Digitally Downloaded's Scores

  • Games
For 3,522 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Lowest review score: 0 Hentai Uni
Score distribution:
3524 game reviews
    • 81 Metascore
    • 70 Critic Score
    The point here is that even I can enjoy this game, and I am most certainly not the target market for Marvel. What Firaxis has done is truly impressive, in taking a property that is known for big, dumb action and turning it into a genuinely interesting and furious tactics RPG. Those who are still convinced that Marvel stories are worthwhile will probably enjoy the story and application of characters, too. This means that this is going to be even more worthwhile for them. However, I do think that everyone, regardless of how invested you are in Disney’s content goldmine, will find something to appreciate about this one.
    • 76 Metascore
    • 80 Critic Score
    As accessible as I’ve ever seen serious strategy gaming, Knights of Honor is still strategically interesting, gorgeous to look at, and still offers plenty of challenge. It hasn’t been compromised in any significant way for the sake of accessibility, and really, this is just a very good example of a publisher finding a genuine and worthy niche to occupy within a very mature and saturated genre.
    • tbd Metascore
    • 70 Critic Score
    I’m critical of Siralim Ultimate, but only because after four games I would have liked to see some effort by the developer to do something with the series, and all that seems to happen is that the team keeps adding more stuff to it, in the areas that it was already perfectly well-serviced. Siralim didn’t simply need more stuff. What it needed was refinement; to take a great idea and polish it into something absolutely incredible. Siralim Ultimate is a hugely entertaining time sink, but it is still, yet again, just a good idea in the need of polishing.
    • 77 Metascore
    • 80 Critic Score
    After being disappointed with Paradox Paradigm I am thrilled that Lover Pretend was a big bounce back to form, both in my perception of Otomate, and the localiser, Aksys. While the first impression is that this one is going to make incest a core theme and that’s going to be simply plain unpleasant for (almost) anyone, the good news is that it soon settles down into a rather comfortable reflection on celebrity, the filmmaking process, and, of course, romance.
    • 72 Metascore
    • 80 Critic Score
    It’s a pity that Dragon Quest Treasures is going to be overlooked as a spinoff dumped into the market late in the year, because there’s still in here that the entire industry could learn from. The way that the developers have clearly built an open world around the concept and adventure, rather than the other way around, makes Treasures one of the most meaningfully enjoyable open world experiences this side of the Yakuza series. Yes, the combat is a misfire, but the opportunity to go chill out with and go on grand treasure-hunting expeditions with your favourite Akira Toriyama creations is always going to be irresistable, and this is one of the better opportunities to do just that.
    • 68 Metascore
    • 90 Critic Score
    Musings over fan service aside, Samurai Maiden is wildly entertaining B-grade fun. Like many of D3 Publisher’s other most notable titles, it rolls with its trashiness and embraces B-grade aesthetics and tone in totality. It doesn’t take itself seriously (at all), and doesn’t aspire to be anything more than a genre piece, made for people that probably already knew if this was for them from the first batch of screenshots. The fact it actually plays nicely to go with its fun theme is the icing on the cake. These kinds of games are becoming less and less common, for reasons that are best left to opinion pieces elsewhere. The point is, we need to enjoy stuff like Samurai Maiden when we get the opportunity to, because when they’re done as well as this, they’re a riot, and it would be tragic to see these kinds of games disappear.
    • 78 Metascore
    • 90 Critic Score
    I can see now why Crisis Core is considered one of the best PSP titles and one of the finest Final Fantasy games ever made. It has been “blown up” and remastered for the PlayStation 5 to the point that it looks and feels like a native title, and has a rich and emotionally impactful narrative that, being entirely honest here, was well beyond what I was expecting. This is another feather in the cap for Square Enix, which has had one of its finest years ever.
    • 69 Metascore
    • 50 Critic Score
    As good as it looks, though, The Callisto Protocol is bad horror that has nothing meaningful to say and struggles to have a single original moment within it. I know that there are people out there saying that the game was “rushed out” to meet a deadline of “releasing before the Dead Space remake”… and perhaps it was! That might explain the performance issues on other platforms. However, that’s not really the problem with it. What lets this game down is that the core theme is broken to its foundations, and even if it ran perfectly at all times, in a best-case scenario, all polish would have ever done is ensure that it was entertaining enough to play. It was never going to be a horror experience that anyone remembers, even five years from now.
    • tbd Metascore
    • 80 Critic Score
    I would buy a new version of Advent Calendar every year without fail, as long as the publishers keep producing them. Advent Calendar distils the essence and appeal of the Christmas tradition and while the minigames that you unlock each day are budget in scope, they are the entertaining and enjoyable form of budget. For someone that has an advent calendar as a core Christmas tradition, this has been a genuine and heart-warming delight.
    • 65 Metascore
    • 50 Critic Score
    But it’s just not a great game and it doesn’t bring anything new or interesting to the genre. A character that we could get behind, some interesting level quirks, or some humour would have been enough. Instead, all Super Kiwi 64 trades on is the fact that it’s a nostalgic platformer for people that have fond memories of Banjo-Kazooie and are really that desperate for something new in that very specific genre to play. And people that don’t mind a vastly inferior experience just for that moment of nostalgic rush.
