Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 69 Metascore
    • 55 Critic Score
    Nothing this Wii U release does can improve upon the core gameplay, which remains as dry, disaffected, and banausic as ever before. Razor's Edge gives us more, but when the original serving exceeded that which the player could stomach, "more" isn't a very tasty prospect.
    • 83 Metascore
    • 85 Critic Score
    It's a great game from a studio that's done everything it can with the tools at its disposal to reinvigorate Call of Duty, even if it doesn't refashion the series completely. You won't appreciate that just by playing its online mode, and you will be disappointed if you're wanting the property to be turned inside out and spun on its head. Those that simply love to play military first-person shooters, and were looking for something that finds what life is left in the genre, however, should find themselves perfectly catered to.
    • 88 Metascore
    • 95 Critic Score
    Virtue's Last Reward is a worthy follow-up in the Zero Escape series. You need to play it. Just, you know, play 999 first.
    • 72 Metascore
    • 70 Critic Score
    I actually found myself enjoying it slightly. Granted, not enough to play it for a very long stretch, but it's certainly eye-opening when compared to everything else available, and a title worth playing at least once just to see what everyone was going on about when the game debuted in 1996.
    • 78 Metascore
    • 75 Critic Score
    In contrast to the first game, Chaos on Deponia leaves me a little less excited for the next entry, but it also leaves me a little more satisfied with the adventure I just had. If you are up for a serious challenge and some hearty laughs, you won't be disappointed.
    • 73 Metascore
    • 65 Critic Score
    It's not a bad game by any stretch of the imagination, and can even manage to be quite fun in the right environment, but it's altogether a fairly meaningless release that seems to exist just to ensure Sony has something out in time for the holiday season that isn't All-Stars.
    • 75 Metascore
    • 80 Critic Score
    Though it looks like something that might run on the GameCube or the Wii, Sticker Star plays a lot more like something from the 8- or 16-bit era than most recent Nintendo adventure titles, which is a large part of why it's one of my new favorite 3DS games.
    • 59 Metascore
    • 30 Critic Score
    Lacking in personality, visually ugly, harshly limited and pieced together sloppily, Lucius is a sad little waste of a good idea. I've waited years for another great game that lets you be the unrepentant bad guy. Looks like I'll have to keep waiting.
    • 60 Metascore
    • 60 Critic Score
    A Game of Dwarves is exceedingly easy to get to grips with, and it's functional, if not as fleshed out as one would have hoped.
    • 63 Metascore
    • 60 Critic Score
    Serious Brew clearly aimed for the stars with Cargo Commander, it's just unfortunate that so many nagging issues obscure the finer details that really make this game interesting.
    • 93 Metascore
    • 100 Critic Score
    For gamers curious about the franchise and looking for a way in, Persona 4 Golden is easily the best place to start, as it's the best looking and playing Persona game yet. And if you don't have a Vita yet, this is probably the best reason yet to get one.
    • 78 Metascore
    • 80 Critic Score
    Outside of the addition of Attitude Mode, '13 is very similar to '12, but that isn't a bad thing. Although THQ has a number of issues to fix either by way of a patch or in next year's iteration, people looking for a solid wrestling game shouldn't be disappointed.
    • 68 Metascore
    • 65 Critic Score
    Shado'O offers a solid tower defense experience, albeit one that doesn't take advantage of its unique setting and story. While mechanically sound, despite some frustrations when it comes to unit placement around the fog, it's nothing you probably haven't played before.
    • 77 Metascore
    • 85 Critic Score
    It might not satisfy the needs of action gamers, but for those who appreciate a classic style platformer with plenty of challenge and responsive controls in the vein of Donkey Kong Country and Genesis-era Sonic the Hedgehog, it's an essential purchase, with plenty of history attached and an ironic twist of fate by breaking new ground with Steam Greenlight and Kickstarter.
    • 64 Metascore
    • 60 Critic Score
    When it works -- when you're barreling across the battlefield with one teammate hanging out the window firing a submachine gun and another on the rooftop grenade launcher, swerving in and out of the exploding wreckage of your enemy's vehicles and making your way toward their base -- it's glorious. It's just too bad it doesn't work all that often.
