Destructoid's Scores

  • Games
For 4,843 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 ANTONBLAST
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
4917 game reviews
    • 74 Metascore
    • 70 Critic Score
    Despite a poor beginning and ending, I can't shake off the warm feeling Deponia left me with. It's a game with a big heart and some clever puzzles that recall a special time in the history of adventure games.
    • 55 Metascore
    • 30 Critic Score
    As much as I want to like Anna for being a horror point-and-click, with such extensive translation issues, I can't in good conscious recommend it to anyone. It has a few good scares and some startling imagery, but otherwise just can't deliver the well-crafted intrigue of its peers.
    • 69 Metascore
    • 75 Critic Score
    Mario Tennis Open feels a bit lifeless at first, simply because it doesn't give any other incentive for playing than to keep unlocking things and to just play more tennis.
    • 67 Metascore
    • 70 Critic Score
    While it sometimes loses focus, and at other time frustrates, Growlanser: Wayfarer of Time is an engaging, rewarding PSP SRPG. But, again, give it some time. There's a big world, a solid story with crazy plot twists, some great key battles and hours of gameplay to be found here. You'll just have to work through a couple of hours of dull and limited introductory play first.
    • 78 Metascore
    • 70 Critic Score
    At its core, New Super Mario Bros. 2 is a Mushroom Kingdom coin -- shiny and addictive, but carrying no practical value whatsoever.
    • 68 Metascore
    • 40 Critic Score
    A beautiful intro does not a great game make, and the full product is a disappointment to say the absolute least. Tequila clearly has a lot of talent and an ability to craft genuinely intimidating, memorable environments -- Deadlight demonstrates the wealth of inventiveness the studio possesses. Yet it feels squandered on lazy design in the second chapter and mistreatment of player trust in the third.
    • 79 Metascore
    • 55 Critic Score
    Despite some annoying issues, NCAA 13's biggest problem is that the core mechanics are simply dulled by the franchise's repeat performances.
    • 83 Metascore
    • 90 Critic Score
    A year ago, I couldn't imagine another game mixing tower defense and third-person action as well as Orcs Must Die! Clearly, I was wrong.
    • 29 Metascore
    • 20 Critic Score
    Even as a tech demo it's pretty unimpressive, though the actual environments do catch the eye. It's certainly not worth the price. If you do feel like being annoyed for an hour, you'll have to grab it on Origin. It's an exclusive.
    • 67 Metascore
    • 90 Critic Score
    While the storyline may be a bit hokey and the voice-acting a bit childish, the fun that can be had with the gameplay and smooth easy motion controls just can't be denied. It's the best kind of fun: simple to play, but hard to master. It's a casual motion controlled game that actually works well, and offers up real satisfaction when that control pays off it high scores and massive destruction.
    • 75 Metascore
    • 65 Critic Score
    Offers a much bigger challenge than most recent adventure games, even with its streamlined features. Despite the much appreciated highlight-all-objects function, the puzzles are still challenging and this is a game that will take even point-and-click enthusiasts a while to complete. Newcomers, however, may find the steep difficulty too much and if you don't click with the characters and their story, then you may find Chains of Satinav just too overwhelming and frustrating.
    • 80 Metascore
    • 90 Critic Score
    This is some of the most fun I've had with a game so far this year, and it will go down as one of the best side-scrolling shooters of all time.
    • 65 Metascore
    • 55 Critic Score
    For a game about properly communicating your emotions in order to find success, the developer did a poor job of conveying its own desires to the player. The Act is a rough relationship that woos with visual charm, connects through some fantastic, emotional moments, but leaves the player a bit high and dry, in the end. There might not be another game like it, but there are better fish in the sea out there, even for a romantic gamer.
    • 82 Metascore
    • 70 Critic Score
    Dyad is not substantial or well designed enough to occupy this body's time once its effects wear off. The games's visuals that recall MTV's Amp are a treat and its manic gameplay is challenging, but these two elements never quite gel together.
