Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 68 Metascore
    • 75 Critic Score
    I’d still recommend checking this out solely for the absurdity of the whole affair. Genital Jousting is crude, for certain, but it showcases how imaginative and creative gaming can truly be. When I was a child, I never thought I’d have the fortune of playing as a flaccid dick in a game, but look where we are.
    • 68 Metascore
    • 35 Critic Score
    Even once I worked past the game's convoluted, tutorial-free systems and understood how to build a mech, I found myself in a constant state of despondency. I just can't get myself to care about the customization and persistent world when everything surrounding it so poorly designed and not the least bit fun. I mean, at least give me loot. Give me something!
    • 68 Metascore
    • 50 Critic Score
    Like the era it paints, Mafia III feels like a relic. It's dated, has obvious flaws, and doesn't hold up particularly well when compared to a lot of modern works.
    • 68 Metascore
    • 60 Critic Score
    Kung Fu Panda: Showdown of Legendary Legends is a lot better than I expected it to be, but it still suffers from a lack of polish in the gameplay department. If you're a casual fighting game fan, really dig the franchise, and have some friends to play with though, you'll probably have an awesome time.
    • 68 Metascore
    • 65 Critic Score
    In the end, the game's biggest sin may be not embodying U.A.'s "Plus Ultra" spirit, and simply settling for being a decent, good-looking fighting game take on a popular anime franchise.
    • 68 Metascore
    • 70 Critic Score
    I went into Lapis X Labyrinth expecting a breezy dungeon crawler and that's exactly what NIS delivered.
    • 68 Metascore
    • 80 Critic Score
    If you don't mind waiting until late May, Arcade Cabinet represents a decent value for the discounted $29.99 asking price over the $45 you'd pay for the five packs. I'm certain I spent over $50 in quarters in playing these titles for this review, if you'd like to look at it that way.
    • 68 Metascore
    • 60 Critic Score
    Though not exactly fast-paced, it works best when decisions are made on-the-fly and risks are taken for monetary distractions. Overall, The Masterplan is not a bad game, just one that misses some tricks because of scaled back designs.
    • 68 Metascore
    • 80 Critic Score
    Serious Sam HD: The First Encounter is a great purchase for both fans of the series and newcomers. Those who have grown up on modern shooters may find the primitive design and simplistic objectives a bit jarring, but the purity of the gameplay simply has to be respected.
    • 68 Metascore
    • 55 Critic Score
    After playing over fifty hours of Evolution, I still certainly had my fair share of fun. The dinosaurs are absolutely the star of the show here and surprisingly enough, the controller support for Evolution is spot on and really intuitive. But if you're looking for a solid dinosaur-themed tycoon or business sim, then you might wanna keep looking.
    • 68 Metascore
    • 80 Critic Score
    Next Order isn’t without flaws, but it's exactly the kind of game the Digimon World series needed after a regional hiatus. While the unconventional combat and grind-heavy skill training aren’t likely to deter fans of the franchise, newcomers might find some of the game's quirks unwelcoming. As such, Digimon World: Next Order likely won’t appeal to everyone, but the game is something longtime fans of the series will have no problem dumping hours upon hours into.
    • 68 Metascore
    • 65 Critic Score
    Seeds of Memories has the all promise of a solid Harvest Moon title, but it fails to develop those features into anything substantial. Its forgettable storyline is somewhat redeemed by how well the actual farming side of things works, but that alone isn't enough to make it worthy of your time.
    • 68 Metascore
    • 55 Critic Score
    Haven Park certainly fits in with the current trend of wholesome games. It’s warm, it looks delectable, and you can make Flint say “Pew” every time you hit the A button. But like many of its ilk, that wholesomeness is a cover for an experience that is largely unengaging. Nothing here coalesces into a complete package or meets its full potential, leaving players with an assortment of good ideas in desperate need of some solid execution.
    • 68 Metascore
    • 70 Critic Score
    Tunche is a spirited jungle jaunt. A charming action-adventure that wears its Peruvian heritage with the utmost pride. While the marriage of roguelite to brawler is definitely a solid fit — particularly in multiplayer — it cannot be denied that the repetitious trappings of both genres are readily apparent, which will be enough to turn off some players. Those well-versed in the grind and willing to put in the effort, however, will be rewarded with a very agreeable bout of forest fisticuffs. Now, about that animated series...