    • 76 Metascore
    • 70 Critic Score
    Those irritations aside, I really had a good time with Outshine. It offers a slick typing challenge with a solid wall of difficulty for the hardcore to sink their teeth into. There’s also the simple reality that a game like this doubles as an educational application, as it teaches speed and accuracy with typing, as well as the ability to touch type. These are all increasingly critical skills in modern society, so that’s an important added bonus with Outshine.
    • 82 Metascore
    • 80 Critic Score
    The team is pacing Loathing releases out nicely, too. Four years between Loathing games is a good rate, to ensure that the jokes don’t become stale to the player. See, more than anything else, playing Shadows Over Loathing has reminded me, yet again, just how much I enjoy the zany antics of these silly stick figures, and apparently this humour remains relevant no matter how old and jaded you become. The video game industry is better for having developers like Asymmetric in it.
    • 57 Metascore
    • 30 Critic Score
    While I do admire the attempt to give players the power fantasy of playing as a guy so utterly, brutally powerful that he can calmly walk through a bullet ballet, Gungrave G.O.R.E burns its goodwill far too quickly and from there it’s too exhausting to bother with.
    • 72 Metascore
    • 100 Critic Score
    I have had such a wonderful time with Pokémon Violet and Scarlet. None of the issues that I have with these games are anything but the most mild and forgivable irritations. Meanwhile, the promise of a big but blissfully uncomplicated world, filled with adventure and monsters to collect, brought me right back to what drew me into the whole Pokémon franchise in the first place. Is Scarlet and Violet a technical mess? Sure. Do I care? Not in the slightest. I’m here for the pokémon. Not to count frames.
    • 71 Metascore
    • 100 Critic Score
    I have had such a wonderful time with Pokémon Violet and Scarlet. None of the issues that I have with these games are anything but the most mild and forgivable irritations. Meanwhile, the promise of a big but blissfully uncomplicated world, filled with adventure and monsters to collect, brought me right back to what drew me into the whole Pokémon franchise in the first place. Is Scarlet and Violet a technical mess? Sure. Do I care? Not in the slightest. I’m here for the pokémon. Not to count frames.
    • 84 Metascore
    • 90 Critic Score
    While it’s a stretch to call it a great and memorable game, because it doesn’t really do anything to stand out in terms of gameplay and design, the concept of This Way Madness Lies will stick with you. I would have perhaps liked a little more emphasis placed on the magical girl aesthetics, since, aside from the transformation sequences that doesn’t come across as well as it could have, visually, but that aside, this attempt at asking the question “what if Shakespeare invented magical girls?” is a resounding success. It is the perfect little game to play in between the endless stream of overweight content we now need to deal with.
    • tbd Metascore
    • 10 Critic Score
    It’s stuff like this that gives artful (or sexy, or just plain fun) fan service a bad name.
    • 69 Metascore
    • 60 Critic Score
    After Supermassive Games promised us an anthology that celebrated all the different kinds of horror out there, what they’ve given us instead is a stagnating series of sequels. Do I hope The Dark Pictures continues? Yes. Very much so. I still believe we need an anthology of horror in the vein of Cabinet of Curiosities to explore a wider range of horror in video games. But come the second “season”, Supermassive Games needs to start delivering an anthology.
    • tbd Metascore
    • 80 Critic Score
    Aside from excluding a vast swathe of the world from having the same opportunity to take control of their favourite teams as most Europeans do, Football Manager 23 Touch is a substantial step forward for the developer. For perhaps the first time they’ve figured out how to make the enormity of data that you’re going to spend hours looking at and tweaking playable with a controller. It might not sound like much, but that must have been a monumentally challenging UI effort, and the development team really did nail it.
    • 73 Metascore
    • 90 Critic Score
    While Harvestella takes a while to get going, the journey is rich, rewarding and wholesome. For a genre that is usually the province of the mid-tier developers, having something like this that doesn’t cut corners, doesn’t feel like a series of concessions and feels creatively liberating is an inherent joy. Many years ago I read a wonderful analysis of Harvest Moon that effectively argued that the series has been so popular in Japan for so long because farming is a genuinely aspirational pursuit to so many people, who feel locked into soul-crushing and exhausting work in concrete jungles. That being the case, the pure fantasy escapism of Harvestella makes a particularly potent example of its little genre indeed, and for just about anyone on the planet right now, this is exactly what we needed.
    • 89 Metascore
    • 100 Critic Score
    Not every Atari game stands up today as a playable masterpiece, and that’s just fine. Atari 50: The Anniversary Celebration provides just about the best contextually driven system for playing and appreciating classic retro games that I’ve ever hit, and it’s an absolute must-have for any gamer of any age. I mean, Tempest 2000 is worth the price of admission alone, but along the way, you’ll learn a lot about gaming history, gaming development and even the weird and wonderful deals and dodgy antics that Atari got up to in its golden age.
