Easy Allies' Scores

  • Games
For 421 reviews, this publication has graded:
  • 46% higher than the average critic
  • 8% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.5 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Astro Bot
Lowest review score: 20 Fallout 76
Score distribution:
  1. Negative: 7 out of 421
422 game reviews
    • 67 Metascore
    • 55 Critic Score
    Travis Strikes Again has the right attitude, or at least an attitude you want to get behind. Yet it stumbles time and again with execution, taking an abundance of energy and squandering it in a game that’s often dull more than anything else. It's also frustrating when comparing the game to No More Heroes and No More Heroes 2. Travis Strikes again is not trying to be a direct follow-up, but those games still have a focus and flair that’s lacking here. By the time everything is over, it's hard to add up the experience in any sort of coherent way, and unfortunately, it's not even that entertaining of a trip.
    • 67 Metascore
    • 60 Critic Score
    There’s no denying Dissidia takes a huge risk in trying to do something unique, but this game simply asks too much of the average person. The online features will satisfy seasoned players, but there simply isn’t enough to keep everyone else coming back, especially considering the story mode’s numerous shortcomings. There’s certainly potential here, but it’s clear Square Enix needs to go back to the drawing board if Dissidia hopes to have any sort of future.
    • 66 Metascore
    • 60 Critic Score
    The prospect of playing alongside the Ghostbusters in a story that serves as a proper sequel to the original films is exciting, but this adaptation only leaves us heartbroken. Initially a captivating experience, the magic fades fast, dispelled by poorly designed sections, bad AI, and a repetitive gameplay cycle. Thankfully, the series has since been revived with new and upcoming films, but it’s a shame that Ghostbusters: The Video game squanders a golden opportunity to become something truly special in this medium.
    • 66 Metascore
    • 60 Critic Score
    State of Decay 2 has so much potential that's not fully realized. The simple brutality of combat and the demands of keeping up a base offer noteworthy moments on their own, but that enjoyment is hurt by an array of bugs and a gameplay structure that loses much of its challenge and intrigue far too quickly.
    • 66 Metascore
    • 70 Critic Score
    Battletoads tries to do a lot in a short amount of time, and mostly succeeds. The core beat ‘em up stages drag on a little too long and the comedy is hit or miss, but there are enough other ideas mixed in to break up the pace and keep things interesting. It may not be the most triumphant comeback, but it’s a decent homecoming for Rare’s irreverent heroes.
    • 65 Metascore
    • 60 Critic Score
    Finishing Twin Mirror takes about 6 to 8 hours. With a completed save, you can go back to specific chapters to try new choices, but there are only a few moments that feel worth such experimentation. Even though cracking the case is pretty straightforward, the more traditional aspects of investigating Basswood and talking to the people that live there end up being more interesting than traits like Sam’s mind palace and alter-ego. There’s still enough to appreciate here, but it feels underdeveloped. Like two voices in one head, Twin Mirror has a tendency to get in its own way.
    • 65 Metascore
    • 65 Critic Score
    After the forecasted storms turn out to be little more than hot air and the sedated story fades into bland repetition, you’re left with little more than effective new ways to customize your grapple abilities and the same gratifying destruction that the series has nailed from the beginning. Just Cause 4 clearly didn’t get as much briefing as it should have before deployment. It’s rough edges are unmissable, and its structure weighs too heavily on the simple pleasures of blowing stuff up and funneling your own creativity into how you use the chaotic tools at your disposal. It’s still fun to start a revolution, but it feels like this series can do so much better.
    • 64 Metascore
    • 65 Critic Score
    Biomutant’s faults are especially frustrating because it's so wonderfully weird. The stronger and faster you get, the more you want to explore and conquer. Each new gizmo you discover presents an opportunity to change up your playstyle, and its map holds some genuinely startling surprises. But despite a rich customization system, it’s hard to connect to everything the way it's presented. It’s a clever and colorful world, it’s just not very cohesive.
    • 64 Metascore
    • 60 Critic Score
    Resident Evil Resistance is wildly inconsistent. There are great ideas buried underneath abysmal balancing, annoying technical issues, and matchmaking woes. Playing as series icons like William Birkin and Mr. X is an appreciated novelty, but the routine objectives make playing as the survivors tiresome. With enough love and care, hopefully Resistance’s better ideas can rise to the surface, but right now there’s still a lot of work to be done.
