Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Lost Judgment
Lowest review score: 0 Hentai Uni
Score distribution:
3538 game reviews
    • 82 Metascore
    • 90 Critic Score
    For the most part, Control is a resounding success. It carves out a unique identity in its gameplay, and its interconnected story receives the torch passed from previous titles by its studio. It wears its influences on its sleeve, and is all the better for it. Even if the run time is a little shorter than other big budget games, there is a density and richness to Control’s design which is easy to appreciate, and the game tends to linger in your mind for much longer than any other Triple-A game of recent memory. Even if it has its flaws, and even if it left me wanting more, I put down my controller as the credits rolled feeling deeply satisfied: and that’s something we should cherish if we ever want the gaming medium to move forward.
    • 69 Metascore
    • 80 Critic Score
    With Erica, Sony shows it's got something different up its sleeve, and its eye on the genre, both things I quite appreciate. The replay value is reasonable. I'll probably play at least once more to make all the opposite decisions. Erica is a solid addition to the FMV world, and I'm excited to see if the developer (FlavourWorks) continues with this genre in future games. The acting is solid, the companion app is a delight to use, and the story is intriguing.
    • 64 Metascore
    • 60 Critic Score
    For the very small niche of people who care that much about Snooker, however, Snooker 19 does deliver. There are more accessible Pool titles out there - including on the Nintendo Switch itself, but as an attempt to go the full distance with a deeply authentic simulation, Snooker 19 is a good and genuine effort.
    • tbd Metascore
    • 50 Critic Score
    If the developers bring a lot more focus Pantsu Hunter, and more carefully consider how to make the various gameplay and narrative elements fit together, this could yet become something special.
    • 68 Metascore
    • 90 Critic Score
    After Lost Sphear and I am Setsuna, it is clear that Tokyo RPG Factory wanted to ramp up its gameplay credentials. Everyone already knew that it could tell a beautiful if sad story, but it seems like the criticisms about the less-than-engaging combat systems in efforts past got to the team. Sadly Oninaki is still not a particularly interesting game insofar as the button pressing side goes, and the increased focus on the combat is draining. With that being said, move past the combat and you’ve got yet another powerful and deeply human story, told in such a way that it’s pure poetry to behold. Oninaki is three for three as far as sad, but beautiful tales from Tokyo RPG Factory go.
    • tbd Metascore
    • 80 Critic Score
    Rogue Singularity is perfect for the Switch. Levels are short and sharp, making it ideal for instant pick-up-and-play, and if you're going to invest in this one, you're going to need every moment to refine your skills that you can find. As I said, this really isn't my genre, so I don't know where it will sit in the estimation of those who do play a lot of platformers that set the difficulty level to "sadistic," but I can say that I had a great time with this particular example of that sub-genre.
    • 74 Metascore
    • 70 Critic Score
    Rad
    Really, the only thing that RAD is missing is Richard Simmons. As a game, there's a bit of a misfire in that the one area where RAD looks to distinguish itself from its peers actually hurts more than it helps, but the core action remains sound, and the nostalgia trip back to my childhood was like a precious gift. I question just how many 30-somethings are out there looking for a new time-draining roguelike to play, but regardless of just how niche RAD's audience turns out to be, I'm very glad that Double Fine gave it a crack.
    • tbd Metascore
    • 70 Critic Score
    It's a pity that Pix the Cat hasn't grown into a larger property over the last five or so years, because Pix is a great character, the neon aesthetic is pleasing, and the action is of a very high standard. While the game itself is simple, Pix the Cat is feature-rich and comprehensive, and the bonus modes really do add fresh new looks at the game, extending its worth further. This is the kind of game that works for short in-between more sustained games, and is something that you'll keep coming back to for that reason for years into the future.
    • 60 Metascore
    • 20 Critic Score
    So this is a very short review, but since the developer doesn't have enough respect for players or the source material to include a core part of the original experience, I'm going to show them as much respect in return.
    • 69 Metascore
    • 70 Critic Score
    The Church in the Darkness has much more value as an idea and as a story creation tool than it has as a game.
    • tbd Metascore
    • 90 Critic Score
    Plague Inc is destined to be remembered as a classic. Yes, it's a simple, accessible, "casual" strategy title, but it's also one with some incredibly strong and pertinent themes, and it has an almost maddening habit of getting you to think through its implications long after you've you've put the console down. I'm glad it has come to Nintendo Switch now, because this is the perfect home for it.
    • 67 Metascore
    • 100 Critic Score
    I always have been, whether it's the writings on T.S. Eliot and Poe, films from The Cabinet of Dr Caligari through to Blade Runner, the music of Nick Cave, or games like I Am Setsuna and, now, Crystar. That Crystar manages to be so layered and nuanced with that theme makes it all the more impressive. FuRyu continues to be the publisher to watch for anyone who likes their games with a bit of genuine artistic credibility.
    • 65 Metascore
    • 80 Critic Score
    Really, it plays so close to the Mystery Dungeon tradition that, as a rabid fan of Shiren, Chocobo Dungeon and the others, I was always going to enjoy this. That dungeon crawling side of the game does make up the bulk of the experience and the otherwise pleasant presentation does make Omega Labyrinth a premium example of its particular genre. It's just a pity that it doesn't do more to make something of that fan service and really justify the controversy that it attracted.
