Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 67 Metascore
    • 75 Critic Score
    Assassin's Creed: Pirates is a very silly game, but it's a great distraction if you're left wanting more after Black Flag. With a host of content, tons of customization and fast-paced combat, there's hardly a dull moment in Pirates. The fact that there's no money-grubbing microtransactions to ruin the experience is the cherry on top.
    • 67 Metascore
    • 70 Critic Score
    While it sometimes loses focus, and at other time frustrates, Growlanser: Wayfarer of Time is an engaging, rewarding PSP SRPG. But, again, give it some time. There's a big world, a solid story with crazy plot twists, some great key battles and hours of gameplay to be found here. You'll just have to work through a couple of hours of dull and limited introductory play first.
    • 67 Metascore
    • 85 Critic Score
    It's a game that deserves to be played, however, and it's one that's a hilarious spectacle to watch too -- something that Arrowhead clearly realizes and is keen to exploit with its Twitch.tv integration.
    • 67 Metascore
    • 75 Critic Score
    After everything was said and done, I wanted a bit more variety -- not just in the form of more songs -- but in some new modes or even online multiplayer. The good news is the core formula is very solid, so if you're looking for a new puzzle battle game, this is it.
    • 67 Metascore
    • 55 Critic Score
    The majority of its levels are slow-paced and exploration-based, and there's something surprisingly cathartic about gradually lighting up the entirety of an area. It's just too bad that Brainy Studio wasn't comfortable enough to stick to TurnOn's strengths and had to turn to alternative sources for its energy.
    • 67 Metascore
    • 65 Critic Score
    Truth be told, you can get along fine with Shiness even if you skim through the text-heavy narrative. It's a serviceable story, but I found the lovely (albeit inconsistent) art direction, pleasant music, and engaging combat system to be the game's true motivating force.
    • 67 Metascore
    • 60 Critic Score
    House Flipper manages to scratch a specific itch, but it lacks long-term incentives and just generally feels like a missed opportunity. With more content, polish, interactivity, and customization, this could become a nice sleeper hit. It's serviceable as is, but it won't hold your attention for too long.
    • 67 Metascore
    • 70 Critic Score
    Nickelodeon All-Star Brawl is obviously in no position to take the platform fighter throne right now, but I think the teams at Ludosity and Fair Play Labs have created a very good blueprint for what could be a very great franchise. If Super Smash Bros. is a celebration of all things Nintendo, I don’t see why an All-Star Brawl 2 couldn’t be a celebration of all things Nickelodeon. I think it’s possible with the right amount of time and money, and I hope this game is successful enough to convince GameMill to invest in a sequel that could be truly spectacular.
    • 67 Metascore
    • 75 Critic Score
    It’s worth a look for being so effective at delivering its perspective. Death Noodle Delivery is sympathetic, but it has no answers for you. It may remind you that you’re not alone in your struggles, but rarely have I found that sentiment to be helpful. Instead, we can only be like Jimmy and hope that by continuing to put one foot in front of the other, we’ll eventually get somewhere better. At least there are noodles to comfort us in the meantime.
    • 67 Metascore
    • 60 Critic Score
    So, if you feel like getting a quick fix for a thriller, try out Apartment Story. It’s not the most gripping tale, but it does try something new with its unique stat management system. The game doesn’t take up too much of your time, making it perfect for a one-night playthrough.
    • 67 Metascore
    • 60 Critic Score
    For as much as I enjoyed Fate/Extella, I must admit that there simply isn't enough to keep most people interested in it. This is definitely one for the fans.
    • 67 Metascore
    • 75 Critic Score
    With 50+ characters from seasons 1-3 of the show in appearance, it feels like more than a love letter to fans. It's closer to an expertly blended Megazord of everything that makes the show great. If you are a huge fan of Adventure Time, and/or are a less experienced videogame player, feel free to tack two points on to the score.
    • 67 Metascore
    • 70 Critic Score
    It's a damn solid game, with bright and beautiful graphics, simple but fun gameplay and a significant wad of content.
    • 67 Metascore
    • 75 Critic Score
    Perhaps Romance of the Three Kingdoms XIII's most lasting achievement will be once again proving that strategy games can work on consoles. And though it doesn't quite make the case for console strategy ever really being as good as PC-based efforts, the game is worth trying for anyone who can let their historical curiosity overcome their need for visual and interface flair.
