Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Over the Top has tempered its obvious ambition with skill and understanding, and the result is a game that’s refreshingly quick to take flight.- Edge Magazine
- Read full review
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- Critic Score
Give OFK half a chance, and just as their tunes will burrow into your brain, their stylishly documented journey may yet see them sneak under your skin, too. [Issue#375, p.116]- Edge Magazine
Posted Aug 11, 2022 -
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There's no denying it's a classy product, and since when do we want less novelty? [Issue#400, p.110]- Edge Magazine
Posted Jul 11, 2024 -
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Despite the odd misstep, Infinity Field is a great dual-stick shooter that moves into essential territory with its controls.- Edge Magazine
- Posted Sep 8, 2011
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Captivating and uncanny, Paper Beast is a rare one: a distinctively weird game that'll stick with you long after your brain has filtered out the little hiccups and frustrations. [Issue#346, p.100]- Edge Magazine
Posted May 22, 2020 -
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The Finals offers plenty of sound and fury, but what makes it worth coming back to is what all that signifies. [Issue#394, p.94- Edge Magazine
Posted Jan 25, 2024 -
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What Fireproof has done, in other words, is to literally wrap the mechanics of a point and click adventure, with its abstract puzzles and occasionally opaque logic, around these fantastical contraptions, before suffusing the experience with an air of ghostly mystery.- Edge Magazine
- Posted Sep 28, 2012
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- Critic Score
Its ideas are streamlined, its tight boundaries narrowing what could have been an overwhelming proposition, plunging players all the sooner into compelling strategic depths. [Christmas 2008, p.99]- Edge Magazine
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Sure, the prospect of spending 30 hours with gaming's grumpiest anti-hero and his bratty kid might not sound like fun, but by the time the pair have finally completed their exhilarating, exhausting journey, you'll be delighted you joined them. [June 2018, p.104]- Edge Magazine
Posted Apr 26, 2018 -
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Full of bravado, packed with features and brimming with invention, this 20-year-old veteran is as vital and relevant as ever. [Jan 2007, p.84]- Edge Magazine
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Of course, horror as reflection of the social and psychological is what we've grown to expect from Red Candle. That it couples here with such a confident step into pastures new, though, means we're keener than ever to see what's next. [Issue#400, p.114]- Edge Magazine
Posted Jul 11, 2024 -
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When it isn't engaging in playful (self-)mockery, it finds ways to explore videogames' quirks in witty, insightful fashion. [Issue#343, p.120]- Edge Magazine
Posted Feb 27, 2020 -
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If Below is a game about the single-minded pursuit of a shape, about making your descent at all cots, it is also a test of your ability to find time for appreciation or understanding along the way. [March 2019, p.104]- Edge Magazine
Posted Feb 1, 2019 -
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Every bit as transportative as "Hypnospace Outlaw", Last Call BBS combines the studio's puzzling expertise and the flair for storytelling it exhibited in "Eliza", serving as both a fine curtain call for Zachtronics and a fascinating portal back to a time long before its foundation. [Issue#375, p.123]- Edge Magazine
Posted Aug 11, 2022 -
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Derivative and at times off-puttingly insistent and flimsy unlocks, it's nonetheless some of Infinity Ward's most considered design in years, and a sign it's ready to get back in the fight. [Issue#346, p.102]- Edge Magazine
Posted May 22, 2020 -
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In every respect Forza 6 is an improvement over Forza 5, and yet the game feels oddly torn between two eras, its stodgy insistence on piecemeal progression undercutting a handful of fresh ideas. The series may have found a clear route back to its Maple Valley Raceway glory days, but Forza 6 is a shift in the right direction as it rediscovers the playful soul and personality it first introduced to the sim racer. [Nov 2015, p.118]- Edge Magazine
Posted Oct 10, 2015 -
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Capturing the seat-shifting tension of cinema's finest vehicular pursuits, Swordship perhaps lacks the longevity of other Roguelikes - though this sprint isn't a marathon, but an exhilarating sprint. [Issue#380, p.122]- Edge Magazine
Posted Dec 29, 2022 -
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Isn't a game that does anything obviously or overtly clever or innovative. But any game that takes such a simple premise and polishes it, hones it and refines it until it's this engrossing, this absorbing, and this much fun, is quite obviously doing something very clever indeed. [Christmas 2003, p.114]- Edge Magazine
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A brainteaser that's nervy, humbling, and strangely energising. If you can handle the stress, SpellTower is magnificent.- Edge Magazine
