Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 70 Metascore
    • 40 Critic Score
    We live in a world where very serious questions are being asked of western interventionism and imperialism, colonialist attitudes, and the nationalism of western powers. With ISIS and Syria, we’re finally starting to realise that over a century of meddling, king making, and warring in places like the Middle East and South America has left many of those places in a state of endless humanitarian disaster. And in this context Ubisoft decided it was the right time to release a game that outright celebrates all of these things that we need to question about western – and particularly American – foreign policy. Wildlands is repugnant for the way it blindly celebrates the many evils wrought on the innocent in these places. It’s utterly unforgivable trash, and that’s tragic, because there is a decent – albeit derivative - game underneath all its posturing.
    • 68 Metascore
    • 40 Critic Score
    I admire a game that is willing to take a risk, and certainly trolling the people who believe that games should be mindless content that doesn’t challenge their intelligence with a “political idea,” is a creative risk I can admire. But beyond the initial amusement that I took from knowing that somewhere out there someone is absolutely fuming about this game on a forum or in a tweet, there’s actually very little intelligence in Dustborn. It’s also an experience that is so culturally specific that it probably shouldn’t have been a global release.
    • 72 Metascore
    • 40 Critic Score
    Sometimes, when I review a game, I expect to be an outlier. And my gut tells me that will be the case when this review is published, and I feel free to check out other review scores. But I cannot in good faith give a game that I want to like a good score; I have to rate what’s in front of me. And what I see is a lack of character growth, a lack of accessibility, and a lack of clear graphics. An interesting narrative only carries so much weight. It quickly makes one exhausted.
    • 70 Metascore
    • 40 Critic Score
    At roughly ten times the price that these kinds of games usually ask over in the mobile world, it's difficult to see where the developers have justified the premium price, because what we have with Pokémon Link: Battle is a nice, but ultimately unremarkable match-3 game with much less content (yes, even with 700 critters to catch) than its immediate rivals.
    • 70 Metascore
    • 40 Critic Score
    You’ll find nothing ground breaking in LEGO Jurassic World, but it is so rushed that I can only recommend looking at one of the many other LEGO games out there unless you're a massive fan of Jurassic Park.
    • 70 Metascore
    • 40 Critic Score
    I appreciate the vision and the concept behind it, and I love noir, but the execution is sorely lacking.
    • 68 Metascore
    • 40 Critic Score
    Ultimately, it’s fun but probably more of a tablet experience. The issue comes from the fear that there is a lack of imagination in some segments of the developer community.
    • tbd Metascore
    • 40 Critic Score
    I really wanted to enjoy Sunshine Shuffle so much more than I did. I love poker, noir, and anthropomorphised characters. It should have been a slam dunk, but unfortunately, the execution of the strong concept left me cold. I can see what the developers were aiming for, but sadly they never quite get there.
    • 30 Metascore
    • 40 Critic Score
    While Carbon Fire Studio has demonstrated it has real talent behind it in its first game, I find it to be a lot of effort wasted because I can't look past the fact that this game costs money.
    • tbd Metascore
    • 30 Critic Score
    Ultimately, to quote myself, "it's hard not to expect more from adaptations now. Unfortunately, the minimum effort that went into Deathtrap Dungeon (and now Fighting Fantasy Legends) is still disappointing. I'm not sure what possessed the team to dust off a five-year-old release for Switch when, as far as I can tell, no one was really asking for it. I guess there might be some marginal value there for a tiny few people, but I really do mean tiny few. Especially with Tin Man Games's take on Firetop Mountain also on Switch.
    • tbd Metascore
    • 30 Critic Score
    The aesthetics are reasonably pleasant (though I prefer the look of the “proper” Richman games), but Richman 4 Fun should have stayed on mobile. It’s about as interesting as Monopoly, if Monopoly lacked the simple, clear social critique and your opponent had dice that were weighted to basically give them what they wanted. It takes a lot for a board game to be less interesting than stock-standard Monopoly, but Richman 4 Fun has lived the impossible dream and achieved just that.
    • 28 Metascore
    • 30 Critic Score
    Sadly, I can't imagine a single scenario that I would actually want to play Awkward with anyone. None of the questions I came across are either things I want to learn about a friend in a party setting, or they're things I already know and, whether I agree with them or not, I just don't find the subject matter amusing.
    • 27 Metascore
    • 30 Critic Score
    Good intent doesn't cover for a game this poor though. I would love to see the developers learn from this one and come back with something more, because there is a lot to admire about Decay of Logos. Enough so that I don't think I've ever felt quite as deflated having to give a game a score like this.
    • 46 Metascore
    • 30 Critic Score
    Being so critical of indie games never makes me feel good. There's just no hiding when you're an indie - games like Make War are crafted by a tiny team of developers and it's always deeply personal to everyone involved. And yet, when you think about all the masterful, creative, deeply artistic indie games that have been crafted by equally small numbers of people - Papers, Please, Tokyo Dark, Untitled Goose Game, Mini Metro, Undertale, and so many more - it's so hard to resolve Make War. There's the genesis of a good idea in there, but the execution is so far beyond uninspired that there's simply nothing that can redeem it.
