrophobic buzz of flies, the distant muezzin drone, the desperation as you crouch uncertain in the dust whilst your men call frantically for orders will lodge in your mind long after you've walked away from the game. [July 2004, p.98]- Edge Magazine
- Read full review
-
- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
Yes, perhaps Gris is a little big in love with itself. Maybe we should take the hint. [Issue#328, p.114]- Edge Magazine
Posted Jan 4, 2019 -
- Critic Score
Finally, Sega can dust off that classic marketing line, because once you've played Vanquish, everything else seems a little bit slow. [Dec 2010, p.86]- Edge Magazine
Posted Dec 15, 2010 -
- Critic Score
Where most games are built out of wood, bullets and money, Darwinia has an unapologetically spiritual vision, its geeky god presiding over a world which dares to make an imagined religion into a ruleset. That in some places it falls short of its ambitions is not what makes this game important. [March 2005, p.82]- Edge Magazine
-
- Critic Score
F1 2010 remains a game to be uttered in the same breath as Crammond's Formula One Grand Prix, Bizarre Creations' Formula 1 '97, and Ayrton Senna's Super Monaco GP II.- Edge Magazine
- Read full review
-
- Critic Score
It's perhaps because the title benefits from such a high production spend, in fact, that the average design and execution becomes more pronounced. [Mar 2004]- Edge Magazine
-
- Critic Score
Jak 3 too often feels like you're merely going through the motions. As the series' conclusion, then, it's a mild disappointment. [Christmas 2004, p.89]- Edge Magazine
- Read full review
-
- Critic Score
It reinvents a gaming classic, and proves that the nuts-and-bolts mechanics of yesteryear can still captivate. It’s engrossing, a stiff challenge and a fine addition to a venerable history. [Apr 2008, p.97]- Edge Magazine
-
- Critic Score
The control system deserves special mention, as it could so easily have been crude or overwhelming. Instead, it's sophisticated and sensitive, catering solidly enough for corridor-cleaning run'n'guns while allowing ambitious flights of TK fancy. [Aug 2004, p.100]- Edge Magazine
-
- Critic Score
Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]- Edge Magazine
-
- Critic Score
Mostly, however, this bullet hell is excellently assembled and riotously inventive. [Aug 2018, p.112]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Like a Dragon is a JRPG that's at least as interested in its hero's growth as a person as as the incremental increase of his statistics - and a Yakuza game that retains all the humour and heart that made us fall for the series in the first place. [Issue#353, p.100]- Edge Magazine
Posted Dec 3, 2020 -
- Critic Score
This is a game that understands that nostalgia is a core part of its appeal. [December 2018, p.118]- Edge Magazine
Posted Oct 11, 2018 -
- Critic Score
Sure, occasionally it beats you up just because it can. [Issue#397, p.116]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Its ideas cohere into a blaze of brilliant white heat while it burns itself out. [Feb 2017, p.121]- Edge Magazine
Posted Feb 15, 2017 -
- Critic Score
Unfortunately, the solution it has landed on is missing some essential thing that has always made Doom work, another concept you wouldn't necessarily associate with this series: elegance. [Issue#412, p.104]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
Who knows how we got here, but Zombies is the most compelling reason to buy a COD game in 2018. [Christmas 2018, p.114]- Edge Magazine
Posted Nov 9, 2018 -
- Critic Score
A perfectly sized, expertly-crafted romp, Pacific gives other download games their marching orders. [Aug 2009, p.97]- Edge Magazine
- Read full review
-
- Critic Score
Its story is excessively maudlin and self-serious to the point of pomposity - it's no exaggeration to say Naughty Dog gave us more laughs. And as pretty as the scenery is, we'd rather it didn't obstruct us so often when we're fighting; with a tight camera and no way of locking onto individual opponents, you sometimes end up cornered without realising, or struck by enemies you can't see. Combat should be an entertaining, empowering dance, and though it sometimes hits those heights, too often it can't resist throwing too many enemies into the mix. It's supposed to get messy, but not like this...When the world isn't getting in your way, however, it is Ghost of Tsushima's saving grace. [Issue#348, p.86]- Edge Magazine
Posted Jul 16, 2020