- Posted Dec 5, 2011
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- Critic Score
Super Monkey Ball had the sad fate of being born perfect, which means that, ever since that GameCube launch title, the series has been competing with memory. Not even a spin dash will get you past that. [Issue#400, p.120]- Edge Magazine
Posted Jul 11, 2024 -
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Criterion’s ability to make the technology and design of games seem harmonious is a significant strength in an industry where few can pull it off... Black is a fiery example of what can result. [Mar 2006, p.82]- Edge Magazine
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Nonetheless, LA Noire is a success story. Over its 20-hour-plus length, it cuts a cross-section through the moral, social and geographical landscape of a city that carefully treads the line between a plausible '40s LA and the morally bankrupt City of Angels found in hardboiled fiction.- Edge Magazine
- Posted May 18, 2011
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Even in its current form, there’s a wealth of ideas and a set of powers that few games twice this length manage to pack in.- Edge Magazine
- Posted Jun 4, 2013
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All Activision's teams needed to deliver the best Call of Duty in half a decade was proper support. It's not V2 rocket science, after all. [Issue#405, p.112]- Edge Magazine
Posted Nov 29, 2024 -
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The most remarkable thing is how smoothly it runs: a flawless 60 frames a second that makes any caveats about the slightly pixellated visuals disappear in the wind. [Dec 2008, p.99]- Edge Magazine
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Any gimmicks would have muddied the waters - what you need to bring a golden-age beat-'em-up bang up to date, it turns out, is a team of fans with the hands of a heart surgeon and an eye for why we fell in love with it in the first place. [Issue#346, p.105]- Edge Magazine
Posted May 22, 2020 -
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Nonetheless, LA Noire is a success story. Over its 20-hour-plus length, it cuts a cross-section through the moral, social and geographical landscape of a city that carefully treads the line between a plausible '40s LA and the morally bankrupt City of Angels found in hardboiled fiction.- Edge Magazine
- Posted May 18, 2011
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It revitalises both old and recent characters and, despite the basic environments having the odd clunky element in their geography, triumphantly succeeds as a new breed of fighting game. [Oct 2009, p.90]- Edge Magazine
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It's a smart iOS game that reduces a sport to its basic elements like this - and an even smarter one that can then turn those elements into something that feels entirely new. Three points.- Edge Magazine
- Posted Aug 16, 2012
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The darling of the indie scene for so many years, it's a pleasure to see the game proving itself all over again. [June 2010, p.98]- Edge Magazine
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A finale that blends Lovecraft and Spielberg seals the deal. [Issue#346, p.106]- Edge Magazine
Posted May 22, 2020 -
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This game's focus is its singleplayer campaign, and it's an involving, dynamic, astonishing-looking 12-15 hour bloodbath. A good, old-fashioned bloodbath. [Dec 2005, p.94]- Edge Magazine
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True, there's no single moment to touch the climax of his heartbreaking 2013 debut, Brother: A Tale of Two Sons, but Fares's third - and best - game as director suggests the Oscars' loss is very much videogames' gain. [Issue#358, p.108]- Edge Magazine
Posted Apr 22, 2021 -
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As a sequel, it's not so much an extension as a remix, but one so capable and confident that 'remix' could very well be one of Clover Studio's own personal VFX powers.- Edge Magazine
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And underlying it all, the one thing that didn't take us by surprise: the old catch-'em-all urge, as moreish as ever. Whether it's tickling your head or your heart, Bugsnax ensures they're never empty calories. [Issue#353, p.116]- Edge Magazine
Posted Dec 3, 2020 -
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The control system deserves special mention, as it could so easily have been crude or overwhelming. Instead, it's sophisticated and sensitive, catering solidly enough for corridor-cleaning run'n'guns while allowing ambitious flights of TK fancy. [Aug 2004, p.100]- Edge Magazine
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That there's nothing conventional about this beauty is firmly to its credit. [Issue#405, p.118]- Edge Magazine
Posted Nov 29, 2024 -
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Even as playing boardgames in person becomes a reality once more, we suspect that Trials Of Fire's baggy charms will ensure it keeps us from the table on a fair few evenings to come. [Issue#358, p.110]- Edge Magazine
Posted Apr 22, 2021 -
- Critic Score
There is genuine character in its presentation, too, from the four distinct jingles that follow successful sprints to the anticipation-heightening Cambridge chimes that precede a new run, the leaderboards celebrating the 'top five brave cats' and the game-over text - 'It's cooooooold!' - that somehow mollifies the frustration of a run prematurely ended. It's a reminder that good ideas are timeless. Another 40 years from now, we suspect it won't have aged a day. [Issue#394, p.107]- Edge Magazine
