Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 67 Metascore
    • 55 Critic Score
    CounterSpy nails its style. The angular art, the tight animation. Even the 2.5D cover mechanic stuff, the over-the-shoulder shooting, looks cool. But there is a weird tonal inconsistency to the whole thing that leaves it feeling unfinished despite the polish.
    • 67 Metascore
    • 30 Critic Score
    Resident Evil 6 is a Michael Bay movie. There's really no more polite a way to put it. Stuffed to the gills with bombastic action segments, car chases, and relentless chaos, Capcom has abandoned any pretense of the survival horror genre and embraced a world of skin-deep Hollywood audacity. Listlessly wallowing in the depthless waters of homogeneity, Resident Evil 6 is a coward of a game, afraid to make its own individual mark in the industry and cravenly subscribing itself to every overplayed trope in the book.
    • 67 Metascore
    • 70 Critic Score
    While testing Banner Saga through Factions is not exactly social work, it's not what you've been waiting for, either. Call it a scenic detour that gives the dinner hosts at Stoic some extra time to cook more side dishes while testing out the current ones on guests. Don't worry: Factions is plenty of fun on its own and will only get better as updates roll out.
    • 67 Metascore
    • 40 Critic Score
    I wanted to enjoy Uncanny Valley, especially with its opening concept and jump scares, but despite all the assurances and hard work with those patches, it just wasn't to be.
    • 67 Metascore
    • 60 Critic Score
    I’m sure there is a demographic out there that Urban Trial Freestyle 2 will appeal to, but it is clear to me now that I am not a part of that key demo. While I can appreciate what they were going for here and I found myself really getting into the challenge, any feeling of joy I experience doesn’t last for long when I’m faced with so many bewildering design choices.
    • 67 Metascore
    • 70 Critic Score
    With the easy 30-hour campaign behind me, I’m having a great deal of fun with the post-game content. There are new maps to unlock, new classes to discover, and daily quests I can conquer.
    • 67 Metascore
    • 60 Critic Score
    It really does try something different, even if you can feel the core themes sneaking up on you a mile away.
    • 67 Metascore
    • 55 Critic Score
    I appreciate what Squanch Games is doing in the industry as a whole, but Trover Saves the Universe was a much better distillation of Roiland and company's humor in a sounder package.
    • 67 Metascore
    • 65 Critic Score
    Men's Room Mayhem has a great premise that expands upon the initial concepts of Flight Control, but the monotony quickly sets in due to poor pacing and a lack of mode variety. With a few simple tweaks, it could be a true "must have" on the Vita marketplace -- mostly given its competitive mobile pricing. But as it stands, don't go in expecting much more than a repetitive, yet occasionally fun time waster.
    • 67 Metascore
    • 75 Critic Score
    Fans of the first Godfather game will definitely want to take a look at the sequel, with the caveat that the extra layer of Don’s View depth and the strategic learning curve may turn some people off. It’s also not the best looking game, and it’s certainly not the most engaging. But it’s a fair bit of fun if the idea of shooting fools in the face -- when choking them just doesn’t work -- appeals to you.
    • 67 Metascore
    • 85 Critic Score
    There are some cobwebs to shake out of Oddworld: Soulstorm, and some that will remain even after a hot shower, but you'd be hard pressed to name very many games that are doing what this series is doing in 2021.
    • 67 Metascore
    • 80 Critic Score
    Despite a few issues I have with the game, most notably the idea of grinding a bit too often early on, this game is a steal at $9.99. If you see it on a sale and remotely enjoy ARPGs, you need to pick this up immediately.
    • 67 Metascore
    • 65 Critic Score
    I still think it's fun, but this first run at the license from Milestone doesn't come anywhere close to meeting its real potential.
    • 67 Metascore
    • 65 Critic Score
    Operation Warcade isn't a terribly innovative game, but it's fun enough if you're just looking for a very basic arcade shooter. Just don't expect a definitive VR experience from it.
    • 67 Metascore
    • 70 Critic Score
    Kirby's Dream Buffet isn't quite what I expected, mostly for the better.
    • 67 Metascore
    • 80 Critic Score
    Its focus is rather admirable. There’s no voice acting, the graphics are rather basic, but everything comes together wonderfully to get the job done. Fans of visual novels have been eating great recently, and Tron: Identity is another great morsel to dig your teeth into. Even if it’s not the most transcendental experience, it’s hard not to be charmed by the amount of love that’s been put into it.