    • 64 Metascore
    • 80 Critic Score
    After all is said and done, Forspoken emerges as a solid new IP. It has its fair share of issues, but the longer you spend time in Athia, the more its world draws you in with its intriguing combat and the simple pleasure of freely crossing massive environments with spellbinding abilities. Luminous Productions is definitely onto something with this concept, it just needs a bit more focus and refinement. At the very least, Forspoken proves its worth on its own terms, and demonstrates the potential to someday hang alongside Square Enix’s staple franchises.
    • 63 Metascore
    • 65 Critic Score
    The Secret of Mana remake adds a few good things like hot keys and cut-scenes, but fails to improve upon some of the most notable flaws of the 1993 original. The adventure that so many people fell in love with is still there at its heart, but this version fails to show it off in the best light.
    • 63 Metascore
    • 60 Critic Score
    Despite the confusion, the conflicting design choices, and the bugs, the gameplay keeps us coming back to Trailblazers. The process of forging a line around the track, coordinating with other drivers, and trying to maintain the fastest speed shines through the flaws. There’s a worthwhile racer here, but be prepared to hit some speed bumps to get to it.
    • 62 Metascore
    • 60 Critic Score
    Agents of Mayhem has some positives to work with. The animated cut scenes and original songs definitely show off some flair, and the characters present a strong range of fun play styles with room to experiment. However, the enemies and environments aren’t nearly strong enough to match, and the game is further weakened by progression issues. It maintains interest well enough as it introduces each new agent, but the repetition smothers it in the end.
    • 62 Metascore
    • 70 Critic Score
    Disintegration is solid and does a good job with its mix of FPS and RTS elements. The strategy aspects feel a little shallow, and neither the campaign nor multiplayer modes really go above and beyond in any way, but there’s still an enjoyable and interesting premise here. Disintegration’s mashup of genres isn’t revolutionary, but its different approach is worth a look.
    • 62 Metascore
    • 60 Critic Score
    Despite a notable amount of bugs and exploitable mechanics, We Happy Few presents an entrancing world to explore. Exceptional voice acting and interesting characters help alleviate the lesser qualities of combat and repetitive mission objectives, but it’s overstuffed length and half-realized ideas hold it back considerably.
    • 61 Metascore
    • 40 Critic Score
    While it may not do anything groundbreaking, there’s a decent game buried somewhere in Need for Speed Payback. It’s hard to deny the fun that still comes from sliding through mountain switchbacks or launching through the air like a rocket. However, the promise of pulling off epic heists falls flat, and Payback is crippled by its progression system. A car’s performance shouldn’t be determined by a slot machine, and a racing game shouldn’t force you to wait out in the parking lot.
    • 60 Metascore
    • 55 Critic Score
    Crackdown 3 is partying like it's 2010, ignoring almost every advancement the open-world genre has made in the past decade. The attempts at humor and provocation are forgettable, and if it wasn't for Echo and Goodwin in your ear, there would be almost no real meaning to any of it. Crackdown 3 excels at almost nothing, especially in comparison to several of its recent groundbreaking competitors. No matter how strong your agent can get or how much demolition you can cause, there are simply better cities to save.
    • 59 Metascore
    • 50 Critic Score
    The Inpatient feels half-baked. The story and mechanics never come together in a satisfying way. Despite moments of terrifying audio-visual design, the cumbersome controls and a lack of interesting characters make The Inpatient a chore to play through.
    • 58 Metascore
    • 50 Critic Score
    Despite having nearly seven years to figure out a way to improve upon The Last Hope, Star Ocean: Integrity and Faithlessness is lacking in just about every department. Not even a solid soundtrack is enough to salvage this wreck. There’s nothing special about this below average RPG, and it completely misses the mark.
    • 58 Metascore
    • 60 Critic Score
    For all of its missteps, it's hard to get too angry at ReCore. The platforming and combat are so good that it's hard not wishing a better game surrounded them. For those with a fair amount of patience, it's worth playing just to see the strongest aspects. For everyone else, it's best to just shake your head, move on, and wonder what could have been.