    • 68 Metascore
    • 55 Critic Score
    Life Eater feels like an experiment that neither fizzled nor exploded. All the parts are there, but they don’t fit together quite right. Something is missing, and before that something was located, it was released into the wild as-is. Because it can’t find its effectiveness, the central concept that should be so compelling and disturbing is just kind of fluffy. If an apathetic detachment from ritual sacrifice was what Life Eater was aiming for, then it nailed it. Unfortunately.
    • 68 Metascore
    • 50 Critic Score
    Irem Collection Volume 2 is less than spectacular. If the games really appeal to you, then the collection doesn’t diminish them, but it also doesn’t elevate them. In terms of value, you could do worse, but it’s not an immediate recommendation. They’re your quarters, do what you want with them.
    • 67 Metascore
    • 75 Critic Score
    I wouldn't say its the best entry in the series with the excessive use of the break mechanic and the story does the game no favors, but the combination of flashy action and fan-service kept me satisfied throughout.
    • 67 Metascore
    • Critic Score
    Overall, Exoprimal is a bit more interesting than I’d thought it be. It’s not anything to shout from the rooftops about, but it’s got a little more charm and more enjoyable combat than I was expecting. But that’s just day one. [Day One Impressions]
    • 67 Metascore
    • 80 Critic Score
    The changes in gameplay are refreshing and the challenge level which results from them make it a satisfying experience. It is not painfully difficult, just pleasantly so, and its running time of roughly three hours is long enough to be enjoyable without becoming monotonous.
    • 67 Metascore
    • 55 Critic Score
    I also have to stress that Wonder Boy: Asha in Monster World isn’t a bad game. Some of the backtracking got annoying, but mostly it’s just monotonous. The mechanics are tight enough, I just can’t help but shrug at the final product. I’m always happy when an old title is given new life, but that doesn’t mean I’m going to end up loving it.
    • 67 Metascore
    • 70 Critic Score
    Fondly remembering The Simpsons Arcade is the caveat, though, as nostalgia is a key component to enjoyment. Objectively, by today's standards, The Simpsons Arcade is not very good. It's a brainless button-masher that is beaten through sheer attrition, and is so numbingly repetitive that one's thumb will feel arthritic despite the incredibly short length. To anybody playing this game for the first time, it's not going to be looked upon favorably in the least. However, Konami didn't release it for people new to the game.
    • 67 Metascore
    • 70 Critic Score
    It's very close tonally to the anime and really feels like a natural extension of the show inside and out. Just don't expect a whole lot in terms of gameplay variety.
    • 67 Metascore
    • 80 Critic Score
    Highly fun. Apart from some minor annoyances in the inventory system and difficulty balance, its challenge, sense of humor and deep customization options make for a great game with long legs and huge potential for future expansion with DLC. Old school shooter fans should take heed.
    • 67 Metascore
    • 50 Critic Score
    This makes it kind of hard to review a game like this because its effectiveness will vary from person to person, and I can’t speak to what you’ll feel. Maybe you’ll see yourself reflected in one or all of the games here. What I can say is that from an interactive standpoint, as well as a narrative one, I find Miniatures lacking. In comparison to other games that I would applaud for their contributions and approach to the art form, this wouldn’t be high on the list, but I wouldn’t throw it away wholesale, either.
    • 67 Metascore
    • 55 Critic Score
    Part of me wishes their effort was spent on a better game, but the other part is happy that I got to experience the absolute mess that is The Thing. I know it sounds weird to hear, “This is a mess; you should totally check it out,” but that’s what I’m saying. The Thing is a fascinating cluster of missteps, and a completely unconvincing facsimile of its source material. But it’s hard to look away when it turns itself inside out.
    • 67 Metascore
    • 75 Critic Score
    Given that a physical copy of the original MediEvil goes for roughly $30 these days, shelling out the same price for a PS4 remake is a steal.
    • 67 Metascore
    • 70 Critic Score
    Ignore the taboos and give it a shot, especially if you’re looking for something a little different than a dungeon crawler or traditional role-playing game.
    • 67 Metascore
    • 40 Critic Score
    If this what Fatal Frame is now, I don't want it anymore.
    • 67 Metascore
    • 45 Critic Score
    The Legend of Legacy comes so close to be a compelling role-playing game, but it just doesn't do enough to earn the amount of patience it requires of players, let alone reward it.
    • 67 Metascore
    • 50 Critic Score
    I can’t recommend this to all but the most diehard of genre fans. Even then, the art style may be lost on people who aren’t old enough to remember MS-DOS or a ZX Spectrum. That seems to be the most unique feature of the game.

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