    • 67 Metascore
    • 80 Critic Score
    I hated my first hour or so of Two Worlds II. I believed I was in for a boring, dreary, aggravating eighty hours of wasted life that I'd never be able to get back. I was wrong. Two Worlds II is the perfect gaming equivalent to a diamond in the rough. It's ugly, it's coarse, and it's got one foot in the past, but it's just too damn lovable to be thrown into the trash.
    • 67 Metascore
    • 80 Critic Score
    The hand-drawn visuals and endearing cast of characters makes for a short, nostalgic play that I could easily see appealing to parents or young children just starting to explore video games. And while I would've loved to see more of the world that Aidan and Lily inhabit, on its own, The Little Acre is an enjoyable game that ultimately still functions as a shorter experience.
    • 67 Metascore
    • 70 Critic Score
    Gylt is very much in the same spirit as Concrete Genie in that it's a short but mostly engaging romp that's best enjoyed by the right kind of audience.
    • 67 Metascore
    • 85 Critic Score
    Despite its brisk pace and sparse storytelling, Small Radios Big Televisions manages to feel like a complete handcrafted package. The game shines when you're weaving between corridors and virtual worlds hunting for keys to a mystery among forgotten places and glitchy spaces.
    • 67 Metascore
    • 60 Critic Score
    Fragile Dreams: Farewell Ruins of the Moon is beautiful. I thank the developers for making it. I resent the developers for not making it good enough.
    • 67 Metascore
    • Critic Score
    I really do believe there’s a great horror game here. I’ve enjoyed everything I’ve played up until this point and love the breadth of content on offer, as well as the intriguing puzzles and an environment that slowly evolves over time. Still, for now, I don’t recommend you buy this game until a patch has been released and I’m able to get through the entire thing for our final review. [Review in Progress]
    • 67 Metascore
    • 60 Critic Score
    Jak and Daxter is an excellent franchise and one of my all-time favorites, but the Vita collection doesn't really do it justice. If you're keen on experiencing these classics, whether it's for the first or fortieth time, it's probably best to wait for either a price drop, or just pick up the superior PS3 version.
    • 67 Metascore
    • 60 Critic Score
    There is probably a really fun South Park card game buried in Phone Destroyer somewhere. If the economy was fairer and the PvP was more strategic, it might be worthy of my time. As it stands right now, I’ve hit the point where I have pretty much no choice but to open my wallet if I want to compete and the game just isn’t fun enough to convince me to do that.
    • 67 Metascore
    • 60 Critic Score
    So much about A-Train: All Aboard! Tourism is neat that I wish I could more strongly recommend it. At the very least, I’d love to force people who don’t think public transportation is worth investing in to play it so they see what an adequate rail system can do for their community. Because this does make a good argument for expanding public transit, it's just that its antiquated user interface and woeful tutorial and manual mean very few people will bother listening to what it has to say.
    • 67 Metascore
    • 65 Critic Score
    Legrand Legacy: Tale of the Fatebounds is what it claims to be: a role-playing game that feels old, for better or for worse. It won't wow you with storytelling or world-building, but the combat is serviceable, if not remarkably challenging. If you're a fan of old-school Japanese role-playing games, you'll find something to enjoy here. Just know that you're in for a game that, much like it claims to, feels dated.
    • 67 Metascore
    • 50 Critic Score
    All told, there's a decent game in here somewhere, but it's bogged down by annoying difficulty spikes and movement and aiming controls that never feel quite right. Even without those issues, Rocketbirds 2 does little if anything we haven't seen before. Its premise and world can only take it so far.
    • 67 Metascore
    • 50 Critic Score
    While the lag doesn’t technically make MLB 2K8 unplayable online, it’s bad enough to be a severe detriment to enjoying the game.
    • 67 Metascore
    • 60 Critic Score
    Roogoo: Twisted Towers feels like a bunch of missed opportunities hanging out on top of a really great puzzle game. The great idea is there, it just never makes its way down to earth where players can get a piece of it.
    • 67 Metascore
    • 65 Critic Score
    On many other occasions they'll simply augment the existing experience, and your mileage may vary depending on how strong the core is.

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