Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 38 Metascore
    • 20 Critic Score
    Re-playing Blades of Time in 2019 is surreal. There are assuredly many better games from the previous generation of consoles that deserve to be on Switch ahead of this one. I can’t even imagine the developers have any hope of using this re-release to springboard the franchise back as they work on a sequel, because no one is going to want a sequel after playing it. Time hasn’t been good to Blades of Time, and and other than for the morbidly curious, I can’t see anyone being masochistic enough to derive any value out of it.
    • 79 Metascore
    • 70 Critic Score
    World End Syndrome does more than enough as a visual novel - it's hard to put down, well written, and the art is gorgeous. I just hope people don't give up the first time, when the "bad ending" it mandatory. In hindsight it's a brilliant way to introduce the depth of choices that come after that scene, but it's the most poorly executed trick the game has up its sleeve.
    • 81 Metascore
    • 80 Critic Score
    On the one hand, A Plague Tale: Innocent tells an intense, and highly interesting story of one of the darkest moments of European history, and the impact that it had on its youngest people. It's evocative, interesting, and benefits from the highest calibre in production standards. On the other hand, it's so committed to a stock standard, safe approach to gameplay that so much of the great work done in the narrative is undermined. A Plague Tale comes so achingly close to the brilliance of a Hellblade, but sadly where Ninja Theory's "blockbuster indie" project is a masterpiece, Armicia's story is "just" a page-turner.
    • 86 Metascore
    • 90 Critic Score
    It's the perfect blend of a classical, nostalgic love letter to the genesis of the tactics RPG, while at the same time offering just enough to subvert expectations so that even genre veterans will have trouble putting this one down.
    • 55 Metascore
    • 30 Critic Score
    Something about the survival genre has taken all those brilliant ingredients and spat out a failure of a meal, however, and that's an depressing reflection on the entire genre.
    • tbd Metascore
    • 70 Critic Score
    European Conqueror doesn't really work as a historical wargame. Its predecessor dealt with it loosely enough, but European Conqueror takes the abstraction one step too far for its own good. With that being said, this is still a very fine tactical wargame, with good scope, and certainly so much to do that you won't be putting it down in a hurry.
    • 62 Metascore
    • 60 Critic Score
    Sadly Shadowgate remake falls into a trap of not adding anything to Shadowgate, making it rather redundant to play. With that being said, Shadowgate is still Shadowgate, and there's an inherent classic quality to this adventure that, coupled with the dark fantasy atmosphere and general difficulty, also makes it inherently rewarding.
    • 59 Metascore
    • 60 Critic Score
    What really lets Our World Is Ended down is its lack of narrative focus. On the one hand you'd got a compelling discussion about fluid reality - something that, much like AI and robotics, is quickly falling out of the area of "science fiction" and into "we actually need to talk about this, because it's happening" territory. On the other hand, you've got a lot of stories about a bunch of generally unlikable characters and their obsession with breasts. With the way Our World Is Ended is designed, these don't mix anywhere near as well as they needed to to take this to the upper echelons of the genre.
    • 61 Metascore
    • 50 Critic Score
    I do think the Castlevania retro collection that Konami has coming soon will do a better job. Focused as it is on a single, more mainstream franchise should help elevate it in the same way the Street Fighter collection was elevated by the sheer quality and consistency of the brand. Haunted Castle would have been more fitting in that collection, though. Konami really does make some odd choices at times.
    • 83 Metascore
    • 100 Critic Score
    It is impossible to put down.
    • 81 Metascore
    • 90 Critic Score
    Cytus Alpha is one of the finest playing rhythm games you'll ever come across. It's abstract, minimalist and focused, but it delivers such vibrant rhythm game action that it's impossible not to love.
    • 67 Metascore
    • 60 Critic Score
    Despite a lack of originality and questionable controls I found myself coming back to Giga Wrecker Alt to tackle that puzzle, overcome that boss or just explore its world. If you are looking for a ground breaking new entry in Game Freak's reserve or something similar to the Pokémon titles then this may not be the title for you. However, Game Freak's team has stepped out of their comfort zone and developed a game with some rather satisfying qualities which may just tide you over.
    • 81 Metascore
    • 70 Critic Score
    On the one hand SteamWorld Quest is a frustrating experience. Image & Form really needs to track down some writers that can weave tales into its intriguing and impeccably-designed SteamWorld universe. There's so much potential there that it's becoming tiring waiting for the team to tap into it. At the same time, SteamWorld Quest is also a delight to play, with a well-developed card-based combat system, gorgeous art and production values, and elegant gameplay structures. It's a game (and franchise) that wears its indie credentials on its sleeve, and it's hard to be too disappointed by its flaws for that reason.
    • 48 Metascore
    • 50 Critic Score
    The concept of Panty Party is hilarious, though once you move past making jokes about finally getting your hands on Hatsune Miku's underwear, the humour of the game doesn't exactly sustain itself either.
    • 81 Metascore
    • 100 Critic Score
    BoxBoy! + BoxGirl! tells a beautiful, minimalist story that can appeal to everyone. Like everything else, it's brilliance is in its simplicity.