    • Destructoid
    • 44 Metascore
    • 60 Critic Score
    Johnny Kung Fu certainly has its charms, and the dichotomy between the combat levels and the Game & Watch-inspired throwbacks is quite novel. It's just a shame that all the charm is burned through so quickly. The result is a game of extremes with no happy medium -- it's either too simple and brainless or too tedious and frustrating.
    • 66 Metascore
    • 45 Critic Score
    In a world where THPS 2X is still readily available for less than $10 on eBay, it's hard to give this HD downgrade any sort of recommendation. The original games earned our nostalgia, while this release abuses it. It's short on content, quality, and personality. This is not the Tony Hawk I remember spending middle-school summers with.
    • 69 Metascore
    • 70 Critic Score
    Praises and complaints aside, Heroes of Ruin does exactly what it wanted to do -- give 3DS users a solid hack n' slash RPG. While it flounders on the way to that simple goal, it's a goal that has been undoubtedly reached. Better may come along in the future, but right now, this does the trick.
    • 77 Metascore
    • 75 Critic Score
    It's a must for anyone looking to experience the genre for the first time; it's very newcomer friendly, but old hats might find it a bit wanting. Its longevity may also be increased by the multiplayer mode, but I personally don't have the patience for all these people who take far too long to take their turn. On the whole, it's more than worthy of your interest.
    • 75 Metascore
    • 75 Critic Score
    Here's hoping that Black Studio is able to make an even more ambitious and outlandish project someday soon. They certainly have proven they are worth it with this charming debut.
    • 75 Metascore
    • 70 Critic Score
    It's like the developers only made this title to keep the license alive while they worked on the next "real" iteration of the series.
    • 77 Metascore
    • 90 Critic Score
    Thomas Was Alone tells a story that's more complex than games orders of magnitude more expensive and difficult to develop. It's also a triumph of narrative's ability to convincingly superimpose human qualities onto nonhuman objects, telling the audience what's what (who's what?) and letting the imagination take over. It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.
    • tbd Metascore
    • 45 Critic Score
    It's a very flashy, interesting shooter that doesn't bare direct comparison to anything else out in the market. Unfortunately, that's all it really has going for it since it's such a frustrating and poorly designed shooter. It doesn't help that the game is difficult, limiting health and continues until you unlock more through failed attempts. People love to say Sine Mora is style over substance, but the substance is still clearly there. In Ether Vapor's case, it just isn't and style can only go so far in this genre.
    • tbd Metascore
    • 70 Critic Score
    Oniken isn't quite the magical pairing of nostalgia and great game design that Mega Man 9 was, but it comes close to scratching that same itch that few other games have done since. If you love 8-bit games and hate yourself, dying repeatedly within Oniken's six merciless levels brings its own form of joy that is rare in games these days.
    • 84 Metascore
    • 90 Critic Score
    The controls could do with a bit of work and I still think that vastly increased challenge either through puzzles or conflict would more appropriately match the tone of the game, but all of these are things I thought after I was done with it. None of them got in the way of the experience.
    • 72 Metascore
    • 80 Critic Score
    The 3D models are simple, but effective, and the cut scenes add a lot of extra life to the proceedings.
    • 84 Metascore
    • 90 Critic Score
    A harrowing, but fantastic, experience.
    • 74 Metascore
    • 85 Critic Score
    The Real Texas is an incredibly smart game, particularly in how it deals with large metaphysical ideas and conveys them to the player. The dialogue is well written and the humor is one of game's brightest aspects. Although not all of the ideas work out perfectly, this is certainly an experience that is hard to find anywhere else and is certainly worth trying out.
    • 78 Metascore
    • 70 Critic Score
    Theatrhythm Final Fantasy is beautiful and charming in many respects, but an absolute drudgery in others.
    • 87 Metascore
    • 95 Critic Score
    All of the additions for Xbox Live Arcade -- most notably, new graphics and sound, competitive multiplayer, and cooperative play -- come together to flesh out what was already impressive in its earlier stages. To avoid Spelunky is to miss out on an incredibly satisfying, well-designed game.
    • 70 Metascore
    • 80 Critic Score
    If you enjoyed them then, you'll enjoy them now, but there's nothing to entice you to purchase them again beyond Trophy support or slightly smoother graphics if you already had the originals.

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