    • 83 Metascore
    • 90 Critic Score
    For everyone else, there is nothing quite like Mount & Blade. This expansive, massive, deeply immersive blend of open world, open-ended RPG and medieval strategy might be the biggest time sink on the PlayStation 5, but it’s also one of the most rewarding. The stories of heroics and failures that you can write for yourself while playing this game are positively Shakesperean, and this is one of those rare times where failure is as entertaining as success, because there’s an excellent, emergent story in that.
    • 86 Metascore
    • 90 Critic Score
    Tactics Ogre Reborn is the essence of one of video game’s true masterpieces. On this, the second remake, it has proven that it is functionally timeless, both in terms of storytelling and the quality of play. There weren’t many tactics JRPGs around before Tactics Ogre, and those that were largely looked to Fire Emblem for inspiration. Now, though, the isometric combat system that so many tactics JRPGs use these days was inspired directly by two classics – this one, and Final Fantasy Tactics. We have a lot to thank Tactics Ogre for, and Reborn demonstrates just how playable it still is.
    • 75 Metascore
    • 80 Critic Score
    Whimsical fantasy has always been the name of Doraemon, and in this context, both the original Story of Seasons collaboration and now this one is the perfect video game partner for the beloved manga icon. I do find it slightly strange that these games get localised, given that the anime, manga and films don’t tend to be, but perhaps Bandai Namco is counting on the warm spirit and people’s never-ending love for Story of Seasons to draw them in, rather than the iconic mascot. And if so, that makes sense, because once you peel past the Doraemon exterior, you’ll realise that this is a classic Story of Seasons title, to the point of being nostalgic, and in this case, that’s a very good thing.
    • 73 Metascore
    • 60 Critic Score
    Paradigm Paradox is not terrible. It’s a perfectly readable visual novel, and the twist it gives to the magical girls story – putting it in the context of an otome – was one worth exploring. However, I’ve got to say that I expect far better from Otomate. This is a studio that produces the most beautiful visual novels, with the most vivid characters and settings, of all. Against that studio’s lofty standards this one is, unfortunately, a big misstep.
    • 94 Metascore
    • 80 Critic Score
    But I can’t help but wish for something more. Not in terms of visuals or gameplay. Those technical elements are fundamentally flawless. Rather, in this story-driven, narrative-focused experience I want a game that is brave enough to actually say something, and give me something to think about. Challenge me on a level beyond my ability to press buttons. God of War: Ragnarök manipulates emotions expertly and people often mistake that for depth. The relationship dynamic between Kratos and Atreus is appealing enough and I’m sure plenty of other reviews will talk about how it made them feel things. There are also plenty of big moments that we’re not allowed to talk about because of spoilers but, yes, those narrative set pieces really are dramatic. These things aren’t depth, though. Ragnarök is popcorn entertainment, and there’s nothing inherently wrong with that. This game’s going to sell a billion copies for a reason. It’s just worth drawing the distinction, because Sony could also be pushing for much more than what it does with these blockbusters.
    • tbd Metascore
    • 80 Critic Score
    An incredible amount of work went into this game. I mean, there’s the original songs, plus diary entries, notes, voicemails, interviews, quizzes… The overall quality of the game is excellent. Yes, I have my qualms with it, mainly with the difficulty and lack of song lyrics. But I can see past the difficulty, at least, to understand the narrative puzzle game that’s in front of me. I wouldn’t quite call it a masterpiece, but I will say that it’s exceptionally unique.
    • 80 Metascore
    • 80 Critic Score
    I would say Taiko no Tatsujin: Rhythm Festival is a release for the more hardcore side of the Taiko fanbase, but that would be overlooking the sheer joy and accessibility of the main game. Perhaps I’m merely bitter at the lack of supplementary features, shallow party modes, and a somewhat cynical subscription service that makes Rhythm Festival lag behind Drum ‘n’ Fun. But ultimately, this is more Taiko, and more Taiko is good. It’s not my favourite of Bandai Namco’s outings on the Nintendo console, but it’s not without its charm either.
    • 79 Metascore
    • 100 Critic Score
    You could say that this Yomawari suffers a little from the diminishing returns of sequels. Each sequel feels less fresh and original than the previous one, and while stagnation might never quite set in (after all, there are a lot of properties that have dozens of titles), audiences start taking the qualities of what these games do well for granted. That being said, Yomawari: Lost In The Dark is such a fascinating, beautiful little horror game. With some smart mechanics, spot-on perfect pacing and atmosphere, and an intense, melancholy narrative this horror experience achieves something rare for video game horror: spooky good times that will make you think and even feel.
    • tbd Metascore
    • 60 Critic Score
    With a better localisation Richman 11 would be essential to people who enjoy digital board games. It’s not quite as good as Square Enix’s equivalent series, but, again, since Square Enix isn’t localising those, good on Softstar for stepping up. Unfortunately the poor localisation does mean that the game comes across as obtuse and will only be for people who have a lot of experience in this kind of experience, and the patience to learn this one’s quirks over several sessions.

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