Destructoid's Scores
- Games
For 4,836 reviews, this publication has graded:
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47% higher than the average critic
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6% same as the average critic
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47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Nine Hours, Nine Persons, Nine Doors | |
|---|---|---|
| Lowest review score: | Afro Samurai 2: Revenge of Kuma Volume One |
Score distribution:
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Positive: 2,684 out of 4836
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Mixed: 1,725 out of 4836
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Negative: 427 out of 4836
4910
game
reviews
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- By Critic Score
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- Critic Score
All in all, I wish I could say that playing Where the Heart Leads was fun — I was really rooting for it, and hoping it would rise to the occasion. But, regardless of how long I held out, playing this game turned out to be a pretty miserable experience, and one I would have given up about an hour in if I didn’t want to finish it for this review. This game bit off more than it could chew, it seemed, and when you try to say too many things at once, you don’t end up saying anything at all.- Destructoid
- Posted Jul 30, 2021
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The level design is dull, the platforming is simplistic, the graphics look a few generations old, the RPG elements are basic, the music is forgettable, the enemies are pushovers, the difficulty is turned all the way to easy – I'm honestly at a loss for words.- Destructoid
- Posted Oct 20, 2016
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Wildlands is a bad fu.king game -- it completely fails at everything it aspires to be. It's a bad co-op game, it's a bad shooter, it's a bad open-world game, and the writing is terrible. At best, the game is boring. At worst, it's frustrating. I suppose the visuals are worthy of some praise, but you can just look at screenshots for free. I cannot recommend Ghost Recon Wildlands to anyone, unless you're directly related to someone on the development team. If that is the case, by all means, support your family! Everyone else: stay away.- Destructoid
- Posted Mar 17, 2017
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Overstays its welcome and starts to get rather monotonous around halfway through.- Destructoid
- Posted Sep 16, 2015
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All of these issues add up to a final product that feels devoid of any real personality and what we’re left with is a generic experience that relies too heavily on a gimmick that never fully delivers on its promise of fun.- Destructoid
- Posted Aug 7, 2017
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Overall, Soul Axiom is a painful experience...I love the plot premise; the idea of a digital, man-made afterlife and how that affects society is a cool idea. I just wish Wales Interactive explored it in a bit more detail, instead of giving us the half-baked story, sparse and boring environments, and easy, repetitive puzzles that it did. It feels like an opportunity for something special that’s been completely wasted.- Destructoid
- Posted Feb 28, 2016
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As it stands now, Manhunt 2 acts as the worst of all worlds; its non-gameplay will irritate gamers who actually want to enjoy themselves, its presumed violence will send the media into a frenzy and send public opinion of videogaming back another five years, and its relatively low level of visually clear violence will disappoint gorehounds who just want to see a bad guy get his balls ripped off with a pair of pliers.- Destructoid
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There's almost nothing redeeming about it...The biggest problem with Shattered Crystal is the sluggish pace.- Destructoid
- Posted Nov 21, 2014
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As it stands, playing Bombshell for more than an hour at a time is like ingesting a sedative, save for flashes of rage as you fall through the map one more time or are asked to find six more crystals.- Destructoid
- Posted Jan 29, 2016
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This just feels like an all around sloppy port that was quickly pushed out to try to score some cash off of Friday the 13th's bungled release. The console version doesn't even include all the download content released for PC, including the Halloween DLC with Michael Myers. The mouse-like controls in the menus, coupled with the fact that most all the actions are mapped to the triggers and shoulder buttons, makes it feel like whoever ported this doesn't play consoles to begin with (thankfully you can remap the controls).- Destructoid
- Posted Jun 23, 2017
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There are some genuinely cool moments buried among the slop. If this were an Early Access title, I'd be very content saying to keep an eye on it as it nears release. Considering that this game is being released like this, I will instead warn not to waste any money on this unfinished title. I look forward to a potential 2.0 release, because I really want the game that was intended to come to fruition.- Destructoid
- Posted Mar 26, 2019
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There isn't a lot to like here. Banal gameplay, cheap deaths, poor feedback, dull quick-time event combat, bad acting, worse writing, and an overall amateurish presentation. The most enjoyable part of this experience was venting to a colleague about how bad it is.- Destructoid
- Posted Apr 22, 2015
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In theory, Tony Hawk: Ride could have been an interesting and fresh gaming experience, and Activision and Robomodo should at least be commended for taking a chance. But in execution, Tony Hawk: Ride falls flat in nearly every aspect.- Destructoid
