Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 68 Metascore
    • 25 Critic Score
    All in all, I wish I could say that playing Where the Heart Leads was fun — I was really rooting for it, and hoping it would rise to the occasion. But, regardless of how long I held out, playing this game turned out to be a pretty miserable experience, and one I would have given up about an hour in if I didn’t want to finish it for this review. This game bit off more than it could chew, it seemed, and when you try to say too many things at once, you don’t end up saying anything at all.
    • 58 Metascore
    • 25 Critic Score
    The level design is dull, the platforming is simplistic, the graphics look a few generations old, the RPG elements are basic, the music is forgettable, the enemies are pushovers, the difficulty is turned all the way to easy – I'm honestly at a loss for words.
    • 70 Metascore
    • 25 Critic Score
    Wildlands is a bad fu.king game -- it completely fails at everything it aspires to be. It's a bad co-op game, it's a bad shooter, it's a bad open-world game, and the writing is terrible. At best, the game is boring. At worst, it's frustrating. I suppose the visuals are worthy of some praise, but you can just look at screenshots for free. I cannot recommend Ghost Recon Wildlands to anyone, unless you're directly related to someone on the development team. If that is the case, by all means, support your family! Everyone else: stay away.
    • 64 Metascore
    • 25 Critic Score
    Overstays its welcome and starts to get rather monotonous around halfway through.
    • tbd Metascore
    • 25 Critic Score
    All of these issues add up to a final product that feels devoid of any real personality and what we’re left with is a generic experience that relies too heavily on a gimmick that never fully delivers on its promise of fun.
    • 57 Metascore
    • 25 Critic Score
    Overall, Soul Axiom is a painful experience...I love the plot premise; the idea of a digital, man-made afterlife and how that affects society is a cool idea. I just wish Wales Interactive explored it in a bit more detail, instead of giving us the half-baked story, sparse and boring environments, and easy, repetitive puzzles that it did. It feels like an opportunity for something special that’s been completely wasted.
    • 62 Metascore
    • 25 Critic Score
    As it stands now, Manhunt 2 acts as the worst of all worlds; its non-gameplay will irritate gamers who actually want to enjoy themselves, its presumed violence will send the media into a frenzy and send public opinion of videogaming back another five years, and its relatively low level of visually clear violence will disappoint gorehounds who just want to see a bad guy get his balls ripped off with a pair of pliers.
    • 47 Metascore
    • 25 Critic Score
    There's almost nothing redeeming about it...The biggest problem with Shattered Crystal is the sluggish pace.
    • 43 Metascore
    • 25 Critic Score
    As it stands, playing Bombshell for more than an hour at a time is like ingesting a sedative, save for flashes of rage as you fall through the map one more time or are asked to find six more crystals.
    • 58 Metascore
    • 25 Critic Score
    This just feels like an all around sloppy port that was quickly pushed out to try to score some cash off of Friday the 13th's bungled release. The console version doesn't even include all the download content released for PC, including the Halloween DLC with Michael Myers. The mouse-like controls in the menus, coupled with the fact that most all the actions are mapped to the triggers and shoulder buttons, makes it feel like whoever ported this doesn't play consoles to begin with (thankfully you can remap the controls).
    • 51 Metascore
    • 25 Critic Score
    There are some genuinely cool moments buried among the slop. If this were an Early Access title, I'd be very content saying to keep an eye on it as it nears release. Considering that this game is being released like this, I will instead warn not to waste any money on this unfinished title. I look forward to a potential 2.0 release, because I really want the game that was intended to come to fruition.
    • 45 Metascore
    • 20 Critic Score
    There isn't a lot to like here. Banal gameplay, cheap deaths, poor feedback, dull quick-time event combat, bad acting, worse writing, and an overall amateurish presentation. The most enjoyable part of this experience was venting to a colleague about how bad it is.
    • 46 Metascore
    • 20 Critic Score
    In theory, Tony Hawk: Ride could have been an interesting and fresh gaming experience, and Activision and Robomodo should at least be commended for taking a chance. But in execution, Tony Hawk: Ride falls flat in nearly every aspect.
    • 56 Metascore
    • 20 Critic Score
    Tales of Elastic Boy - Mission 1 requires that you contort your wrist in ways it wasn't meant to bend. Maybe the blistering tendinosis you'd likely develop is a sign that this game isn't meant to be played, either.
