Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Lowest review score: 0 The Lord of the Rings - Gollum
Score distribution:
3538 game reviews
    • 89 Metascore
    • 100 Critic Score
    Taken by itself, Xenoblade Chronicles 3 is a spectacular example of an epic JRPG. Yes, the combat system is a little too overcooked for its own good, but the developer holds your hand nicely so that by the 40th hour the explosion of numbers, flashy attacks, and intertwined systems somehow makes sense. Aside from that, though, it’s a game that, for its size, is one of elegance and maturity. And that’s when you take it by itself. Philosophical, humorous, emotional, dramatic and always entertaining, Xenoblade Chronicles 3 is going to be better remembered not for being its own entity, but rather like the third chapter in any great trilogy; as the perfect escalation to an enormously satisfying and appropriately epic conclusion.
    • 78 Metascore
    • 90 Critic Score
    The passage of time can sometimes be kind to classic games. Where Klonoa was once compared unfavourably to the far more “innovative” platformers that were doing the rounds, perhaps now it can be judged on its own merits instead, and while neither of the two Klonoa games are especially flashy or spectacular, the subtle and nuanced whimsy that sits at their core offers a particularly potent foil to the self-seriousness that far too many modern games – even platformers – express. Whether you’re replaying these for nostalgia or discovering them for the first time, Klonoa’s going to win you over with this collection.
    • 81 Metascore
    • 100 Critic Score
    This is a quirky and fundamentally experimental JRPG that in many ways remains out there on its own. The chapter-based approach to simple (but enjoyable) narratives that take place across time and space allows for an experience that is both varied and flexible. Throw in the most excellent application of HD-2D art for the remake, and the fact that this is the first time this game has had a formal release in the west, and Live A Live is an essential experimental title for the curious and those that enjoy playing things that are genuinely different.
    • tbd Metascore
    • 10 Critic Score
    There’s nothing inherently wrong with mobile games ported to console – I’ve played a number of good ones myself. However, Pascal’s Wager is the wrong kind of mobile port. In a genre that demands precision, responsiveness and a clarity of vision, this is a bungled mess of janky, unresponsive controls, shoddy presentation, and little meaningful thought put into why the game even exists. As such, it is the perfect example of every mistake to avoid when making these things.
    • 83 Metascore
    • 100 Critic Score
    If you’re a more recent starter to the Warriors formula, you’ll probably find Warriors Orochi 3 a little archaic, unrefined and mechanically simplistic. However, if you’re in any way curious about what the Warriors games used to be like, then this is the one to play. It’s an all-time classic within a series that has had something like 100 iterations over the years, and it’s good that the Ultimate Definitive Edition exist on PC, because Koei Tecmo’s effort on this one deserves to be accessible and remembered.
    • 72 Metascore
    • 60 Critic Score
    Everything is fine, it’s all serviceable, and if you prefer real instruments to the standard electronic and anisong mix that you might get with DJMAX or Cytus, LOUD might have something for you. But there are certainly better rhythm games out there on the Switch, too.
    • 83 Metascore
    • 90 Critic Score
    Anyone expecting Stray to be an action-packed stealth game – as the promotional material tried to argue it is - might be disappointed as the game is more about the journey and the narrative than it is about skulking. What Stray does well is expressing a journey featuring a less-than-common protagonist, and while other games have covered similar themes it’s that unique perspective, from much closer to ground level, and the visual stimulating scenes that makes it ground well worth padding over again.
    • tbd Metascore
    • 80 Critic Score
    Then again, you’re not playing the pretty boys game for the leaderboard glory. You’re playing it for the pretty boys, and eastasiasoft has delivered to the same standard as the predecessor. I hope these games have been enough of a success for them to encourage more down the track, because the diversity in raw, unmitigated thirst is appreciated, and I would like to see the series break out of little casual puzzle games so they can fully run with that. Let’s talk about taking these great characters you’ve got and their potential for a visual novel, EAS. I’m up for it if you are.
    • tbd Metascore
    • 30 Critic Score
    I’m sure that there are people out there that have fond memories of Zero Tolerance and will appreciate having the collection available on modern consoles. Far be it for me to criticise the developer and publisher for preserving more niche art like this. However, beyond being a curiosity of the era and something worth experiencing, briefly, for people who are interested in the history of video games, there’s no modern entertainment value to Zero Tolerance. Once, it was probably impressive. Today, it’s impossible to have any tolerance for it whatsoever (yep, of course I wasn’t going to resist the temptation to make that pun).