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Tales of Elastic Boy - Mission 1 requires that you contort your wrist in ways it wasn't meant to bend. Maybe the blistering tendinosis you'd likely develop is a sign that this game isn't meant to be played, either.- Destructoid
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Finding hidden objects is a delightful activity for children, but there is no tangible value for anyone looking to play a game.- Destructoid
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It literally feels as if Techland studied the original Call of Juarez, identified all the things that made it feel fresh and interesting, and intentionally left them out of the sequel. What was once a franchise of weirdly intoxicating half-successes has been turned into a dull, unsatisfying, originality-devoid shell of its former self.- Destructoid
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- Destructoid
- Posted Sep 27, 2015
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There are bad games that failed due to poor budget, ill-conceived mechanics, or a simple lack of skill, and then there are bad games like NeverDead -- that could have been good if the developers hadn't cut corners, used its innovations as excuses to get away with incompetence, and absolutely, positively, failed to give a single solitary shit about the people unlucky enough to be playing. For games like that, there is not an adequate word in the English language to vocalize my disgust.- Destructoid
- Posted Feb 8, 2012
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Awful design, a counter-intuitive art style, and an obscenely cheap approach to difficulty makes BloodRayne: Betrayal a game that should be avoided by all but the most masochistic and deranged of gamers. The deep revulsion that this game inspires within me cannot accurately be described, but it is measured only by the intense, burning disappointment I feel as a fan of the series.- Destructoid
- Posted Sep 9, 2011
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It is visually atrocious, interactively vapid and incomplete to a degree that a full retail price is an insult. It's tempting to buy this just to have something new on the system, but good things come to those that wait, and it's hard to imagine anything not being good compared to this mess.- Destructoid
- Posted May 28, 2012
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With all of the incredibly boring slogging that goes on between puzzles, and considering that the quality of the puzzles themselves ranges from bad to mediocre, Doctor Lautrec and the Forgotten Knights is impossible to recommend to even the most ravenous puzzle players. Even if this game were available for free, I wouldn't recommend spending time with it.- Destructoid
- Posted Apr 23, 2012
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Ruining all of the goodwill that Popcap has built up over the years is a damn shame. EA is doing some things right in the current climate, but the publisher has consistently shown us that it cannot move forward without taking multiple steps back.- Destructoid
- Posted Dec 6, 2014
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Crude, archaic, sloppy, and unfunny, but I don't want the show to be blamed for any of it -- not because I wish to defend Family Guy, but because by blaming the show, we let this game get away with being the invidious dross it is.- Destructoid
- Posted Nov 20, 2012
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Congratulations to AvP: Evolution! You've managed to be marginally worse than an unfinished, buggy, outsourced piece of trash. You must be very proud.- Destructoid
- Posted Mar 4, 2013
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Even if it wasn't a gross misuse of a license, Reservoir Dogs: Bloody Days is a boring, buggy game with a universal selling point that's nowhere as fun, or as smart, as it thinks it is. And just like Joe Cabot, I'm so goddamn mad hollering at you guys, I can hardly talk.- Destructoid
- Posted May 18, 2017
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Survival Instinct clearly isn't finished, and has no business expecting money from any paying customer. It's the kind of hurried, jury-rigged game that risks dealing damage to a property -- an especially sour note considering all the excellent work achieved by Telltale's The Walking Dead.- Destructoid
- Posted Mar 22, 2013
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Left Alive falls flat on its face at nearly everything it attempts to do. The story and characters aren't that compelling, the piss-poor stealth is thrown out the window thanks to the forced combat, and the combat at its best made me burst out laughing in pure disbelief at how terrible it was. So, at least it has that going for it.- Destructoid
- Posted Mar 22, 2019
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I can just imagine some kid saving up their allowance to buy this pricey meatball and crying afterward.- Destructoid
- Posted Jun 22, 2020
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Devil May Cry: Peak of Combat is one of the most joyless games I’ve ever played. Its combat system doesn’t even come close to living up to the Devil May Cry legacy, and any entertainment that could have come from it is buried under its overwhelmingly aggressive monetization. It is, at best, functional and, at worst, utterly devoid of any value. If this is the peak of combat, I’ll just hang out at base camp.- Destructoid
- Posted Jan 14, 2024
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Whereas Regular Show 3DS was a flawed love letter to retro fans, Explore the Dungeon is a sheet of paper with chicken scratch scrawled on it. It's the worst game WayForward has put out in years, and yet another example of a wasted licensed game opportunity.- Destructoid
- Posted Nov 25, 2013
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