Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 54 Metascore
    • 30 Critic Score
    As a game, Jurassic Park is pretty bad. Both the action and puzzle sequences are uninteresting at best and obnoxious at worst.
    • 67 Metascore
    • 30 Critic Score
    It's an antiquated shooter that's trying to hang with the new blood and failing at every turn. The fact that it's thoroughly broken serves only to rub salt in an already stinging wound.
    • 33 Metascore
    • 30 Critic Score
    The game never really takes off, relying on very few tricks to support itself from beginning to end.
    • tbd Metascore
    • 30 Critic Score
    In a world where $25 gets you five diverse party games in each of the Jackbox Party Pack collections, asking $15 for one flimsy game is just offensive.
    • 65 Metascore
    • 30 Critic Score
    The controls frustrate, the missions bore and the multiplayer has the potential of being quite unfair. While the basic idea is sound, the failure to implement its features in a compelling way makes LEGO Battles one you can easily skip.
    • 52 Metascore
    • 30 Critic Score
    The true tragedy of it all, however, is that when you cut through the glitches, the mediocrity, the sensation of standing on a fragile boat, and the design's lack of commitment, one can actually find a quasi-competent first-person shooter attempting to happen. When it's not breaking itself for no reason, Alien Rage does work.
    • 71 Metascore
    • 30 Critic Score
    Its gameplay mechanics are abysmal in almost every conceivable way. Its story is nonsensical at best, sacreligious at worst. Its entire running time is completely disrespectful to the player's intelligence, assuming that if the character models and locations change, the player won't realize he's getting into the exact same gun battles and fistfights he engaged in at the very start of the game. Looking at The Bourne Conspiracy as a list of bullet points, it is an undoubtedly awful game...But why, then, did I have fun with it?
    • 45 Metascore
    • 30 Critic Score
    While there was clear opportunity in the buddy cop formula LA Cops attempted to create, the end result is a mess. Totally undermined by poor teammate AI, the central strategic hook is lost, resulting in a bland game confused about what it wants the player to do.
    • 51 Metascore
    • 30 Critic Score
    It's a silly idea and it seems like developer Bossa Studios had a lot of fun building all of the different modes, but I wish I were having that much fun playing it.
    • 42 Metascore
    • 30 Critic Score
    Maybe they did bite off more than they could chew, but they at least had aspiration. None the less, Venetica's over-ambition is its own downfall. The many imperfections that would be ironed out from larger more successful RPGs have not been attended to rendering the game as frustrating, which is a pity.
    • 22 Metascore
    • 30 Critic Score
    It lacks staying power.
    • 48 Metascore
    • 30 Critic Score
    This game does not in fact rock, but succeeds in doing quite the opposite.
    • tbd Metascore
    • 30 Critic Score
    I want to like Battle Operation 2, I really do. I like the flow of matches, the gameplay is great, and I adore the large roster of mobile suits. However, every system surrounding that solid foundation seems to undermine it at every step. Maybe future updates can salvage Battle Operation 2's myriad problems. But, they've all these issues have probably been present since the game launched in Japan over a year ago; that doesn't bode well for anything getting fixed. As is, the state of Mobile Suit Gundam: Battle Operation 2 is inexcusable, especially for a sequel.
    • 45 Metascore
    • 30 Critic Score
    This game does not in fact rock, but succeeds in doing quite the opposite.
    • 36 Metascore
    • 30 Critic Score
    A nostalgic joke taken too far. Though there are postivies in the presentation, the gameplay is laborious, even draining. Shaq Fu outstays its welcome, despite its meagre run-time, which is far more offensive than its juvenile attempts at "edgy" comedy. Shaq should've known better than to put his name to this, and everyone should've known better than to put money into its creation.
    • 55 Metascore
    • 30 Critic Score
    It's a sloppy, uninspired game at its best. At its worst, it's -- to quote Jonathan North -- "one fu.king long exercise in triage."
    • 56 Metascore
    • 30 Critic Score
    The destruction doesn't have much of a satisfying crunch, exacerbated by the floaty ball controls when you're in peak destruction mode. The load times and egregious re-purposing of assets and areas kill any desire I have to get high scores on holes. And it doesn't even lean into its anachronistic, extreme-sport silliness thanks to its sterile Unreal 4 tech demo aesthetic and character-less "world tour." It's fun for a bit and then exhausts itself completely.