Posted Jan 25, 2024 -
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More than once we extract on our knees, the dregs of life draining out as we hit the button. [Issue#418, p.100]- Edge Magazine
Posted Nov 27, 2025 -
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A debut of rare success in the genre: one at once fresh yet familiar, both visually arresting and mechanically enticing. [Apr 2010, p.99]- Edge Magazine
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Double Fine’s adventure is confident and charming, the studio feeling its way to a comfortable mid-point between the desires of adventure-game fans and its own motivation to move the genre forward – even if only by a small increment.- Edge Magazine
- Posted Jan 15, 2014
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A truly great detective story needs a satisfying conclusion - and here the Klavins deliver, and then some. [Issue#377, p.116]- Edge Magazine
Posted Oct 6, 2022 -
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Had a few more risks been taken, this too might eventually have been considered a classic. [Issue#418, p.104]- Edge Magazine
Posted Nov 27, 2025 -
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Its flaws are downplayed in the context of its range, its humour, its oddities, and its alternately psychopathic and pandering NPCs. It's as unusual as it is conventional. [Nov 2008, p.99]- Edge Magazine
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This is melee done right, set in an astonishing world, brimming with imagination. [July 2009, p.101]- Edge Magazine
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Jokes are in short supply, as is the serene abstraction often associated with modern puzzle games. The platforming segments and spaced-out checkpoints might annoy the more cerebrally focused, but all told they're a fairly minor part of the game.- Edge Magazine
- Posted Oct 4, 2012
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- Critic Score
RIGS is a compact but deep package, then, and one executed with a confidence that belies its launch-game status. [Christmas 2016, p.112]- Edge Magazine
Posted Dec 14, 2016 -
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Chaos Theory is the game that the original Splinter Cell was meant to deliver: a tight play experience within a trusty framework, one more of enjoyment than irritation, and a game that's no longer exclusively for fans of repeated reloading. [Apr 2005, p.97]- Edge Magazine
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While the streamlined and brisk approach that brushes over some of the minutiae of the previous games might cause some PC fans to baulk, Revolution has concentrated rather than diluted the Civ experience, creating an expression of the concept that's perfectly suited to its platform. [July 2008, p.94]- Edge Magazine
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It's never stronger than in its opening hours, and if it never quite recaptures that first heady whiff of discovery, it at least keeps you on the edge of your seat thanks to its punishing design, the stakes rising in tandem with your achievements.- Edge Magazine
- Posted Jan 15, 2014
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Racers has an appealing lack of pretension that suggests it has nothing to prove other than that Ridge Racer is a delight to play. And it is, with no call for caveat – for a handheld, for a ‘remake’, for a launch title. It's simply one of the best pure arcade racers to date. [JPN Import; Feb 2005, p.68]- Edge Magazine
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The scenarios are often ingenious finding fresh ways to breathe new life into familiar systems. [December 2018, p.116]- Edge Magazine
Posted Oct 11, 2018 -
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There’s scope to build everything from a two-hour co-op dungeon crawl to a 100-hour purple-prosed epic. It’s that breadth that makes NN2 as much of an essential purchase as genre fans could ask for. [Christmas 2006, p.88]- Edge Magazine
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All that may dent its mass-market appeal, but for open-minded players The Far Shore could well be 2021's most captivating videogame destination. [Issue#364, p.102]- Edge Magazine
Posted Oct 7, 2021 -
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Above all, it's funny...If anything, this is the most bizarre game in the series to date. [Jan 2007, p.72]- Edge Magazine
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- Edge Magazine
- Posted Aug 14, 2013
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- Critic Score
The game’s depth is matched by a generous breadth of modes and options.- Edge Magazine
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Despite being all about the numbers, FM2010 rises above them to be unexpectedly cruel, kind, and even visceral at times. [Christmas 2009, p.104]- Edge Magazine
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It is, of course, more of the same, but the concept is as compulsive as ever. [Jan 2004, p.107]- Edge Magazine
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Few focused action-adventure games spin a yarn as well as CD Projekt does here, likely keeping you uncertain about your choices to the end. [Issue#390, p.120]- Edge Magazine
Posted Oct 5, 2023 -