    • 69 Metascore
    • 80 Critic Score
    Liberation Maiden isn't Suda 51's crowning achievement or anything, but it is a simple, fun shooter with a clever offense-defensive mechanic and several coats of glossy finish. If you aren't bothered by the stick and stylus control scheme, you'll enjoy this hearty dose of anime mech action. Certainly, the remaining Guild01 games have a lot to live up to.
    • 53 Metascore
    • 50 Critic Score
    It's still a monotonous and unexciting slog through a game that plays out like a stuck record, and even the most hardcore of Borderlands fans will find little of interest, lacking as it does the series' trademark personality.
    • 79 Metascore
    • 85 Critic Score
    Every hit, parry and block feels real. The sound, the knockback, the weight of the weapon -- it all goes towards making duels seem like a struggle.
    • 79 Metascore
    • 85 Critic Score
    Street Fighter X Tekken for the Vita is not only the best version of the title, but it's also easily the best-looking fighter on the handheld, and it could be said that this is the best fighter on the Vita right now. Considering its competition, that's saying quite a lot.
    • 70 Metascore
    • 80 Critic Score
    At the end of the day, Liberation is the first true portable entry into the Assassin's Creed franchise, and thus, is naturally going to be a little rough along the edges. So long as you can deal with some technical limitations, you should enjoy yourself while you wait for Abstergo to craft more simulations for you.
    • 87 Metascore
    • 100 Critic Score
    343 Industries have done a remarkable job at continuing the Halo legacy. They've gone all out, creating a fantastic sequel that brought forth a major focus on storytelling while upping the visual and audio direction to a level that will be tough for anyone to rival with these few remaining years of the current console generation.
    • 28 Metascore
    • 10 Critic Score
    A truly disgusting DS game.
    • tbd Metascore
    • 60 Critic Score
    Just know that this is a poor echo of the greatness found in Sleeping Dogs and not nearly as charming and thought-out as Undead Nightmare.
    • 82 Metascore
    • 60 Critic Score
    If you can fight through the lack of variety and questionable design decisions, Most Wanted mobile is decent little companion to the full retail release. It might not be the best racing game on the mobile market, but if you're hurting for virtual driving on the go, you should think about picking it up.
    • 66 Metascore
    • 90 Critic Score
    For all its missteps as an action-RPG, it is simply flawless as an example of how to make a Vita experience work. Judicious use of touchscreen controls, beautiful visuals, a smartly broken-up mission structure and eerily swift loading times makes this the gold standard for Sony's portable.
    • 84 Metascore
    • 85 Critic Score
    Fans of Criterion's previous games were clear in what they wanted, and in turn, Criterion themselves were clear in what they were making. There are some scrapes with single-player and a lack of polish here and there, but the multiplayer delivers in such a big way that all of this hardly matters. Need for Speed Most Wanted is that big, crazy, crash-y open-world racer you've been asking for.
    • 84 Metascore
    • 75 Critic Score
    Cohesion (or lack thereof) is the main issue with Assassin's Creed III. There are dozens of secondary elements which make up the content of the game, but they offer little in terms of reward and rarely contribute anything to the Assassin/Templar conflict. While the game is often quite fun, beautiful to look at and empowering to the player, it doesn't offer much challenge beyond the endurance necessary to complete all of the single-player campaign elements.
    • 41 Metascore
    • 30 Critic Score
    It's a disjointed and senseless game that has about as much to do with James Bond as an ill fitting suit. To add insult to injury it shows no care towards the classic stories it is ripping off and even less care towards the character of Bond. It then takes this lack of care and combines it with lazy game making and rushed development.
    • 64 Metascore
    • 80 Critic Score
    If nothing else, Farm 51 has returned Painkiller to a title that people may no longer grimace at when they hear its name. After receiving much abuse from its original publisher, Farm 51 has put Painkiller back on its pedestal. Or, close enough.
    • 93 Metascore
    • 75 Critic Score
    At the end of the day, I wasn't enamored by Punch Quest, but I enjoyed my time with it, and it has enough content to keep you going for a while. If you like endless runners and punching things, odds are you'll enjoy RocketCat's latest effort. If not, I doubt it'll make any convincing arguments to convert you.

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