    • 63 Metascore
    • 80 Critic Score
    It’s clumsy and filled with flaws, but it’s precisely these imperfections that make it so interesting.
    • 57 Metascore
    • 60 Critic Score
    Forged of Blood is ambitious well beyond its means, and it has so many systems at play at once that there are moments where, mechanically, they fall down. Thematically, however, it’s a gorgeous blend of complementary fantasy genres and approaches, and it's done differently. We need to see more original and different games being made, and it’s great to see something of this vision and presentation coming out of emerging game development nations like Indonesia.
    • tbd Metascore
    • 70 Critic Score
    As an introduction to the Eurogame genre, or as something to play with more casual or younger board game fans, Raiders of the North Sea is an excellent example of how to do accessibility without being condescending, and the digital version that has been created here hits every note it needed to.
    • 76 Metascore
    • 80 Critic Score
    The shift of Longshot to the Face of a Franchise and the addition of X-Factors provide some tangible and beneficial changes to the game. Sure, the Pro Bowl is sort of a weird and pointless area of emphasis, but Madden NFL 20 provides one of the most entertaining and polished sports experiences available.
    • 81 Metascore
    • 90 Critic Score
    A truly beautiful game, and a confident, well-meaning and refreshingly positive use of the videogame medium by talented newcomers. The money might be in the AAA fetish shooters, but the heart, soul and future value of games is wrapped up in projects like this one.
    • 90 Metascore
    • 90 Critic Score
    Between its twist of the Light versus Dark story, the delightful Dancer job, and the most stunning locations Final Fantasy XIV has seen, Shadowbringers is a shining example of why that formula works.
    • 67 Metascore
    • 80 Critic Score
    Overall, however, the roster of events is good and varied, and there are more to come.
    • 89 Metascore
    • 90 Critic Score
    Three Houses is so vibrant that I didn't really mind the lack of difficulty. I was too invested in the characters, and looking forward to the next major plot point too much to really care. It can be bloated, messy, and unnecessarily padded with content at times, but when it comes to the core strengths of Fire Emblem - its character-driven epic fantasy, tight tactical battles and a full harem of both waifu and husbandos, Intelligent Systems have delivered something truly resonant with this one.
    • 77 Metascore
    • 80 Critic Score
    Although there is definitely room to grow in terms of story and how its presented, as well as a few minor flaws here and there, Tiny Metal: Full Metal Rumble provides a huge amount of enjoyment from start to finish with some incredibly tense fights.
    • 80 Metascore
    • 100 Critic Score
    There's nothing really deep being said about Rio Reincarnation, nor the other two visual novels in this package. The trilogy really is a series of straightforward, light-hearted, comedic (without being subversive or satirical), charming and simple stories, backed up with some of the most gorgeous fan service art you'll find. Sometimes that's all you need, and Tsunako really is a genius in her field.
    • tbd Metascore
    • 10 Critic Score
    In the end, the started and overt point of Archlion Saga is that it was developed to introduce people who are less familiar with JRPGs to the genre. The developers failed in doing that, since anyone who plays this as their first JRPG won't touch another one for a very, very long time. No one likes having their intelligence insulted, even if they are completely new to something.
    • 73 Metascore
    • 60 Critic Score
    While it's shallow and has an overly narrow focus, Marvel Ultimate Alliance 3: The Black Order is good fun, and serves as excellent, entertaining fan service for the Marvel faithful. Get a group of friends together, and this is a glorious throwback to the days of couch co-op adventuring, with the development team even throwing in a camera that very nearly ruins the experience. That is true commitment to recapturing the essence of playing games from yesteryear, right there.
    • tbd Metascore
    • 50 Critic Score
    Lacking personality as it is, and with its main selling point - the multiplayer - being an apparent bust, it's very hard to understand who would actually want to buy into this version of Skulls of the Shogun.
    • 68 Metascore
    • 80 Critic Score
    Kill la Kill is an anime licensed tie-in fighter done well, and given how frequently these turn out to be terrible that in itself is a relief. It's fast, it's furious, it's explicit and fanservicey, and it is outright hilarious in its satire. The developers have nailed every element of Kill la Kill that needed to be done right, and I can't imagine fans wanting anything more from this particular game.
    • 66 Metascore
    • 40 Critic Score
    With a very short completion time and no replay value there really isn’t much to keep you playing and whilst the lack of challenge may be appealing to those looking for a short game to pick up and play it becomes tedious very quickly.
    • 76 Metascore
    • 80 Critic Score
    Strategically, Field of Glory: Empires is one of the more accessible 4X strategy titles out there. It's not too demanding on the player around the diplomacy and trade side of things, allowing you to focus principally on the military strategy. The interface, sadly, will put anyone off who isn't a wargaming veteran, but anyone who has an interest in ancient Rome and its military history should push through that, because they will get a kick out of Field of Glory: Empires. If only because you'll be able to hand Hannibal the great victory and conquest the poor guy clearly deserved.
    • 86 Metascore
    • 90 Critic Score
    If you’ve played the original Dragon Quest Builders, the sequel is ultimately more of the same, except polished in very way. The slight improvements in building, inventory, combat and town management make this game an easy one to play, so much so that I imagine it’d be hard to go back to the first once you’ve become accustomed to the new mechanics. If you’ve got a lot of time to kill, Dragon Quest Builders 2 is a great choice – it’s clever, rewarding, and has a wealth of possibility.

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