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Guwange appears the most accessible of Cave's late-90s output, even if the latter stages of the game, particularly in the two extra modes featured in this update, will require a combination of dedicated practice and natural skill to overcome. [Oct 2010, p.98]- Edge Magazine
Posted Nov 12, 2010 -
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It may not be the game of stealth the blueprints and lingo of red exclamation marks suggest, but Monaco’s loot and scoot play has a winning personality that’s all its own.- Edge Magazine
- Posted Apr 24, 2013
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The major strengths of the original title remain undimmed; this is as consumate an example of Koei's design skill as its predecessor and every bit as enjoyable - in spite of having seen it all before. [Dec 2003, p.109]- Edge Magazine
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While it hits all the expected beats as a sci-fi horror, Gnosia is playful and warm, too, with a real compassion for its oddball cast. Despite all the death and deception, you'll keep jumping back in, looking for a way to break the cycle - and to save everyone else, for good measure. [Issue#358, p.119]- Edge Magazine
Posted Apr 22, 2021 -
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It's another shining example of a European developer handling Japanese IP with care, remixing and refreshing the genres Japan's native developers often struggle to enhance and honour.- Edge Magazine
- Posted Mar 29, 2012
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As we wait for the first of the promised updates, then, there's plenty of reason to hope that this is the beginning, after all –the beginning of something rather special.- Edge Magazine
- Posted Jan 28, 2011
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Occasional misses aside, then, Starstruck is an outstanding debut performance. [Issue#403, p.120]- Edge Magazine
Posted Oct 3, 2024 -
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The best Alien-licensed game not made by Creative Assembly. [Issue#387, p.114]- Edge Magazine
Posted Jul 13, 2023 -
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The only sour note is the way the game keeps even the most skilled players at a severe leaderboard disadvantage until they've unlocked – or purchased – the final playable character.- Edge Magazine
- Posted Jan 15, 2013
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This is a game that understands that nostalgia is a core part of its appeal. [December 2018, p.118]- Edge Magazine
Posted Oct 11, 2018 -
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Suddenly the nonsense global scoreboards of Xbox Live and PSN, designed no doubt to validate those services with the suggestion of mass involvement, are exposed as being badly hampered by their own ambition. United’s tight-knit communities are a welcoming, sensible and above all enjoyable blueprint for the way things should be. [Apr 2007, p.82]- Edge Magazine
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Chaos Theory is the game that the original Splinter Cell was meant to deliver: a tight play experience within a trusty framework, one more of enjoyment than irritation, and a game that’s no longer exclusively for fans of repeated reloading. [Apr 2005, p.97]- Edge Magazine
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- Edge Magazine
- Posted May 11, 2011
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- Critic Score
Excellent. The rhythms of the day quickly become second nature and hypnotically absorbing. There're never enough hours in the day. [Jan 2004, p.106]- Edge Magazine
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To those who treat mould-breaking games as life's milestones; those who can still smell the silver coins on their fingers ... this is dangerously close to the best in the genre. [Oct 2003, p.94]- Edge Magazine
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In opposition to its marketing pitch, then, it's perhaps best to view FEAR less as a horror show punctuated by action than a blistering action spectacle that likes to play games with its guests. [Dec 2005, p.98]- Edge Magazine
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This is a case study in how to get it right the first time - and, finally, students of this genre will discover what happens when devs don't have to spend the first 12 months of a loot game's life knocking it into shape. For one, the future looks bright. [Issue#332, p.108]- Edge Magazine
Posted Apr 25, 2019 -
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The payoff is feeling like the Red Baron and Luke Skywalker rolled into one when you emerge from a tricky dogfight. [Oct 2015, p.112]- Edge Magazine
Posted Sep 15, 2015 -
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OutRun 2’s heady caricature of driving is some kind of high-water mark for how much beautifully slick, instantly fluid and, thanks to the excellent use of joypad rumble, gloriously tangible play can be squeezed into five minutes of flamboyant autoerotica. [Nov 2004, p.98]- Edge Magazine
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Never has a physics-based vehicular puzzle game bestowed such a vivid sense so generously before. [Issue#331, p.114]- Edge Magazine
Posted Mar 28, 2019 -
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The GBA original invented a new way to tickle your brain, conceived by gamers for gamers and loaded with unabashed enthusiasm. And now you can play it with your friends. What better excuse for throwing a party? [JPN Import; Christmas 2003, p.118]- Edge Magazine