    • 45 Metascore
    • 20 Critic Score
    Finding hidden objects is a delightful activity for children, but there is no tangible value for anyone looking to play a game.
    • 78 Metascore
    • 20 Critic Score
    It literally feels as if Techland studied the original Call of Juarez, identified all the things that made it feel fresh and interesting, and intentionally left them out of the sequel. What was once a franchise of weirdly intoxicating half-successes has been turned into a dull, unsatisfying, originality-devoid shell of its former self.
    • tbd Metascore
    • 20 Critic Score
    It's nearly impossible to recommend.
    • 52 Metascore
    • 20 Critic Score
    There are bad games that failed due to poor budget, ill-conceived mechanics, or a simple lack of skill, and then there are bad games like NeverDead -- that could have been good if the developers hadn't cut corners, used its innovations as excuses to get away with incompetence, and absolutely, positively, failed to give a single solitary shit about the people unlucky enough to be playing. For games like that, there is not an adequate word in the English language to vocalize my disgust.
    • 69 Metascore
    • 20 Critic Score
    Awful design, a counter-intuitive art style, and an obscenely cheap approach to difficulty makes BloodRayne: Betrayal a game that should be avoided by all but the most masochistic and deranged of gamers. The deep revulsion that this game inspires within me cannot accurately be described, but it is measured only by the intense, burning disappointment I feel as a fan of the series.
    • 60 Metascore
    • 20 Critic Score
    It is visually atrocious, interactively vapid and incomplete to a degree that a full retail price is an insult. It's tempting to buy this just to have something new on the system, but good things come to those that wait, and it's hard to imagine anything not being good compared to this mess.
    • 53 Metascore
    • 20 Critic Score
    With all of the incredibly boring slogging that goes on between puzzles, and considering that the quality of the puzzles themselves ranges from bad to mediocre, Doctor Lautrec and the Forgotten Knights is impossible to recommend to even the most ravenous puzzle players. Even if this game were available for free, I wouldn't recommend spending time with it.
    • 52 Metascore
    • 20 Critic Score
    Ruining all of the goodwill that Popcap has built up over the years is a damn shame. EA is doing some things right in the current climate, but the publisher has consistently shown us that it cannot move forward without taking multiple steps back.
    • 39 Metascore
    • 20 Critic Score
    Crude, archaic, sloppy, and unfunny, but I don't want the show to be blamed for any of it -- not because I wish to defend Family Guy, but because by blaming the show, we let this game get away with being the invidious dross it is.
    • 59 Metascore
    • 20 Critic Score
    Congratulations to AvP: Evolution! You've managed to be marginally worse than an unfinished, buggy, outsourced piece of trash. You must be very proud.
    • 45 Metascore
    • 20 Critic Score
    Even if it wasn't a gross misuse of a license, Reservoir Dogs: Bloody Days is a boring, buggy game with a universal selling point that's nowhere as fun, or as smart, as it thinks it is. And just like Joe Cabot, I'm so goddamn mad hollering at you guys, I can hardly talk.
    • 32 Metascore
    • 20 Critic Score
    Survival Instinct clearly isn't finished, and has no business expecting money from any paying customer. It's the kind of hurried, jury-rigged game that risks dealing damage to a property -- an especially sour note considering all the excellent work achieved by Telltale's The Walking Dead.
    • 37 Metascore
    • 20 Critic Score
    Left Alive falls flat on its face at nearly everything it attempts to do. The story and characters aren't that compelling, the piss-poor stealth is thrown out the window thanks to the forced combat, and the combat at its best made me burst out laughing in pure disbelief at how terrible it was. So, at least it has that going for it.
    • tbd Metascore
    • 20 Critic Score
    I can just imagine some kid saving up their allowance to buy this pricey meatball and crying afterward.
    • 41 Metascore
    • 20 Critic Score
    Devil May Cry: Peak of Combat is one of the most joyless games I’ve ever played. Its combat system doesn’t even come close to living up to the Devil May Cry legacy, and any entertainment that could have come from it is buried under its overwhelmingly aggressive monetization. It is, at best, functional and, at worst, utterly devoid of any value. If this is the peak of combat, I’ll just hang out at base camp.
    • 33 Metascore
    • 20 Critic Score
    Whereas Regular Show 3DS was a flawed love letter to retro fans, Explore the Dungeon is a sheet of paper with chicken scratch scrawled on it. It's the worst game WayForward has put out in years, and yet another example of a wasted licensed game opportunity.

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