    • 56 Metascore
    • 30 Critic Score
    As a longtime fan of the series and as someone that honestly tried to give this a shot, I'm sorry to say that Breakpoint is a failure. I suppose the game can only get better from here, but it is not currently in a shape to even be considered finished.
    • 67 Metascore
    • 30 Critic Score
    Resident Evil 6 is a Michael Bay movie. There's really no more polite a way to put it. Stuffed to the gills with bombastic action segments, car chases, and relentless chaos, Capcom has abandoned any pretense of the survival horror genre and embraced a world of skin-deep Hollywood audacity. Listlessly wallowing in the depthless waters of homogeneity, Resident Evil 6 is a coward of a game, afraid to make its own individual mark in the industry and cravenly subscribing itself to every overplayed trope in the book.
    • 61 Metascore
    • 30 Critic Score
    The game looks good and aims high, but the problem is it's just not fun. At all.
    • 41 Metascore
    • 30 Critic Score
    Legends of Aethereus is flawed, but not to the point of being offensive or terrible. While the setting is interesting, the weak combat and poor level design make it hard to recommend. You can experience everything the game has to offer in a couple of hours, and for an RPG that's never a good thing.
    • 41 Metascore
    • 30 Critic Score
    It's a disjointed and senseless game that has about as much to do with James Bond as an ill fitting suit. To add insult to injury it shows no care towards the classic stories it is ripping off and even less care towards the character of Bond. It then takes this lack of care and combines it with lazy game making and rushed development.
    • 60 Metascore
    • 30 Critic Score
    Zack Zero feels like it was made by going down a checklist. Lava level? Check. Rudimentary puzzles? Check. Arbitrary baubles and hidden treasures to collect? Check. Boss fights at the end of levels? Check. There's no charm, save for the enemy designs and certain environments, and no sense of identity. The game alternates between being an unexciting, stale, middling affair, and being a somewhat broken game that hits some remarkably low lows. I don't know which is worse.
    • 65 Metascore
    • 30 Critic Score
    Trillion: God of Destruction isn't a game, it's a job; and not a very good one. This isn't something that should be played at home but instead in a cubical, on a desk surrounded by unsigned TPS reports while Becky from accounting reminds you to sign Bill's birthday card before he goes home for the day. And while the company you work for may be interesting, the work you do is so mind-numbingly banal you can't help but wonder if your skills could be put to better use somewhere else.
    • 34 Metascore
    • 30 Critic Score
    Destroy All Humans is, at best, a mediocre exercise in boredom and at worst, a glitchy mess of incompetent design. It's lazy, it's dull and it's hideous to look at. Clearly rushed out in time for the holidays, you will effectively be abusing a loved one if you give them this as a holiday gift.
    • 62 Metascore
    • 30 Critic Score
    In summary, Armored Core: For Answer is a bland game that only exhibits brief periods of satisfaction, namely blowing things up, amidst its numerous flaws. For Answer has some particularly testy controls, poor mission structure, aggravating battles, and a complete lack of flair in its levels.
    • 43 Metascore
    • 30 Critic Score
    Once the game begins and things actually have to be rendered in motion, the facade slips away and the game's unfortunate, misshapen, true form is revealed. Outside of the fantastically realized hallways and background details, everything else looks like trash.
    • 49 Metascore
    • 30 Critic Score
    Damage Inc. is a hot mess. Choppy frame rate, ugly graphics, shoddy presentation, forgettable multiplayer, and an overall worthless feeling when playing doesn't amount to much. There's at least a good variety of things to do with the number of missions and planes involved, but you may be too frustrated with the gameplay itself to even care.
    • 54 Metascore
    • 30 Critic Score
    If you don't care about unlocking all the customizations, achievements, high scores, or the few characters that hardly change the gameplay, then you'll probably get bored of this within 20 minutes. Even at a lower price, I wouldn't recommend it.
    • tbd Metascore
    • 30 Critic Score
    Even if you haven't played the game yet and would be able to use these new utilities while completing the story, it's a bad sell. These DLC items make Just Cause 3 a brainless and straightforward snoozefest.

Top Trailers