Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 60 Metascore
    • 65 Critic Score
    The new HD graphics are not perfect, but they're suitable. The character models don't look too bad, but some of the environments and textures just look weird in their "upgraded" form.
    • 93 Metascore
    • 95 Critic Score
    This new release has just as much content as any other version of the game, if not more. Overall, it stands right alongside Cave Story+ as one of the best, if not the best, version of Cave Story to date.
    • 80 Metascore
    • 75 Critic Score
    Normally, I could forgive Pokémon for so poorly handling a fairly legitimate moral issue, but the plot has been so deeply integrated, and spans such a large portion of the game that I really can't let it go.
    • 80 Metascore
    • 75 Critic Score
    Normally, I could forgive Pokémon for so poorly handling a fairly legitimate moral issue, but the plot has been so deeply integrated, and spans such a large portion of the game that I really can't let it go.
    • 67 Metascore
    • 30 Critic Score
    Resident Evil 6 is a Michael Bay movie. There's really no more polite a way to put it. Stuffed to the gills with bombastic action segments, car chases, and relentless chaos, Capcom has abandoned any pretense of the survival horror genre and embraced a world of skin-deep Hollywood audacity. Listlessly wallowing in the depthless waters of homogeneity, Resident Evil 6 is a coward of a game, afraid to make its own individual mark in the industry and cravenly subscribing itself to every overplayed trope in the book.
    • 76 Metascore
    • 85 Critic Score
    A delicious surprise. While casual fighting game fans will be able to pick up and play, serious combatants will enjoy the rich and deep counter and hold system, as well as the tag team elements where unique match-ups can offer their own rewards. It's still not as technical a fighter as Tekken or Virtua Fighter, but it seems to be taking a step in that direction while still keeping what fans have loved about the series intact -- flashy characters, ease of play, and fan service. It's fun without being frustrating, the all-around fighter for everyone.
    • 70 Metascore
    • 60 Critic Score
    Aesthetics, however, can only carry a game so far, and Hell Yeah! doesn't get far before it slides into drowsiness. It's a solid little platformer in many regards, but those playing need to be aware that they run the risk of growing bored and agitated by the recapitulated ideas and unsavory controls.
    • 88 Metascore
    • 90 Critic Score
    If you're a fan of hack 'n slashes, loot fests, or dungeon crawlers, definitely pick up Torchlight II. It's absolutely worth your time and money, and should hold your attention for quite a while. There are portions of the game that could certainly use a little bit of polish, but it's unlikely these problems will turn you off from the game entirely.
    • 88 Metascore
    • 90 Critic Score
    It's a game with bite-sized levels and sensible controls yet all the action of its console brethren. This is what companion software ought to be.
    • 84 Metascore
    • 80 Critic Score
    It's a brilliant tribute to one of the greatest videogames ever made, and it's also a good game in its own right.
    • 84 Metascore
    • 90 Critic Score
    More than any other game I've played, more than the incredibly complex X series, more than the fanboy-titillating Star Trek: Bridge Commander, FTL made me feel like I was in command of a starship. Or, rather, a series of constantly exploding starships. If that's a something you'd be into, and I certainly don't want to know you if it isn't, then do yourself a favor and grab FTL.
    • 82 Metascore
    • 80 Critic Score
    The classic games aren't quite the selections I'd have made, but they're all worth checking out, and when combined with the extra content, they become one of the better anniversary packages out there.
    • 52 Metascore
    • 30 Critic Score
    To add insult to injury, RoAW makes it frustratingly hard to get into the lore.
    • 88 Metascore
    • 95 Critic Score
    It is so meticulously and lovingly crafted that it makes the traditional linear storytelling method seem drab and extraneous. This is storytelling distilled to its finest form; it is a game that does not waste your time. Moving forward, I will not look at storytelling the same way again.
    • 58 Metascore
    • 70 Critic Score
    Way of the Samurai 4 is an "acquired" taste (pun intended), and tends to demand that players give a little to get the most out of it. Unfortunately, most players won't, once again dooming it to the ghetto of niche interests and "quirky" Japanese titles. Those willing to stick with the game, however, will find a unique, rewarding experience that to date, can't be found anywhere else.
