Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 60 Metascore
    • 20 Critic Score
    I love the classic Dragon Quest titles with a passion, but there is nothing that redeems these poor ports. They fail as an archive of classics, since the redesign fundamentally changes them. They fail as pieces of entertainment, because they're so ugly and poorly made. Finally, they fail as Dragon Quest, because Dragon Quest fans will be insulted by this trash being passed off as their memories.
    • tbd Metascore
    • 20 Critic Score
    Niche sports are difficult. Sports are always complex, demanding things to code, and everyone expects their favourite sport to get the FIFA treatment. That level of experience is just not possible with an audience as limited as Pickleball is. However, it’s not unreasonable to expect the game to at least try to look and feel like the real sport. PPA Pickleball Tour 2025 doesn’t even come close.
    • 71 Metascore
    • 20 Critic Score
    I love the classic Dragon Quest titles with a passion, but there is nothing that redeems these poor ports. They fail as an archive of classics, since the redesign fundamentally changes them. They fail as pieces of entertainment, because they're so ugly and poorly made. Finally, they fail as Dragon Quest, because Dragon Quest fans will be insulted by this trash being passed off as their memories.
    • 36 Metascore
    • 10 Critic Score
    It's a B-grade Dead Space clone that follows the "rules" of horror without actually understanding any of them. Sure, it's a good thing that developers want to continue that "horror in space" tradition of Dead Space, but this team simply wasn't up to the task. On any level.
    • tbd Metascore
    • 10 Critic Score
    It’s genuinely sad to see NinjaKiwi like this. I wonder if the studio’s founders realised that, ten years down the line, they’d have an international company gouging players for microtransaction money, and re-releasing empty husks of old games onto the Switch for the chance at even more revenue.
    • tbd Metascore
    • 10 Critic Score
    Blade II is a great example of what happens when you let a content-driven business make a content-driven game. There's plenty in there to do, but doing any of it is a complete waste of time. Sadly, games like Blade II are far too common, and happen right up and down the industry, from the tiny indies making mobile titles, right through to the biggest companies churning out the blockbusters. The contentification of video games is a plague, and Blade II is one of the most egregious examples of that.
    • tbd Metascore
    • 10 Critic Score
    But there’s not a single picture in the dozens and dozens of puzzles the game boasts that you’ll actually want to put together. Universally the pictures look like the developer got colour-by-number books, filled them in, and scanned them into the game.
    • tbd Metascore
    • 10 Critic Score
    Why a small team thought it could make a grand open-world RPG is beyond me, but Skylight Freerange 2 demonstrates the horrible consequences of vastly overreaching what your resources and skill level allow. Full props to the developers for trying - the game is oddly fascinating in just how badly it has failed -, but make no bones about this, if the screenshots and video haven’t proven it to you: this game is an utter travesty.
    • 44 Metascore
    • 10 Critic Score
    Nothing redeems this game. It's ugly as sin, it fails to understand what made the original classic compelling and though it includes the original classic, it is a neutered version of it.
    • tbd Metascore
    • 10 Critic Score
    To finish with a comparison: A game like Light de Deux highlights what can be achieved when an indie developer properly scopes out their resourcing limitations and works within that. No AI, no case of scope overwhelming the capabilities of the developer. It was a smaller-scale game, but a complete, lovely little thing to actually experience. Lovecraft wrote many smaller-scoped stories and the developers of Innsmouth 22 could have retold. It might have been a better idea for them to work towards Innsmouth 22 over a period of time after first starting with some smaller efforts that would get their creative processes, art assets, and cash flow working first. Sadly first impressions count, and no matter how intriguing the game project, if this developer makes a second I’m going to be much more wary about giving it my time.
    • tbd Metascore
    • 10 Critic Score
    The best, most well-resourced developers in the world would struggle to make a quality simulation game with online sharing, VR support, and the ability to fully explore and interact with your creations. This is the work of a small indie developer that should have focused on getting a few things right, than throwing in everything and failing at it all.
    • tbd Metascore
    • 10 Critic Score
    I don’t like being particularly cruel in reviews, but IronFall Invasion never needed to leave the 3DS. It was bad enough there thanks to its totally worthless storytelling and generic, bland gameplay. With the Switch it doesn’t even have the distinction of being one of the more technically impressive tech demos on the console. It truly has nothing going for it.
    • tbd Metascore
    • 10 Critic Score
    Top that all off with vehicles that control like flies trapped in syrup, a gross lack of interesting weapons, and only a couple of different vehicle types. Once you’ve had your fill of laughing at Planet 2000’s low-budget oddities, you’re left with a mess of a game that’s just tedious to play.
    • tbd Metascore
    • 10 Critic Score
    An example of what happens when a developer takes Minecraft and clones it in such a manner that is loses everything that made it something special in the first place.
    • tbd Metascore
    • 10 Critic Score
    Anyhow, I digress. To come back to where I talk about the grift. The grift here is that each of these titles offer platinum trophies that can be "earned" with no effort required whatsoever. You'll sit through a laboured and completely ineffective 10-20 minute sermon on nonsense, play it through a couple of times to meet all its conditions, and then you'll get your trophy. I don't know if anyone still actually cares about those things, but as pathetic as it is as selling point for a pathetic series of games, it actually works. If these games didn't annoy me so much I'd be making a joke about how Sony's allowing hardcore Christian content onto the same platform where they've turned into puritans over anime boobs.