    • 39 Metascore
    • 30 Critic Score
    Senran Kagura Reflexions has actually done a lot of damage to the series.
    • tbd Metascore
    • 30 Critic Score
    Fallen: A2P Protocol wants to be XCOM meets Mad Max, but the development team lacked the ability to truly understand either the apocalyptic setting that it borrows from Mad Max, or what XCOM does to work as a tactics game. Derivative and bereft of any meritorious ideas of its own, Fallen: A2P Protocol is the first really big disappointment of 2018, because in the hands of a mature, talented developer, that idea could have been brilliant.
    • 50 Metascore
    • 30 Critic Score
    Modern Combat: Blackout isn't a great game by any stretch of the imagination, but it's playable enough, and it's the only military shooter of its kind currently available on the Nintendo Switch. I'd suggest that you're better off with something like Splatoon for competitive hijinks, or City of Brass if you're looking for a simply well-made first person action title.
    • 36 Metascore
    • 30 Critic Score
    There are some great ideas at the core of this though, and it would have been nice to see how they shaped up with a bit more direction and some extra time in the oven.
    • tbd Metascore
    • 30 Critic Score
    It’s also a horribly, horribly plain looking game. Because each level plays out on a single screen panel, there’s a lack of a sense of scale, which is generally appreciated in a strategy game. Environments look like they were done in ten minutes in Microsoft Paint, too. This kind of game flies by okay as a little mobile time waster, but a PlayStation 4 experience needs to offer much more than this.
    • 45 Metascore
    • 30 Critic Score
    Sadly, Busby: The Woolies Strike Back barely meets the quality standards and expectations of the genre in its infancy, let alone all these years later.
    • 51 Metascore
    • 30 Critic Score
    Sacred 3 is borderline offensive, and if this game hasn't killed the franchise's commercial value, Sacred 4 better look more closely at why people actually want to play these games. It's not good enough to be dumb fun.
    • 69 Metascore
    • 30 Critic Score
    Assuming concentration is a problem worth solving (an assumption lacking the solidest of foundations), I will argue there are better, significantly more efficient, ways to address it than through another game from a device that's otherwise a regular dopamine provider by its own rights.
    • tbd Metascore
    • 30 Critic Score
    I'd love to encourage more developers to leverage 1-bit aesthetics. The high contrast and level of detail that can be worked into the art, using modern technology, makes for a distinctive and highly appealing art direction. However, it's still got to be playable. A fast-paced strategy game that is almost impossible to follow because everything is so tiny on the screen, coupled with high levels of contrast that end up encouraging eye strain, is just not on. Death Crown would be brilliant on PC, where you can see everything that's going on (I imagine). This lazy and ill-conceived port to the Nintendo Switch is almost worthless, sadly.
    • 46 Metascore
    • 30 Critic Score
    The problem is that the game all-but mandates that you buy into the microtransactions, because otherwise progress is so incredibly slow that you’ll get bored well before you get anywhere.
    • tbd Metascore
    • 30 Critic Score
    The basic reality is that a work as derivative as Dokimon is lazy. That’s not to say a lot of work wasn’t put into it. I’m sure the developer and whatever team they had spent many, many hours cobbling this together. But it’s creatively lazy and contributes nothing to the monster-taming RPG genre. And so all that work has ultimately gone to waste.
    • tbd Metascore
    • 30 Critic Score
    I'm not sure why the developers figured they'd give the Nintendo Switch a crack with Noble Armada: Lost Worlds. When your game picks up just four user reviews on Steam in three years, it's clearly not resonating, and throwing a clumsy port onto a console isn't going to change that. If this kind of game does appeal to you, then I highly recommend Battlestar Galactica: Deadlock instead. It's on Nintendo Switch and it is infinitely better than this in offering the same kind of miniatures wargame in space theme.
    • 37 Metascore
    • 30 Critic Score
    Crystal Rift possesses all the potential in the world, and I certainly hope the game performs well enough that the development team is able to go back to the drawing board and come up with a more comprehensive and nuanced structure for another crack at the VR dungeon crawler.
    • tbd Metascore
    • 30 Critic Score
    Although not the most imaginative take on the genre, Brave Tank Hero could have been a thoroughly respectable tank combat game and a breath of fresh air in the Wii U’s library. What’s on offer, however, is so haphazardly executed that it tanks at every turn.
    • tbd Metascore
    • 30 Critic Score
    It doesn’t provide anything out of the ordinary or unexpected. And in the end, the platform it is available on did it more harm than good.
    • 55 Metascore
    • 30 Critic Score
    This is clearly one of those times the developers couldn’t be bothered to put enough time and effort into the PC version to make it function properly at a basic level.

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