    • 89 Metascore
    • 85 Critic Score
    PC players will be happy to know that the game comes with some great customization options and looks stunning with settings maxed out. I was able to run the game at a very smooth framerate, despite having everything turned up high. The UI and controls are much kinder to keyboard/mouse players than thy were the first time around.
    • 82 Metascore
    • 90 Critic Score
    Fans won't be astounded by Joe Danger 2, but they will have a polished, enjoyable, different-enough new installment to look forward to playing. You can't ask for much more than that.
    • 74 Metascore
    • 75 Critic Score
    While a bit shallow, it's an insane idea done really well. If nothing else, it's worth your cash just to see your fantasy animal match-ups go down. Really, you haven't lived until you've seen a pack of puppies take down an alligator.
    • 70 Metascore
    • 65 Critic Score
    Jet Set Radio is still a fun title, but also a frustrating one. If you've never played the game before, you may be left wondering what all the hype was about. It may be a good game, but if it had been released for the first time today, many would see it as unfinished.
    • 83 Metascore
    • 95 Critic Score
    Ratchet & Clank Collection is a reminder of how one developer dared to give some guns to a platforming mascot and made a couple classics in the process. In an era where every third-person shooter comes with bloodstains and a cover mechanic, it's nice to return to this lovable duo and discover that they haven't aged a bit.
    • 88 Metascore
    • 85 Critic Score
    LittleBigPlanet PS Vita is the definitive LittleBigPlanet. The new interface options work splendidly, the extra toys are fun to play with, and the portable format simply works best for such a creative and laid-back venture. It's not as visually attractive as its bigger brothers, and it does little to move the series forward in any meaningful way, but it's by far the most earnest fun I've had with a LittleBigPlanet game to date.
    • 74 Metascore
    • 85 Critic Score
    The puzzles and photography definitely overshadow the platforming, but generally they are so well integrated that the whole package is very solid. Unlike my wall. Which still has a hole in it.
    • 82 Metascore
    • 75 Critic Score
    For whatever reason, Tekken Tag Tournament 2 grabbed me, and then it didn't. Every time I boot up the game, I feel my old passion for Tekken growing inside, but then it subsides after about an hour or so. There's nothing glaringly wrong with combat; it just feels a bit bare-bones and too familiar sometimes after every hundred matches or so. While TTT 2 doesn't change the world, so long as you're already a series fan, you should be satisfied.
    • 86 Metascore
    • 100 Critic Score
    Simply put, Super Hexagon is one of the best mobile gaming experiences I've had this year.
    • 59 Metascore
    • 60 Critic Score
    Tower Wars is completely functional and full of spirit; however, lack of a single-player mode and unruly queue times will likely leave many gamers unfulfilled.
    • 86 Metascore
    • 60 Critic Score
    After all the good Phosphor did with Dark Meadow, it's sad that Horn will likely be used by detractors as proof that mobile gaming just doesn't work. It does. It's just that Phosphor went too far trying to prove it this time, and Horn is a worse game because of it.
    • 90 Metascore
    • 100 Critic Score
    I find Mark of the Ninja to be perfect. Let it stand as the benchmark by which all stealth games are now measured.
    • 64 Metascore
    • 55 Critic Score
    At $20, there are way better fighting games with way more polish for less money, making JoJo's Bizarre Adventure HD an incredibly hard sell. Given the rough edges, it feels more as if Capcom is trying to play off of the hype from the upcoming new JoJo's game which is currently in development, rather than give a nod to a classic.
    • 74 Metascore
    • 75 Critic Score
    With They Bleed Pixels, Spooky Squid Games tried to cleverly blend hard-as-nails platforming with beat-em-up mechanics. Though the end result is not the perfectly balanced fusion the team was aiming for, it's still an intense adventure for anyone who doesn't mind repeated death and dismemberment.
    • 85 Metascore
    • 90 Critic Score
    The brief respites from the unrelenting horror of the situation -- being Batman to Duck's Robin, telling stories of better times to Clementine as she falls asleep on your lap -- merely exist to make the sequences which follow all the more painful.

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