    • 57 Metascore
    • 50 Critic Score
    Sonic Forces doesn't ever reach the lowest lows the series has gone through in the past. Yet it also has almost nothing in it that leaves a lasting impression. It's the kind of game you can breeze through in an afternoon and then forget about immediately after. The customization in Forces is appreciated, but it’s nowhere near enough in a game that lacks great ideas.
    • 57 Metascore
    • 50 Critic Score
    Despite the piles of issues and annoyances, Little Dragons Café isn’t an unpleasant game. The overall art direction, character design, and music all present a storybook charm that pulls you in early and keeps it enjoyable in the midst of the grind. More than anything, the simple gameplay just gets stretched thin over the 40 hour story. While we don’t often focus on cost, the full $60 price tag also seems particularly difficult to justify. With a stronger investment and more developed gameplay, a sequel may still have potential, but as it is, Little Dragons Café could have used a bit more time in the oven.
    • 56 Metascore
    • 60 Critic Score
    It's possible, and even likely, to walk away from Deadly Premonition 2 absolutely loving it. Few directors can construct a world or a cast as curiously compelling as Swery does. Yet it's hard not to desperately wish that these charms were presented with more capable craftsmanship. There is a special flavor that Swery games have, and that sometimes comes across in spite of the jank, but there has to be a better way of preserving that flavor while also making a stronger game overall.
    • 56 Metascore
    • 45 Critic Score
    Ary and the Secret of Seasons feel like it's not ready for release yet. It's frustrating because there are occasional moments of promise in areas like its temples and puzzles, but the overall experience is brought down by sloppy combat, a stale world, and numerous technical issues. If the developers take some more time to polish things up Ary could be a decent adventure, but in its current state, you're better off waiting.
    • 56 Metascore
    • 50 Critic Score
    Redfall is an epic miss from Arkane. The combat is mind-numbing, the quests are uninspired, co-op is a bummer, and the story doesn’t reach its potential. The only saving grace is its setting, but it’s pulled down by everything else. While co-op is the focus of the marketing, it doesn’t feel like a priority in Redfall’s design. There is some basic enjoyment in the solo campaign if you just want to turn your brain off, explore the town, and blast some goons, but there are easily better alternatives out there.
    • 54 Metascore
    • 60 Critic Score
    With all its design hiccups and elaborate but exhausting missions, Anthem is tiring to play, and that’s too bad. You can tell the game is capable of incredible things when you first try on a javelin and see the massive, beautiful world waiting to be explored. But it’s safe to say Anthem’s launch has not been very inspiring, despite the freedom of its excellent combat and a surprisingly broad story told by a devoted and expressive cast. We could see ourselves one day returning to this fascinating place, but we have no problem leaving our javelins in the forge for now.
    • 52 Metascore
    • 40 Critic Score
    It's so pervasively dull. Where other prominent throwbacks have recaptured the beating heart of the games that inspired them, Mighty No. 9’s familiar pieces are thrown together without a driving vision. Hopefully the super fighting robot’s next successor is more worthy.
    • 52 Metascore
    • 20 Critic Score
    Fallout 76 is a game where you keep hoping that things will get better if you stay patient and play just a bit further. Such a moment never arrives, and with more time, it only becomes more obvious just how broken it is. When something goes wrong, you're not quite clear if it's your fault or the game's because of how many issues you run into. Any game releasing in this state is unacceptable, but the problems go well beyond the technical ones. When this hollow game is not actively breaking, it feels as though it's barely hanging onto a concept that doesn't seem in any way remarkable even in the best circumstances.
    • 51 Metascore
    • 45 Critic Score
    Balan Wonderworld is a disappointing platformer that feels like a wasted opportunity. There are some bright spots in its visuals, music, and boss fights, but the bulk of the game is characterized by stale level design, overly simplistic gameplay, useless power-ups, and annoying mini-games. It throws a lot of ideas at the wall, but lacks the polish to do any of it well. And with a price tag of $60, it's a hard sell.
    • 49 Metascore
    • 60 Critic Score
    While Vane may not reach the heights of its contemporaries, the bleak world it paints presents some interesting concepts. However, these ideas fails to coalesce into truly memorable moments, and it continually gets tripped up by technical issues.

Top Trailers