    • 67 Metascore
    • 75 Critic Score
    It's hard to predict how Crash Team Rumble ends up in six months, but I hope it's still around, and the team is able to just facilitate what is working without corporate meddling. Whether or not enough people feel like spending $30 minimum to stick around and find out is up in the air.
    • 67 Metascore
    • 70 Critic Score
    Mahjong Cub3d is simply mahjong in fully rotatable 3D. I can tell you that it's easy to get into and control, and that it seems to have this gravitational pull on me as a puzzle game fan. I've always liked mahjong, and this 3D twist on the classic formula makes it even more enjoyable and challenging.
    • 67 Metascore
    • 60 Critic Score
    A decent little shooter for fans of the franchise, but it's really not fun when played on its own, and the lack of online is a glaring limitation that's difficult to discount.
    • 67 Metascore
    • 50 Critic Score
    It's a competent racer that could have benefited from better race and track design to make the experience a bit more enjoyable. Bland tracks, similar variations on popular power-ups, and no real sense of accomplishment for unlocks makes for a very boring racer indeed, and the lack of development into the game's one truly fun mode is a crime.
    • 67 Metascore
    • 60 Critic Score
    Beneath the veneer, there isn’t much that makes Hotel Sowls shine. The plot, the characters, and the gameplay are all wax-paper thin. The game ticks away mechanically under its inspired art style. I’m actually taken aback by how soulless Hotel Sowls really turned out to be. I guess it just goes to show that you can’t judge a hotel by its chandelier.
    • 67 Metascore
    • 50 Critic Score
    Even if you’re at peace with managing deliverymen with tommy guns, City of Gangsters is a bit of a difficult sell. At its core, it is a long and unexciting game. A lot of the time I felt like I was trying to decode the game’s logic and keep plates spinning rather than run a successful bootlegging operation. When everything clicks, it can be somewhat satisfying, but that happens so rarely, you’d think the game was sampling its own wares.
    • 67 Metascore
    • 70 Critic Score
    As I walked back to Shenhua's cottage to turn in for the night after a hard day's work, earning back the money I had gambled away, it hit me: people just aren't making many games like this anymore.
    • 67 Metascore
    • 70 Critic Score
    Travis Strikes Again has some undeniable lows but the No More Heroes charm and the prospect of co-op lift it up.
    • 67 Metascore
    • 75 Critic Score
    The game is a unique blend of genres that I haven't seen attempted anywhere else, and it gets more right than it does wrong.
    • 67 Metascore
    • 60 Critic Score
    Castlevania: Harmony of Despair looks gorgeous and has some cool ideas, but ultimate it feels like Castlevania Lite -- a stripped down version of a real Castlevania game with none of the depth or clever design.
    • 67 Metascore
    • 60 Critic Score
    Awful obligatory minigames aside, there's a solid game to enjoy at the core. You'll just have to be a really big fan to suffer through the dire moments.
    • 67 Metascore
    • 70 Critic Score
    Dissidia NT is fun to play, but it could use a few tweaks that could easily come as low-effort updates along with its existing premium DLC. More modes, some UI tweaks, and combat flow upgrades would go a long way.
    • 67 Metascore
    • 60 Critic Score
    Bright Memory Infinite gets in its own way, and occasionally takes the focus off of its strongest quality.
    • 67 Metascore
    • 90 Critic Score
    I think Code of Princess will go on to be one of those cult-classic games that gamers will bring up in their 'must-play games' list for the 3DS, just like Guardian Heroes. It's really that good. That 'spiritual successor' label? Totally worthy. This is a beautifully crafted side-scrolling beat-'em-up that has no equal on the 3DS, and the love that went into the localization makes it that much better.
    • 67 Metascore
    • 70 Critic Score
    Book of Shadows employs a point-and-click mechanic and objects that can be interacted with are highlighted with a blue hue. It's still tedious, but at least the days of mashing the X button over every pixel in a Where's Waldo-esque fashion are over.
    • 67 Metascore
    • 75 Critic Score
    In order to enjoy this game, you have to be more than just an Uncharted fan: you have to have an affinity towards card games, plain and simple. If you do, you should enjoy Fight for Fortune.

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