Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 60 Metascore
    • 75 Critic Score
    Starvoid is the first multiplayer RTS title I've been able to get into for a while, but it's not one I can see myself playing for hours on end.
    • 49 Metascore
    • 60 Critic Score
    Not a bad game. What it does, it does fairly well, and the art style looks neat. However, despite the graphics and accurate gameplay, the collection falls into the problem all mini-game collections have: repetition, which leads to boredom.
    • 78 Metascore
    • 80 Critic Score
    For those who enjoy beating down their friends in score-based challenges, the Score Wars feature alone will provide an endless amount of fun.
    • 83 Metascore
    • 80 Critic Score
    New, niggling concerns and abhorrent commentary aside, this is the most playable and robust Madden in years. The Infinity engine is shot in the arm the dulled, increasingly frustrated core gameplay needed. It makes plays more dynamic, fluid, realistic, and satisfying.
    • 72 Metascore
    • 85 Critic Score
    The actual gameplay feels quite disparate from the story and Quico's journey, unfortunately. The jumping, climbing and head-scratching never seem tied to the greater challenge of dealing with the addiction of a loved one. Though they are disconnected, the actual puzzles are still inventive and add to the experience, but the platforming elements can be weak.
    • 83 Metascore
    • 95 Critic Score
    It may lack some of the community niceties, beloved maps (Assault, anyone?), and little features of past games, but Global Offensive delivers on the promise of a faithful, polished, and better looking Counter-Strike for whoever wants it. Even if the community doesn't meet the golden standard of 1.6 and Source, CS:GO will remain a multiplayer classic for those willing to put in the time to learn the maps and weapons.
    • 70 Metascore
    • 60 Critic Score
    If the game had an engaging story and actually felt more like a "game" than a procedural chore, I would have been committed to finishing it properly. Instead Rainbow Moon offers you the gameplay you love, with none of the charm or interest.
    • 79 Metascore
    • 70 Critic Score
    Fall of Cybertron has a lot of what made the original game so great, but it suffers from generation loss, relinquishing a portion of its quality in the cloning process. The decision to give players more of the same is made less palatable by the fact that its story is nowhere near as engaging and the multiplayer has not expanded in any way -- and even been scaled back in the case of Escalation.
    • 78 Metascore
    • 75 Critic Score
    It doesn't have the charm of PaRappa, the hummable tracklist of Gitaroo Man, or the addictive quality of Elite Beat Agents, but it's a nice shot in the arm for a genre that has grown stagnant.
    • tbd Metascore
    • 30 Critic Score
    It can be funny in its oddness, but it fails to ascend to actually being fun. There is a demo, which pretty much gives you all the experience you need of Neo Aquarium.
    • 84 Metascore
    • 70 Critic Score
    I can only hope the community breathes some life into this title. While the few songs that are included are a decent afternoon distraction, in the end, it feels like a wasted effort; the illusion of innovation wrapped in the familiar shell of Locco Rocco, LittleBigPlanet, and to a lesser extent, Frequency. Innovation is one thing, but familiarity breeds contempt.
    • 61 Metascore
    • 40 Critic Score
    The story is too light to augment the game's core mechanical focus, while ideas like the follower system feel tacked-on and inconsequential to strategy. Fans of dungeon crawlers may squeeze some enjoyment from the grind, but most players will be turned off by the tedious progression and repetitive battles.
    • 76 Metascore
    • 70 Critic Score
    By the end of the game, I truly felt attached to the characters and was excited to see what would happen next.
    • 80 Metascore
    • 40 Critic Score
    If The Last Story is the Wii's swan song, it is a miserable dirge, full of regret and remorse.
    • 83 Metascore
    • 90 Critic Score
    With a unique protagonist, killer art style, savvy level design, and ferocious combat, there's little left for an action fan to want, while the role-playing elements have been enhanced to such a degree that the overall experience feels deeper and more compelling than before. If this game is not a success, then truly the world doesn't know what's good for it.
    • 80 Metascore
    • 90 Critic Score
    Between its fantastic combat, shooting, presentation, storytelling, and RPG elements, Sleeping Dogs has just raised the demands for what it'd take for GTAV to get the throne back.
    • 73 Metascore
    • 80 Critic Score
    It's not a ground-breaking title, but it definitely offers a cool twist on the shooter genre. While I wasn't completely sold on the cover-only gameplay, after a few matches, I found myself really enjoying the time I had put into the game.
    • 60 Metascore
    • 55 Critic Score
    If you're willing to ignore the annoying system the game employs, then there's a few good hours of engineering impossible vehicles and general silliness.
    • 83 Metascore
    • 85 Critic Score
    At times it can get a touch repetitive, and there are a handful of exasperating moments, but this is nonetheless an arresting game that offers more (and offers it well) than the average XBLA title Yes, it's full of anthropomorphic rabbits and foxes, but if that stops you from playing, that'll be your loss.
    • 77 Metascore
    • 70 Critic Score
    The disappointment stems from the notion that it could have been truly great, but a few design decisions and strange lag keep it from achieving that.
    • 34 Metascore
    • 35 Critic Score
    One of the worst games I've played in a long time. And it's not necessarily because of the clunky controls, vapid shooting, or myriad of other issues that are at play here. The Expendables 2 Videogame just isn't fun. It's a long and tedious slog through the mud and a thousand enemy corpses, where time is the only thing that separates you from the end credits.
    • 86 Metascore
    • 90 Critic Score
    This dream collaboration between Atlus and Arc System Works brings us a game that will easily stand out even in the crowded fighting game segment. It's also sure to serve as a gateway drug for both RPG and fighting game fans to cross to the other side. Really, there's nothing else quite like this.
    • 74 Metascore
    • 70 Critic Score
    Despite a poor beginning and ending, I can't shake off the warm feeling Deponia left me with. It's a game with a big heart and some clever puzzles that recall a special time in the history of adventure games.
    • 55 Metascore
    • 30 Critic Score
    As much as I want to like Anna for being a horror point-and-click, with such extensive translation issues, I can't in good conscious recommend it to anyone. It has a few good scares and some startling imagery, but otherwise just can't deliver the well-crafted intrigue of its peers.
    • 69 Metascore
    • 75 Critic Score
    Mario Tennis Open feels a bit lifeless at first, simply because it doesn't give any other incentive for playing than to keep unlocking things and to just play more tennis.
    • 67 Metascore
    • 70 Critic Score
    While it sometimes loses focus, and at other time frustrates, Growlanser: Wayfarer of Time is an engaging, rewarding PSP SRPG. But, again, give it some time. There's a big world, a solid story with crazy plot twists, some great key battles and hours of gameplay to be found here. You'll just have to work through a couple of hours of dull and limited introductory play first.
    • 78 Metascore
    • 70 Critic Score
    At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.
    • 68 Metascore
    • 40 Critic Score
    A beautiful intro does not a great game make, and the full product is a disappointment to say the absolute least. Tequila clearly has a lot of talent and an ability to craft genuinely intimidating, memorable environments -- Deadlight demonstrates the wealth of inventiveness the studio possesses. Yet it feels squandered on lazy design in the second chapter and mistreatment of player trust in the third.
    • 79 Metascore
    • 55 Critic Score
    Despite some annoying issues, NCAA 13's biggest problem is that the core mechanics are simply dulled by the franchise's repeat performances.
    • 83 Metascore
    • 90 Critic Score
    A year ago, I couldn't imagine another game mixing tower defense and third-person action as well as Orcs Must Die! Clearly, I was wrong.

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