    • 73 Metascore
    • 60 Critic Score
    These are indie developers and they have captured the basics of the “princess marker” hyper-niche genre. They just needed to focus a little more on presentation and storytelling technique (unless your Yoko Taro, you’re probably not in a position to be writing in abrupt and bad endings without giving players some inkling that one might be coming up), and Long Live The Queen could have been something truly great.
    • 68 Metascore
    • 70 Critic Score
    Mothmen 1966 is a solid, albeit short (though there’s nothing wrong with that) game that successfully combines pulp fiction and video games. The next game in the series, set at a summer camp, is already planned; and I’m already counting the days until I can get my hands on it too.
    • 58 Metascore
    • 40 Critic Score
    If Matchpoint Tennis had just thrown the occasional loss at me, or even let me fight back from behind at times, I would have spent so much more time playing the game. It’s unfortunate to think that here we have a tennis game that developers should be paying close attention to, because it gets so much right, and we know that won’t happen because one critical error means I have no choice but to score it the way I have. If, down the track, there’s a patch to improve the difficulty in an interesting way, then Matchpoint would be the best tennis game currently available, purely because the on-court gameplay actually gets it.
    • tbd Metascore
    • 90 Critic Score
    Corpse Factory isn’t about the presentation, though. This is a visual novel with a transgressive and provocative story to weave, and it does so with some of the deftest writing we’ve seen in the genre. We really do need to see more visual novels come out of Australia and, more generally speaking, games that are genuinely willing to break taboo subjects and really challenge the player.
    • 69 Metascore
    • 70 Critic Score
    Gamedec isn’t quite a masterpiece, but it’s a clever and noble attempt to do a non-combat RPG. The cyberpunk and noir themes will never get old, and the complex decision trees invite multiple play-throughs and approaches to the mystery. It’s certainly a game that shouldn’t be overlooked.
    • tbd Metascore
    • 60 Critic Score
    There are multiple endings, but you’ll breeze through everything that Perfect Gold has to offer in around five hours. The game doesn’t have anything particularly profound to say, but the combination of coming-of-age and romance does come across as sweet and wholesome. This might not be a game that you exactly remember, but the earnestness of it is charming and you’ll have a big smile on your face as you play.
    • 78 Metascore
    • 90 Critic Score
    Much like the Street Fighter collection before it, Capcom Fighting Collection is a truly stand-out effort to preserve not only the games that were included in the collection, but the artistry and stories behind them. You don’t even need to be a fan of the fighting genre to appreciate just how valuable this approach is to retro compilations… and the unfortunate downside to this effort is that it makes every other retro compilation seem so pedestrian by comparison.
    • 73 Metascore
    • 60 Critic Score
    There’s not much else I can say about St. Dinfna Hotel. If you’ve played horror games then you know what you’ll be getting from this one. If you haven’t played many horror games in the past then the clumsiness of the combat, and the lack of assistance through the puzzles, makes this a poor entry point to the genre. Indeed, if you’re not familiar with the classic horror titles St. Dinfna is in homage to, the entire experience is almost pointless. I do think the developers have talent and passion for the genre, and I hope that this is successful so they can get a second run at it. If they do, all they need is to have their own voice and the confidence to add to the genre, rather than parrot it, and I do think they have it within them to create something special.
    • 86 Metascore
    • 70 Critic Score
    There are a few minor further issues with the collection – the music is almost shockingly low resolution and difficult to hear, and the interface was clearly designed around touch input so the controller is a little clumsy, but those fade into the background quickly enough and are easy to ignore. What rises above and beyond for Sorcery! is the quality of the writing. My recommendation is to play this like you would read a good book. Forget the in-game music. Put on a pair of headphones with some meditative ambient sound (I like rain “music” myself) and lose yourself in the words. Do that, and the minor irritations along the way will feel rather irrelevant.
    • tbd Metascore
    • 70 Critic Score
    While you get classical fantasy with Tales of Aravorn: Seasons of the Wolf, you don’t get Tolkien. The best way to think about this game is that it’s a well-written Dungeons & Dragons home adventure, make for a group of players that enjoy interacting with one another as a major component of the roleplaying, and don’t mind their characters getting hot with one another. That is enjoyable, and the way that the game turned its budgetary limitations into a unique aesthetic and mechanical structure is inspired. Seasons of the Wolf might not be a masterpiece, but Winter Wolves have been entertaining people with exactly this kind of thing for 15 years, and if the team’s work weren’t good enough, this company wouldn’t have lasted anywhere near that long.
    • 85 Metascore
    • 90 Critic Score
    AI: The Somnium Files – nirvanA Initiative is an exceptional game that hits the same beats as the original, while introducing plenty of fun new characters and a winding, complex plot that is going to keep you second-guessing right to the end. If only we had more games that respected the intelligence of their players like this one does.