    • 62 Metascore
    • 70 Critic Score
    Moero Chronicle is so completely unabashed about its fan service and endless innuendo that it's oddly charming, in its own way. There's absolutely no way that people who don't enjoy fan service for the sake of fan service will get anything out of this game. The dungeon crawling is executed well enough, but it's traditional to a fault.
    • 71 Metascore
    • 80 Critic Score
    For its strengths and its faults, I kept finding myself drawn back to the game’s evocative narrative all the way through. Even after the open world shenanigans and tedious emphasis on combat wore me down, I carried on at the thought of finding out more about characters who at that point were starting to feel like real people. And at the centre of it all, is Deacon St. John – a callous, cold-blooded ex-biker ex-military mercenary, but he’s got an enormous heart, and that makes all the difference. The whole game is a joy to play, because of the optimism which he and his friends build up over the course of what is otherwise a bleak and empty landscape. And this is more than a fitting summary for Days Gone – a zombie game in 2019 featuring open-world mechanics we’ve all seen before – but like Deadon, the team at Bend Studio have got an enormous hearts, and, just like with Deacon, that makes all the difference.
    • 78 Metascore
    • 90 Critic Score
    It is hard to believe that Dragon’s Dogma originally launched in 2012 as it feels current and fresh seven years later. The deep combat system still feels seamless and fluid, the Pawn system is still as innovative as ever - it works so well, and yet no other developer has decided to crib it for their own games.
    • tbd Metascore
    • 90 Critic Score
    That Tin Man Games has managed to take the newest of video game technologies to deliver something so perfectly nostalgic that it predates video games entirely. Somehow, that also makes Table of Tales the most impressive application of VR that doesn’t let me get up on stage with Hatsune Miku and dance with her.
    • tbd Metascore
    • 80 Critic Score
    For a game whose lead protagonist is a girl with the ability to summon cheese sandwiches, Alluna and Brie is genuinely impressive project. It's a full featured blend of JRPG and visual novel thanks to its time management and minigames, the art nails the humorous fan service brief, and the narrative, while shallow, is rife with an excellent sense of Australian humour.
    • 69 Metascore
    • 80 Critic Score
    The perfect addition to the series. Earth Defense Force 5 made improvements but it still felt like it was slavishly committed to the way earlier EDF titles operated. Iron Rain is different. It finally taking itself more seriously, which may or may not resonate with every player, but the end-to-end revamp in the way the game works on every level is exactly what the series needed to keep pushing forward.
    • 80 Metascore
    • 90 Critic Score
    The characters are whacky and wild, the crimes confounding, all in the best ways. However, before you play, a note: it will become habit to yell "Objection!" when you disagree with anything.
    • 54 Metascore
    • 60 Critic Score
    Feather is a beautiful, soulful experience, which is sadly too limited for its own good.
    • 55 Metascore
    • 80 Critic Score
    Just as foreign films might be worthy, even essential, even though they lack the budgets and production values of Hollywood, so too does a title like Sword and Fairy 6 deserve to find an audience in the kind of player that is more interested in artistry and theme than how well done the button pressing fun is.
    • 67 Metascore
    • 90 Critic Score
    This isn’t a game which cracks easy jokes about weed culture; it doesn’t underestimate the finesse involved in the craft; but it also doesn’t shy away from criticising the shadier aspects of the industry either. It’s a truly fascinating look into a mythologised trade, and it’ll be a test for the most seasoned of tycoon fans.
    • 63 Metascore
    • 70 Critic Score
    The World Next Door isn't perfect, but is shows that Viz is - for now, at least - willing to take on a project that's a little different and oddball. Colourful, creative, and generally well designed, it's worth forgiving this particular title its teen B-tier narrative tropes.
    • 64 Metascore
    • 90 Critic Score
    The Friends of Ringo Ishikawa is one of the best examples of subversion within the brawler genre since the mighty Lollipop Chainsaw.
    • 45 Metascore
    • 40 Critic Score
    When I first read the premise of Generation Zero I was intrigued and before I even loaded the game up for the first time I was excited. I wanted to like this game. Unfortunately, the game quickly falls into a beautiful void of its own making. With weak storytelling and empty gameplay, Generation Zero sinks into the mud and collapses like so many tents at the festival that day, gripping to weak foundations.
    • 72 Metascore
    • 100 Critic Score
    Zanki Zero isn't really "new"; underneath the dungeon crawler window dressing it's too similar to its predecessors thematically to stand out as a bold new statement. The dungeon crawling elements work well enough, however, and it's hard to complain that the creators are sticking to their traditions when these games are so intensely intriguing and intelligent. Zanki Zero offers every bit the brilliance that Danganronpa did.
    • 77 Metascore
    • 70 Critic Score
    It's a fairly by-the-numbers dungeon crawl that borrows the Steampunk aesthetic, and offers some genuinely clever twists, as far as combat goes. There aren't too many dungeon crawlers on the Switch, and even within that category Vaporum is flat enough that it doesn't come out on top, but it's a pleasurable way to bust a few hours on a weekend nonetheless.

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