    • 57 Metascore
    • 10 Critic Score
    The House of the Dead is a classic and monumentally important video game. I didn’t even bat an eyelid when this popped up on the eShop. Even knowing that as a Forever Entertainment project it probably wasn’t going to be all that, my fierce loyalty to the brand caused me to buy this instantly. As I wrote in the introduction to this review, however, The House of the Dead Remake makes Uwe Boll’s film seem like a masterpiece by comparison. At least Boll had the good sense to put gratuitous B-genre exploitation nudity and unintentionally hilarious directing in his film. His film was a thing you could enjoy drunk. You play this game and you’ll just jump straight to the hangover.
    • tbd Metascore
    • 10 Critic Score
    Anyhow, I digress. To come back to where I talk about the grift. The grift here is that each of these titles offer platinum trophies that can be "earned" with no effort required whatsoever. You'll sit through a laboured and completely ineffective 10-20 minute sermon on nonsense, play it through a couple of times to meet all its conditions, and then you'll get your trophy. I don't know if anyone still actually cares about those things, but as pathetic as it is as selling point for a pathetic series of games, it actually works. If these games didn't annoy me so much I'd be making a joke about how Sony's allowing hardcore Christian content onto the same platform where they've turned into puritans over anime boobs.
    • tbd Metascore
    • 10 Critic Score
    Anyhow, I digress. To come back to where I talk about the grift. The grift here is that each of these titles offer platinum trophies that can be "earned" with no effort required whatsoever. You'll sit through a laboured and completely ineffective 10-20 minute sermon on nonsense, play it through a couple of times to meet all its conditions, and then you'll get your trophy. I don't know if anyone still actually cares about those things, but as pathetic as it is as selling point for a pathetic series of games, it actually works. If these games didn't annoy me so much I'd be making a joke about how Sony's allowing hardcore Christian content onto the same platform where they've turned into puritans over anime boobs.
    • tbd Metascore
    • 10 Critic Score
    It wasn’t disappointing in that it was every bit as terrible as I was expecting. This is the worst visual novel I have ever experienced. It’s tempting to say it’s unplayable, in that I can’t have it on for five minutes before wanting to give up on games forever, but that would be inaccurate, since a visual novel just involves scrolling through text and performing basic inputs on to the screen. So instead I’ll just a far more accurate pejorative for this kind of game - Parascientific Escape is illiterate.
    • 52 Metascore
    • 10 Critic Score
    Dementium is not even slightly entertaining and all the developer has achieved with this re-re-release is broadcast that their original game wasn’t ever anything more than a gimmicky novelty. What an incredible own goal when Dementium did actually have something of a legacy from people nostalgic for the DS.
    • tbd Metascore
    • 10 Critic Score
    I don’t think I’ve ever played a more pointless game than R.B.I. Baseball 17... I just don’t see how anyone, anywhere, could possibly want what this one is offering.
    • tbd Metascore
    • 10 Critic Score
    I understand the impulse to throw down a couple of bucks for a game that features pretty girls in swimwear. A bit of fan service can be fun and all that, and for a couple of dollars, you’re not going to expect a masterpiece. But for fan service to work, you’ve got to be a fan in the first place, and the complete lack of character and purpose in Beach Girls means that it doesn’t work as fan service either. The fact that even Steam isn’t getting laboured with stuff like Beach Girls, or Hentai Uni before it, suggests that Nintendo is perhaps being a little too open with its open platform.
    • 34 Metascore
    • 10 Critic Score
    The game has an intriguing premise and I want to believe the developers had some intelligent ideas behind what they're doing, but between the painfully shallow strategy, the laboured (via translation) writing, the mundane, uninspired presentation and the shonky interface and UX, there was nowhere left for me to go to find something I admired about this game. For story-driven roguelike strategy, I highly recommend Thea: The Awakening (also available on Switch). Mittelborg is a different game to it, but the energy and intent does cross over between the two. It's just that Thea is also made exceptionally well, and this is not.
    • tbd Metascore
    • 10 Critic Score
    Candy Match 3 truly offends me. It's a nasty, exploitative game that contributes nothing to this industry beyond taking money from consumers that could have gone to a game that deserved the support.
    • tbd Metascore
    • 10 Critic Score
    I can't make this clear enough; Snakes & Ladders is a terrible, terrible game.
    • 40 Metascore
    • 10 Critic Score
    There is nothing that redeems Excave II: Wizard of the Underworld.
    • tbd Metascore
    • 10 Critic Score
    There’s nothing inherently wrong with mobile games ported to console – I’ve played a number of good ones myself. However, Pascal’s Wager is the wrong kind of mobile port. In a genre that demands precision, responsiveness and a clarity of vision, this is a bungled mess of janky, unresponsive controls, shoddy presentation, and little meaningful thought put into why the game even exists. As such, it is the perfect example of every mistake to avoid when making these things.
    • 53 Metascore
    • 10 Critic Score
    You just need to look at something like Theatrhythm Final Fantasy to realise that when people really love a franchise, taking the music from that franchise and turning it into a rhythm game can be a magical experience. But then people pay a lot of money to go to symphonies of Final Fantasy music. As my old mates Dunning and Kruger would always say: people should know their limits. The Legend of Dark Witch franchise is far too limited and nowhere near of the standard where its music is ready stand alone, and Rudymical is just not worth playing on any level.
    • tbd Metascore
    • 10 Critic Score
    Even if the game ran at a slick 60 frames per second, or whatever number is meant to be standard these days, Skeleton Rider would still be a mess of a game.
    • tbd Metascore
    • 10 Critic Score
    Lula's just trash. It's not satirical or insightful. It's not really funny. It's certainly not sexy. It's just not that interesting.

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