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A series that has spent too long paying bashful tribute has, at long last, emerged from the shadow of its classic debut. [Issue#332, p.112]- Edge Magazine
Posted Apr 25, 2019 -
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Tiny Tower's ongoing tick-tock of cash and happy bitizens is a fantastic toy.- Edge Magazine
- Posted Jul 19, 2011
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In reckoning so candidly with the conflicting emotions we've experienced over the past few years, Mediterranea Inferno achieves a purgative potency few of its peers can match. [Issue#390, p.135]- Edge Magazine
Posted Oct 5, 2023 -
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Earned In Blood might not seem like a radical departure from the original but the gloriously cascading AI and open maps have effectively transformed it into a very special WWII experience. The fact that there's nothing quite like it in such a crowded genre speaks volumes. [Dec 2005, p.103]- Edge Magazine
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It’s all a bit of a muddle, suggesting an unwarranted lack of confidence in the core systems, and at times the most keenly anticipated game of this new generation leans too heavily on the conventions of the past.- Edge Magazine
- Posted May 27, 2014
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Extraction is not just a gun game that happens to work on Wii; it's a gun game that couldn't work on anything else. [Nov 2009, p.90]- Edge Magazine
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Previous Forza entries showed glimmers of personality, hinting at a broader approach to accessibility, but were too shy and reserved to truly let loose. Horizon boldly goes there. It's a magpie game, assembled from pieces of other series, but it delivers a driving game precision engineered to offer all levels of player the best possible experience.- Edge Magazine
- Posted Oct 18, 2012
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Masterful use of haptics and audio ensures that when your finger, so often an unstoppable force, meets an immovable object, you hear AND feel it. To play is to experience the pleasure of successfully picking a lock, or cracking a safe, or perhaps even repairing a watch: there is a constant sense of tension and release, as you find ways to free those gummed-up gears, to oil that rusted sliding-bolt mechanism, to feel the click of that tumbler dropping into place. [Issue#390, p.139]- Edge Magazine
Posted Oct 5, 2023 -
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Despite the familiarity, the longer you spend in your scaled-down village, the more you’re soothed into a gentle, constructive daydream which is every bit as charming as in all its other incarnations. [Jan 2005, p.89]- Edge Magazine
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Plagued by imbalance, the Round 3 career can serve up over 50 bouts before one goes the distance. The new stun punch – a thunderclap of a haymaker – helps to ensure first to third round knockouts for the vast majority of fights. [Apr 2006, p.82]- Edge Magazine
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The seamless integration of voice commands into a polished, thoughtful upgrade is Harmonix's slick finishing move. Dance Central 2 is a typical music game sequel – it works better, offers more, yet feels fundamentally the same – but it's a practised improvement to an already eye-catching routine.- Edge Magazine
- Posted Oct 16, 2011
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This is as satisfying a finale as any devoted FFXIV player could reasonably have hoped for. [Issue#368, p.106]- Edge Magazine
Posted Jan 27, 2022 -
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It lacks the infectiousness of 80 Days, but as a story and a reckoning with history, it leaves most videogame fantasies in the shade. [Issue#332, p.120]- Edge Magazine
Posted Apr 25, 2019 -
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Nioh 3 is ultimately less of a leap from its predecessor than Elden Ring was from Dark Souls 3, but that's to be expected from a direct sequel versus the introductory act of a new franchise. [Issue#421, p.96]- Edge Magazine
Posted Feb 19, 2026 -
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It makes no spectacular breaks from the past, but it does reclaim the mood – if not the tone – of Diablo II. It's living proof that the values of 2001 still have worth over a decade later.- Edge Magazine
- Posted Oct 3, 2012
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Isn't a game that does anything obviously or overtly clever or innovative. But any game that takes such a simple premise and polishes it, hones it and refines it until it's this engrossing, this absorbing, and this much fun, is quite obviously doing something very clever indeed. [Christmas 2003, p.114]- Edge Magazine
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Levels feel more segmented and less regimented, and the better for it. There’s no cheap, wholesale reduction of difficulty, just what feels like a more balanced play experience. [Jan 2005, p.84]- Edge Magazine
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This clever, funny, hallucinatory head trip may leave you frazzled, but Tholen's wonderfully singular vision will be burned into your brain for a long time. [Issue#331, p.120]- Edge Magazine
Posted Mar 28, 2019