    • 79 Metascore
    • 100 Critic Score
    Birushana: Rising Flower of Genpei is a truly wonderful example of the visual novel genre, and I’m glad it god localised. It’s aesthetically beautiful (and not just because Shanao and Benkei can get hot-and-sweaty together). It’s also written with a deft touch and genuinely works as a piece of historical fiction. As someone who has actually asked Koei Tecmo about a Nioh or Samurai Warriors set during this conflict, just to give us a break from all the Sengoku era games, I’m over the moon that Idea Factory decided to weave their magic during this vibrant and exciting period of Japan’s history.
    • 80 Metascore
    • 100 Critic Score
    Fire Emblem Warriors: Three Hopes exists for people that liked Fire Emblem: Three Houses. It takes the narrative and characters of the original tactics RPG and provides an “alternative history” take on events, and that was an inspired way to allow the game to be both familiar while telling its own story. For anyone that fell in love with the characters the first time around, this approach makes this take very hard to put down, no matter how frequently you play the Musou releases. My overwhelming impression of this game is that it exudes confidence. Koei Tecmo's team had a clear vision on how to turn everything that people loved about Fire Emblem: Three Houses and turn it into an action game, and with the exception of one new character that turns out to be a Jar Jar Binks-level misfire, they have delivered on that vision. Or, to put it simply: people loved Three Houses, and for all the reasons that they did love that game, they will also love Three Hopes.
    • 87 Metascore
    • 80 Critic Score
    If you’ve ever played a TMNT beat-em-up, you’ll get a lot out of Shredder’s Revenge, especially with additional players on hand. If you’ve never played a TMNT beat-em-up, Shredder’s Revenge would be an excellent place to start.
    • 71 Metascore
    • 90 Critic Score
    Once you push through the initial slog, Metal Max Xeno Reborn is a truly entertaining take on the apocalypse. The mixture of tank modifications and turn-based combat using those vehicles is something different for JRPGs, and it’s nice to have a game that acts as a foil to the aggressively dark apocalypses that plague this industry.
    • 70 Metascore
    • 80 Critic Score
    Spellforce III is, effectively, a throwback game, being both old-school RPG and old-school RTS, stuck on top of an old-school fantasy setting. The developers have done a remarkably good job of taking complex controls and making it work on a controller, and while the game isn’t particularly boundary-pushing, innovative, or stand-out, it is engrossing in the way that it combines genres so seamlessly and entertainingly.
    • tbd Metascore
    • 50 Critic Score
    Mr. Prepper could have a good bit of socio-political commentary to go with a kind of casual simulation structure that even the free-to-play Fallout Shelter largely proved to be a good time. Sadly, so many little things went wrong with it in delivery, and it’s hard to put a finger on just how it could fall over so badly in totality. Was it just that the team is inexperienced? Not confident enough in the vision to fully commit? Not sure how to integrate the gameplay and concept together? Whatever it was, Mr. Prepper is a better idea than execution.
    • 73 Metascore
    • 90 Critic Score
    Mario Strikers might come across as limited to some people, especially those that are only really going to get stuck into the single-player game. However, as a multiplayer experience, and whether you’re going to play locally or online, this thing excels in every way. It’s accessible, but also had a learning curve that more serious people will love. It’s laugh-out-loud hilarious for party sessions, while also having the feature set that it needs to get entire clubs to form around it. I can easily see this joining Smash Bros., Splatoon and Mario Kart as a standard part of any multiplayer rotation on the Switch. Most of all, though, this is a Mario Sports title that hasn’t lost the identity of the sport itself after implementing power-ups and Mario character specials. In this way, it stands apart from the Mario Tennis and Golf titles, and that’s a good thing.
    • tbd Metascore
    • 60 Critic Score
    The danger with coming up with something that is a clearly different creative vision is that you set expectations for what the rest of the game will be like. The art and concept of Pinku Cult are so compelling that the contrast with the incredibly mundane RPG mechanics and puzzles is all the more disappointing. This is a well-meaning but inconsistent experience. I hope the developers get a second shot, because there are more stories to tell here and I do think with a bit more experience they’d be able to build a game as strong as the concept.
    • tbd Metascore
    • 40 Critic Score
    Putting aside the poorly translated story and the subsequently sleazy theme the game takes on, there’s just nothing to The Future You’ve Been Dreaming Of. It’s a too-basic life simulation… and the fan service isn’t even that good. Unfortunately, this is a rare misfire for qureate on what should have been the development team’s home turf.
    • tbd Metascore
    • 90 Critic Score
    The game is my new obsession. It is charming, well-balanced, and calming; yes, I described an RPG as calming!

Top Trailers